Sandstorm Legends 2.0 - OU Sand Team (#1 on the Ladder 3031!!!!)

Proof of rankings
25unvr9.png

____________________________________________________________________________

Hello everybody, none of you may know me at all, because I mostly run around in the ubers community, but I realized that I suck at 6th gen ubers, and I'm here to show you guys a team I have been working on for a while. I now present you for the

SANDSTORM LEGENDS
______________________________________________
mega_tyranitar_by_nganlamsong-d6qnywu.png


Tyranitar (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 0 SAtk
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance​

I present you the sand-setter upper (in lack of a better word) for this team. As long as there is pokemon, there will be weather, and sand is one of those that will always stay with us, and have a special place in our hearts whatever may happen. Due to the sand nerf in gen 6, many people have shyed away form sand and rain, completely negating the fact that almost everything that got banished to ubers last generation, is back in OU and ready for all the public to use.

Tyranatar is used for the sole purposes of getting up my weather, which helps out against stuff like mega ttar, and rain teams

I choose the dragon dance set, because I need a set up sweeper, which is something that the old version of my team lacked.

Stone edge is used for the extra power over rock slide, because it is needed to get certain kos, crunch is used to hit other things that stone edge doesn't kill.

Certain things that annoy my team such as skarmory, but it can be changed if enough things are suggested to eq, or ice punch.

Evs are to maximize attack and speed to scary levels after a Dragon dance

jolly is used to outspeed more things at +1 and is used to outspeed an adamant megadyos that thinks that it can set up, and proceed to sweep my team.

_______________________________________________________________________________________
day9__ghost__aegislash_by_rock_bomber-d6xeznk.png

Aegislash (M) @ Life Orb
Ability: Stance Change
Shiny: Yes
EVs: 252 Atk / 252 SAtk / 4 SDef
Quiet Nature
IVs: 0 Spd
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield​

Aegislash is the new kid on the block when it comes to the supposed "best pokemon in the tier." The reason why people consider this strange bit of ghost armor extremely broken is because of his stats, and his ability. King's Shield is obviously the most important move for any Aegislash set, because of the stance changing ability that it has, which essentially makes his stats an Arceus like 60/150/150/150/150/60. The only bad part of this is that it is also the "utter mind fuck pokemon" due to the insane predictions that go on with this poke every battle,

The set I chose for him is the all out attacking one, that almost all teams are weak to in some way. Spooky plate is used to boost up my ghost moves to horrifying levels, so almost everything switching into it gets 2hkoed by a combo of any of my moves. Shadow sneak is often misused on Aegislash, because people seem to think that a +2 shadow sneak is used to oh-ko everything in its path, which is completely untrue due to the fact that almost every time one does this the opposing pokemon is not killed at all. Shadow sneak should be used to "FINISH OFF" that pokemon that it is used against, and this set provided me with the opportunity to use this move to its fullest potential.

I opted to go with sacred sword as the last move, because it pretty much hits anything and everything that my ghost moves do not, and provides much better type coverage than the other alternative of using a steel move.

Evs are used to max out the power of my attacking moves, and the quiet nature is used to outslow any Aegislash that wants to try to hit me, and proceed to kill it, when it has its pants down (i.e when it is in attack form. 4 evs in SDef are to make sure genesect gets the attack boost.

Item was changed to life orb because I found myself in too many scenarios, where I predict the lando T switch, but I can't kill it with shadow sneak.
_______________________________________________________________________________________

rotom_w_by_sailorclef-d5ut2kj.png

Wishy Washy (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp
Rotom is used to spread the annoying status known as burn to any troublesome poekmon on the other team to either neuter them, if they are a physical attacker(except conk) or to just cause even more passive damage in general(you can see that this is becoming a theme here).

Hydro is used to pretty blast anything other than a special wall to smithereens, and volt switch is used to provided much needed momentum for this team.

I chose to use chesto resto because i find pain split too unreliable, and when laddering, reliability is always key.

