Pokémon Lucario

Status
Not open for further replies.
Mega Lucario is a great Pokemon and all, but it's sheer power alone doesn't give it enough strength to move up to Ubers. It's defenses are frail, making it easy to revenge kill, or easy to outspeed if you have the right Pokemon. Although it's Close Combat is practically an insta-kill, I've always been able to outspeed Mega Lucario and OHKO with a Flamethrower. It's good, and it will be subject tested, but I don't think it's good enough.

+2 252 SpA Adaptability Lucario Vacuum Wave vs. 120 HP / 136 SpD Conkeldurr: 224-264 (58.79 - 69.29%) -- guaranteed 2HKO
+2 252 SpA Adaptability Lucario Vacuum Wave vs. 4 HP / 0 SpD Breloom: 286-338 (109.16 - 129%) -- guaranteed OHKO
+2 252 SpA Adaptability Lucario Vacuum Wave vs. 0 HP / 0- SpD Infernape: 280-330 (95.56 - 112.62%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Adaptability Lucario Flash Cannon vs. 252 HP / 0 SpD Azumarill: 454-536 (112.37 - 132.67%) -- guaranteed OHKO
+2 252 SpA Adaptability Lucario Vacuum Wave vs. 248 HP / 8 SpD Scizor: 226-268 (65.88 - 78.13%) -- guaranteed 2HKO after Stealth Rock


252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Lucario: 133-157 (47.16 - 55.67%) -- 94.14% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 4 HP / 0 Def Lucario: 90-106 (31.91 - 37.58%) -- 99.76% chance to 3HKO after Stealth Rock
252+ Atk Life Orb Conkeldurr Mach Punch vs. 4 HP / 0 Def Lucario: 218-260 (77.3 - 92.19%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def Lucario: 283-338 (100.35 - 119.85%) -- guaranteed OHKO

Do you want me to continue or what?
 
Last edited:
First of all, it isn't that easy to get Lucario to +2. Second of all, if you are running Swords Dance or Nasty Plot to get Lucario to +2, then that means 3 moves and limited coverage. Lucario is a great Pokemon, but it is still very frail, and there are Scarfers and priority users that can revenge kill it. Lucario is really good, I know it is. The thing is that it does have some downsides, and it still needs support and help from teammates. This makes it not as broken as Mega Gengar and Mega Kangaskhan, and I believe that Lucario should stay in OU.
 
Who are you using to do that? Just curious.
Noivern, Mega Manectric, Azelf, Mega Houndoom, Mega Absol and a few scarfed Pokemon such as Choice Scarf Salamence are the only ones capable of outspeeding and Flamethrowering Mega Lucario. (And Talonflame but no one runs special Talonflame)

Then again, Greninja can HP Fire (Lucario would probably use Vacuum Wave or Extremespeed if it has one of those before Greninja can do anything though), Alakazam could use Focus Blast or even Psychic, Starmie could maybe OHKO with Psychic, Aerodactyl could Earthquake, Deoxys-S could Focus Blast or Psycho Boost, Tornadus-T could Focus Blast, Hurricane, or Air Slash, Hawlucha could use a Fighting move, etc.
 
Last edited:
First of all, it isn't that easy to get Lucario to +2. Second of all, if you are running Swords Dance or Nasty Plot, then that means 3 moves and limited coverage. Lucario is a great Pokemon, but it is still very frail, and there are Scarfers and priority users that can revenge kill it. Lucario is really good, I know it is. The thing is that it does have some downsides, and it still needs support and help from teammates.

It's simple to get Lucario to +2, just switch in on anything locked into a disadvantageous move, or something that can't hurt Lucario, like Blissey, Tentacruel (for NP Luke), Choiced Sucker Punches, etc. Or you can try to force something out, like Tyranitar.

