Proof of rankings
____________________________________________________________________________
Hello everybody, none of you may know me at all, because I mostly run around in the ubers community, but I realized that I suck at 6th gen ubers, and I'm here to show you guys a team I have been working on for a while. I now present you for the
I present you the sand-setter upper (in lack of a better word) for this team. As long as there is pokemon, there will be weather, and sand is one of those that will always stay with us, and have a special place in our hearts whatever may happen. Due to the sand nerf in gen 6, many people have shyed away form sand and rain, completely negating the fact that almost everything that got banished to ubers last generation, is back in OU and ready for all the public to use.
Tyranatar is used for the sole purposes of getting up my weather, which helps out against stuff like mega ttar, and rain teams
I choose the dragon dance set, because I need a set up sweeper, which is something that the old version of my team lacked.
Stone edge is used for the extra power over rock slide, because it is needed to get certain kos, crunch is used to hit other things that stone edge doesn't kill.
Certain things that annoy my team such as skarmory, but it can be changed if enough things are suggested to eq, or ice punch.
Evs are to maximize attack and speed to scary levels after a Dragon dance
jolly is used to outspeed more things at +1 and is used to outspeed an adamant megadyos that thinks that it can set up, and proceed to sweep my team.
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Aegislash is the new kid on the block when it comes to the supposed "best pokemon in the tier." The reason why people consider this strange bit of ghost armor extremely broken is because of his stats, and his ability. King's Shield is obviously the most important move for any Aegislash set, because of the stance changing ability that it has, which essentially makes his stats an Arceus like 60/150/150/150/150/60. The only bad part of this is that it is also the "utter mind fuck pokemon" due to the insane predictions that go on with this poke every battle,
The set I chose for him is the all out attacking one, that almost all teams are weak to in some way. Spooky plate is used to boost up my ghost moves to horrifying levels, so almost everything switching into it gets 2hkoed by a combo of any of my moves. Shadow sneak is often misused on Aegislash, because people seem to think that a +2 shadow sneak is used to oh-ko everything in its path, which is completely untrue due to the fact that almost every time one does this the opposing pokemon is not killed at all. Shadow sneak should be used to "FINISH OFF" that pokemon that it is used against, and this set provided me with the opportunity to use this move to its fullest potential.
I opted to go with sacred sword as the last move, because it pretty much hits anything and everything that my ghost moves do not, and provides much better type coverage than the other alternative of using a steel move.
Evs are used to max out the power of my attacking moves, and the quiet nature is used to outslow any Aegislash that wants to try to hit me, and proceed to kill it, when it has its pants down (i.e when it is in attack form. 4 evs in SDef are to make sure genesect gets the attack boost.
Item was changed to life orb because I found myself in too many scenarios, where I predict the lando T switch, but I can't kill it with shadow sneak.
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Hydro is used to pretty blast anything other than a special wall to smithereens, and volt switch is used to provided much needed momentum for this team.
I chose to use chesto resto because i find pain split too unreliable, and when laddering, reliability is always key.
Evs are used to provide a powerful punch to its attack, sacrificing some bulk in the process (also has the benefit of 2hkoing ttar) speed eve are used to outspeed lando t, tran, bulky exca, and any other basic support pokemon that get raped by a hydro.
4 evs in def are used so gene gets the SAtk boost
Was changed to the bulky spread, because I realized that Rotom is best used a a bulky pivot than a special attacker
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Conk has had some good things going for it lately. Late in 5th gen, people realized the power of the sheer force/ iron fist set, and things are still getting better for this absolutely jacked powerhouse. Due to the invention of the assault vest, conk is able to take those special attacks that very much plagued it from being used last generation. This is a dream come true for it, because of absolute characteristics of a tank it now has.
Drain punch and Mach punch are mandatory, like Aegislash, to provide a huge hit, and then finish off with a priority move. Drain punch is also much appreciated because of the recovery that it provides for conk, because of the fact that there is no other way for it. Some recovery is better than none.
Knock off is a prime example of a move that got an excellent buff in this gen, causing it to have over 100 base power when it knocks the other item off. This is essentially payback 2.0 for conkeldurr, to take annoying choice items, and recovery items off of other pokemon. It is perfect for hitting any of these pokemon on the switch, and finishing them off with a Mach punch or any other of the moves at its disposal.
Ice punch rounds off the set because it hits the flying and dragon types that think that I have earthquake, giving them the false security when they try to set up on me. Ice punch should also be used to hit these pokemon on the switch, such as lando t, which thinks it has "free rocks" if a such scenario exists.
