Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

Status
Not open for further replies.
So 252 defense, 252 hp, and 4 atk?
The 5th gen strategydex suggests 252HP/252Def/4SpD for Swalot. Sounds about right to me, though it runs a Bold nature rather than Bashful.

Swalot's Attack and Special Attack are pretty bad. You're not going to hit for much unless you're threatening Fairies with STAB SE hits, and the 5th-gen Strategydex build posts pretty much the best niche I think you'll find: using Swalot's decent bulk to wall threats like Fighting hits while spreading Toxic or throwing Yawn to force switches.

It's not going to be especially useful, to be quite honest, beyond spreading status effects through a team. Swalot's bulk is not good enough to tank SE hits, and Earthquake is one of the most common moves in the game, especially on high-Attack targets like the fighting types Swalot wants to wall in the first place. Swalot's just cursed with a middle-of-the-road stat distribution and a very situational typing.
 
The 5th gen strategydex suggests 252HP/252Def/4SpD for Swalot. Sounds about right to me, though it runs a Bold nature rather than Bashful.

Swalot's Attack and Special Attack are pretty bad.
Thanks for the information, I'll definitely change the 4 atk to 4 spdef. I don't plan it to be a offensive powerhouse, rather a temporary wall for my opponents to go through. With high defense acid spray should be deadly on this thing too.
 
If I have an Eevee with its hidden ability, that means its evolutions are guaranteed to have their hidden abilities too, correct? How about its children, if I breed it? It's male if that makes any difference.
 
If I have an Eevee with its hidden ability, that means its evolutions are guaranteed to have their hidden abilities too, correct? How about its children, if I breed it? It's male if that makes any difference.
HA eevees evolve into HA -eons, yes.

The breeding mechanics for hidden abilities changed with Generation 6. Males can now pass down hidden abilities, but only when breeding with a Ditto. If you breed your HA male with a non-HA female, the babies will not inherit it.

(For what it's worth, they also changed it to allow females to pass egg moves, as well, which is amazing.)
 
How so? I haven't been able to figure out how to calc them. I tried using import/export to dump the raw stats but it didn't work. What do I need to do?
The only way to figure it out is to use the raw equation for stats to figure out a range of base stats.
Calculation
This is how the stats are calculated;

Hit Points:
( (IV + 2 * BaseStat + (EV/4) ) * Level/100 ) + 10 + Level = Stat

Attack, Defense, Speed, Sp. Attack, Sp. Defense:
(((IV + 2 * BaseStat + (EV/4) ) * Level/100 ) + 5) * Nature Value = Stat
Solve the equation for BaseStat and then put in the stat values you get, setting IV first to 0 and then to 31.
 
Well, this is my first question in this thread, I believe it's simple enough. What would be the best Nature/EV Spread for a Mandibuzz? I want to use one as a Defogger for my team as I don't have another way of removing hazards, as I'm tired of getting SpinBlocked by Aegislash/Gengar/Spooky Plants but it cuts down my team's Longevity tremendously not having a way of removing them, so any advice on what Nature/EV Spread for a Mandibuzz would be appreciated.
 
Well, this is my first question in this thread, I believe it's simple enough. What would be the best Nature/EV Spread for a Mandibuzz? I want to use one as a Defogger for my team as I don't have another way of removing hazards, as I'm tired of getting SpinBlocked by Aegislash/Gengar/Spooky Plants but it cuts down my team's Longevity tremendously not having a way of removing them, so any advice on what Nature/EV Spread for a Mandibuzz would be appreciated.
move 1: Foul Play
move 2: Roost
move 3: Taunt
move 4: Defog
ability: Overcoat
item: Leftovers
nature: Bold
evs: 240 HP / 216 Def / 52 Spe
 
I have a Timid Rotom-W, that I want to work into a dual-screening set. What are the best EVs for this? (252 HP / 252 Spe?) Should I use Bold with 252 HP / equal defences instead?
 
