Pokémon Deoxys-Defense

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Arcticblast

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#386 Deoxys
Psychic type
Base stats: 50/70/160/70/160/90
Ability: Pressure - When this Pokémon is hit by a move, the opponent's PP lowers by 2 rather than 1.
Notable moves:
Spikes
Stealth Rock
Thunder Wave
Taunt
Magic Coat
Recover
Knock Off
Trick
Light Screen
Reflect
Psycho Boost (signature move)

General analysis:

Deoxys-D is back in OU, but it's a much different OU than it was before. Excadrill is back to spin away its hazards and the newly buffed Defog removes them and any Screens it might try to set up. In addition, there are multiple new and powerful Ghost- and Dark-types for it to contend with along with improved old threats like Tyranitar and Heracross. However, Deo-D still has some merit. It's still incredibly durable, allowing it to set up multiple layers of hazards almost as easily as it did last generation. Knock Off has been buffed now as well, letting Deoxys do such things as do ~65% to Gengar with the first Knock Off. It can either stick with its old hazard lead that was so popular (although it's somewhat outclassed by Deo-S in that regard now) or it can take the route of a bulky defensive pivot, shrugging off almost any attack and Recovering off the damage.

Potential Movesets:

Hazard Lead
Deoxys-Defense @ Mental Herb / Rocky Helmet / Red Card
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Taunt / Magic Coat
- Thunder Wave

Deoxys's flagship set from BW, this set is designed to get down at least two layers of entry hazards early in the game and then (usually) die. The two moves beyond Stealth Rock all depend on what you want to not lose to - Deoxys has access to stuff like Skill Swap, Recover, and even a decent offensive movepool for removing stuff like Tyranitar or Starmie.

Bulky Pivot
Deoxys-Defense @ Leftovers / Rocky Helmet
Ability: Pressure
EVs: 248 HP / 16 Def / 16 SpD / 228 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Recover
- Knock Off

This is a set I've been experimenting with on a recent team. Its job is to be able to set hazards throughout the game while taking big hits and Recovering off the damage. Knock Off is an excellent support move, and it really messes up Trevenant and any Choiced attacker. The EV spread outruns neutral base 100s and takes less damage from entry hazards.

Conclusion:

Deoxys-D is actually pretty good, although I personally doubt it'll be used in the same way as it was in the past. Even if Deoxys-S gets banned, it's more difficult to keep hazards up throughout the game and the old hazard lead Deo-D may not be used quite as much. That said, it still has fantastic bulk and the movepool to take advantage of it, whether it decides to lead or to come in later on in the match. We'll be seeing a lot of this guy, I'm sure.

sorry for making this suck guys I can't words
 
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Deo-D's hazard lead set is still viable, but its somewhat outclassed by Deo-S, the difference being that Deo-D can tank several attacks while Deo-S is much frailer, so picking between the two will be a matter of preference.

I love the bulky pivot set, thinking I may have to give it a shot myself. Being able to come in multiple times per match to set hazards is crucial now that we have real Rapid Spinners and Defoggers in OU.
 
Sorry Articblast but Deoxys-D have 160 def and sp.def, not 150 so you might want to change that.

On the other hand I love this pokemon for it's great defences. But as long as Deo-S stays it's going to have to compite with its other form for hazard setting. But I've found out that I like Deo-D better for its bulk and longevity, it's almost useful hrought the entire match. I have been using the following set with some succes. The EV spread might need to be tweeked.

Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 248 HP /160 Def / 92 SpD / 8 Spe
Impish Nature
- Spikes / Stealth Rocks
- Recover
- Knock Off
- Seismic Toss / Thunder-Wave

This is both my wall and spike setter as it can come in take some hits, set up spikes or knock of items. TTar, Genesect, Scizor, Volcarona and MegaChomp are problems for the alien but appart from that it can function really well.
 
Why isn't Red Card mentioned? It helps with setting up vs. U-turners that go into those stupid Magic Coat mons like Espeon or Xatu while also helping vs. U-turning into Defog users.
 
Could you put some good ways of dealing with Deoxys-D in the OP? I'm a n00b and can't break through it because Knock Off + Thunder Wave + Recover.
 
Could you put some good ways of dealing with Deoxys-D in the OP? I'm a n00b and can't break through it because Knock Off + Thunder Wave + Recover.
Basically Taunt. Shuts down everything useful it does except for Knock Off pretty easily. The quicker Taunt is honestly the only reason I use S over D, although I didn't realise Deoxys-D is no slouch at 90 base speed either, so I might have to try out Deoxys-D instead sometime.
 
Could you put some good ways of dealing with Deoxys-D in the OP? I'm a n00b and can't break through it because Knock Off + Thunder Wave + Recover.

