The Inverse Battle ǝɯɐƃɐʇǝɯ

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Actually, now that I think about it Dedenne (lol) resists Ground / Poison too. My bad.

Also:
0 SpA Life Orb Sheer Force Nidoking Ice Beam vs. 252 HP / 252+ SpD Avalugg: 216-255 (54.8 - 64.7%) -- guaranteed 2HKO

So basically if you choose a different nature, you can ensure the 2HKO even against max SpD Avalugg.


EDIT: Nevermind.

0- SpA Life Orb Sheer Force Nidoking Ice Beam vs. 252 HP / 252+ SpD Avalugg: 192-229 (48.7 - 58.1%) -- 96.1% chance to 2HKO
 
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0- SpA Life Orb Sheer Force Nidoking Ice Beam vs. 252 HP / 252+ SpD Avalugg: 192-229 (48.7 - 58.1%) -- 96.1% chance to 2HKO

And Nidoking resists Ice/Ground coverage, so it's pretty much perfect against Avalugg.

However, I'm not entirely sure max speed is even necessary. I think 200 speed EVs is enough, since it just outspeeds max speed Adamant Diggersby, and Jolly Diggersby can't OHKO it, and you can't outspeed it anyway unless you're also Jolly.
 
Jolly Diggersby can still OHKO with LO or CB, though. It's kind of hard to guess how much Speed each Pokémon needs in a still developping metagame. I picked Adamant nature because I wanted to see the damage potential, I'm not ruling out Jolly. One thing is for sure, without a Choice Scarf Nidoking isn't outspeeding much anyway, so your spread might be better.
 
Why are you using physical Nidoking? I understand going mixed with Poison Jab to break ChansLugg, but Earth Power and Thunderbolt are still more powerful options on Nidoking due to the higher BP (and they hit Tangrowth harder too!).
 
Why are you using physical Nidoking? I understand going mixed with Poison Jab to break ChansLugg, but Earth Power and Thunderbolt are still more powerful options on Nidoking due to the higher BP (and they hit Tangrowth harder too!).
Although the blobs are the only reason to run physical Nidoking, they're still a pretty valid reason since it can get past the best defensive core in the tier. We're not trying to find the best sweepers, we're just trying to find Pokemon who can get past BlissLugg.

Also, as an added bonus, nobody expects Physical Nidoking, so Blissey will be occasionally switching in.

Also also:
252 Atk Life Orb Nidoking Earthquake vs. 252 HP / 252+ Def Tangrowth: 221-265 (54.7 - 65.5%) -- guaranteed 2HKO
Physical Nidoking deals with Tangrowth just fine (although EQ does give Life Orb recoil, I will give you that)
 
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I'm on my phone so I can't copy/paste, but here's a good reason to run Earth Power over Earthquake:
image.jpg

...yeah, outside of blobs (who are doing fuck all to you anyway) I see no reason to run Earthquake on Nidoking - or even any physically based Nidoking spread at all.
 
Who would keep a healthy Tangrowth in against a Pokemon which could potentially OHKO it? Also, Blissey can easily stall Nidoking out with Seismic Toss while it barely 4HKOs with Sludge Wave.
Of course, special Nidoking is probably still the best set, but physical definitely has its uses.

Remember,we're not trying to find the best sweepers, we're trying to find the best wallbrekers. Although Special Nidoking is the better sweeper, Physical-with-Ice-Beam-on-the-side-for-Avalugg Nidoking is better at breaking specific walls (and in this meta, the walls are very specific indeed.)
 
Physical Nidoking is better in this case because a physical attacker who can get past Avalugg and Tangrowth is something special. Any special attacker can get past those...
As a special attacker on the other hand Nidoking gets walled by any special wall (Blissey, Regice, probably Articuno too but I'm on my cellphone now so I can't check).

I'm not saying special Nidoking is bad, but here we were looking for things that can get past the gigantic walls of IB, and special Nidoking doesn't help in that department.

EDIT: Well, now I can use a calculator, so for reference:

252+ SpA Life Orb Sheer Force Nidoking Ice Beam vs. 252 HP / 0 SpD Regice: 148-177 (40.6 - 48.6%) -- guaranteed 3HKO


EDIT2: Also, Earth Power on a physical Nidoking doesn't look like a great idea to me. There are other things you should use a Ground attack on besides Tangrowth. Like specially defensive Gogoat.
 
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252+ SpA Life Orb Sheer Force Nidoking Ice Beam vs. 252 HP / 0 SpD Regice: 148-177 (40.6 - 48.6%) -- guaranteed 3HKO
To be fair, Physical Nidoking doesn't necessarily get past Regice that well either:
252+ Atk Life Orb Sheer Force Nidoking Poison Jab vs. 252 HP / 252+ Def Regice: 148-175 (40.6 - 48%) -- guaranteed 3HKO
It's certainly better, but not always a 2HKO

But I don't think a 2HKO is as crucial on Regice than on Avalugg or Blissey, since Regice lacks reliable recovery.
Ultimately, I believe Physical Nidoking to be better in this meta, although Special Nidoking is definitely viable.
 
Ultimately, I believe Physical Nidoking to be better in this meta, although Special Nidoking is definitely viable.
Can't you run mixed with Poison Jab, with EV spreads depending on what you want to hit harder? Solves both the problem of the dominant Physical walls with Earth Power and Ice Beam (Tangrowth and Avalugg) and Special Walls with Poison Jab (Chansey and Blissey, and possibly AV Reuniclus, which I haven't calc'd), all of which boosted by Sheer Force. Your 4th move could either be a Physical move or Special move, depending on your preference.
 
To be fair, Physical Nidoking doesn't necessarily get past Regice that well either:
252+ Atk Life Orb Sheer Force Nidoking Poison Jab vs. 252 HP / 252+ Def Regice: 148-175 (40.6 - 48%) -- guaranteed 3HKO
It's certainly better, but not always a 2HKO

But I don't think a 2HKO is as crucial on Regice than on Avalugg or Blissey, since Regice lacks reliable recovery.
Ultimately, I believe Physical Nidoking to be better in this meta, although Special Nidoking is definitely viable.
Well, it's early to tell since Regice isn't released yet so maybe I'll be proven wrong, but I don't see why you would run a Regice with max Def.
Like you said, Regice doesn't have a recovery move, so it needs to invest in SpA so that it can scare off special attackers (and set up on them, possibly). It can't just sit there and take hits.

Can't you run mixed with Poison Jab, with EV spreads depending on what you want to hit harder? Solves both the problem of the dominant Physical walls with Earth Power and Ice Beam (Tangrowth and Avalugg) and Special Walls with Poison Jab (Chansey and Blissey, and possibly AV Reuniclus, which I haven't calc'd), all of which boosted by Sheer Force. Your 4th move could either be a Physical move or Special move, depending on your preference.
You could use Earth Power and Thunder Punch with a physical spread. Not sure if it's really worth it, but that could work.
There are only two types that resist Poison (Grass and Fairy), and Fairy isn't that common. You can use Earth Power on physically defensive Grass-types like Tangrowth and Thunder Punch on specially defensive Grass-types like (usually) Gogoat.
 
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To help everyone, myself included, to find the best coverage moves for every Pokémon, I've written this little list. If you find any mistake, let me know and I'll correct.

NORMAL

Perfect coverage.


BUG

+ Psychic: Perfect coverage.

+ Electric: Resisted by Crawdaunt, Greninja, Gyarados-Mega, Sharpedo, Slowbro, Slowking, Starmie.

+ Water: Resisted by Cacturne, Claydol, Cradily, Jynx, Krookodile, Lunatone, Maractus, Parasect, Solrock, Tyranitar.

+ Ground: Resisted by Azelf, Claydol, Cresselia, Hydreigon, Latias, Latios, Lunatone, Mesprit, Rotom-Mow, Solrock, Tyranitar, Uxie.