CAVEAT: WHEN FACING D NITE, ALWAYS GO FOR KNOCK OFF FIRST IF THE MULTISCALE IS STILL INTACT, YOU DO NOT WANT THE WEAKNESS POLICY TO BE ACTIVATED.
Evs used to maximize attack and bulk. Guts is used over iron fist because status is as common as ever, and doing this makes conk a perfect counter to rotom wash. 12 defense evs are so genesect gets the special attack boost
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Ahh, finally in OU again. This is a blessing and a curse due to genesect being on almost every single team that one faces. I almost have to say that genesect is better in this gen due to the multitude of fairy types running around. Genesect is also better because of the fact that the metagame has vastly slowed down, where scarf rak, rachi, and keldeo are a thing of the past. Combined with an extremely good ability, this is no bug to fuck around with.
U turn is almost mandatory for any genesect set to have any viability whatsoever, because if the insane momentum it causes for one's team if played correctly. Flamethrower is used to kill the numerous steel types running around in this generation, such as the excadrills, and mega Lukes/aggrons. Ice beam is used to kill the pesky mooted dragons that somehow manage to boost up on my team, if that situation arises.
Now for the last spot, I choose iron head over t bolt, contrary to popular practice. T bolt is simply not as good in this generation, due to the fact that rain is not much of a thing anymore, and if you are planning to use it on a bulky water, more often than not, it will probably die. Iron head gets the benefit of just having a powerful STAB move that genesect can simply fire around everywhere. It is also good to dig you out of shitty situations due to the flinch rate that can infuriate your opponents. Iron head also has the benefit of being the fairy killing move on the team due to the fact that most people (strangely enough) do not expect genesect to have this move.
Evs are to max out attack, because you end up using iron head/ u turn most of the time anyways. Naive nature because most priority moves are physical, and those are the moves that you will probably be taking with genesect anyways.
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replacing garchomp is lando t, i really needed this because simply of my excadrill weakness
Lando t provided the benefit of having a flying typing, and being able to resist more attacks than garchomp could.
i choose the earth plate because of the fact that i needed something to shit on stuff with earthquake
earthquake give the value of a reliable and powerful STAB to kill stuff with, and has the power to do a lot of things coming from adamant, max attack, earth plate boosted, STAB earthquake.
SR are used as the hazard to be able to provide chip damage which I have explained the value of. U-turn is used to provide valuable offensive momentum, which is always needed in playing with a team like mine.
I choose stone edge as the last move, simply because I wanted to keep some special bulk, and not use a naughty nature, hp ice is weak a shit, and doesn't even oh-ko any of the dragons that it is used for. (if there are enough reasons to change to HP ice, i'll do ti)
evs are to maximize attack, outspeed every variant of bulky pivot rotom wash, and the rest was dumped in HP
adamant is used to kill shit
_______________________________________________________________________________________
Final notes:
I probably am not doing this team any justice, due to the fact that I am a pretty sucky player that misplays every battle, and I am pretty sure that if I can get decently high on the ladder, anyone else can as well. If I can get to #1, anyone can do it
I hope that you have enjoyed reading my RMT, and absolutely any critics, comments, and praise is welcome.
I will be looking forward to what people have to say
Feel free to steal/use/get to #1 PLEASE PLEASE PLEASE KEEP THE NICKNAMES!!!!!!!!!!!
IMPORTABLE
Catdorus (Landorus-Therian) (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 204 HP / 52 Spd
Adamant Nature
IVs: 0 SAtk
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
I'm Rock Hard (Tyranitar) (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 0 SAtk
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance
Excalibur (Aegislash) (M) @ Life Orb
Ability: Stance Change
Shiny: Yes
EVs: 32 HP / 220 Atk / 252 SAtk / 4 SDef
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Wishy Washy (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
Joker (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 8 Def / 244 SDef / 4 Spd
Adamant Nature
IVs: 0 SAtk
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Red Ranger (Genesect) @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Iron Head

____________________________________________________________________________
Hello everybody, none of you may know me at all, because I mostly run around in the ubers community, but I realized that I suck at 6th gen ubers, and I'm here to show you guys a team I have been working on for a while. I now present you for the
SANDSTORM LEGENDS
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Tyranitar (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 0 SAtk
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 0 SAtk
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance
I present you the sand-setter upper (in lack of a better word) for this team. As long as there is pokemon, there will be weather, and sand is one of those that will always stay with us, and have a special place in our hearts whatever may happen. Due to the sand nerf in gen 6, many people have shyed away form sand and rain, completely negating the fact that almost everything that got banished to ubers last generation, is back in OU and ready for all the public to use.
