Other Most overhyped or underated aspect this gen so far?

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Typing is one of the most, if not the single most, important parts of being a wall. By being an Ice type, it's not just your weakness count that holds you back, but your resistance count as well. All Aavalugg resist is ice, but the only ice attacks you see are from special or mixed attackers, thanks to the distribution of SR.

The only thing it's got going for it as a well is it's stats & moves, which are good and all, but with that weakness count, it has much less potential then it would have otherwise. It's also not the most reliable way of stopping dragons at all, not with fairies running around. It's also ridiculously easy to counter with that special defense. I'd actually say this thing is over hyped, to an extant.

+1 252+ Atk Dragonite Outrage vs. 252 HP / 252+ Def Avalugg: 153-180 (38.8 - 45.6%) -- 82.4% chance to 2HKO after Stealth Rock and Leftovers recovery

Alright, it can take on the average dragon dancer, but still not not as well as fairies can, and it can't do much to stop MegaZardX or DD MixMence.

Assuming SR is off the field Mega Charizard X fails to OHKO with +1 Flare Blitz and is OHKO'd in Return by Avalanche, factoring the recoil damage.
As for DDMixMence, technically that's a mixed attacker so Avalugg shouldn't be your immediate answer for that.
 
Assuming SR is off the field Mega Charizard X fails to OHKO with +1 Flare Blitz and is OHKO'd in Return by Avalanche, factoring the recoil damage.
As for DDMixMence, technically that's a mixed attacker so Avalugg shouldn't be your immediate answer for that.
I would like to see an actual calc that shows that charizard x gets OHKOed. not to mention charizard x is often mixed and is always faster than avalugg.
 
+1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Avalugg: 354-416 (89.8 - 105.5%) -- 37.5% chance to OHKO

4 Atk Avalugg Avalanche vs. 4 HP / 0 Def Mega Charizard X: 135-160 (45.3 - 53.6%) -- 41.8% chance to 2HKO

It would be a good pokemon if it had some resistances to back up it's stats, but sadly, it doesn't. Instead it just carries countless weaknesses, including Rock and Fighting, which are extremely common on physical attackers.
 
Overhyped -

Sticky Web - Nice to have Sticky Web support, but the fact that everything that gets it isn't OU material otherwise holds its utility back, plus levitating and flying pokemon aren't affected anyway. Not exactly the end of offense teams, which are arguably the best style of teams for this new generation.

Fairy-Types - While they're good for countering dragons, steel types are everywhere and slaughter fairy types - there are amazing fairy types like Azumarill and Gardevoir of course but generally they aren't really the best at handling coverage moves from a Dragon type, and most don't achieve brilliant coverage - being a fairy type isn't enough to stop monsters like Garchomp and Dragonite.

Goodra - A solid special tank, but lack of reliable recovery and the fact that really powerful physical moves floating around the tier crush it, mean that while it's a solid OU pokemon, it's not the top tier tank everyone thought it would be.

Underhyped

Mega-Blastoise - Not really used as much as it ought to, it can take hits, clear entry hazards with ease, and smash through teams with mega launcher boosted attacks, such as dragon pulse to clear out dragons and dark pulse to demolish spin blockers. With a massive movepool, an amazing ability and brilliant stats this should be used more.

Mega-Manectric - Laugh if you want, but this thing is underrated as hell - powerful special attack and speed, intimidate and a really powerful volt switch make this an amazing part of a VoltTurn team. It also counters Talonflame and Greninja due to its blistering speed and flying-resistance. Furthermore, while ground-types may seem like a problem, it can OHKO Garchomp, Landorus and Gliscor with HP Ice even with the nerf, and Excadrill won't appreciate a flamethrower either.

Klefki - Swagger + Thunder Wave + Foul Play as an evil yet amazing combo, and even better with Prankster giving it's ParaConfusion priority. What really makes it great though is that it gets Spikes, and ParaConfusion allows to set up Spikes really easily, and if you switch more Spikes will be set up. When played right, Klefki is one of the best support Pokémon around, and can really shape a match.
 
Underhyped

FAIRIES - disregarded as good typing with shitty pokemon, yet Mawile, Clefable, Togekiss, Gardevoir, Klefki and Azumarill kick major ass.
 
Klefki isn't underhyped. In fact, it's seen here and there in standard battles with that exact combination of moves. There's no one that doesn't know what it does.
 
Klefki isn't underhyped. In fact, it's seen here and there in standard battles with that exact combination of moves. There's no one that doesn't know what it does.

I agree with this. Klefki is all over the place, and while it can hold it's own, most battlers with decent experience know what to expect. If anything I'd go in the opposite direction and call it overhyped. It's stats are definitely subpar, and it relies heavily on luck to do Swagger shenanigans. It has Parafusion too, but that also relies on luck. Overall, it can be played around so long as you know what you're doing, and if done right you can ensure your opponent is a Pokemon down with little to show for it.

Underhyped

FAIRIES - disregarded as good typing with shitty pokemon, yet Mawile, Clefable, Togekiss, Gardevoir, Klefki and Azumarill kick major ass.

Fairies as a whole are definitely not underhyped. They're important to watch out for, but the fact of the matter is that a lot of them are shitty. You have major players, but they aren't used primarily for their typing in most cases. Mawile and Azumarill have secondary typings that go great with Fairy and hit like trucks regardless. Klefki, again, has good support options and Steel-typing to offset it's poor stats. Togekiss and Clefable definitely improved from the retyping but I'm hesitant to say that either is phenomenal.

Then you have Gardevoir (who really doesn't kick major ass,) Slurpuff, Mr. Mime, Aromatisse, Dedenne and Carbink.

Fairy is just like most other types. It has uses and good Pokemon.
 
Overhyped:

Mega Kangaskhan: This Pokemon is a force to be recognized, but isn't the "God" of Pokémon that some people says (most of them, noobs...). Let's say some things:

-Susceptible to all forms of entry hazards.
-Predicable move set (Sucker Punch, STAB, Power-up Punch, Coverage/Fake out).
-Can't setup with ghost types in the field (PuP immunity).
-Outspeed by some threats (Like Terrakion and Mega Lucario).

Mega Lucario and Terrakion can OHKO with Close Combat (Terrakion may needs one layer of spikes). Also, none of them is OHKOed by Sucker Punch.

252 Atk Terrakion Close Combat vs. 252 HP / 0 Def Mega Kangaskhan: 390-462 (94.2 - 111.5%) -- 68.8% chance to OHKO
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Mega Kangaskhan: 568-672 (137.1 - 162.3%) -- guaranteed OHKO

You can burn her with Will-o-Wisp. Sableye and Mega Banette are the best in this job, because prankster (mega banette can use Destiny Bond, also). Mismagius and Gengar are faster, immune to all common moves that Mega Kangaskhan uses, bar Sucker Punch and elemental punches and can burn her and survive.

252+ Atk Parental Bond burned Mega Kangaskhan Earthquake vs. 252 HP / 252 Def Sableye: 82-97 (26.9 - 31.9%) -- 45.3% chance to 4HKO after Leftovers recovery
0- Atk Sableye Foul Play vs. 252 HP / 0 Def Mega Kangaskhan: 166-196 (40 - 47.3%) -- 44.9% chance to 2HKO after burn damage

252+ Atk Parental Bond burned Mega Kangaskhan Earthquake vs. 252 HP / 0 Def Mega Banette: 109-130 (32.8 - 39.1%) -- 99.8% chance to 3HKO

252+ Atk Parental Bond burned Mega Kangaskhan Crunch vs. 4 HP / 0 Def Mismagius: 211-249 (80.5 - 95%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Parental Bond burned Mega Kangaskhan Crunch vs. 4 HP / 0 Def Gengar: 211-249 (80.5 - 95%) -- guaranteed 2HKO

There are other ways of deal with this Pokemon, but these two methods are better IMO (talking about OU). And yes, is one of most hardest Pokemons to switch in, but you can bring her down.