With Gengar's sub/dis set, most people say the alternative to focus miss is sludge bomb. Would it be viable to use hyper beam? Since you can hide behind the sub for the turn you lose.
 
Anyone think Rock Tomb would be a good alternative to Scald on Quagsire? Especially to threaten the likes of Mega Pinsir, or to inconvenience any switchins?
 
Which damage calculator is most popular/easiest to use?

I regularly see damage calculations copied into posts that are in a uniform format, leading me to believe there is an app/website that is used to generate these.

Apologies if this is stupid as well as simple...
 
Anyone think Rock Tomb would be a good alternative to Scald on Quagsire? Especially to threaten the likes of Mega Pinsir, or to inconvenience any switchins?

Rock Tomb would certainly wreck Talonflame and Mega Pinsir, but I think Scald tends to be favorable because Quagsire is beefy enough to keep swinging for the (fairly decent) burn chance, which is crippling to things that don't really care about Rock Tomb. Unaware and Recover lets it sit there and derpface at even boosted physical attackers until it rolls a burn, at which point that physical attacker is more or less out of the game.

The speed drop for Rock Tomb, even though guaranteed, isn't really good enough to outweigh the burn chance on Scald. Scald also hits harder despite Quagsire's awful special attack, and is in fact a 2HKO on Talonflame just like Rock Tomb.

Scald is just better for walls. Burn is too good to pass up.
 
What is the preferred playstle this gen? It seems like it's ethier stall or Bulky offensive
Bulky offense I would say imo. It was kinda decent back in 5th gen as well but in this gen I find it to be more viable than ever. With Sticky Web helping bulky offensive pokemon like Conkeldurr, Tyranitar, Mega-Mawile, Aegislash, Clawitzer, Azumarill, Pangoro to outspeed things, Temporary weather which eliminates the defensive capabilities of a lot of bulky Pokes, moves getting boosts like Knock Off which helps Bulky Offensive Pokes deal a lot easier with really bulky walls, Special moves being kinda nerfed, Asault Vest and much more! I don't really enjoy playing like this but I have to admit that it works.
 
Bulky offense I would say imo. It was kinda decent back in 5th gen as well but in this gen I find it to be more viable than ever. With Sticky Web helping bulky offensive pokemon like Conkeldurr, Tyranitar, Mega-Mawile, Aegislash, Clawitzer, Azumarill, Pangoro to outspeed things, Temporary weather which eliminates the defensive capabilities of a lot of bulky Pokes, moves getting boosts like Knock Off which helps Bulky Offensive Pokes deal a lot easier with really bulky walls, Special moves being kinda nerfed, Asault Vest and much more! I don't really enjoy playing like this but I have to admit that it works.

That's what I was thinking as there are alot of taunters/priority taunters everywhere which ruin stall. Tho if some more bans happen I could see stall being pretty good.
 
Rock Tomb would certainly wreck Talonflame and Mega Pinsir, but I think Scald tends to be favorable because Quagsire is beefy enough to keep swinging for the (fairly decent) burn chance, which is crippling to things that don't really care about Rock Tomb. Unaware and Recover lets it sit there and derpface at even boosted physical attackers until it rolls a burn, at which point that physical attacker is more or less out of the game.

The speed drop for Rock Tomb, even though guaranteed, isn't really good enough to outweigh the burn chance on Scald. Scald also hits harder despite Quagsire's awful special attack, and is in fact a 2HKO on Talonflame just like Rock Tomb.

Scald is just better for walls. Burn is too good to pass up.
Well I suppose in general, Scald is better overall. I was just thinking about Rock Tomb to put on a team with other Scalders, and to use as support for sweepers. Thanks for the input though, I realize it's more situational.
 
what would the optimal moveset be for a Brave Natured Aegislash with zero speed IVs that would still allow me to use both physical and special attacks?
 
Status
Not open for further replies.
Back
Top