Tyranatar is used for the sole purposes of getting up my weather, which helps out against stuff like mega ttar, and rain teams
I choose the dragon dance set, because I need a set up sweeper, which is something that the old version of my team lacked.
Stone edge is used for the extra power over rock slide, because it is needed to get certain kos, crunch is used to hit other things that stone edge doesn't kill.
Certain things that annoy my team such as skarmory, but it can be changed if enough things are suggested to eq, or ice punch.
Evs are to maximize attack and speed to scary levels after a Dragon dance
jolly is used to outspeed more things at +1 and is used to outspeed an adamant megadyos that thinks that it can set up, and proceed to sweep my team.
_______________________________________________________________________________________

Aegislash (M) @ Life Orb
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Aegislash is the new kid on the block when it comes to the supposed "best pokemon in the tier." The reason why people consider this strange bit of ghost armor extremely broken is because of his stats, and his ability. King's Shield is obviously the most important move for any Aegislash set, because of the stance changing ability that it has, which essentially makes his stats an Arceus like 60/150/150/150/150/60. The only bad part of this is that it is also the "utter mind fuck pokemon" due to the insane predictions that go on with this poke every battle,
The set I chose for him is the all out attacking one, that almost all teams are weak to in some way. Spooky plate is used to boost up my ghost moves to horrifying levels, so almost everything switching into it gets 2hkoed by a combo of any of my moves. Shadow sneak is often misused on Aegislash, because people seem to think that a +2 shadow sneak is used to oh-ko everything in its path, which is completely untrue due to the fact that almost every time one does this the opposing pokemon is not killed at all. Shadow sneak should be used to "FINISH OFF" that pokemon that it is used against, and this set provided me with the opportunity to use this move to its fullest potential.
I opted to go with sacred sword as the last move, because it pretty much hits anything and everything that my ghost moves do not, and provides much better type coverage than the other alternative of using a steel move.
Evs are used to max out the power of my attacking moves, and the quiet nature is used to outslow any Aegislash that wants to try to hit me, and proceed to kill it, when it has its pants down (i.e when it is in attack form. 4 evs in SDef are to make sure genesect gets the attack boost.
Item was changed to life orb because I found myself in too many scenarios, where I predict the lando T switch, but I can't kill it with shadow sneak.
_______________________________________________________________________________________

Wishy Washy (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
Rotom is used to spread the annoying status known as burn to any troublesome poekmon on the other team to either neuter them, if they are a physical attacker(except conk) or to just cause even more passive damage in general(you can see that this is becoming a theme here).Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
Hydro is used to pretty blast anything other than a special wall to smithereens, and volt switch is used to provided much needed momentum for this team.
I chose to use chesto resto because i find pain split too unreliable, and when laddering, reliability is always key.
Evs are used to provide a powerful punch to its attack, sacrificing some bulk in the process (also has the benefit of 2hkoing ttar) speed eve are used to outspeed lando t, tran, bulky exca, and any other basic support pokemon that get raped by a hydro.
4 evs in def are used so gene gets the SAtk boost
Was changed to the bulky spread, because I realized that Rotom is best used a a bulky pivot than a special attacker
_______________________________________________________________________________________

Joker (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 12 Def / 244 SDef
Adamant Nature
IVs: 0 SAtk
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Ability: Guts
EVs: 252 Atk / 12 Def / 244 SDef
Adamant Nature
IVs: 0 SAtk
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Conk has had some good things going for it lately. Late in 5th gen, people realized the power of the sheer force/ iron fist set, and things are still getting better for this absolutely jacked powerhouse. Due to the invention of the assault vest, conk is able to take those special attacks that very much plagued it from being used last generation. This is a dream come true for it, because of absolute characteristics of a tank it now has.
Drain punch and Mach punch are mandatory, like Aegislash, to provide a huge hit, and then finish off with a priority move. Drain punch is also much appreciated because of the recovery that it provides for conk, because of the fact that there is no other way for it. Some recovery is better than none.
Knock off is a prime example of a move that got an excellent buff in this gen, causing it to have over 100 base power when it knocks the other item off. This is essentially payback 2.0 for conkeldurr, to take annoying choice items, and recovery items off of other pokemon. It is perfect for hitting any of these pokemon on the switch, and finishing them off with a Mach punch or any other of the moves at its disposal.