Talonflame: Priority Brave Bird, Roost, etc is cool and very useful, but glaring weakness to stealth rock and being walled by a lot of Rock types (especially from lower tiers), like Golem, Magcargo, Regirock, Rhydon, Rhyperior, etc is not good. Almost every rock type in the game tank a brave bird and OHKO back. All you need is just bring one of them in your team. You can handle talonflame with some OU Pokemons (Intimidate Gyarados, Rotom-W, etc), but the listed Pokemons can handle him way better (especially Regigock and Rhyperior). Proofs:

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Eviolite Rhydon: 67-79 (16.1 - 19%) -- possible 6HKO
252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 0 Def Eviolite Rhydon: 58-69 (14 - 16.6%) -- possible 6HKO
+6 252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 0 Def Eviolite Rhydon: 231-273 (55.7 - 65.9%) -- guaranteed 2HKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Rhyperior: 93-111 (21.4 - 25.5%) -- possible 5HKO after Leftovers recovery
252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 0 Def Rhyperior: 82-96 (18.8 - 22.1%) -- possible 6HKO after Leftovers recovery
+6 252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 0 Def Rhyperior: 324-382 (74.6 - 88%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 0 Def Regirock: 63-75 (17.3 - 20.6%) -- possible 7HKO after Leftovers recovery
252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 0 Def Regirock: 55-66 (15.1 - 18.1%) -- possible 8HKO after Leftovers recovery
+6 252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 0 Def Regirock: 220-260 (60.4 - 71.4%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Magcargo: 75-88 (24.6 - 28.9%) -- possible 5HKO after Leftovers recovery
252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 252+ Def Magcargo: 65-77 (21.3 - 25.3%) -- possible 5HKO after Leftovers recovery
+6 252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 252+ Def Magcargo: 259-304 (85.1 - 100%) -- 6.3% chance to OHKO

252+ Atk Choice Band Talonflame Brave Bird vs. 252 HP / 252+ Def Golem: 71-84 (19.5 - 23%) -- possible 6HKO after Leftovers recovery
252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 252+ Def Golem: 61-73 (16.7 - 20%) -- possible 7HKO after Leftovers recovery
+6 252+ Atk Life Orb Talonflame Brave Bird vs. 252 HP / 252+ Def Golem: 243-287 (66.7 - 78.8%) -- guaranteed 2HKO after Leftovers recovery

Most of these Pokemons don't have bussiness in OU, but its worthy to say that they handle Talonflame easily.
 
-Susceptible to all forms of entry hazards.
-Predicable move set (Sucker Punch, STAB, Power-up Punch, Coverage/Fake out).
-Can't setup with ghost types in the field (PuP immunity).
-Outspeed by some threats (Like Terrakion and Mega Lucario).
Great, you can check it, just so long as you're alright with sacrificing something every single time you face it. Or use a Sableye.

You listed 4 ghost, half of them with questionable viability, and use that to justify that Khan is overhyped?
 
Overhyped:

Mega Kangaskhan: This Pokemon is a force to be recognized, but isn't the "God" of Pokémon that some people says (most of them, noobs...). Let's say some things:

-Susceptible to all forms of entry hazards.
-Predicable move set (Sucker Punch, STAB, Power-up Punch, Coverage/Fake out).
-Can't setup with ghost types in the field (PuP immunity).
-Outspeed by some threats (Like Terrakion and Mega Lucario).

Mega Lucario and Terrakion can OHKO with Close Combat (Terrakion may needs one layer of spikes). Also, none of them is OHKOed by Sucker Punch.

Caaaaaalculatioooooons

You can burn her with Will-o-Wisp. Sableye and Mega Banette are the best in this job, because prankster (mega banette can use Destiny Bond, also). Mismagius and Gengar are faster, immune to all common moves that Mega Kangaskhan uses, bar Sucker Punch and elemental punches and can burn her and survive.

