Klefki

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Well, instead of using Xerneas topic to speak about this little cute Fairy, let's give it it's own thread.

klefki.png

Klefki #707


Types -
Steel.png
/
Fairy.png

Base Stats - 57/80/91/80/87/75 (470 BST)


Ability
Prankster : Increases the priority of non-attacking moves by 1. However, moves still circumvent Quick Guard. If a move such as Assist or Metronome calls a two-turn attack such as Fly, the second turn of the move does not fall under the effect of Prankster.


Level-Up Movepool
Lv1 - Fairy Lock
Lv1 - Tackle
Lv5 - Fairy Wind
Lv8 - Astonish
Lv12 - Metal Sound
Lv15 - Spikes
Lv18 - Draining Kiss

Lv23 - Crafty Shield
Lv27 - Foul Play
Lv32 - Torment
Lv34 - Mirror Shot
Lv36 - Imprison
Lv40 - Recycle
Lv43 - Play Rough
Lv44 - Magic Room
Lv50 - Heal Block

TM & HM Compatibility
TM03 Psyshock
TM04 Calm Mind
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM15 Hyper Beam
TM16 Light Screen
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM27 Return
TM29 Psychic
TM32 Double Team
TM33 Reflect
TM41 Torment
TM42 Facade
TM44 Rest
TM45 Attract
TM46 Thief
TM48 Round
TM68 Giga Impact
TM73 Thunder Wave
TM77 Psych Up
TM87 Swagger
TM88 Sleep Talk
TM90 Substitute
TM91 Flash Cannon
TM99 Dazzling Gleam
TM100 Confide
HM01 Cut


Movesets

SwagPlay
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252SDef / 4 Def
Calm nature
- Swagger
- Substitute
- Thunder Wave / Toxic
- Foul Play

Dual screens
Klefki @ Light clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SDef or 252 HP / 252SDef / 4 Def
Bold Nature or Calm nature
- Reflect
- Light screen
- Thunder Wave / Toxic / Spikes
- Foul Play / Toxic / Draining Kiss


Analysis

SwagPlay
This thing is a good option for being your Xerneas check : it can switch in Geomancy and take anything from +2 Modest Xerneas, while it will have huge chance to stall it with priority Swagger + Thunder Wave (Xerneas will have only about 20% chance to hit you two times). Still, it is not perfect as it will take some time to kill it due to Foul Play being not very effective. In the worst scenario, Thunder Wave will make it food for revenge killing.

This set can also wreak havoc on uber teams lacking a good counter to SwagPlay (Blissey/Chansey, defensive Groudon, ExtremeKiller Arceus are the most common ones). If there is no counter on the horizon, you can switch in Lugia, some support Arceus (Rock, Fairy...), toxic Aegislash and some other common Pokes to set up a substitute and start the annoying SwagPlay strategy.

However, don't get over-confident when using Klefki : you should use it primarily for it's ability to check Xerneas and switch in Toxic stallers. Its ability to spread paralysis is very interesting for teams using slow but powerful mons and for emergency check especially for teams lacking a scarfer.

Dual screens
This set use Prankster to set up Reflect and/or Light screen easily, as thanks with priority on said moves, you'll take reduced damage. Thanks to its excellent typing, it will be quite easy to set up this and spread paralysis. However, the lack of self recovery due to the use of Light Clay will make its life short.
 
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This thing is a good option for being your Xerneas counter
No. Just no.

Klefki can check Xerneas' Moonblast due to the very handy typing, but provided that it comes in on the Geomancy setup (which it almost always will v. Xerneas), then you're leaving exposed to one of X-god's moves on the T-Wave setup. This can result in...

+2 252+ SpA Xerneas Thunder vs. 252 HP / 252+ SpD Klefki: 209-246 (65.3 - 76.8%) or
+2 252+ SpA Xerneas Hidden Power Fire vs. 252 HP / 252+ SpD Klefki: 228-270 (71.2 - 84.3%).