Ice punch rounds off the set because it hits the flying and dragon types that think that I have earthquake, giving them the false security when they try to set up on me. Ice punch should also be used to hit these pokemon on the switch, such as lando t, which thinks it has "free rocks" if a such scenario exists.
CAVEAT: WHEN FACING D NITE, ALWAYS GO FOR KNOCK OFF FIRST IF THE MULTISCALE IS STILL INTACT, YOU DO NOT WANT THE WEAKNESS POLICY TO BE ACTIVATED.
Evs used to maximize attack and bulk. Guts is used over iron fist because status is as common as ever, and doing this makes conk a perfect counter to rotom wash. 12 defense evs are so genesect gets the special attack boost
_______________________________________________________________________________________

Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Iron Head
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Iron Head
Ahh, finally in OU again. This is a blessing and a curse due to genesect being on almost every single team that one faces. I almost have to say that genesect is better in this gen due to the multitude of fairy types running around. Genesect is also better because of the fact that the metagame has vastly slowed down, where scarf rak, rachi, and keldeo are a thing of the past. Combined with an extremely good ability, this is no bug to fuck around with.
U turn is almost mandatory for any genesect set to have any viability whatsoever, because if the insane momentum it causes for one's team if played correctly. Flamethrower is used to kill the numerous steel types running around in this generation, such as the excadrills, and mega Lukes/aggrons. Ice beam is used to kill the pesky mooted dragons that somehow manage to boost up on my team, if that situation arises.
Now for the last spot, I choose iron head over t bolt, contrary to popular practice. T bolt is simply not as good in this generation, due to the fact that rain is not much of a thing anymore, and if you are planning to use it on a bulky water, more often than not, it will probably die. Iron head gets the benefit of just having a powerful STAB move that genesect can simply fire around everywhere. It is also good to dig you out of shitty situations due to the flinch rate that can infuriate your opponents. Iron head also has the benefit of being the fairy killing move on the team due to the fact that most people (strangely enough) do not expect genesect to have this move.
Evs are to max out attack, because you end up using iron head/ u turn most of the time anyways. Naive nature because most priority moves are physical, and those are the moves that you will probably be taking with genesect anyways.
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Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 204 HP / 52 Spd
Adamant Nature
IVs: 0 SAtk
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
Ability: Intimidate
EVs: 252 Atk / 204 HP / 52 Spd
Adamant Nature
IVs: 0 SAtk
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
replacing garchomp is lando t, i really needed this because simply of my excadrill weakness
Lando t provided the benefit of having a flying typing, and being able to resist more attacks than garchomp could.
i choose the earth plate because of the fact that i needed something to shit on stuff with earthquake
earthquake give the value of a reliable and powerful STAB to kill stuff with, and has the power to do a lot of things coming from adamant, max attack, earth plate boosted, STAB earthquake.
SR are used as the hazard to be able to provide chip damage which I have explained the value of. U-turn is used to provide valuable offensive momentum, which is always needed in playing with a team like mine.
I choose stone edge as the last move, simply because I wanted to keep some special bulk, and not use a naughty nature, hp ice is weak a shit, and doesn't even oh-ko any of the dragons that it is used for. (if there are enough reasons to change to HP ice, i'll do ti)
evs are to maximize attack, outspeed every variant of bulky pivot rotom wash, and the rest was dumped in HP
adamant is used to kill shit
_______________________________________________________________________________________
Final notes:
I probably am not doing this team any justice, due to the fact that I am a pretty sucky player that misplays every battle, and I am pretty sure that if I can get decently high on the ladder, anyone else can as well. If I can get to #1, anyone can do it
I hope that you have enjoyed reading my RMT, and absolutely any critics, comments, and praise is welcome.
I will be looking forward to what people have to say
Feel free to steal/use/get to #1 PLEASE PLEASE PLEASE KEEP THE NICKNAMES!!!!!!!!!!!
IMPORTABLE
Catdorus (Landorus-Therian) (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 204 HP / 52 Spd
Adamant Nature
IVs: 0 SAtk
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge
I'm Rock Hard (Tyranitar) (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 0 SAtk
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance
Excalibur (Aegislash) (M) @ Life Orb
Ability: Stance Change
Shiny: Yes
EVs: 32 HP / 220 Atk / 252 SAtk / 4 SDef
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield
Wishy Washy (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
Joker (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 8 Def / 244 SDef / 4 Spd
Adamant Nature
IVs: 0 SAtk
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Red Ranger (Genesect) @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Iron Head
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