Pinsirite OU team (1930+)


Pinsir @ Pinsirite
Ability: Hyper Cutter
EVs: 252 Atk / 4 HP / 252 Spd
Jolly Nature
- Earthquake
- Quick Attack
- Return
- Swords Dance

Your basic Pinsir set, I run Hyper Cutter and Jolly to outspeed many pokes within the 85 range and after the mega evolution the +Speed still becomes super important when outspeeding dragons like Garchomp so long it's not scarfed. I think Pinsir forms a pretty nice core with Azumarill overall especially with the fact he destroys Grass types with STAB Flying Returns/Quick Attack. So many times I can switch Pinsir into a tank and Mega SD. If they want to switch into their Intimidator they cannot due to switching priority firsts so it helps keep my Attack at positive values. I can see this becoming super valuable post Pokebank but so far it has proven to be extremely effective compared to Moxie or Mold Breaker. Mega Pinsir is no joke hitting harder Returns than Kangaskhan according to the Research thread, Definitely a pokemon that's to be reckoned with. The two pokemon Pinsir hates is Talonflame and Togekiss as well as dislikes Stealth Rock with this in mind comes the rest of my team.

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Azumarill @ Choice Band
Ability: Huge Power
EVs: 212 HP / 252 Atk / 44 Spd
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough

The core member of this team. Honestly he fits so well with Pinsir and Bisharp(who recently I feel got buffed). CB Azumarill naturally hits hard and destroys Pinsir's main counter Talonflame while also checks Dragons. Superpower OHKOs Ferrothorn and the Speed EVs gives it enough to outspeed Chansey/Blissey to OHKO it as well. Simply a fantastic pokemon and lives up to the hype.

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Bisharp @ Dread Plate
Ability: Defiant
EVs: 124 HP / 132 Spd / 252 Atk
Adamant Nature
- Night Slash
- Iron Head
- Sucker Punch
- Swords Dance

I never played B/W but when I saw him in analysis first thing I thought of was Power Ranger and wanted to use him in some team never have I thought he also would work super well with Azumarill since Azumarill is resisted to Fighting. Bisharp acts as a secondary user who takes Intimidate and any entry hazards like Sticky Webs to great use. Turning any of that negativity into positive stats. I plan to change Night Slash into Knock Off after Pokebank but for now Night Slash will have to do and man does Bisharp hit hard with his 3 attacks. Iron Head checks Togekiss and other fairies while Night Slash destroys Aegislash. Gengar and other faster ghosts/psychic types get destroyed by Sucker Punch. So many times I can switch Bisharp into a wall depending if I need Pinsir for late game I can use him as sorta a early wall-breaker to a tank they switch into their intimidator while I SD giving me +4 and just clean teams. Overall just a fantastic pokemon
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Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature
IVs: 0 Atk
Rapid Spin
Scald
Sludge Bomb
Protect

Began to see Tentacruel really shine as a tank with its 120 base SpD and although it gives me another weak to Thunderbolt it takes out Fairies like Togekiss fairly well and in conjunction works pretty well with Pinsir removing his threats in Togekiss and Talonflame while providing the spin for my team which can be proven to be important. Protect is there for more recovery on Black Sludge and to scout my opponent's next move. The 36 Spe is enough for Jolly TTar and Adamant Brelooms. Initially I ran Defog but found that Mandibuzz gave me a lot of extra weaks that I can afford.

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Goodra @ Leftovers
Ability: Sap Sipper/Gooey
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
Dragon Pulse
Flamethrower
Thunderbolt
Toxic

Goodra our lord and savior has really took me by surprise the amount of damage it can take and dish back. Although I want to run Assault Vest in terms of the Ability, EVs and Nature I feel I can go something else than what analysis wrote and have been reading the competitive thread. The Dragon Pulse/Flamethrower/Thunderbolt I feel is pretty good coverage since Dragon Pulse is Goodra's strongest Dragon move without risking Draco Meteor's SpA drop, Thunderbolt hits Gyara, Azumarill, Togekiss super hard and Flamethrower is meant for steels that think they can setup on me, Toxic is there for putting poison on pokemon that could be an issue. However again the whole set is still under revision and consideration of my options for my team since Goodra movepool is very flexible. With his base 100 something SpA and high SpD it's my special wall.
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Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 212 HP / 252 Def / 44 Spe
Bold Nature
IVs: 0 Atk
Calm Mind
Moonblast
Flamethrower
Moonlight