Pokemon with Magic Bounce such as Mega Absol and Espeon can easily deal with the Hazard Lead variant since they pretty much fear nothing from that set and can set up on it, while Xatu can just u-turn on the incoming switch and give you offensive momentum. With that said, both Espeon and Xatu don't take too kindly from the Knock Off set, so Mega Absol is pretty much your best bet (since mega stones can't be knocked off and resists knock off, all the while bouncing anything deo-d throws at you and KO it after a swords dance).
Taunt would also be another viable solution as previously stated, though you might want to be careful since if predicted, Taunt can be reflected back at you with Magic Coat.
 
Pokemon with Magic Bounce such as Mega Absol and Espeon can easily deal with the Hazard Lead variant since they pretty much fear nothing from that set and can set up on it, while Xatu can just u-turn on the incoming switch and give you offensive momentum. With that said, both Espeon and Xatu don't take too kindly from the Knock Off set, so Mega Absol is pretty much your best bet (since mega stones can't be knocked off and resists knock off, all the while bouncing anything deo-d throws at you and KO it after a swords dance).
Taunt would also be another viable solution as previously stated, though you might want to be careful since if predicted, Taunt can be reflected back at you with Magic Coat.

Let's also not forget that if Absol switches into a Knock Off, it resists it and doesn't give the item drop bonus damage (and won't be KO'd by Knock Off from Deoxys-D). Oh, and since it's a Dark Move, Absol's Attack goes up. Then it Mega-Evolves and destroys you. It has to predict, maybe, but beware. Absol can already ignore and set up on Deoxys-D. Don't give it a free extra Attack Boost fro Justified.
 
I'm so glad that I didn't have to make a thread for Deoxys-Defense after my Deoxys-Speed one.

Anyways, most of the notable moves sound about right, but I believe that you're missing Night Shade, since Deoxys-D doesn't have usable offenses (unlike Deoxys-S, which has just enough with Life Orb to make for a stellar Revenge Killer). I'm also a touched surprised that a Dual Screens set isn't mentioned, though to be fair Deoxys-D would miss Leftovers even with the inclusion of Recover. Much like some people apparently thought with Deoxys-S, a Damp Rock Rain Dance set sounds like a decent idea, but, once again, LEFTOVERS is apparently too precious to take away. Other sets I'm looking through and seeing are ResTalk (Sleep Talk through either Gen 4 or 5 Move Tutor), a support set using Gravity (again, Move Tutor), and oddly enough a Cosmic Power set with Magic Coat on prediction wars. Half of these sound like gimmicks and to be honest, I've never used any of them personally. I've heard some people use them to some success, though, so they might be worth a mention...oh, and Deoxys-D can have a possible ToxiStall set apparently. Taunt, Night Shade, Toxic, Protect?

*Up until now, I had completely forgotten that you are a Moderator. I should probably be afraid*
 
oh, and Deoxys-D can have a possible ToxiStall set apparently. Taunt, Night Shade, Toxic, Protect?

I'd put recover on any toxistall set, just sayin' xD

Speaking of which, I've found that a toxic/taunt set seems to be working well as a bulky pivot and wallbreaker for me. It has the wonderful ability to shut down skarmory (and beat it 1v1 with no hazards placed, if need be), which is key seeing as I'm running a team based around Assault Vest Lando-T. It can take attacks quite well and also gives the team a hard counter to clefable through taunt + seismic toss. While not having any hazards on such a great setter can seem tough, this Deoxys-D's great assets to plow through opposing teams and function within hardcore defog teams grants it a valuable niche.

Bulky Pivot/Wallbreaker
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 248 HP / 16 Def / 16 SDef / 228 Spe
Jolly Nature
- Recover
- Toxic
- Taunt
- Seismic Toss / Night Shade / Knock Off

Able to shrug off attacks and use the infamous toxic/taunt combination to stall out opponents with recovery, this Deoxys set is capable of both functioning as a defensive pivot, providing momentum, and generally tanking attacks that your team otherwise lacks an answer for. The real star on this set is taunt, which, on a pokemon with 90 base speed, is quite potent. Taunt stops substitutes from going up and stops pokemon from recovering off damage, allowing Deoxys-D to tank through other walls with lots of seismic tosses and toxic damage. Standard skarmory, for instance, can do nothing after taunted except spam brave bird, which fails to even 5HKO, factoring in leftovers. Unlike the walls that it taunts, Deoxys-D can still spam recovery moves to ensure that it can always take down opposing pokemon through it's useful combination of taunt and toxic. Seismic Toss/Night Shade is preferred over knock off for its ability to provide consistent damage and work well alongside taunt. However, if used as more of a pivot than a wallbreaker, Deoxys-D will often prefer knock off for it's utility to severely hamper opposing pokemon, including the band and specs abusers that often attempt to switch into it. Deo-D's weak Knock off does have the danger of hitting Justified pokemon, like Lucario and Terrakion, so use at your own peril (the flip side being that no pokemon is immune to knock off, unlike the other moves).