Now, if Klefki could KO right back, then I suppose you wouldn't be in a half-bad situation. However, as you yourself explained, " it will take some time to kill it due to Foul Play being not very effective." Thus, Klefki is NOT a counter. I would recommend you switch that to phrase to "being a Xerneas check."

Support Arceus (Rock, Water, Fairy...), Aegislash, Lugia and many others can give it time for setting up. However, defensive Groudon, Chansey/Blissey and Ekiller Arceus are good counters to this cute Fairy.
Also, just pointing out that you gave this post the "official" tag, denoting pre-bank Ubers. Groudon, Lugia and Arceus formes don't really belong in the OP.
 
No. Just no.

Klefki can check Xerneas' Moonblast due to the very handy typing, but provided that it comes in on the Geomancy setup (which it almost always will v. Xerneas), then you're leaving exposed to one of X-god's moves on the T-Wave setup. This can result in...

+2 252+ SpA Xerneas Thunder vs. 252 HP / 252+ SpD Klefki: 209-246 (65.3 - 76.8%) or
+2 252+ SpA Xerneas Hidden Power Fire vs. 252 HP / 252+ SpD Klefki: 228-270 (71.2 - 84.3%).

Now, if Klefki could KO right back, then I suppose you wouldn't be in a half-bad situation. However, as you yourself explained, " it will take some time to kill it due to Foul Play being not very effective." Thus, Klefki is NOT a counter. I would recommend you switch that to phrase to "being a Xerneas check."


Also, just pointing out that you gave this post the "official" tag, denoting pre-bank Ubers. Groudon, Lugia and Arceus formes don't really belong in the OP.
Like I've said in the xerneas thread, all this thing can do it T-wave and hope for its life for hax.
Anyway klefki seems like it could be very helpful for offenses teams as a pivot and status spreader. It can mess with xerneas, which allows a fast mon to pick it off effectively with physical attacks. It is a decent replacement for aegislash if you want more of a supporter then a mon that likes to nail switch-ins and counters xerneas. Lastly Annabeth you should bold its good moves and add its base stats.
 
Edited the OP with your feedbacks.
Finally I'll make it Pokebank, as anyway Pokebank will come soon.

Like I've said in the xerneas thread, all this thing can do it T-wave and hope for its life for hax.
Anyway klefki seems like it could be very helpful for offenses teams as a pivot and status spreader. It can mess with xerneas, which allows a fast mon to pick it off effectively with physical attacks. It is a decent replacement for aegislash if you want more of a supporter then a mon that likes to nail switch-ins and counters xerneas. Lastly Annabeth you should bold its good moves and add its base stats.

Or Swagger on specially offensive mons, which have a much higher chance to let you substitute. Anyway, its excellent typing will provide set up opportunities.
I do agree with you, it is a decent replacement for Aegislash with partners able to abuse its support.
 
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Klefki is not something that deserves it's own serious thread, it's just a troll mon you annoy people with using Swagger. Bring something in on it that doesn't use it's attack stat or status it and it's done for
I think you're under-estimating Klefki. I don't know if you have already fight a good player with this set.
Status it isn't something easy when it have priority Substitute. Even if you don't use your attack stat, it has to be very low such as Chansey/Blissey to completely wall it or you will still don't like to face SwagPlay.
Anyway, Klefki role isn't to just Swag everywhere. It does check Xerneas pretty well and teams lacking Groudon will hate this spreading T-waves.

PS : Added Dual Screens set which can be useful too
 
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The dual screens set is by far the most effective. I run:
Klefki @ light clay
Prankster
Bold
68Def/188SpD/252HP (for equal physical and special bulk)
-light screen
-reflect
-thunder wave
-foul play

The set allows you to pretty much survive every single hit directed towards you as long as you set up the respective screen for your opponent. It always has the opportunity to set up another screen or paralyze the opponent even on its death bed if need be. Foul play allows you to break a sash from cloyster, as well as 2HKO it after a shell smash, to which if reflect is up, cannot due the same back. I would add calcs but I'm on a mobile device. Screens allow even a set up sweeper to only due the same damage they would without boosting, while also doubling the damage of klefki's foul play. A scizor is nearly always 2HKO'd after a swords dance is in as well.