Enough Speed for U-Turn Scizor and in general it doesn't give up too much when fighting it either. Other than that I have answers in other mons. CM is so strong on switches that Clefable reminds me a lot of Cresselia. Flamethrower I generally prefer because of accuracy is for incoming steels that think they can set up on Clefable to later regret that decision. Moonblast is my only STAB and imo what makes Clefable a monster after the CMs. Magic Guard makes Clefable not give a fuck about w/e residual damage and takes Life Orb damage very nicely. Although in terms of item I like Life Orb for that extra damage while Leftovers provide me with more recovery(Only have access to 1 atm)


Replaced Pokemon/Not On Team Anymore
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Rotom-Heat @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 252 SDef / 4 Spd
Calm Nature
- Rest
- Volt Switch
- Overheat
- Will-O-Wisp\Thunder Wave

Now since my team is so physically offensive it hates burns that's when I figure I needed a special wall that can take Talonflame while also taking status. Overheat on switch destroys any Excadrill that think they can spin for free. Rest of my moveset is pretty similar to what a Rotom-W would run. Although I'm not too sure whether if I should run T-Wave or WoW since Trevenant burns people pretty well. Both have been clutch for me so its hard for me to decide which one.

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Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Roost
- Defog

I picked Mandibuzz because from previous experiences in using garbage teams, only Mandibuzz really shined Pre-Pokebank due to the bulk and ability to have Foul Play and Defog. I look at my team the way it is now and see 3 pokes including Mandibuzz weak to rocks so Defog is there to clean the field since Pinsir really dislikes it and Rotom needs to switch in to take those statuses. Overcoat helps me switch him into stuff like Sleep Powder/Spore. Another check for Talonflame for my team since Foul Play does so much to it and completely destroys set up sweepers. Oh your trying to setup a SD seeing that all I have is Defog, Taunt? Let me kill you really quick using your attack against you with Foul Play.

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Trevenant @ Sitrus Berry
Ability: Harvest
EVs: 252 HP / 76 Spd / 180 Def
Impish Nature
- Horn Leech
- Will-O-Wisp
- Leech Seed
- Shadow Claw

Honestly Trevenant is filler, I put him here for the WoW and so during my run of my 7 games Gastrodons/Quagsires although uncommon really makes me rage hard since both are super annoying as well as being another pokemon that destroys Rotom-W who has proven to be an extremely efficient tank but with the physical damage of my team I honestly do feel I can use a different pokemon here perhaps a proper cleric or a CMer or even both then I can swap Rotom-H as well. I rather not use Chansey/Blissey(hated these pokes since D/P) Other than that he can also tank Fighting hits for Bisharp.

I've been playing Pokemon since Gen 1 but never really went into competitive pokemon until Gen 4 (D/P) and I didn't play very long but I knew where the game was heading (Skarmbliss) that I just stopped playing altogether and played other games like Monster Hunter. Now come X and Y a lot of my friends hyped it up and I decided to play and give the competitive scene another try. I learned that Showdown replaced Shoddy and began to learn a lot of new things from reading on this forum and from experiences in trying out other pokemons. First and foremost with this team I wanted to try the Pinsir/Bisharp/Azumarill core that was just posted in the New Cores section for my wifi team and it has proven to be amazing. However besides Mandibuzz I honestly feel Rotom-H and Trevenant are filler pokemon that can be replaced but idk with what. I would prefer Item Clause and no legendaries since I lent my friend my D/P and rather not have legendaries in wifi without perf iv's like the rest of my in game team. The team in general when I checked using Marriland's Team Builder that I think is a good check to see what weaks my team has. It's very prone to Electric, Ice and Rock have 3 pokes weak to them and 2 weak to Fire/Fairy. I would love foremost if you can give me feedback on what I can do to change up, revise or what other problems you guys might have on my team. Just remember it's Pre-Pokebank. Thanks for reading

EDIT: Changed current team and replaced the defensive core please rate the team as it is now, I still have questions regarding EV spreads/nature/moveset/etc. Tried Adam's Lambert advice I actually am going to replace Goodra and Tentacruel for Excadrill and Rotom I like what they both offer towards my team.
 
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I'd run Knock Off over Night Slash on Bisharp, as this not only cripples walls but hits with 97 power on the first hit, and 65 when their item is knocked off. This allows it to 2HKO Skarmory after a Swords Dance - which is impressive. Lum Berry is also useful, but that is personal choice.

Unaware Clefable is a superb defensive set-up Pokemon that could replace Trevenant, however you will lose WoW.

Other than that, nice team, and good luck!
 
I'd run Knock Off over Night Slash on Bisharp, as this not only cripples walls but hits with 97 power on the first hit, and 65 when their item is knocked off. This allows it to 2HKO Skarmory after a Swords Dance - which is impressive. Lum Berry is also useful, but that is personal choice.