Calculations oh man

There are other ways of deal with this Pokemon, but these two methods are better IMO (talking about OU). And yes, is one of most hardest Pokemons to switch in, but you can bring her down.

Talonflame: Priority Brave Bird, Roost, etc is cool and very useful, but glaring weakness to stealth rock and being walled by a lot of Rock types (especially from lower tiers), like Golem, Magcargo, Regirock, Rhydon, Rhyperior, etc is not good. Almost every rock type in the game tank a brave bird and OHKO back. All you need is just bring one of them in your team. You can handle talonflame with some OU Pokemons (Intimidate Gyarados, Rotom-W, etc), but the listed Pokemons can handle him way better (especially Regigock and Rhyperior). Proofs:

Here be calculations

Most of these Pokemons don't have bussiness in OU, but its worthy to say that they handle Talonflame easily.

Kangagkhanite is now Uber, so it's entirely irrelevant in the discussion.

As for Talonflame, I agree that he was overhyped. I think we're at the point where people are realizing that he's not as crazy as he was thought though. I'm not sure if he's currently overhyped now that we've been expressing how he was overhyped for like two months now. 3

I don't know that it's worthy to bring up all of those Rock-types from other tiers at all because, as you said, they have no place in OU. Regirock might be fantastic at keeping Talonflame at bay, but in what context is it going to be a good idea to have him on the team anyway? There are a lot of Pokemon in lower tiers that can handle Scizor, but we don't particularly worry about them because they aren't worth it. Shedinja is great at walling most Kyogre and has been for several generations, but bringing him up as a Kyogre counter is hardly productive.
 
+1 252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Avalugg: 354-416 (89.8 - 105.5%) -- 37.5% chance to OHKO

4 Atk Avalugg Avalanche vs. 4 HP / 0 Def Mega Charizard X: 135-160 (45.3 - 53.6%) -- 41.8% chance to 2HKO

It would be a good pokemon if it had some resistances to back up it's stats, but sadly, it doesn't. Instead it just carries countless weaknesses, including Rock and Fighting, which are extremely common on physical attackers.
I see, he means after 50% rocks damage.
 
Over-Hyped.

Emphasis on the Priority.

Arceus Christ people, PRIORITY DOES NOT WIN YOU GAMES ALONE. Just because Talon Flame hits hard doesn't make it great. Just because Prankster can throw Thunderwaves and Wil-O-Wisps first doesn't make it perfect. Guess what, PRIORITY ISN'T THE BIGGEST THREAT EVER.
Yes it needs to be taken into a account but Special moves hit heard as a train still even with the nerf and there are other pokemon besides Talonflame, Scizor, Conkeldurr, and Azumarill. I'm not saying it shouldn't be taken into account, but the community thinks suddenly we all need Priority on every team no matter what.

Underated.

Clawitzer

People are ignoring this monster because of low speed. There is this magical thing called Trick Room and Assault Vest. They make Clawitzer a monster.
 
Overhyped:

Mega Kangaskhan: This Pokemon is a force to be recognized, but isn't the "God" of Pokémon that some people says (most of them, noobs...). Let's say some things:

-Susceptible to all forms of entry hazards.
-Predicable move set (Sucker Punch, STAB, Power-up Punch, Coverage/Fake out).
-Can't setup with ghost types in the field (PuP immunity).
-Outspeed by some threats (Like Terrakion and Mega Lucario).

Mega Lucario and Terrakion can OHKO with Close Combat (Terrakion may needs one layer of spikes). Also, none of them is OHKOed by Sucker Punch.

252 Atk Terrakion Close Combat vs. 252 HP / 0 Def Mega Kangaskhan: 390-462 (94.2 - 111.5%) -- 68.8% chance to OHKO
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Mega Kangaskhan: 568-672 (137.1 - 162.3%) -- guaranteed OHKO

You can burn her with Will-o-Wisp. Sableye and Mega Banette are the best in this job, because prankster (mega banette can use Destiny Bond, also). Mismagius and Gengar are faster, immune to all common moves that Mega Kangaskhan uses, bar Sucker Punch and elemental punches and can burn her and survive.

252+ Atk Parental Bond burned Mega Kangaskhan Earthquake vs. 252 HP / 252 Def Sableye: 82-97 (26.9 - 31.9%) -- 45.3% chance to 4HKO after Leftovers recovery
0- Atk Sableye Foul Play vs. 252 HP / 0 Def Mega Kangaskhan: 166-196 (40 - 47.3%) -- 44.9% chance to 2HKO after burn damage

252+ Atk Parental Bond burned Mega Kangaskhan Earthquake vs. 252 HP / 0 Def Mega Banette: 109-130 (32.8 - 39.1%) -- 99.8% chance to 3HKO

252+ Atk Parental Bond burned Mega Kangaskhan Crunch vs. 4 HP / 0 Def Mismagius: 211-249 (80.5 - 95%) -- guaranteed 2HKO after Leftovers recovery

252+ Atk Parental Bond burned Mega Kangaskhan Crunch vs. 4 HP / 0 Def Gengar: 211-249 (80.5 - 95%) -- guaranteed 2HKO

There are other ways of deal with this Pokemon, but these two methods are better IMO (talking about OU). And yes, is one of most hardest Pokemons to switch in, but you can bring her down.

I didn't know we could discuss mons that have already been banned.

Well:
Overhyped

Talonflame is...meh. Yes, it can hit with a 120 BP STAB move as priority. But it can't switch in at all due SR and frailty. Add in the fact that its STAB's have recoil and I can't see this thing staying alive more then 2-3 turns at best without switching. And you WILL have to switch, as you are still walled by things (base 81 attack isn't winning awards). I guess it's an amazing revenge killer that doesn't get locked in easily, but that's it.

Mega-Luke hits harder, better, faster and stronger then Luke ever had. Yet there are a few problems. First of all, in order take advantage of its 112~ base speed, it NEEDS to be jolly/timid to outpace Gengar, the musketeers, etc. This balances out the stat boost to offenses making it hit about as hard as regular luke, with weaker coverage. And this is the problem, the pokemon that usually wall it (Gliscor, Lando-T etc. for physical sets, Mandibuzz and co for special sets) can take its coverage moves easier then before. Basically, it's gen 5 luke with better speed and the option to be special, giving it more unpredictability, which is the only real problem with Mega-Luke.

Don't find anything to be underhyped too much, besides maybe Boss Goodra.
 
Mega lucario isn't overhyped at all... The base 112 speed puts it so fast that there are so very little that is faster and can hurt it. This list is Talonflame, Tornadus-t, Azelf (yes... Azelf) and alakazam. And I'm pretty sure all of them but TF struggle to KO it if not using the magic focus miss (though mega kazam might OHKO with psychic...
 
Mega-Luke hits harder, better, faster and stronger then Luke ever had. Yet there are a few problems. First of all, in order take advantage of its 112~ base speed, it NEEDS to be jolly/timid to outpace Gengar, the musketeers, etc. This balances out the stat boost to offenses making it hit about as hard as regular luke, with weaker coverage. And this is the problem, the pokemon that usually wall it (Gliscor, Lando-T etc. for physical sets, Mandibuzz and co for special sets) can take its coverage moves easier then before. Basically, it's gen 5 luke with better speed and the option to be special, giving it more unpredictability, which is the only real problem with Mega-Luke.
The speed makes all the difference for a pokemon of such an offensive nature. Being revenge killed is far more dangerous to a sweeper then being walled. So, yeah, it needs Jolly/Timid to outrun Gengar/Terrakion, but at least it has the option to do so.

252+ Atk Life Orb Lucario Close Combat vs. 0 HP / 0 Def Jirachi: 250-294 (73.3 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Adaptability Mega Lucario Close Combat vs. 0 HP / 0 Def Jirachi: 284-336 (83.2 - 98.5%) -- guaranteed 2HKO after Leftovers recovery

Oh look, and extra 10%. It may not sound like much, but when using something so fragile, it makes a huge difference. Also, it's versatile. Gliscor/Landy-T stop some of it's physical sets, but what happens when you run Ice Punch? And having two counters doesn't stop something from being a top tier threat. It doesn't even stop it from being Uber.