Sorry if this post is a little messy, I'm not great at format and stuff but basically klefki has NEVER been dead weight for my team, it has always provided at least some level of support in every battle I've been in. And if I get the right screen up, it has never been OHKOd before, even by a boosted sweeper.
 
The dual screens set is by far the most effective. I run:
Klefki @ light clay
Prankster
Bold
68Def/188SpD/252HP (for equal physical and special bulk)
-light screen
-reflect
-thunder wave
-foul play

The set allows you to pretty much survive every single hit directed towards you as long as you set up the respective screen for your opponent. It always has the opportunity to set up another screen or paralyze the opponent even on its death bed if need be. Foul play allows you to break a sash from cloyster, as well as 2HKO it after a shell smash, to which if reflect is up, cannot due the same back. I would add calcs but I'm on a mobile device. Screens allow even a set up sweeper to only due the same damage they would without boosting, while also doubling the damage of klefki's foul play. A scizor is nearly always 2HKO'd after a swords dance is in as well.

Sorry if this post is a little messy, I'm not great at format and stuff but basically klefki has NEVER been dead weight for my team, it has always provided at least some level of support in every battle I've been in. And if I get the right screen up, it has never been OHKOd before, even by a boosted sweeper.

Yeah, it's a very good set for supporting bulky offense teams which often love both paralysis and screens support.
However, in most cases, this Klefki won't do any damage, which mean you are just switching in, support and switching out, which mean you'll have to switch two times.
This is really different from the SwagPlay set and I think both are really interesting.
 
Yeah, it's a very good set for supporting bulky offense teams which often love both paralysis and screens support.
However, in most cases, this Klefki won't do any damage, which mean you are just switching in, support and switching out, which mean you'll have to switch two times.
This is really different from the SwagPlay set and I think both are really interesting.
The only thing I hate about all klefki sets is it lacks taunt.
 
Well I typically run a magic bounce espeon to counter other taunt users or pranksters. My klefki is primarily used for support to allow my mega pinsir to out speed what is out in front of him, and set up screens allowing pinsir to set up swords dance without usually worrying about being KOd
 
Well I typically run a magic bounce espeon to counter other taunt users or pranksters. My klefki is primarily used for support to allow my mega pinsir to out speed what is out in front of him, and set up screens allowing pinsir to set up swords dance without usually worrying about being KOd
So uh why are you using mega Pinsir + espeon + klefki in ubers again? That checks next to nothing (no, paralyzing a mon with prankster twave isn't considered checking it) and with your three remaining team slots you have far too hard of a time checking the major uber threats.
 
So uh why are you using mega Pinsir + espeon + klefki in ubers again? That checks next to nothing (no, paralyzing a mon with prankster twave isn't considered checking it) and with your three remaining team slots you have far too hard of a time checking the major uber threats.
Well klefki provides screens, and mega pinsir actually has at least neutral coverage on anything that isn't bronzong/skarmory/etc. and with screens I can usually get a swords dance in if need be. After that mega pinsir can pretty much one shot most threats after a swords dance.

But that's off topic, klefki provides enough support to make that team work. I think that should speak wonders for the little key chain.
 
I think a move people might be potentially overlooking on Klefki is Fairy Lock:

Klefki @ Light Clay / Leftovers
Ability: Prankster
EVs: 252 HP / 252 SDef / 4 Def
Calm nature
- Reflect / Spikes
- Light Screen / Spikes
- Thunder Wave / Toxic
- Fairy Lock

Basically, what Fairy Lock does is it stops the enemy Pokemon from being able to switch out next turn, even if Klefki faints. I guess it is kind of situational, but the basic gist is that you send in Klefki, set up whatever you want to set up, status the enemy Defogger if they bring it in (Defog also clears Screens, watch out!), and on the turn you think Klefki will faint you can fire off a Fairy Lock which will prevent whatever the opponent used to kill Klefki from switching out, allowing for a very easy revenge kill. Klefki is also the only Pokemon that learns Fairy Lock, which is a definite plus for it.