As for the ev's, this is really just a variant of the pivot set, so stolen from there. :D
 
I think Trick Room should be mentioned or slashed somewhere, it has great things, it does take a turn to set up, and one move from your 4 moves, but it is great on every set, Toxistall, Hazards lead, and bulky pivot, Knock Off and Recover going first is really good, when Knock off gets the item off, while Recover recovers HP which you lost, but before the opponent hitting. Faster Taunt is also pretty amazing.
 
I'd put recover on any toxistall set, just sayin' xD

Speaking of which, I've found that a toxic/taunt set seems to be working well as a bulky pivot and wallbreaker for me. It has the wonderful ability to shut down skarmory (and beat it 1v1 with no hazards placed, if need be), which is key seeing as I'm running a team based around Assault Vest Lando-T. It can take attacks quite well and also gives the team a hard counter to clefable through taunt + seismic toss. While not having any hazards on such a great setter can seem tough, this Deoxys-D's great assets to plow through opposing teams and function within hardcore defog teams grants it a valuable niche.

Bulky Pivot/Wallbreaker
Deoxys-Defense @ Leftovers
Trait: Pressure
EVs: 248 HP / 16 Def / 16 SDef / 228 Spe
Jolly Nature
- Recover
- Toxic
- Taunt
- Seismic Toss / Night Shade / Knock Off

Able to shrug off attacks and use the infamous toxic/taunt combination to stall out opponents with recovery, this Deoxys set is capable of both functioning as a defensive pivot, providing momentum, and generally tanking attacks that your team otherwise lacks an answer for. The real star on this set is taunt, which, on a pokemon with 90 base speed, is quite potent. Taunt stops substitutes from going up and stops pokemon from recovering off damage, allowing Deoxys-D to tank through other walls with lots of seismic tosses and toxic damage. Standard skarmory, for instance, can do nothing after taunted except spam brave bird, which fails to even 5HKO, factoring in leftovers. Unlike the walls that it taunts, Deoxys-D can still spam recovery moves to ensure that it can always take down opposing pokemon through it's useful combination of taunt and toxic. Seismic Toss/Night Shade is preferred over knock off for its ability to provide consistent damage and work well alongside taunt. However, if used as more of a pivot than a wallbreaker, Deoxys-D will often prefer knock off for it's utility to severely hamper opposing pokemon, including the band and specs abusers that often attempt to switch into it. Deo-D's weak Knock off does have the danger of hitting Justified pokemon, like Lucario and Terrakion, so use at your own peril (the flip side being that no pokemon is immune to knock off, unlike the other moves).

As for the ev's, this is really just a variant of the pivot set, so stolen from there. :D

The ToxiStall sets from most Pokemon are usually walled hard by select threats. This one in particular is completely beaten by Gengar and Aegislash unless Deoxys-D goes for Knock Off and uses Taunt on the switch (difficult, but still possible). The choice between Seismic Toss and Night Shade would normally be considered difficult, but it seems that Night Shade is more useful because rarely anybody is using a Normal-Type that I've seen. I mean, I use Porygon2 or Chansey/Blissey on occasion, but not often. Night Shade allows you to do some form of damage against Ghost-Types, which are actually more threatening than ever before. Jellicent, Gengar, Aegislash, the poor Chandelure (reference to its lost potential at getting Shadow Tag), and even Dusclops are deadlier than ever...or new in Aegislash's case, making Night Shade, normally, the better option between the two unless you fear Blissey more than any Ghost-Type.

I think Trick Room should be mentioned or slashed somewhere, it has great things, it does take a turn to set up, and one move from your 4 moves, but it is great on every set, Toxistall, Hazards lead, and bulky pivot, Knock Off and Recover going first is really good, when Knock off gets the item off, while Recover recovers HP which you lost, but before the opponent hitting. Faster Taunt is also pretty amazing.

That is something I've seen come up every now and again. Good ol' Trick Room is well put up by Deoxys-D, which is always nice. The only thing is that having more than one Psychic-Type (because most use Slowbro or Reuniclus for Trick Room) is a burden when team making because Pursuit, Sucker Punch, and Ghost-Types are quite popular. There are other options to work with Trick Room, which is always welcome. A set completely utilizing Trick Room isn't a bad idea and I would like to see a set like that come more into play.