+ Grass: Resisted by Claydol, Crawdaunt, Gogoat, Greninja, Gyarados-Mega, Krookodile, Lunatone, Sawsbuck, Sharpedo, Slowbro, Slowking, Solrock, Starmie, Tyranitar.


DARK

+ Fighting: Perfect coverage.

+ Psychic: Resisted by Gengar, Shedinja.

+ Poison: Resisted by Celebi, Exeggutor.


DRAGON

+ Grass: Perfect coverage.

+ Fire: Resisted by Shedinja.

+ Water: Resisted by Shedinja.

+ Electric: Resisted by Shedinja.


ELECTRIC

+ Fire: Resisted by Articuno, Delibird, Dewgong, Shedinja, Skarmory, Walrein, and Bug/Flying Pokémon.

+ Steel: Resisted by Aerodactyl, Archeops, Articuno, Delibird, Rhyperior, Shedinja, Togekiss.

+ Bug: Resisted by Crawdaunt, Greninja, Gyarados-Mega, Sharpedo, Slowbro, Slowking, Starmie.

+ Fighting: Resisted by Barbaracle, Bibarel, Carracosta, Cloyster, Corsola, Crawdaunt, Dewgong, Empoleon, Greninja, Gyarados-Mega, Kabutops, Lapras, Omastar, Relicanth, Rhyperior, Sharpedo, Walrein.

+ Ground: Resisted by Barbaracle, Carracosta, Corsola, Electivire, Empoleon, Jolteon, Kabutops, Lanturn, Manectric, Minun, Omastar, Pachirisu, Plusle, Qwilfish, Raichu, Raikou, Relicanth, Rhyperior, Tentacruel, Zebstrika.

+ Water: Resisted by Aerodactyl, Archeops, Charizard, Ho-Oh, Jellicent, Lapras, Lumineon, Mantine, Marowak, Moltres, Politoed, Poliwrath, Rhyperior, Seaking, Shedinja, Suicune, Talonflame, Vaporeon.


FAIRY

+ Dark: Resisted by Giratina, Latias, Latios, Shedinja.

+ Water: Resisted by Cacturne, Krookodile, Poliwrath, Shedinja, Terrakion, Tyranitar.

+ Fire: Resisted by Breloom, Cacturne, Chesnaught, Heracross, Shedinja, Shiftry, Weavile.

+ Electric: Resisted by Crawdaunt, Greninja, Gyarados-Mega, Hawlucha, Honchkrow, Keldeo, Poliwrath, Sharpedo, Shedinja, Yveltal.

+ Ghost: Resisted by Gallade, Giratina, Latias, Latios, Medicham, Mewtwo-Mega-X, Shedinja.

+ Grass: Resisted by Crawdaunt, Greninja, Gyarados-Mega, Keldeo, Krookodile, Poliwrath, Sharpedo, Terrakion, Tyranitar.

+ Rock: Resisted by Altaria, Dragonite, Honchkrow, Kyurem, Mandibuzz, Noivern, Rayquaza, Salamence, Shedinja, Weavile, Yveltal.


FIGHTING

+ Dark: Perfect coverage.

+ Ghost: Perfect coverage.

+ Psychic: Resisted by Meloetta-Pirouette, Terrakion.

+ Poison: Resisted by Abomasnow, Cacturne, Sawsbuck, Shiftry.

+ Flying: Resisted by Abomasnow, Cacturne, Pangoro, Sawsbuck, Scrafty, Shiftry, Weavile.

+ Ice: Resisted by Cacturne, Cradily, Golem, Hydreigon, Krookodile, Mamoswine, Rhyperior, Sawsbuck, Shiftry, Tyrantrum.


FIRE

+ Electric: Resisted by Articuno, Delibird, Dewgong, Shedinja, Skarmory, Walrein, and Bug/Flying Pokémon.

+ Water: Resisted by Arcanine, Chandelure, Entei, Excadrill, Flareon, Heatmor, Heatran, Houndoom, Mamoswine, Ninetales, Rapidash, Shedinja, Steelix, Wormadam-S.

+ Ground: Resisted by the Steel type and by Arcanine, Carnivine, Chandelure, Cryogonal, Entei, Flareon, Heatmor, Heatran, Houndoom, Ninetales, Rapidash, Rotom-Frost, Rotom-Mow.

+ Grass: Resisted by Dewgong, Gogoat, Mamoswine, Sawsbuck, Walrein.


FLYING

+ Ground: Resisted by Blaziken, Carnivire, Emboar, Infernape, Toxicroak.

+ Water: Resisted by Blaziken, Cacturne, Emboar, Infernape, Maractus, Parasect, Shedinja, Toxicroak, Volcarona, Wormadam-S.

+ Dark: Resisted by Celebi, Exeggutor, Shedinja.

+ Grass: Resisted by Gogoat, Keldeo, Poliwrath, Sawsbuck.

+ Electric: Resisted by Hawlucha, Keldeo, Poliwrath, Shedinja, and all Bug/Flying Pokémon.

+ Fighting: Resisted by Abomasnow, Cacturne, Pangoro, Sawsbuck, Scrafty, Shiftry, Weavile.


GHOST

+ Fighting: Perfect coverage.

+ Psychic: Resisted by Gengar, Shedinja.

+ Poison: Resisted by Celebi, Exeggutor, Gardevoir, Mr. Mime.


GRASS

+ Rock: Resisted by Aurorus, Cloyster, Dewgong, Lapras, Walrein.

+ Poison: Resisted by Azumarill, Gogoat, Sawsbuck.

+ Flying: Resisted by Gogoat, Keldeo, Poliwrath, Sawsbuck.

+ Fire: Resisted by Dewgong, Gogoat, Mamoswine, Sawsbuck, Walrein.


GROUND

+ Poison: Resisted by Carnivire, Dedenne, Rotom-Mow.

+ Flying: Resisted by Blaziken, Carnivire, Emboar, Infernape, Toxicroak.

+ Bug: Resisted by Azelf, Claydol, Cresselia, Hydreigon, Latias, Latios, Lunatone, Mesprit, Rotom-Mow, Solrock, Tyranitar, Uxie.

+ Fire: Resisted by the Steel type and by Arcanine, Carnivine, Chandelure, Cryogonal, Entei, Flareon, Heatmor, Heatran, Houndoom, Ninetales, Rapidash, Rotom-Frost, Rotom-Mow.

+ Ice: Resisted by Ampharos-Mega, Carnivire, Claydol, Flygon, Hydreigon, Giratina-O, Golem, Latias, Latios, Rotom-Fan, Rotom-Mow, Rhyperior, Stunfisk, Tyrantrum, Zekrom.

+ Electric: Resisted by Barbaracle, Carracosta, Corsola, Electivire, Empoleon, Jolteon, Kabutops, Lanturn, Manectric, Minun, Omastar, Pachirisu, Plusle, Qwilfish, Raichu, Raikou, Relicanth, Rhyperior, Tentacruel, Zebstrika.


ICE

+ Fighting: Resisted by Cacturne, Cradily, Golem, Hydreigon, Krookodile, Mamoswine, Rhyperior, Sawsbuck, Shiftry, Tyrantrum.

+ Ground: Resisted by Ampharos-Mega, Carnivire, Claydol, Flygon, Hydreigon, Giratina-O, Golem, Latias, Latios, Rotom-Fan, Rotom-Mow, Rhyperior, Stunfisk, Tyrantrum, Zekrom.


POISON

+ Dragon: Perfect coverage.

+ Water: Resisted by Cacturne, Maractus.

+ Electric: Resisted by Azumarill, Togekiss.

+ Ground: Resisted by Carnivire, Dedenne, Rotom-Mow.

+ Dark: Resisted by Celebi, Exeggutor.

+ Grass: Resisted by Azumarill, Gogoat, Sawsbuck.

+ Fighting: Resisted by Abomasnow, Cacturne, Sawsbuck, Shiftry, Weavile.


PSYCHIC

+ Bug: Perfect coverage.

+ Dark: Resisted by Gengar, Shedinja.

+ Fighting: Resisted by Meloetta-Pirouette, Terrakion.

+ Rock: Resisted by Crobat, Shedinja, and Bug/Poison Pokémon.

+ Grass: Resisted by Keldeo, Poliwrath, Terrakion.

+ Poison: Resisted by Breloom, Chesnaught.


ROCK

+ Bug: Resisted by Abomasnow, Jynx, Leavanny, Parasect, Weavile, Wormadam-G.

+ Grass: Resisted by Aurorus, Cloyster, Dewgong, Lapras, Walrein.


STEEL

+ Flying: Resisted by Abomasnow, Shedinja, Whimsicott.

+ Dragon: Resisted by Kyurem, Shedinja, Tyrantrum.

+ Dark: Resisted by Froslass, Jynx, Lunatone, Shedinja, Solrock.

+ Ice: Resisted by Aerodactyl, Archeops, Cradily, Golem, Rhyperior, Shedinja, Tyrantrum.

+ Bug: Resisted by Abomasnow, Cradily, Gardevoir, Jynx, Lunatone, Mr. Mime, Solrock, Tyranitar, Weavile.


WATER

+ Poison: Resisted by Cacturne, Maractus.

+ Flying: Resisted by Blaziken, Cacturne, Emboar, Infernape, Maractus, Parasect, Poliwrath, Shedinja, Toxicroak, Volcarona, Wormadam-S.

+ Fire: Resisted by Arcanine, Chandelure, Entei, Excadrill, Flareon, Heatmor, Heatran, Houndoom, Mamoswine, Ninetales, Rapidash, Shedinja, Steelix, Wormadam-S.

+ Bug: Resisted by Cacturne, Claydol, Cradily, Jynx, Krookodile, Lunatone, Maractus, Parasect, Solrock, Tyranitar.

+ Electric: Resisted by Aerodactyl, Archeops, Charizard, Ho-Oh, Jellicent, Lapras, Lumineon, Mantine, Marowak, Moltres, Politoed, Poliwrath, Rhyperior, Shedinja, Suicune, Talonflame, Vaporeon.
 
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To help everyone, myself included, to find the best coverage moves for every Pokémon, I've written this little list. If you find any mistake, let me know and I'll correct.
Thanks very much, that's really helpful.

Some of these are pretty suprising, such as Poison-Dragon and Water-Poison. Poison in general has amazingly good coverage.
Others are both great in inverse and in regular, such as Fighting-Ghost and Dragon-Fire.
Interestingly enough, everything that resists Flying/Ground besides Carnivine in 4x weak to bug. Might be reason enough to try out Mega-Pinsir (especially since Mold Breaker Earthquake takes care of Carnivine, not that Carnivine is good or anything)

There seems to be way more perfect coverage dual typings in Inverse than in Standard. I can only think of one in standard, Fighting-Ghost,and there are 5 in Inverse (or 23, if you want to count Normal+anything). However, most are useless due to a lack of Pokemon which have the dual typing in question : there are no Psychic-Bug types or Dragon-Grass types, so we won't really be seeing those combinations, especially since you can just slap Return on any physical attacker and give it instant perfect coverage.
 
there are no Psychic-Bug types or Dragon-Grass types, so we won't really be seeing those combinations, especially since you can just slap Return on any physical attacker and give it instant perfect coverage.
I don't agree with you here. Coverage moves don't need to get STAB to be used: you use them because they hit super-effectively a type that resists your main STAB.

For example, Psychic + Bug is an excellent combination for Psychic-types, since there are a lot of Psychic-types that can learn Signal Beam. In standard, Psychic-types typically use Shadow Ball (against other Psychic-types) and the shaky Focus Blast (against Steel- and Dark-types) to gain perfect coverage. Here, Psyshock/Psychic + Signal Beam is enough, and you can play around with the remaining two moves. Signal Beam becomes a 150 Base Power move against Fighting- and Poison-types (the only ones that resist Psychic), meaning it's actually a more powerful move than Psychic itself against a neutral target (135 Base Power).

Dragon + Grass provides good coverage for many Dragons. For example, Goodra can use a Dragon move + Power Whip, while the Lati twins have access to Energy Ball.

For the same reason, I don't find Normal to be a very good type for coverage. Coverage moves are supposed to hit something that resists your main STAB super-effectively, otherwise they're going to be quite weak without STAB. For example, why should I use Return (102 Base Power) on a Dark-type, when a Fighting move lets me hit everything that resists Dark super-effectively (SE Close Combat/Superpower = 240 Base Power!).
Normal moves should be used for coverage only if you can't afford more than two attacking moves on your moveset and there's no other combination that you like. For example, most Gogoat will want to use Bulk Up and Milk Drink. That leaves you with only one coverage move besides your Grass STAB. If you don't want to be walled by anything, Return is your best bet (and at least it's SE against one type that resists Grass).
 
I've decided to make "speed tiers" for the 25 most common Pokemon in the metagame according to the November stats. These are not necessarily the most dangerous threats, but the Pokemon who appear to be the most common in the Inverse Metagame. I will update accordingly as new threats appear/old ones disappear. Feel free to tell me if some tierings are redundant or some should be added (for example, if you think Scarfed Mamoswine is a threat or Agility Staraptor isn't).

upload_2013-12-17_17-33-15.png

(btw Aegislash and Scizor should not be in the top 25)
 
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I'd suggest you to use the 1850 stats list for reference here. It isn't perfect either, considering Mewtwo, Xerneas and Yveltal weren't banned and the metagame is still developping, but at least it's more serious than the general one.
1. Avalugg
2. Yveltal
2. Chansey
3. Gengar
4. Diggersby
5. Ambipom
6. Mewtwo
6. Snorlax
7. Volcarona
8. Ditto
9. Greninja
10. Staraptor
11. Dragonite
12. Cloyster
13. Breloom
14. Exeggutor
15. Abomasnow
16. Xerneas
16. Alakazam
17. Exploud
18. Zygarde
19. Scizor
20. Garchomp
21. Tangrowth
22. Mamoswine
23. Talonflame
24. Tyranitar
25. Gogoat

Aegislash in the top 25? Greninja 3rd most used Pokémon (2nd once you take into account Yveltal's ban)? That ain't right, man!

As someone who not only plays the tier, but watches as many Inverse Battles as he can, I can assure you that many players enter an Inverse Battle without even knowing what an Inverse Battle is. And part of those who know don't seem to bother to change their teams for the new metagame (I've seen countless teams with 2-3 Steel-types).
 
Added Zygarde, Garchomp, Tangrowth, Gogoat and Tyranitar. Is there any way we could put the speed tier list, as well as the dual-coverage list, on the first post?
 
http://replay.pokemonshowdown.com/inversebattle-72389139

This is a team I put together in about a couple of minutes, for the sole purpose of showing why Mega Gengar is broken in IB.
It was the first time I used that team and I wasn't very familiar with Mega Gengar. I made a lot of weak plays during the match and I don't feel like my team was very strong. Still, Mega Gengar took down three of the opponent's Pokes by its own.

The opponent's Chansey was annoying. No problem! Mega Gengar traps her and KOs with Perish Song + Pain Split.
The opponent's Mega Garchomp was annoying. No problem! Mega Gengar traps it and KOs with super-effective Sludge Bomb (which is super-effective against a large portion of the meta, btw).
The opponent's Choice Specs Slowking was annoying. No problem! It's against my Reuniclus. If it switches out, I can pretty much destroy its whole team. If it KOs me, I still win because then I can switch Mega Gengar in for free, that resists Psychic and can trap and KO.
 
Avalugg is a physical wall. We already have Normal special attackers that it can't wall: Exploud, Chatot, and Pyroar. (Porygon-Z is the only one that doesn't rely on sound-based attacks though.)

Porygon-Z and Meloetta are undoubtedly the best Normal special attackers of the game, so it'll be interesting to see how they perform.
 