Mega Lucario, once at +2, hardly needs any coverage whatsoever. Because of the number of sets it can run, and the fact that Pokemon like 252/252 Impish Gyarados can't switch in on Close Combat with SR up, Mega Lucario is really hard to play around. There are no counters to the Nasty Plot set, as the only Pokemon that can take a +2 hit, Blissey and Tentacruel, are easy setup bait for Mega Luke. The Swords Dance set is less prone to revenge killing than the Nasty Plot set but has good checks (read: checks) in Gliscor and Landorus-T (both of which happen to be demolished by NP). That's not even counting mixed and all.

Before setting up SD, just get rid of faster priority users and any Scarfers that survive a +2 Bullet Punch, and weaken the opposing Gliscor a bit, and you're set.
Before setting up NP, just get rid of Klefki, lay down SR, and kill faster mons and Scarfers, and you're set.
 
First of all, it isn't that easy to get Lucario to +2. Second of all, if you are running Swords Dance or Nasty Plot, then that means 3 moves and limited coverage. Lucario is a great Pokemon, but it is still very frail, and there are Scarfers and priority users that can revenge kill it. Lucario is really good, I know it is. The thing is that it does have some downsides, and it still needs support and help from teammates.
1.Fighting/Steel/Dark lets you hit everything neutrally. Coverage isn't a problem.
2.On paper it's difficult to get a boost but in practice it's pathetically easy to grab a boost when the slightest opportunity is given. It is a tad harder to do it in the 1850+ Area (I got there on one of the non-main servers because I fucked around on the main server too much to have a high rank) but still not as difficult as you would think.
3. It can switch out/Have priority to deal with scarfers. You could effectively make a Mega Luke verses the world team and I can guarantee it would work.
 
+2 252 SpA Adaptability Lucario Vacuum Wave vs. 120 HP / 136 SpD Conkeldurr: 224-264 (58.79 - 69.29%) -- guaranteed 2HKO
+2 252 SpA Adaptability Lucario Vacuum Wave vs. 4 HP / 0 SpD Breloom: 286-338 (109.16 - 129%) -- guaranteed OHKO
+2 252 SpA Adaptability Lucario Vacuum Wave vs. 0 HP / 0- SpD Infernape: 280-330 (95.56 - 112.62%) -- guaranteed OHKO after Stealth Rock
+2 252 SpA Adaptability Lucario Flash Cannon vs. 252 HP / 0 SpD Azumarill: 454-536 (112.37 - 132.67%) -- guaranteed OHKO
+2 252 SpA Adaptability Lucario Vacuum Wave vs. 248 HP / 8 SpD Scizor: 226-268 (65.88 - 78.13%) -- guaranteed 2HKO after Stealth Rock


252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Lucario: 133-157 (47.16 - 55.67%) -- 94.14% chance to 2HKO after Stealth Rock
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 4 HP / 0 Def Lucario: 90-106 (31.91 - 37.58%) -- 99.76% chance to 3HKO after Stealth Rock
252+ Atk Life Orb Conkeldurr Mach Punch vs. 4 HP / 0 Def Lucario: 218-260 (77.3 - 92.19%) -- guaranteed 2HKO after Stealth Rock
252 Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def Lucario: 283-338 (100.35 - 119.85%) -- guaranteed OHKO

Do you want me to continue or what?
Please do.
Come on really? Don't have to be so sassy.
 
It's simple to get Lucario to +2, just switch in on anything locked into a disadvantageous move, or something that can't hurt Lucario, like Blissey, Tentacruel (for NP Luke), Choiced Sucker Punches, etc. Or you can try to force something out, like Tyranitar.

Mega Lucario, once at +2, hardly needs any coverage whatsoever. Because of the number of sets it can run, and the fact that Pokemon like 252/252 Impish Gyarados can't switch in on Close Combat with SR up, Mega Lucario is really hard to play around. There are no counters to the Nasty Plot set, as the only Pokemon that can take a +2 hit, Blissey and Tentacruel, are easy setup bait for Mega Luke. The Swords Dance set is less prone to revenge killing than the Nasty Plot set but has good checks (read: checks) in Gliscor and Landorus-T (both of which happen to be demolished by NP). That's not even counting mixed and all.

