Well yeah, but you'd be surprised; not everyone wants to, or can clone lots of Master Balls.
Yeah, I'll admit it's easier than ever. I'm going to keep all the PP information and assorted Dusk Ball stuff in the guide, not that anyone will mind I bet. In fact, you just mentioned the main reason I'm only going to use my Master Ball on Mr. Big Bad when the Azure Flute event is out. It feels better to have a great legend pop out of a Dusk Ball when all the others are Master Ball'd.It's surprisingly easy to mooch master balls off the various trading boards. Lots of generous folks around, lol. But yeah, I get what you mean, it feels awesome having some 27/27/27 or something beast in your dusk ball.
Ahh I see. We'd get along well I bet ;) If I didn't want to get the best legends out there, I probably wouldn't have written this guide in the first place! Anyway, once I get some confirmation on the Catching Formula (probably from X-Act; he's the one who posted it), I'll be sure to edit it into the guide.I'm an Overly Compulsive SRer, I can't help being interested, lol.
Just taking a look at that, I'd say it's a better bet to include X-Act's simplified version in the guide. I got a PM back from him, and apparantly the / 256 is not actually used in the game; the game would generate a random number between 1 and 256.Uh, yeah, you just posted the simplified one. >_> It might be exact for full HP though.
Here's the one from Bulbapedia for comparison.
http://bulbapedia.bulbagarden.net/wiki/Catch_rate
mm, I just caught palkia. I tried to get good EV's, and their pretty good, but not competitive enough I think. anyways, Palkia is very easy to catch. I never used more than 5 balls, or is it just me?
Anyways, great guide. I'm going to use it to catch those hard-to-catch legendaries with a catch rate of 3.
Percent Chance to Capture = (( 1 + ( MaxHP * 3 - CurHP * 2 ) * CatchRate * BallRate * Status ) / ( MaxHP * 3 )) / 256
Ball Rates :
Dusk Ball = 4
Net Ball = 3
Ultra Ball = 2
Timer ball begins at 1 and increases every 10 turns, with a cap of 4. Quick Balls begin at 4, and decrease every 5 turns with a low of 1. Neither of these Balls exceed the rate of the Dusk Ball, and are somewhat more circumstantial.
Status :
Freeze : 10
Sleep : 10
Paralysis : 5
Burn : 5
Poison : 5
None : 1
Freeze and Sleep are tied for first, but there are no reliable Freezing moves at this point in time. So, Sleep is our best bet, and significantly higher than Paralysis. Paralysis is, as mentioned, much lower, and not worth it. A legendary should never be Burned or Poisoned, as they both essentially start a death clock with steady HP lowering.
The catch rates of the legendaries are 3, except for Manaphy, who is obtained in an Egg, Dialga and Palkia, who are 30, and Shaymin, which is 45.
Let's say we try and catch a Level 5 Max HP Magikarp with a Dusk Ball. Magikarp’s Catch Rate is 255.
((1 + ((18*3 - 18*2) * 255 * 4 * 1)) / (18*3)) / 256
= ((1 + (18 * 255 * 4 * 1)) / 54) / 256
= ((1 + 18360) / 54) / 256
= (18361 / 54) / 256
= 340 / 256
= 1.328125
Any decimal numbers were not shown, and simply rounded down.
Very good guide... I'm using it to catch my Azelf. :)
You're using my formula incorrectly. I fixed your numbers. :) Since the above number is greater than 1, the Pokemon will be caught for sure. Bolded text is what I changed. I don't know why you put the x10 honestly.
Are you sure that Mesprit can't appear in lakes? I swear I once encountered it while surfing on a very small lake in one of the routes.
You're using my formula incorrectly. I fixed your numbers. :) Since the above number is greater than 1, the Pokemon will be caught for sure. Bolded text is what I changed. I don't know why you put the x10 honestly.