I don't have time to do that fossil edition I was rabbling about earlier, so I'll just do some OU mons.
Dragonite: Since Stealth Rock is really, really hard to get off in Ubers, Dragonite's niche should be focused on being a Dragon-type with a powerful STAB Hurricane. 130 SpA should be enough to accomplish this job. Access to Stealth Rock will make it a decent Multiscale lead as well. Its Speed is concerning, so 100/90/90 defenses will keep it somewhat on par with the other Ubers.
Conkeldurr: Can anyone say bulky attacker? Trouble is, Conkeldurr's bad Special Defense makes it hard to survive in a metagame where Draco Meteor is just casually thrown around. 120 Special Defense can survive stray Psychics from uninvested Pokémon. Its Defense is somewhat lacking by Uber standards too; making it 120 as well will make for a great Bulk Up user.
Politoed: Now this will be fun. Since none of Politoed's stat trends are better than Kyogre's, I'll just make it up out of imagination. Here's the lazy stat spread:
95 HP
100 Attack
150 Defense
110 Special Attack
110 Special Defense
110 Speed
So a physically defensive Kyogre, if you will. Recover gives it more of a niche there, though I'm not really sure if it will be viable without it.
Now that that's done—it is my strong opinion that if this project aims to stay alive, to attract more contributors and avoid being seen as a "pet mod" it will need much more of a central focus. I am specifically talking about the no-crits rule here and other extra mechanics, because they muddle up the rules list in a metagame that presumably will already have a steep learning curve, and more importantly what are you going to do with it? They do not contribute to the goals that were put in the OP, and it's not exactly as if crits have an astronomical impact; on average it will take 16 turns to get one, counting crits that don't affect the match. Some of the battles in more fast-paced metagames often don't last 16 turns. Also, why do you assume that a much bigger roster of Pokémon won't change the game much?
Given that this is a "serious" metagame, we should also start to consider some kind of council to approve Pokémon ideas. As this thread has already demonstrated, a few of the concepts will likely prove to be more broken than like Kyogre (probably even some of mine, it's easy to get carried away lol), and others might be just unviable. If we want a somewhat balanced metagame with 500 Pokémon to use, a central authority needs to be there to make sure everybody is on the same page.
Dragonite: Since Stealth Rock is really, really hard to get off in Ubers, Dragonite's niche should be focused on being a Dragon-type with a powerful STAB Hurricane. 130 SpA should be enough to accomplish this job. Access to Stealth Rock will make it a decent Multiscale lead as well. Its Speed is concerning, so 100/90/90 defenses will keep it somewhat on par with the other Ubers.
Conkeldurr: Can anyone say bulky attacker? Trouble is, Conkeldurr's bad Special Defense makes it hard to survive in a metagame where Draco Meteor is just casually thrown around. 120 Special Defense can survive stray Psychics from uninvested Pokémon. Its Defense is somewhat lacking by Uber standards too; making it 120 as well will make for a great Bulk Up user.
Politoed: Now this will be fun. Since none of Politoed's stat trends are better than Kyogre's, I'll just make it up out of imagination. Here's the lazy stat spread:
95 HP
100 Attack
150 Defense
110 Special Attack
110 Special Defense
110 Speed
So a physically defensive Kyogre, if you will. Recover gives it more of a niche there, though I'm not really sure if it will be viable without it.
Now that that's done—it is my strong opinion that if this project aims to stay alive, to attract more contributors and avoid being seen as a "pet mod" it will need much more of a central focus. I am specifically talking about the no-crits rule here and other extra mechanics, because they muddle up the rules list in a metagame that presumably will already have a steep learning curve, and more importantly what are you going to do with it? They do not contribute to the goals that were put in the OP, and it's not exactly as if crits have an astronomical impact; on average it will take 16 turns to get one, counting crits that don't affect the match. Some of the battles in more fast-paced metagames often don't last 16 turns. Also, why do you assume that a much bigger roster of Pokémon won't change the game much?
Given that this is a "serious" metagame, we should also start to consider some kind of council to approve Pokémon ideas. As this thread has already demonstrated, a few of the concepts will likely prove to be more broken than like Kyogre (probably even some of mine, it's easy to get carried away lol), and others might be just unviable. If we want a somewhat balanced metagame with 500 Pokémon to use, a central authority needs to be there to make sure everybody is on the same page.
Last edited: