Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Giga Drain
- Knock Off
- Leech Seed
- Toxic / Sludge Bomb / Sleep Powder
Now, I know what you're thinking. Why should I ever consider using Tangrowth when Avalugg has much better bulk and fewer weaknesses?
The reason I prefer Tangrowth to Avalugg it's because Avalugg is a momentum killer. Sure, it takes physical hits like no other, but every time my opponent brings it in, I think to myself "Ok, a free switch for me." Half of the time you can predict when it's going to Recover, and even when you can't, the scariest thing it can do to your switch-in is using Toxic.
Tangrowth, on the other hand, doesn't just sit there. It has a plethora of moves to punish your opponent's switches. Knock Off is a fantastic move that will seriously cripple many Pokémon. Leech Seed will make much easier for your next Pokémon to switch in. And one of my favorite parts is that Tangrowth doesn't have to waste time recovering. Regenerator means that you recover simply by switching out, and when you stay in you can recover and attack the opponent at the same time with Giga Drain (which is SE against a large portion of the meta).
The last move depends on what your team needs. Giga Drain + Sludge Bomb has next to perfect coverage, but it leaves you completely helpless against Gogoat (except for Knocking Off its item). Toxic, on the other hand, gives you yet more options for punishing switch-ins. I'm not crazy about Sleep Powder, especially because that means you'll be constantly afraid to use 3 out of 4 moves while Gogoat is around, but its general usefulness can't be denied.
Another reason I love Tangrowth so much it's because, unlike Avalugg, it doesn't rely on Roar to defeat Snorlax (leaving you helpless in a last Pokémon scenario). Knock Off will severely cripple Snorlax, and the threat of Leech Seed keeps the big fatso in line.
While Avalugg can be easily slapped on any team with little thought, Tangrowth needs valid teammates to work. But when it does have them, Tangrowth performs much better than Avalugg in my opinion.
Reuniclus @ Life Orb/Leftovers
Ability: Magic Guard/Regenerator
EVs: 192 HP / 64 Def / 252 SAtk
Quiet Nature
IVs: 0 Atk / 0 Spd
- Psyshock
- Signal Beam
- Knock Off / Energy Ball
- Trick Room
I'm really starting to think that Psychic, after Normal, is the most improved type in Inverse Battle. Grass is godly, but because of Sap Sipper any two-attacks set is doomed to be walled by something (unless you use Grass + Normal, but that's because Normal has perfect coverage by itself). Bug is good, but unlike Grass it's resisted by three very common types. Poison is good offensively, but meh defensively.
On the other hand, Psychic is resisted by only two types, has perfect coverage with two moves, has three very useful resistances, and it's only weak to itself and to a poor defensive type. Sounds familiar? I would dare to say that Psychics are the Dragons of Inverse Battle. Except they can also hit both sides of the spectrum without investing in Attack.
Back to Reuniclus, Psychic + Bug has perfect coverage. The choice between Life Orb/Magic Guard vs. Leftovers/Regenerator is basically power vs. survavility. LO/MG Reuniclus hits much harder but has no means of recovery, meaning you have to make the most of it when you switch it in. Regenerator Reuniclus, on the other hand, still hits hard enough, but it has more occasions to start a sweep because it has no problem switching in and out. It's particularly good in a team full of slow Pokémon that can benefit from Trick Room.
Chansey and Snorlax can wall this particular Reuniclus, but definitely won't enjoy having their precious items Knocked Off (especially Chansey). Despite having perfect coverage with two moves, Knock Off Reuniclus will have troubles with Grass/Poison Pokémon, and with physically bulky Grass-types in general. If that's an issue, Energy Ball is the move you need.