Unaware Clefable is a superb defensive set-up Pokemon that could replace Trevenant, however you will lose WoW.

Other than that, nice team, and good luck!
Knock Off is not available until after Pokebank.
 
Knock Off is not available until after Pokebank.
Thanks for posting your core and somewhat a partial team. Ive had a lot of success as title showed.

I like the build- Pinsir-Azumaril-Bisharp. I have great success with all of these pokemon.
Ya its pretty nice since they all hit extremely hard. Bisharp imo is underrated

I'd run Knock Off over Night Slash on Bisharp, as this not only cripples walls but hits with 97 power on the first hit, and 65 when their item is knocked off. This allows it to 2HKO Skarmory after a Swords Dance - which is impressive. Lum Berry is also useful, but that is personal choice.

Unaware Clefable is a superb defensive set-up Pokemon that could replace Trevenant, however you will lose WoW.

Other than that, nice team, and good luck!
Ya as Omega said Knock Off is my option after Bank. However I will try Unaware Clefable since this team would like a cleric and I guess another check to dragons or setups in general.
 
Really like the team and I only have 1 small problem with it. This team is too physically based. Also, does X-scissor do anything for Pinsir? STAB is nice but it seems like you probably won't end up using it much.
 
Really like the team and I only have 1 small problem with it. This team is too physically based. Also, does X-scissor do anything for Pinsir? STAB is nice but it seems like you probably won't end up using it much.
Ya thats what I saw too after copy pasting that Burn kills the team. Gonna try Unaware Clefable later though so well see since as I'm reading in discussion its super good defensive cleric. XScissor isnt needed on Pinsir because Return just hits a lot harder. Eq is needed for better coverage on steels specifically Aegislash,Lucario and other mons from my exp using Pinsir
 
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So I tried Clefable its not effective as I thought it would be as a cleric it does the job but other than that it doesnt really offer me anything since I also realize my team is very Rotom-W weak moreso than I thought it would be considering I would figure Pinsir would hit it harder. I'm considering adding Gengar since I think my team would love a Special sweeper to complement the offense.
 
I feel protean greninja and togekiss may give you some issues
and as you're aware that you're lacking in the special oriented area
so maybe substituting a couple of your 'filler' guys for something like goodra, starmie, or gengar
I also saw this kingdra set that works pretty well against slower teams
Kingdra@Scope Lens
Modest/Timid nature
EVs: 4 HP/252 SpA/252 Spe
-Focus Energy
-Draco Meteor
-Hydro Pump
-HP Fire/Flash Cannon

after a focus energy, you can spam ~438bp draco meteors
 
I feel protean greninja and togekiss may give you some issues
and as you're aware that you're lacking in the special oriented area
so maybe substituting a couple of your 'filler' guys for something like goodra, starmie, or gengar
I also saw this kingdra set that works pretty well against slower teams
Kingdra@Scope Lens
Modest/Timid nature
EVs: 4 HP/252 SpA/252 Spe
-Focus Energy
-Draco Meteor
-Hydro Pump
-HP Fire/Flash Cannon

after a focus energy, you can spam ~438bp draco meteors

Togekiss has been troublesome so long as Bisharp is dead honestly. Rotom-W and Greninja possibly holds a lot of problems
 
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So far I've been using Tentacruel (physical wall and spinner) and Goodra (special wall) Team I believe needed a Dragon + it gives another immunity to Azumarill in that Sap Sipper.

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Tentacruel @ Black Sludge
Ability: Clear Body
EVs: 252 HP / 220 Def / 36 Spd
Bold Nature
IVs: 0 Atk
Rapid Spin
Scald
Sludge Bomb
Protect

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Goodra @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 8 Def / 252 SAtk
Quiet Nature
Dragon Pulse
Flamethrower
Thunderbolt
Dragon Tail

It's been somewhat effective for helping me tank stuff. I realize Mandibuzz puts me at too big of a weak to Ice/Electric and opted instead too switch to Goodra as my special tank and Tentacruel as my spinner and physical wall that checks Talonflame and Azumarill pretty well. I still need help on my last slot I tried Kingdra and wasn't that keen still think that I can use someone else with better synergy. In terms of typing I don't have as many weaks to certain type moves that I did before which is very nice.
 
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Kingdra@Scope Lens
Modest/Timid nature
EVs: 4 HP/252 SpA/252 Spe
-Focus Energy
-Draco Meteor
-Hydro Pump
-Agility / HP Fire

after a focus energy, you can spam ~438bp draco meteors

I would also like to propose using this Kingdra, however, I would like to propose using Agility over especially, Flash Cannon. As, Hydro Pump hits just as much as Flash Cannon does to most fairies, only one that it doesn't is Azumarill. I also feel like early-game,Kingdra would need the Speed to get stuff done, but later-game, Agility could come in handy, however, not as much.