Evs are used to provide a powerful punch to its attack, sacrificing some bulk in the process (also has the benefit of 2hkoing ttar) speed eve are used to outspeed lando t, tran, bulky exca, and any other basic support pokemon that get raped by a hydro.
4 evs in def are used so gene gets the SAtk boost

Was changed to the bulky spread, because I realized that Rotom is best used a a bulky pivot than a special attacker
_______________________________________________________________________________________
conkeldurr_by_sirlus-d4nprqd.jpg

Joker (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 12 Def / 244 SDef
Adamant Nature
IVs: 0 SAtk
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch​

Conk has had some good things going for it lately. Late in 5th gen, people realized the power of the sheer force/ iron fist set, and things are still getting better for this absolutely jacked powerhouse. Due to the invention of the assault vest, conk is able to take those special attacks that very much plagued it from being used last generation. This is a dream come true for it, because of absolute characteristics of a tank it now has.

Drain punch and Mach punch are mandatory, like Aegislash, to provide a huge hit, and then finish off with a priority move. Drain punch is also much appreciated because of the recovery that it provides for conk, because of the fact that there is no other way for it. Some recovery is better than none.

Knock off is a prime example of a move that got an excellent buff in this gen, causing it to have over 100 base power when it knocks the other item off. This is essentially payback 2.0 for conkeldurr, to take annoying choice items, and recovery items off of other pokemon. It is perfect for hitting any of these pokemon on the switch, and finishing them off with a Mach punch or any other of the moves at its disposal.

Ice punch rounds off the set because it hits the flying and dragon types that think that I have earthquake, giving them the false security when they try to set up on me. Ice punch should also be used to hit these pokemon on the switch, such as lando t, which thinks it has "free rocks" if a such scenario exists.

CAVEAT: WHEN FACING D NITE, ALWAYS GO FOR KNOCK OFF FIRST IF THE MULTISCALE IS STILL INTACT, YOU DO NOT WANT THE WEAKNESS POLICY TO BE ACTIVATED.

Evs used to maximize attack and bulk. Guts is used over iron fist because status is as common as ever, and doing this makes conk a perfect counter to rotom wash. 12 defense evs are so genesect gets the special attack boost
_______________________________________________________________________________________

shinygenesect.jpg

Genesect @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Iron Head​

Ahh, finally in OU again. This is a blessing and a curse due to genesect being on almost every single team that one faces. I almost have to say that genesect is better in this gen due to the multitude of fairy types running around. Genesect is also better because of the fact that the metagame has vastly slowed down, where scarf rak, rachi, and keldeo are a thing of the past. Combined with an extremely good ability, this is no bug to fuck around with.

U turn is almost mandatory for any genesect set to have any viability whatsoever, because if the insane momentum it causes for one's team if played correctly. Flamethrower is used to kill the numerous steel types running around in this generation, such as the excadrills, and mega Lukes/aggrons. Ice beam is used to kill the pesky mooted dragons that somehow manage to boost up on my team, if that situation arises.

Now for the last spot, I choose iron head over t bolt, contrary to popular practice. T bolt is simply not as good in this generation, due to the fact that rain is not much of a thing anymore, and if you are planning to use it on a bulky water, more often than not, it will probably die. Iron head gets the benefit of just having a powerful STAB move that genesect can simply fire around everywhere. It is also good to dig you out of shitty situations due to the flinch rate that can infuriate your opponents. Iron head also has the benefit of being the fairy killing move on the team due to the fact that most people (strangely enough) do not expect genesect to have this move.

Evs are to max out attack, because you end up using iron head/ u turn most of the time anyways. Naive nature because most priority moves are physical, and those are the moves that you will probably be taking with genesect anyways.


_______________________________________________________________________________________

therian_form_landorus_by_namh-d5dc0ik.jpg

Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 204 HP / 52 Spd
Adamant Nature
IVs: 0 SAtk
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge​

replacing garchomp is lando t, i really needed this because simply of my excadrill weakness

Lando t provided the benefit of having a flying typing, and being able to resist more attacks than garchomp could.

i choose the earth plate because of the fact that i needed something to shit on stuff with earthquake

earthquake give the value of a reliable and powerful STAB to kill stuff with, and has the power to do a lot of things coming from adamant, max attack, earth plate boosted, STAB earthquake.

SR are used as the hazard to be able to provide chip damage which I have explained the value of. U-turn is used to provide valuable offensive momentum, which is always needed in playing with a team like mine.

I choose stone edge as the last move, simply because I wanted to keep some special bulk, and not use a naughty nature, hp ice is weak a shit, and doesn't even oh-ko any of the dragons that it is used for. (if there are enough reasons to change to HP ice, i'll do ti)

evs are to maximize attack, outspeed every variant of bulky pivot rotom wash, and the rest was dumped in HP
adamant is used to kill shit

_______________________________________________________________________________________

Final notes:

I probably am not doing this team any justice, due to the fact that I am a pretty sucky player that misplays every battle, and I am pretty sure that if I can get decently high on the ladder, anyone else can as well. If I can get to #1, anyone can do it

I hope that you have enjoyed reading my RMT, and absolutely any critics, comments, and praise is welcome.
I will be looking forward to what people have to say


Feel free to steal/use/get to #1 PLEASE PLEASE PLEASE KEEP THE NICKNAMES!!!!!!!!!!!
IMPORTABLE

Catdorus (Landorus-Therian) (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 204 HP / 52 Spd
Adamant Nature
IVs: 0 SAtk
- Stealth Rock
- Earthquake
- U-turn
- Stone Edge

I'm Rock Hard (Tyranitar) (M) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
IVs: 0 SAtk
- Stone Edge
- Crunch
- Fire Punch
- Dragon Dance

Excalibur (Aegislash) (M) @ Life Orb
Ability: Stance Change
Shiny: Yes
EVs: 32 HP / 220 Atk / 252 SAtk / 4 SDef
Quiet Nature
- Shadow Ball
- Shadow Sneak
- Sacred Sword
- King's Shield

Wishy Washy (Rotom-Wash) @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Rest
- Will-O-Wisp

Joker (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 8 Def / 244 SDef / 4 Spd
Adamant Nature
IVs: 0 SAtk
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Red Ranger (Genesect) @ Choice Scarf
Ability: Download
Shiny: Yes
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- U-turn
- Flamethrower
- Ice Beam
- Iron Head
 
Last edited:
Tyranitar: ok how it is

Aegislash: try weakness policy over spooky plate, remove the special attack evs and put them on hp or 50/50 def and special defense 126 on each, replace shadow ball with swords dance and its ok if you change those stuff

Rotom-wash: replace chesto berry with leftovers, put 232 on special defense with the hp evs and put 24 on defense to survive psychical attacks, and its ok after all but if you want to sleep talk over hydro pump.

Conkeldurr: use flame orb as a item if your using guts, and its ok

genesect: make him a pure special attacker all out attacker with thunder bolt, bug buzz, ice beam and flamethrower.

garchomp: its ok
 
This seems to me to be a very well-made team. You're using a lot of great Pokemon and you clearly understand what each piece of the machine does and how it works. This doesn't feel like the kind of team where I'd have to break down each member to explain possible changes, as the way I see it there are very few. Nevertheless, I'll do what I can to point out weaknesses and what little changes the team could use.

First off, I'm interested in looking at your ChestoRest Rotom-W. Do you notice the lost bulk at all? There are a few OHKO's you can avoid by switching those speed EV's back into bulk (as most of the threats you're aiming to outspeed don't really have any business staying in on Rotom-W except bulky Excadrill, and it looks like you have options for dealing with most of them (including Excadrill,) regardless. I have no experience with that Rotom-W build though, so I cannot from experience say that you should sacrifice speed for bulk; that's entirely up to you. You also have the option to replace Chesto Berry with Leftovers to mitigate Sandstorm damage and give Rotom-W more immediate survivability, and Rest can be replaced with another move (I personally find Thunderbolt to have decent use as a reliable STAB that doesn't force me to switch, and it catches people off-guard, but you could also play around with some of his other moves.) By no means do I think you should change ChestoRest Rotom-W, but it's good to ask questions to get an idea of how a Pokemon functions.