Before setting up SD, just get rid of faster priority users and any Scarfers that survive a +2 Bullet Punch, and weaken the opposing Gliscor a bit, and you're set.
Before setting up NP, just get rid of Klefki, lay down SR, and kill faster mons and Scarfers, and you're set.
Goodra could counter or check the Nasty Plot set easily:
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 4 SpD Assault Vest Goodra: 172-204 (44.7 - 53.1%) -- 26.6% chance to 2HKO
Just for the heck of it let's see what Dragon Pulse does:
+2 252 SpA Mega Lucario Dragon Pulse vs. 252 HP / 4 SpD Assault Vest Goodra: 184-218 (47.9 - 56.7%) -- 89.1% chance to 2HKO

From there, Goodra easily OHKO's with Fire Blast or Focus Blast.

If Lucario uses Close Combat or something, Gooey would come into play and lower Lucario's speed, severly lowering its sweeping potential and lowering its defenses.
 
Goodra could counter or check the Nasty Plot set easily:
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 4 SpD Assault Vest Goodra: 172-204 (44.7 - 53.1%) -- 26.6% chance to 2HKO
Just for the heck of it let's see what Dragon Pulse does:
+2 252 SpA Mega Lucario Dragon Pulse vs. 252 HP / 4 SpD Assault Vest Goodra: 184-218 (47.9 - 56.7%) -- 89.1% chance to 2HKO

From there, Goodra easily OHKO's with Fire Blast or Focus Blast.
If they hit that is :/
 
Goodra could counter or check the Nasty Plot set easily:
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 4 SpD Assault Vest Goodra: 172-204 (44.7 - 53.1%) -- 26.6% chance to 2HKO
Just for the heck of it let's see what Dragon Pulse does:
+2 252 SpA Mega Lucario Dragon Pulse vs. 252 HP / 4 SpD Assault Vest Goodra: 184-218 (47.9 - 56.7%) -- 89.1% chance to 2HKO

From there, Goodra easily OHKO's with Fire Blast or Focus Blast.

Goodra will probably be worn down by switching in and out to tank attacks, and if SR is up that is a 2HKO, so Goodra can't switch into a +2 Mega Lucario.

I still don't get why people even run AV Goodra anyways. Leftovers is quite superior against most attacks it is built to take.

Not to mention the fact that Goodra would get completely mauled by any NP set with HJK>Dark Pulse (I've seen those), or any physical variant of Lucario.
 
Physical and mixed-NP absolutely murders Goodra though.
  • 4 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Goodra: 320-378 (83.3 - 98.4%) -- 75% chance to OHKO after Stealth Rock
  • 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Goodra: 380-448 (98.9 - 116.6%) -- guaranteed OHKO after Stealth Rock
I think, Zapdos and Moltres are the only ones capable of switching in safely to both physical and special variants - then there are the small matters of Stealth Rock and Dark Pulse flinches (Dark Pulse is a 2HKO even on special-defensive Zapdos).
 
Goodra will probably be worn down by switching in and out to tank attacks, and if SR is up that is a 2HKO, so Goodra can't switch into a +2 Mega Lucario.

I still don't get why people even run AV Goodra anyways. Leftovers is quite superior against most attacks it is built to take.

Not to mention the fact that Goodra would get completely mauled by any NP set with HJK>Dark Pulse (I've seen those), or any physical variant of Lucario.
This is assuming that it is confirmed that Lucario is running a special set. And again, if Lucario decides to use a physical move, Gooey hurts it badly.
 
The thing with Mega Luke is that no matter what his set is that there is a hard counter to it. He's frail as hell and getting a +2 is hard as hell. You guys are acting like Lucario getting +2 is easy. It's not. He starts off slow (90 base speed on the turn he mega evolves) and anything with a super effective coverage move (hell, even just a STAB move) will most likely KO it. We're talking 70/70/70 bulk here. "But after the mega evo he's harder to take down" Yep. 70/88/70.

