
Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Earthquake
- Quick Attack
- Return
- Swords Dance
Your basic Pinsir set, I run Hyper Cutter and Jolly to outspeed many pokes within the 85 range and after the mega evolution the +Speed still becomes super important when outspeeding dragons like Garchomp so long it's not scarfed. I think Pinsir forms a pretty nice core with Azumarill overall especially with the fact he destroys Grass types with STAB Flying Returns/Quick Attack. So many times I can switch Pinsir into a tank and Mega SD. If they want to switch into their Intimidator they cannot due to switching priority firsts so it helps keep my Attack at positive values. I can see this becoming super valuable post Pokebank but so far it has proven to be extremely effective compared to Moxie or Mold Breaker. Mega Pinsir is no joke hitting harder Returns than Kangaskhan according to the Research thread, Definitely a pokemon that's to be reckoned with. The two pokemon Pinsir hates is Talonflame and Togekiss as well as dislikes Stealth Rock with this in mind comes the rest of my team.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough
The core member of this team. Honestly he fits so well with Pinsir and Bisharp(who recently I feel got buffed). CB Azumarill naturally hits hard and destroys Pinsir's main counter Talonflame while also checks Dragons. Superpower OHKOs Ferrothorn and the Speed EVs gives it enough to outspeed Chansey/Blissey to OHKO it as well. Simply a fantastic pokemon and lives up to the hype.

Bisharp @ Dread Plate
Ability: Defiant
EVs: 124 HP / 132 Spd / 252 Atk
Adamant Nature
- Night Slash
- Iron Head
- Sucker Punch
- Swords Dance
I never played B/W but when I saw him in analysis first thing I thought of was Power Ranger and wanted to use him in some team never have I thought he also would work super well with Azumarill since Azumarill is resisted to Fighting. Bisharp acts as a secondary user who takes Intimidate and any entry hazards like Sticky Webs to great use. Turning any of that negativity into positive stats. I plan to change Night Slash into Knock Off after Pokebank but for now Night Slash will have to do and man does Bisharp hit hard with his 3 attacks. Iron Head checks Togekiss and other fairies while Night Slash destroys Aegislash. Gengar and other faster ghosts/psychic types get destroyed by Sucker Punch. So many times I can switch Bisharp into a wall depending if I need Pinsir for late game I can use him as sorta a early wall-breaker to a tank they switch into their intimidator while I SD giving me +4 and just clean teams. Overall just a fantastic pokemon

Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature
IVs: 0 Atk
Rapid Spin
Scald
Sludge Bomb
Protect
Began to see Tentacruel really shine as a tank with its 120 base SpD and although it gives me another weak to Thunderbolt it takes out Fairies like Togekiss fairly well and in conjunction works pretty well with Pinsir removing his threats in Togekiss and Talonflame while providing the spin for my team which can be proven to be important. Protect is there for more recovery on Black Sludge and to scout my opponent's next move. The 36 Spe is enough for Jolly TTar and Adamant Brelooms. Initially I ran Defog but found that Mandibuzz gave me a lot of extra weaks that I can afford.

Goodra @ Leftovers
Ability: Sap Sipper/Gooey
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
Dragon Pulse
Flamethrower
Thunderbolt
Toxic
Goodra our lord and savior has really took me by surprise the amount of damage it can take and dish back. Although I want to run Assault Vest in terms of the Ability, EVs and Nature I feel I can go something else than what analysis wrote and have been reading the competitive thread. The Dragon Pulse/Flamethrower/Thunderbolt I feel is pretty good coverage since Dragon Pulse is Goodra's strongest Dragon move without risking Draco Meteor's SpA drop, Thunderbolt hits Gyara, Azumarill, Togekiss super hard and Flamethrower is meant for steels that think they can setup on me, Toxic is there for putting poison on pokemon that could be an issue. However again the whole set is still under revision and consideration of my options for my team since Goodra movepool is very flexible. With his base 100 something SpA and high SpD it's my special wall.

Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
IVs: 0 Atk
Calm Mind
Moonblast
Flamethrower
Moonlight
Enough Speed for U-Turn Scizor and in general it doesn't give up too much when fighting it either. Other than that I have answers in other mons. CM is so strong on switches that Clefable reminds me a lot of Cresselia. Flamethrower I generally prefer because of accuracy is for incoming steels that think they can set up on Clefable to later regret that decision. Moonblast is my only STAB and imo what makes Clefable a monster after the CMs. Magic Guard makes Clefable not give a fuck about w/e residual damage and takes Life Orb damage very nicely. Although in terms of item I like Life Orb for that extra damage while Leftovers provide me with more recovery(Only have access to 1 atm)
Replaced Pokemon/Not On Team Anymore

Rotom-Heat @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 SDef / 4 Spd
Calm Nature
- Rest
- Volt Switch
- Overheat
- Will-O-Wisp\Thunder Wave
Now since my team is so physically offensive it hates burns that's when I figure I needed a special wall that can take Talonflame while also taking status. Overheat on switch destroys any Excadrill that think they can spin for free. Rest of my moveset is pretty similar to what a Rotom-W would run. Although I'm not too sure whether if I should run T-Wave or WoW since Trevenant burns people pretty well. Both have been clutch for me so its hard for me to decide which one.

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Roost
- Defog
I picked Mandibuzz because from previous experiences in using garbage teams, only Mandibuzz really shined Pre-Pokebank due to the bulk and ability to have Foul Play and Defog. I look at my team the way it is now and see 3 pokes including Mandibuzz weak to rocks so Defog is there to clean the field since Pinsir really dislikes it and Rotom needs to switch in to take those statuses. Overcoat helps me switch him into stuff like Sleep Powder/Spore. Another check for Talonflame for my team since Foul Play does so much to it and completely destroys set up sweepers. Oh your trying to setup a SD seeing that all I have is Defog, Taunt? Let me kill you really quick using your attack against you with Foul Play.

Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 76 Spd / 180 Def
Impish Nature
- Horn Leech
- Will-O-Wisp
- Leech Seed
- Shadow Claw
Honestly Trevenant is filler, I put him here for the WoW and so during my run of my 7 games Gastrodons/Quagsires although uncommon really makes me rage hard since both are super annoying as well as being another pokemon that destroys Rotom-W who has proven to be an extremely efficient tank but with the physical damage of my team I honestly do feel I can use a different pokemon here perhaps a proper cleric or a CMer or even both then I can swap Rotom-H as well. I rather not use Chansey/Blissey(hated these pokes since D/P) Other than that he can also tank Fighting hits for Bisharp.
I've been playing Pokemon since Gen 1 but never really went into competitive pokemon until Gen 4 (D/P) and I didn't play very long but I knew where the game was heading (Skarmbliss) that I just stopped playing altogether and played other games like Monster Hunter. Now come X and Y a lot of my friends hyped it up and I decided to play and give the competitive scene another try. I learned that Showdown replaced Shoddy and began to learn a lot of new things from reading on this forum and from experiences in trying out other pokemons. First and foremost with this team I wanted to try the Pinsir/Bisharp/Azumarill core that was just posted in the New Cores section for my wifi team and it has proven to be amazing. However besides Mandibuzz I honestly feel Rotom-H and Trevenant are filler pokemon that can be replaced but idk with what. I would prefer Item Clause and no legendaries since I lent my friend my D/P and rather not have legendaries in wifi without perf iv's like the rest of my in game team. The team in general when I checked using Marriland's Team Builder that I think is a good check to see what weaks my team has. It's very prone to Electric, Ice and Rock have 3 pokes weak to them and 2 weak to Fire/Fairy. I would love foremost if you can give me feedback on what I can do to change up, revise or what other problems you guys might have on my team. Just remember it's Pre-Pokebank. Thanks for reading
EDIT: Changed current team and replaced the defensive core please rate the team as it is now, I still have questions regarding EV spreads/nature/moveset/etc. Tried Adam's Lambert advice I actually am going to replace Goodra and Tentacruel for Excadrill and Rotom I like what they both offer towards my team.
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