Rough Skin is technically more reliable on Garchomp, but he doesn't really have the bulk to switch into many attacks anyway.

Aside from passive damage, only one member of your team directly benefits from your Sand Streamer (by the way, that's what you should call your sand-setter upper =P.) Do those extra three turns of Sand make more of a difference for your team than Leftovers would on Tyranitar? It sounds like Garchomp gets his stuff done quickly, and the rest of your team hits pretty hard regardless. It may be a good idea to try Leftovers on Tyranitar to give him more staying power. Again, just a suggestion and not necessarily correct, but good to think about.

Let's move on to weaknesses. Obviously your team lacks any way to remove hazards or otherwise stop them from getting up aside from scaring the opponent's hazard setter with strong offense. Genesect, Garchomp and Tyranitar don't particularly appreciate having Sticky Web on their side of the field, as uncommon as that is in higher-level play. Rotom-W is the only non-grounded Pokemon on your team, meaning Spikes can potentially whittle away at your health. Status can also be problematic, particularly burn. While you do have Conkeldurr to absorb WoW, the combined passive damage of burn and Sand Stream will wear him down if he doesn't get a good Drain Punch off. If Conkeldurr doesn't come in on a predicted burn, no one on your team is unaffected by it. The only other member who doesn't have a physical attack to neuter is Rotom-W, who still doesn't want to take burn damage on top of Sand Stream damage (especially with no consistent, sustainable recovery option.)

Knock Off, particularly coming from AV Conkeldurr, can prove frightening. Every member of your team but Garchomp will lose something important to it, and Garchomp fears Conkeldurr's other moves too much to be a reliable switch-in. In particular, Rotom-W loses its one guaranteed Rest if its Chesto Berry is lost. In fact, Assault Vest Conkeldurr is a problem for the team as a whole, as it carries something to KO or otherwise cripple the entire team. Unless you play very well or get lucky, opposing Conkeldurr is not going down without a fight.

Half of the team is weak to Fairy-type moves, which makes a few fairies troublesome (as well as the random coverage move.) Azumarill and Mawile are probably the most prominent threats in this department. Having no answer to Earthquake other than Rotom-W also hurts, as the move does a number on most of the team.

Overall, the team looks great. I don't see any glaring flaws in it. Maybe think of something for opposing Conkeldurr, but that's it. Good job!
 
Thank you very much Sieterman for your rate.
I will be sure to try bulky rotor W on this team, embarrassingly enough, I never actually thought about that due to the offensive nature of this team. I will also try your suggestion about adding leftovers to my TTar, to help it have more staying power. I would like to put these calcs into perspective 252+ Atk Sand Force Mega Garchomp Earthquake vs. 252 HP / 0 Def Conkeldurr in Sand: 297-351 (71.7 - 84.7%), I think with my garchomp putting an extremely large dent in any conkeldurr that faces it, I do not think that conkeldurr is a gigantic threat. Sure, I may have to sack a pokemon in order to kill the thing, but every team had its weaknesses.

Fairy types have actually not been too bad of a problem for me, because of the combination of Genesect/Rotom Wash/ Aegislash No fairies are able to get past that small fairy killing core.

I agree that hazards are somewhat of a problem, but the thing is that my team provides a lot of offensive momentum, so if whoever is using the team doesn't play stupidly, i am sure that the other guy will only get up 1-2 hazards tops on me.
 
Got the request! Huh, interestingly enough, this team's quite close to my team (with Aegi and Conk replaced with Gliscor and Azumarill). Because of this, I think I can advise you on a few points, as I know how this plays.

First of all, I would say Fire Blast over Pursuit on Tyranitar may be a better choice in terms to taking out walls such as Skarmory, which only a few members can really threaten. and can be a nuciance. I would say your team lacks a designated win condition, which makes it a lot harder for me to help structure your team (as usually a team is based around a sole or dual win-condition).