Mega Luke is easy to take down. He's a glass cannon. This isn't like Kanga where getting your +2 is easy and does damage. No. You have to properly calculate when to NP or SD and even then Lucario can be taken down easily by a LOT of things. A LOT LOT LOT of things.
 
This is assuming that it is confirmed that Lucario is running a special set. And again, if Lucario decides to use a physical move, Gooey hurts it badly.

Gooey only forces it to switch and try sweeping later. If you are trying to sweep with a full HP AV Goodra on the opponent's team without a physical move or something you are doing something wrong anyways. It is amazingly easy to wear down and wall AV Goodra, and with SR up getting it into Mega Luke's Aura Sphere KO range is no hard matter.

Also I still have no clue why people run Gooey on Goodra.

Also Zapdos and Moltres:

+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Moltres: 219-258 (57 - 67.1%) -- guaranteed 2HKO after Leftovers recovery
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 4 SpD Moltres: 210-248 (54.6 - 64.5%) -- guaranteed 2HKO after Leftovers recovery
Well, this is assuming you switch into the correct move (IE: Swords Dance or Nasty Plot) and that there is no SR up. All you have to do is keep it healthy and keep SR off the field, which is a bit easier said than done. Still, it's at least easier to beat than Mega Kangaskhan.

+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 4 SpD Zapdos: 200-236 (52 - 61.4%) -- 96.1% chance to 2HKO after Leftovers recovery
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 252+ Def Zapdos: 226-267 (58.8 - 69.5%) -- guaranteed 2HKO after Leftovers recovery
Zapdos seems better than Moltres because of the whole no 4x weakness to SR thing, but...
0 SpA Zapdos Heat Wave vs. 0 HP / 4 SpD Mega Lucario: 220-260 (78.2 - 92.5%) -- guaranteed 2HKO
So...I don't really know about Zapdos as a check/counter in that case. It can take down Mega Lucario with a little bit of prior damage, but you need 3 layers of Spikes (or SR+2 layers) to get that OHKO.
 
The thing with Mega Luke is that no matter what his set is that there is a hard counter to it. He's frail as hell and getting a +2 is hard as hell. You guys are acting like Lucario getting +2 is easy. It's not. He starts off slow (90 base speed on the turn he mega evolves) and anything with a super effective coverage move (hell, even just a STAB move) will most likely KO it. We're talking 70/70/70 bulk here. "But after the mega evo he's harder to take down" Yep. 70/88/70.

Mega Luke is easy to take down. He's a glass cannon. This isn't like Kanga where getting your +2 is easy and does damage. No. You have to properly calculate when to NP or SD and even then Lucario can be taken down easily by a LOT of things. A LOT LOT LOT of things.

assuming MegaGengar could ever get a perish song or something in, I think its feasible to get a boost. It's not like Lucario's defenses are abysmal either. It could definitely take a neutral hit.
 
An offensive Zapdos survives any attack from Special Lucario and has a fairly decent chance of a OHKO, when Stealth Rock is on both sides. But it's lost against physical variants, even those without Ice Punch.
  • +2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 0 HP / 0 SpD Zapdos: 201-237 (62.6 - 73.8%) -- guaranteed 2HKO
  • 252 SpA Zapdos Heat Wave vs. 0 HP / 4 SpD Mega Lucario: 270-318 (96 - 113.1%) -- 87.5% chance to OHKO after Stealth Rock (possible with some prior damage)
but...
  • 4 Atk Adaptability Mega Lucario High Jump Kick vs. 0 HP / 0 Def Zapdos: 148-175 (46.1 - 54.5%) -- guaranteed 2HKO after Stealth Rock
  • +2 252 Atk Adaptability Mega Lucario Close Combat vs. 0 HP / 0 Def Zapdos: 324-382 (100.9 - 119%) -- guaranteed OHKO
 
I'm using a Scarf Genesect with Flamethrower.

Trying to check a megaluke with a scarf genesect is asking to lose momentum since you really can't risk u-turning but you will be on the back foot from that turn as they switch into the countless things that resist a flamethrower. If gene has swtiched into rocks a few times a vacuum wave will just take it out.

The only somewhat reliable "counter" thats not raped by rocks is aegislash. It can take a +2 hit from any set and usually ohko with a shadow ball back, save 1-2 percent and you can sneak to finish it off. Luc/Pinsir are primary megas in 2k, and you pretty have to keep aegis at >90% or pretty much die.
 
Trying to check a megaluke with a scarf genesect is asking to lose momentum since you really can't risk u-turning but you will be on the back foot from that turn as they switch into the countless things that resist a flamethrower. If gene has swtiched into rocks a few times a vacuum wave will just take it out.

The only somewhat reliable "counter" thats not raped by rocks is aegislash. It can take a +2 hit from any set and usually ohko with a shadow ball back, save 1-2 percent and you can sneak to finish it off. Luc/Pinsir are primary megas in 2k, and you pretty have to keep aegis at >90% or pretty much die.

So your Aegislash can survive a +2 Earthquake or a +2 Dark Pulse? Holy shit, I want that Aegislash. (Those are the two most common coverage moves for Lucario too...)
 
So your Aegislash can survive a +2 Earthquake or a +2 Dark Pulse? Holy shit, I want that Aegislash. (Those are the two most common coverage moves for Lucario too...)
as long as you don't flinch dark pulse does in the 80's at +2. I don't think i've ever seen a luc run earthquake, the only thing you gain from running is the ability to attack luke without activating kings shield. But you lose coverage on too many other things without ice punch, or crunch.

that being said a +2 eq does ohko

+2 252 Atk Mega Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 332-392 (102.4 - 120.9%) -- guaranteed OHKO

otherwise

+2 252 Atk Mega Lucario Crunch vs. 252 HP / 0 Def Aegislash-Shield: 266-314 (82 - 96.9%) -- guaranteed 2HKO

+2 252 SpA Mega Lucario Dark Pulse vs. 252 HP / 4 SpD Aegislash-Shield: 260-306 (80.2 - 94.4%) -- guaranteed 2HKO

The only other thing that can somewhat counter is a zapdos at full hp with rocks, or a >70% zapdos without rocks

Meanwhile

252+ SpA Spooky Plate Aegislash-Blade Shadow Ball vs. 0 HP / 4 SpD Mega Lucario: 255-301 (90.7 - 107.1%) -- 43.8% chance to OHKO

But if the luc is at +2 and has bullet punch while u have just eaten a crunch with both of you having a sliver of hp it gets complicated....
 
Dark Pulse for Nasty Plot sets, but when has Luke ever used Earthquake?

Honestly, I'm leaning toward Luke staying because unlike Kangaskan it does have checks, and even viable counters that's not bad outside of beating Lucario. If Lucario gets to +2, yes you will lose momentum forcing it out, but that's what you get for letting Lucario get to +2.
 
Dark Pulse for Nasty Plot sets, but when has Luke ever used Earthquake?

Honestly, I'm leaning toward Luke staying because unlike Kangaskan it does have checks, and even viable counters that's not bad outside of beating Lucario. If Lucario gets to +2, yes you will lose momentum forcing it out, but that's what you get for letting Lucario get to +2.

The only things that check are things that are faster and can live+2 priority, soft counters can include aegislash at full hp, and zapdos without rocks

for reference only genesect dies to vacuum wave a 3 switches into rocks, and it can only check

+2 252 SpA Adaptability Mega Lucario Vacuum Wave vs. 0 HP / 0 SpD Genesect: 192-228 (67.8 - 80.5%) -- guaranteed 2HKO

While it takes a decent amount skill to get luc into the game safety without sacficing too team members. You somewhat have to start assuming that luc has the proper coverage to kill whatever you switch in. If you switch out into a land-t, you must respect the possibility of ice punch. If you switch in to landorus t since you have to assume physical first until proven otherwise, and its nasty plot, there are no counters at +2, something must die.