I'm also looking forward to the few new walls we've gotten, who have their own niches.

4 SpA Porygon2 Tri Attack vs. 4 HP / 0 SpD Porygon-Z: 115-136 (36.8 - 43.5%) -- guaranteed 3HKO
252 SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 252+ SpD Eviolite Porygon2: 117-140 (31.2 - 37.4%) -- 85.3% chance to 3HKO
[Doesn't really mean much, just found it interesting]

And considering Exploud... any set you ran on it P-Z can probably do better. Even bulk-wise it isn't that much better since normal type coverage is less important (especially with Adaptability) so Recover is a pretty valid option. Then again, P-Z might get one-shotted by a lot of mons – I haven't checked all the calculations yet.
 
Man, I didn't realize Pokébank was today. Now the Inverse Battle ladder is once again infested with Ubers. :-(

For reference, these are some of the best special/mixed walls in the game:
252+ SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 252+ SpD Celebi: 185-218 (45.7 - 53.9%) -- 3.9% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 4 SpD Regice: 140-166 (38.4 - 45.6%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 4 SpD Cresselia: 205-242 (46.1 - 54.5%) -- 7.4% chance to 2HKO after Leftovers recovery
252+ SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 252+ SpD Cresselia: 156-185 (35.1 - 41.6%) -- 76.1% chance to 3HKO after Leftovers recovery
252+ SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 252+ SpD Articuno: 161-190 (41.9 - 49.4%) -- guaranteed 3HKO after Leftovers recovery
252+ SpA Life Orb Adaptability Porygon-Z Tri Attack vs. 252 HP / 4 SpD Blissey: 198-234 (27.7 - 32.7%) -- 76.4% chance to 4HKO after Leftovers recovery

(I used Modest instead of Timid just to be on the safe side.)
Porygon-Z pretty much needs to set up with Nasty Plot to be better than Exploud. Or you could risk and try to Trick a Choice item to your opponent's special wall.
EDIT: That is, unless Speed finally becomes a thing in IB.
 
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I've never actually seen an Exploud without a Choice Item and it can't even complicate prediction with Trick – comparing with a few of the above...

252+ SpA Life Orb Porygon-Z Psyshock vs. 252 HP / 4 Def Celebi: 255-302 (63.1 - 74.7%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Life Orb Exploud Boomburst vs. 252 HP / 252+ SpD Celebi: 185-218 (45.7 - 53.9%) -- 2.7% chance to 2HKO after Leftovers recovery

Exploud has no way to threaten special walls at all – Porygon-Z can run Psyshock (for everything but Chansey and Blissey), or use Trick. And if Exploud and Porygon–Z have the same item, Porygon–Z will out-damage by a little and out-speed by quite a bit.

Inverse always tends to be bulky offense, stall, set up sweepers or hit and runners. Speed is still useful but especially in the latter two cases.

I still think ChansLugg is viable, walling all non-mixed sweepers while removing entry hazards, healing statuses and removing boosts. The most viable Mixed Sweepers are Kyu-B (who is legal why exactly?), Nidoking and Salamence (which die to any Poison or Grass Attack respectively). As long as you have a few specific checks for these (M-Venusaur?) it shouldn't be too much of a problem. Taunters break it too, oops. Probably the best way... though you can get around that as well.

EDIT: Annnddd I just saw a Giratina.
 
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Yeah, unfortunately no post-Pokébank Pokémon except for Arceus and Ho-Oh has been banned yet. I sure hope Joim bans the obvious broken stuff quickly.

I meant "better than Exploud" in the sense of "introducing something new to the meta."
But you raise a valid point, Porygon-Z's better SpA combined with better coverage (and possibly Download) might be enough to turn it into a new threat that we didn't already experienced with Exploud.

On the subject of Psyshock, you made me realize that Virizion could actually be a neat special wall. It resists Psyshock without needing to invest in Defense and it's also noteworthy for not being weak to the perfect Psychic + Bug coverage.
Oh wait... Stealth Rock weakness.
 
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