It's priority is also dangerous and unpredictable. Talonflame can stop Nasty Plot ones and Bullet Punchers, but it can't stop Extreme Speed. Scarf Terrakion can stop Extreme Speed, but it can't stop Bullet Punch or Vacuum Wave. This thing has a move for practically anything.

There are problems with everything. Even Arceus isn't without it's flaws.
 
Underhyped: Avalugg. It's the best physical wall available in OU. People say "ice type" but it hardly matters when you have a physical bulk comparable to Giratina, Recover and Sturdy. Its ice type is in fact a blessing in disguise because unlike Skarmory and Donphan it can actually hit back the things it's supposed to wall instead of just stalling. It counters physically-based dragons far better than any fairy type.
When you have a wall, you want something that doesn't have plenty of weaknesses + SR weakness + little resistances.

So, no, it's not even close to the best physical wall in OU, considering that rock/fighting/fire/even steel now are rather common attacking physical moves.

Ferrothorn/Forretress are good because despite their huge weakness to Fire/Fighting, they don't take 25% SR damage, they have WAAAY more resistances, and they have more supporting moves. If you wanted to hit back hard, Ferrothorn could also hit back hard as well, so your point is moot. In fact, Choice Band Ferrothorn was a pretty effective surprise set back in gen 5.
 
The speed makes all the difference for a pokemon of such an offensive nature. Being revenge killed is far more dangerous to a sweeper then being walled. So, yeah, it needs Jolly/Timid to outrun Gengar/Terrakion, but at least it has the option to do so.

252+ Atk Life Orb Lucario Close Combat vs. 0 HP / 0 Def Jirachi: 250-294 (73.3 - 86.2%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Adaptability Mega Lucario Close Combat vs. 0 HP / 0 Def Jirachi: 284-336 (83.2 - 98.5%) -- guaranteed 2HKO after Leftovers recovery

Oh look, and extra 10%. It may not sound like much, but when using something so fragile, it makes a huge difference. Also, it's versatile. Gliscor/Landy-T stop some of it's physical sets, but what happens when you run Ice Punch? And having two counters doesn't stop something from being a top tier threat. It doesn't even stop it from being Uber.

It's priority is also dangerous and unpredictable. Talonflame can stop Nasty Plot ones and Bullet Punchers, but it can't stop Extreme Speed. Scarf Terrakion can stop Extreme Speed, but it can't stop Bullet Punch or Vacuum Wave. This thing has a move for practically anything.

There are problems with everything. Even Arceus isn't without it's flaws.

Yeah, Mega Luke has a serious case of "choose your counters". So, in order to actually counter it, you'll need to scout the coverage moves, which will almost definitely cost you a mon. Unless you get lucky, which is unlikely because the Mega-Luke-User will probably try to dispatch the counters with other mons, while you're still trying to figure out which are the counters in the first place.
And this is only on top of the absurdly strong STAB-attacks, high speed and a variety of strong priority.
 
Mega Kangaskhan: This Pokemon is a force to be recognized, but isn't the "God" of Pokémon that some people says (most of them, noobs...).
lmao Fireburn, Treecko, Chou Toshio, Shurtugal, reyscarface = scrubs (not to mention the hundreds of unnamed-yet-still-quite-good pro banners).

Also, listing a bunch of crappy mons that can stop Talonflame is not a good argument when they accomplish nothing else in OU.
Eviolite Rhydon.... smh


Anyways, I disagree on
Over-Hyped.

Emphasis on the Priority.

Arceus Christ people, PRIORITY DOES NOT WIN YOU GAMES ALONE. Just because Talon Flame hits hard doesn't make it great. Just because Prankster can throw Thunderwaves and Wil-O-Wisps first doesn't make it perfect. Guess what, PRIORITY ISN'T THE BIGGEST THREAT EVER.
Yes it needs to be taken into a account but Special moves hit heard as a train still even with the nerf and there are other pokemon besides Talonflame, Scizor, Conkeldurr, and Azumarill. I'm not saying it shouldn't be taken into account, but the community thinks suddenly we all need Priority on every team no matter what.
I think that priority is an excellent catch-all in this meta, and there are certainly plenty of excellent users, a la Talonflame, Azumarill, et Scizor, that its much easier to fit a priority user onto your team than it was before. Is it necessary, of course not. Scarfers and bulky 'mons can stop things just as well as a priority user, but priority is an excellent weapon. Clearly people exaggerate when they say you need priority on every team, but its so damn good that I would say you need to seriously consider using a priority 'mon on every team you make.
 
lmao Fireburn, Treecko, Chou Toshio, Shurtugal, reyscarface = scrubs (not to mention the hundreds of unnamed-yet-still-quite-good pro banners).

Also, listing a bunch of crappy mons that can stop Talonflame is not a good argument when they accomplish nothing else in OU.
Eviolite Rhydon.... smh


Anyways, I disagree on

I think that priority is an excellent catch-all in this meta, and there are certainly plenty of excellent users, a la Talonflame, Azumarill, et Scizor, that its much easier to fit a priority user onto your team than it was before. Is it necessary, of course not. Scarfers and bulky 'mons can stop things just as well as a priority user, but priority is an excellent weapon. Clearly people exaggerate when they say you need priority on every team, but its so damn good that I would say you need to seriously consider using a priority 'mon on every team you make.


This thinking is why it's over hyped. Priority only does so much. They're basic attacks and are only on a limited number of pokemon. Sucker Punch is great but can be exploited easily by the opponent. Brave Bird makes the already Fragile Talonflame MORE fragile.

Priority can be taken into account but never should be a MUST have on every team. Even then, almost every priority abuser HATES burns. Burns make the moves worthless.

I've been told the new thing to focus with this generation is Ghosts and Priority. I call bullshit on that. There is no focus this generation aside from Mega Evolutions being a nice new mix into the formula.
 
Personally I think that the steel nerf was overrated.

Steel type is still great defensively with a new resistance to fairy. Any mon who uses ghost type moves usually already carried a move to hit steels super effectively (focus blast, HP fire etc.). And IMO the only dark offensive threat who really benefitted from the dark change was bisharp who has continually kicked my ass on PS (really underrated mon) and mega absol all other OU viable dark types are either defensive or use alternative coverage in fire blast to nail bug/grass-steels for 4x damage.

It's business as usual for steel types despite the changes.
 
The difference is for the Steel/psychics, as ghost/dark now shoot past for supereffective hits.

Rather than a 'steel nerf', I like to think of it as a 'ghost/dark buff'. Steel is still a great defensive type but Shadow Ball spam is significantly better this gen than last.
 
Over-Hyped.

Emphasis on the Priority.

Arceus Christ people, PRIORITY DOES NOT WIN YOU GAMES ALONE. Just because Talon Flame hits hard doesn't make it great. Just because Prankster can throw Thunderwaves and Wil-O-Wisps first doesn't make it perfect. Guess what, PRIORITY ISN'T THE BIGGEST THREAT EVER.
Yes it needs to be taken into a account but Special moves hit heard as a train still even with the nerf and there are other pokemon besides Talonflame, Scizor, Conkeldurr, and Azumarill. I'm not saying it shouldn't be taken into account, but the community thinks suddenly we all need Priority on every team no matter what.
Gotta agree with this. Truth be told, priority is a great aspect for Pokemon that have access, whether it be attacks or Prankster, but it is anything but mandatory for successful teams, and seeing players state that it is is absolutely corrupt. You aren't always guaranteed to sweep teams entirely with a 40 BP attack, nor have the freedom to spam it into oblivion carelessly, without any proper support.
 
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