Unfortunately support Klefki sets are majorly hindered by the lack of Taunt and the fact Defog wipes screens and Spikes away so easily. Deo-S is a bit better as a pure supporter with screens since it can stop Defoggers with Taunt IMO. SubSwagger Klekfi actually isn't too bad but definitely requires luck to make use of and doesn't offer much team support outside of Prankster T-Wave (Thundurus-I is much better at that for offensive teams, though Klefki admittedly has great defensive typing so it can switch in more). It also falls flat against Taunt and Regenerator cores (Amoonguss + Ho-Oh especially...). Klefki isn't that bad but the opportunity cost of using it is high and other Steels like Aegislash, Jirachi, and Bronzong tend to be much more useful as Xerneas checks.
 
I wonder if you can apply the same concept to Spikes because you can't clear hazards with Defog if there isn't a mon there.
 
Again, Kanga was already used in Ubers pre-ban. Its ban from OU got no effect on the usage of other mons. And in any sense you are absolutely wrong about the Foul Play thing:

0 Atk Klefki Foul Play vs. 4 HP / 0 Def Mega Kangaskhan: 111-131 (31.5 - 37.2%) -- 83.2% chance to 3HKO
 
However, being able to easily paralyze Mega Kanga could turn out useful - if it weren't for the fact that unboosted Earthquake will nearly OHKO Klefki...
 
Has any body thought of
Sassy life orb
252 spa/ 252 spd
Draining kiss
Thunder wave
Psyshock
Calm mind?
I run this set on my klefki and I wall everything that isn't a physical fire. I mean there may be many different sets to run but this one has given me sweeps against many
 
Been running this set as a semi-lead. Pair it with a bulky defogger for best results (I'm using Gira which works wonders)

Klefki @ Toxic Orb
Ability: Prankster
EVs: Max HP/Max Defense
Impish
nature (more defense!)
- Switcheroo
- Thunder Wave
- Spikes
- Foul Play

This thing wrecks Smeargle leads. Magic Coat does not stop Switcheroo. If it Webs or Rocks after you have the toxic orb switched onto smeargle just switch to your defogger and it can't do anything. Groudon and Lugia also really don't like the Toxic Orb, and switching it onto Xerneas on the Geo setup turn is amusing.
 
Been running this set as a semi-lead. Pair it with a bulky defogger for best results (I'm using Gira which works wonders)

Klefki @ Toxic Orb
Ability: Prankster
EVs: Max HP/Max Defense
Impish
nature (more defense!)
- Switcheroo
- Thunder Wave
- Spikes
- Foul Play

This thing wrecks Smeargle leads. Magic Coat does not stop Switcheroo. If it Webs or Rocks after you have the toxic orb switched onto smeargle just switch to your defogger and it can't do anything. Groudon and Lugia also really don't like the Toxic Orb, and switching it onto Xerneas on the Geo setup turn is amusing.
Not being able to cripple Sub Geoxern is a disappointment. Not being able to poison Defog Arceus formes (other than Wallceus) and Giratina-O is also a downfall when you are also using Spikes on the same set. I also don't understand the Max Defense piece of it either. What is it supposed to live that is more important than bettering its ability to check Yveltal and cripple Geoxern? I like the idea, but the small advantages of this set are outweighed the disadvantages of not using the standard Klefki. :[
 
Been running this set as a semi-lead. Pair it with a bulky defogger for best results (I'm using Gira which works wonders)

Klefki @ Toxic Orb
Ability: Prankster
EVs: Max HP/Max Defense
Impish
nature (more defense!)
- Switcheroo
- Thunder Wave
- Spikes
- Foul Play

This thing wrecks Smeargle leads. Magic Coat does not stop Switcheroo. If it Webs or Rocks after you have the toxic orb switched onto smeargle just switch to your defogger and it can't do anything. Groudon and Lugia also really don't like the Toxic Orb, and switching it onto Xerneas on the Geo setup turn is amusing.

use toxic instead
 
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