Futhermore, I don't really see why you need Mandibuzz or Rotom-heat; I don't really understand what they're doing for your team. Perhaps instead of using Mandibuzz whose Defog you don't really need at all, you should use Excadrill, who can also help with that Rotom-w weakness, as its Earthquake OHKOs Rotom-w thanks to Mold Breaker, and out-speeding it. Then for the exchange of Rotom-heat, I'd just switch it for Rotom-w. Rotom-w helps with many issues your team has, most particularly Azumarill.

Excadrill @ Assault Vest / Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Shadow Claw / Swords Dance

Rotom-w @ Chesto berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-o-Wisp
- Rest
 
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I would also like to propose using this Kingdra, however, I would like to propose using Agility over especially, Flash Cannon. As, Hydro Pump hits just as much as Flash Cannon does to most fairies, only one that it doesn't is Azumarill. I also feel like early-game,Kingdra would need the Speed to get stuff done, but later-game, Agility could come in handy, however, not as much.

Futhermore, I don't really see why you need Mandibuzz or Rotom-heat; I don't really understand what they're doing for your team. Perhaps instead of using Mandibuzz whose Defog you don't really need at all, you should use Excadrill, who can also help with that Rotom-w weakness, as its Earthquake OHKOs Rotom-w thanks to Mold Breaker, and out-speeding it. Then for the exchange of Rotom-heat, I'd just switch it for Rotom-w. Rotom-w helps with many issues your team has, most particularly Azumarill.

Excadrill @ Assault Vest / Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Shadow Claw / Swords Dance

Rotom-w @ Chesto berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-o-Wisp
- Rest
I opted for Goodra and Tentacruel instead due to more weaks with Fight,Ground(outside of Balloon). Initially i figured Defog would be nice. Rotom-H was for burns/para specifically but for now Tentacruel and Goodra have proven to be better due to Goodra also synergizing with Azumarill and Tentacruel is checks Talon and Azumarill while provides Spins.
Edit: I will try Kingdra after looking at stats and weaks sounds too good with the FE buff (didnt realize)
 
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Trevenant is outclassed by Gourgeist in almost every way, except Harvest. You could try Gourgeist, it's alot more bulky so he can WoW more pokémon and is a really interesting pokémon to play with
 
Yes but Trevenant has harvest sitrus curse set. Gourgeist has bulk but can pull off substitute holding curses for more sitrus berries and horn leeches. Gourgeist's super size is the best thing it has going for it since its hidden abilities are pretty bad.
 
So I decided to run with CM Clefable it has literally been my favorite mon this whole game so far and used her and Kingdra and have had better success with Clefable. I am however open to other stuff since I also realize Garchomp hurts my team a bit with EQ since Tentacruel is weak to Ground. Anywho I updated the current team that I'm using now on Showdown and for now am at like 1870 but I'm pretty sure I can climb back since I lost points when I was trying different stuff in the defense core.

EDIT:Taking Adam's Lambert advice actually over Goodra and Tentacruel since it covers a lot more than I thought as well.
 
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So after practicing with the new team scrapping Goodra and Tentacruel for Excadrill and Rotom-W although now my team feels a lot stronger and covers a lot more due to me not being killed by Rotom-W and Rotom although I didn't want to use it since its so cookie cutter its way too good and checks so many things for this team. However what I do experience a lot of trouble with is Gengar/Megazard Y/Aegislash specifically (outside of Bisharp) and I do feel there is a gap in my team in who I want as my last mon. I've been using Gliscor specifically the offensive pivot just to test out the other mons and how they function as a team and I'm curious what suggestions you guys would have on what I should add. I also tried Kingdra as stated above and it felt extremely underwhelming

This is the sets I'm running for Exca and Rotom

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 80 Def / 180 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Rapid Spin
- Earthquake
- Rock Slide
- Shadow Claw

EDIT:Forgot to include for Gengar outside of Bisharp and include Aegislash since Bisharp does not ohko it.
 
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Pinsir should have Moxie instead of Hyper Cutter.

If it can potentially kill a mon before Mega-Evolving, then a free +1.

I've found Moxie out of the three to honestly be extremely underwhelming especially with all the Talonflames I've been seeing within the past weeks I rather keep my attack somewhat at neutral if they're gonna switch into an Intimidator into Pinsir I would like my full damage Returns.
 
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