So many people focusing on the new that they forget that the old still stands around...
 
The choice between Seismic Toss and Night Shade would normally be considered difficult, but it seems that Night Shade is more useful because rarely anybody is using a Normal-Type that I've seen.

Good point; to be honest I didn't realize it got night shade until I came on here to post this, so I only tested the other two, but Night Shade is probably superior to Seismic Toss. However, against Aegislash, I'd actually recommend using taunt first before switching out. The physical (swords dancing sets) usually go for a swords dance on their first turn if they think they can force a pokemon out, and Deoxys can take the errant shadow sneak quite well because of it's good bulk. The special sets are more of an issue (shadow ball from a mixed aegis will hurt a lot more), but these usually go for automize on their first turn, giving you a chance to taunt and get out.

Just as a side note, for team partners, I've found Deoxys to be rather status weak. He'd really appreciate a cleric's support. On teams that can't spare the cleric, lum berry or refresh could be serious considerations. Luckily toxic isn't being thrown around too much yet, so it hasn't been too much of an issue so far, but even a scald burn or paralysis can really annoy deoxys.
 
In the stoss vs. night shade debate, I'll say that night shade is better 90% of the time, but depending on your team you may want to actually be able to deal damage to mega Kangaskhan without resorting to toxic (ie: so you can burn it with something else). At least for now, stoss has merits because that 1 normal pokemon is so damn powerful.
 
Deo-D is good but i almost think Bisharp is a must with it. Yes, Bisharp. It boosts off defog, and easily pulls momentum back with Knock Off. Honestly I prefer Deo-D to Deo-S it can usually set as many if not more hazards.. Eg: sand + crunch kills Deo-S and Deo-D is still faster than most things with taunt if you run speed ie Mandibuzz.

My main suggestion is have Red Card as the main item on set 1. The current set is too focused on stoping taunt, but is otherwise useless. You're going to lose to taunt eventually if it's like Thundy-I, and atleast Red Card can stop a sweep or allow you to get extra hazards.
 
Is there anything out there than can flat out OHKO Deoxys-D? I know it's a silly question, but I'm genuinely curious.
 
You can't get a download Atk boost vs Deo-D. They either have neutral defenses or 4 Def, which gives you the SpA boost.

I guess you could go Specs Bug Buzz, but then you're using Specs Genesect. I actually considered that beforehand, but considering Specs Genesect was the only thing I could find that did 100% min, I figured "no" was a better answer.
 
252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 0 Def Deoxys-D: 294-348 (96.7 - 114.4%) -- 81.3% chance to OHKO

It doesn't outspeed, but it always OHKOes after weather damage.


EDIT: Oh, and this (though no one really uses Specs Aegislash) : 252+ SpA Choice Specs Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Deoxys-D: 318-374 (104.6 - 123%) -- guaranteed OHKO
 
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You can't get a download Atk boost vs Deo-D. They either have neutral defenses or 4 Def, which gives you the SpA boost.

I guess you could go Specs Bug Buzz, but then you're using Specs Genesect. I actually considered that beforehand, but considering Specs Genesect was the only thing I could find that did 100% min, I figured "no" was a better answer.

Eh, was just going off the calc saying the most common spread was 252 sp.def. I don't use it so I really don't know. Wouldn't have posted if it said otherwise.
 
Magic Guard, Magic Guard, Magic Guard. S-Deoxys will never run that move because it rarely needs it, but on Defense-D, the +4 priority turns D-D into Espeon for a turn. It's amazingly unexpected, and half the time you bounce back hazards they were trying to set up themselves, saving you time.
 
I find that Deoxys-S running Magic Coat is pretty useful as it helps him deal with other Deoxys actually. Especially if you don't want to risk the speed tie and not get the Taunt off first.
 
Of course, that move is damned useful on anything. However, most speed-d's I run into are either suicide taunt leads, with either fire punch to check scarfed genesect, or knock off for general shenanigans. A few trick-scarfers here and there, those are always a pain, lol. Personal preference, Deo-D with a Red Card as a suicide, or a Rocky Helmet if I play to keep him around is what I like to use. Speed form would take all the cake if GF tipped the scales and gave it U-turn, but that would lead to it becoming the most common and, objectively, very best, taunt pivot lead without frisk.

I have my fun with speed-d, though. Played around with a Weakness Policy set, beefing up to 2x with Cosmic Power and baiting a hit. Had the usual issues with W.P. called four-move-slot syndrome, in this case three. In the end, the shitty thing was that the most effective set, which always killed at least one thing after a boost, ran Recover and Bolt-Beam in the last three slots.

GF, what is the purpose of an item that sounds nice on paper, and sucks shit on all but two Pokemon?
 
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