This an one off example, but with luc you are always rolling the dice that it is the set that you can handle. If its not, at least one poke pretty much has to die.
 
as long as you don't flinch dark pulse does in the 80's at +2. I don't think i've ever seen a luc run earthquake, the only thing you gain from running is the ability to attack luke without activating kings shield. But you lose coverage on too many other things without ice punch, or crunch.

that being said a +2 eq does ohko

+2 252 Atk Mega Lucario Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 332-392 (102.4 - 120.9%) -- guaranteed OHKO

otherwise

+2 252 Atk Mega Lucario Crunch vs. 252 HP / 0 Def Aegislash-Shield: 266-314 (82 - 96.9%) -- guaranteed 2HKO

+2 252 SpA Mega Lucario Dark Pulse vs. 252 HP / 4 SpD Aegislash-Shield: 260-306 (80.2 - 94.4%) -- guaranteed 2HKO

The only other thing that can somewhat counter is a zapdos at full hp with rocks, or a >70% zapdos without rocks

Meanwhile

252+ SpA Spooky Plate Aegislash-Blade Shadow Ball vs. 0 HP / 4 SpD Mega Lucario: 255-301 (90.7 - 107.1%) -- 43.8% chance to OHKO

But if the luc is at +2 and has bullet punch while u have just eaten a crunch with both of you having a sliver of hp it gets complicated....

Or if Aegislash has been worn down the slightest bit by switching in. Lucario is a lategame sweeper. Also I've seen lots of them use EQ, thanks to Aegislash. It's really common nowadays for some reason.

When your checks are taking 80-95% in order to either revenge kill or switch in on the boosting move and kill, it's typically not the best check possible. Your Aegislash can stop a sweep, but it's dead afterwards, so I think I'd rather use a fast scarfer to try to revenge it. Not to mention well-played Mega Lucario have hazards up and switch around to weaken things before sweeping.
 
Or if Aegislash has been worn down the slightest bit by switching in. Lucario is a lategame sweeper. Also I've seen lots of them use EQ, thanks to Aegislash. It's really common nowadays for some reason.

When your checks are taking 80-95% in order to either revenge kill or switch in on the boosting move and kill, it's typically not the best check possible. Your Aegislash can stop a sweep, but it's dead afterwards, so I think I'd rather use a fast scarfer to try to revenge it. Not to mention well-played Mega Lucario have hazards up and switch around to weaken things before sweeping.

Only relying on checks ( not that you can counter this thing without making some very uncertain assumptions) is dangerous at best.

It hard to say really, scarfers took quite a big hit this gen without any direct nerfs. The only one i would comfortable using is genesect and you risk far too much u-turning while trying to revenge. Most good players don't set up early game anyways so your already risking losing your scarfer on the spot should the other player decide to just attack and see what happens. You pretty much also lose all momentum when the your opponent probably switches into a fire resist. If you bring in any other scarfer that is slower without a scarf, if your opponent probably won't stay in since its obvious its scarfed since almost nothing can take a +2 stab hit. Overpredicting using the scarfmon is ill advised just like when facing khan since misprediction against a luc player is usually far more costly than mispredictions by player using luc.

The best way to deal with it ironically is to sacrifice what you need to to safely bring a check in, or double switch when its obvious luke is being brought in to a mon that can take a unboosted hit while ohko'ing back.

While luke is powerful, it can't take any strong neutral hits. If your forcing your oponent to sac something to bring luc in again, thats about as good as it gets. Meanwhile only trying to check luke with scarfers is playing a mind game that no one can consistently win. (this is also why i feel its almost as broken as khan)
 
Last edited:
Talking strictly to neutral hits Starmie is probably one of the best Mega Lucario checks. With Analytic, you force Lucario to really consider using Priority Extreme speed, and a Timid Specs Hydro Pump KO's Mega Luke. (Without any analytic boosts.) After an analytic boost, Timid life orb surfs hurt and KO after rocks

252 SpA Life Orb Analytic Starmie Surf vs. 0 HP / 4 SpD Mega Lucario: 277-328 (98.5 - 116.7%) -- guaranteed OHKO after Stealth Rock
 
Status
Not open for further replies.
Back
Top