Next off, try Leftovers over Spooky Plate on Aegislash. The 10% increase isn't really doing much, and Aegislash gains much by even a little passive recovery. Along the same line, try using 100 Atk / 252 SAtk / 156 HP for the EV spread. It really gives Aegislash a lot of tanking ability as well.

Nice team!
 
Got the request! Huh, interestingly enough, this team's quite close to my team (with Aegi and Conk replaced with Gliscor and Azumarill). Because of this, I think I can advise you on a few points, as I know how this plays.

First of all, I would say Fire Blast over Pursuit on Tyranitar may be a better choice in terms to taking out walls such as Skarmory, which only a few members can really threaten. and can be a nuciance. I would say your team lacks a designated win condition, which makes it a lot harder for me to help structure your team (as usually a team is based around a sole or dual win-condition).

Next off, try Leftovers over Spooky Plate on Aegislash. The 10% increase isn't really doing much, and Aegislash gains much by even a little passive recovery. Along the same line, try using 100 Atk / 252 SAtk / 156 HP for the EV spread. It really gives Aegislash a lot of tanking ability as well.

Nice team!
Thank you very much for your rate!!!!

I can see how fire blast works on TTar, but I also have the benefit of killing things off that annoy the team such as l@tios, and talonflame when I keep pursuit. I find that the team has a lot of other ways of dealing with bulky steels, but they are far more common than the pokemon that I use pursuit for. This is definitely something that I will have to try out.

I believe that the spooky plate does do things for Aegislash, one thing being able to 2hko deoxys D with one of those +a shadow sneak, so I'll have to do some practice with the set that you suggest in order to see what it does.

I also may change the Aegislash set entirely, because of the fact that I have almost no win condition with this team. Honestly the only one that I actually use if weaken the stud on the other guys team, and proceed to tear holes with my mega Garchomp, but I do believe that this is a very large problem that I need to address in terms of getting a win condition for the team, besides wrecking stuff with megachomp.
 
Hey man, I got your request, so I'll just drop in a few comments for now.

This team is ever so slightly very weak to Mega CharY. Garchomp of course can absorb a hit and OHKO back, but there really isn't any need for you take go through that much effort. On Garchomp, use a spread of 252 Atk / 16 SpA / 240 Spe Hasty / Naive. The added Speed is necessary considering the fact that you currently have no Pokemon that can naturally outspeed things like Manaphy or Charizard Y. With that spread, Garchomp outpaces all Pokemon up to max+ 100 base speed in its normal form, giving you something to chip off quick damage to the numerous amounts of 100 speed threats in OU. You miss out on some attack power, but to be honest your team needs the Speed more, and without something like Dragon Claw / Outrage you don't need the extra attack anyway. Also, you won't notice the loss in SpA EVs; I ran a few calcs and you don't lose out on anything relevant.

Aside from that, you look pretty well off. Maybe do try something like Thunderbolt over Iron Head on Genesect to hit Azumarill, Talonflame, and CharY harder but as you said it's not really that powerful anywhere else. Rotom-W hits them decently anyway.


Cool team.
 
Hey man I got your message. This team is pretty solid already. But there are a couple of things that could be changed. First you are extremely weak to entry hazards so deoD HO teams can be a pain since it is very hard to ohko. Also I can see a big weakness to special landorus and thundurus. So to fix this I'd suggest replacing Conk with standard LO latias with defog. It clears hazards and beats landorus, thundurs, is a solid answer to rotom and has good synergy with ttar and aegislash.

I'd also switch back to defensive rotom because you are incredibly weak to mega mawile with fire fang. With defensive Rotom-W, you are able to check most threats with just latias, ttar and rotom.

For tyranitar, I'm not a huge fan of roar or smooth rock. Most of the things that'd come in on ttar like fairy types or genesect, you wouldn't go into garchomp anyways so the extra turns won't really end up doing much. You rely on ttar to check a lot of special attackers so it'd get worn down easily. I would use Fire Blast over roar and leftovers instead of smooth rock.

Volcarona on paper looks like it could be a problem if garchomp or ttar are weakened a little bit and rocks are off. but ttar and garchomp can both take a boosted hit and retaliate with a stone edge.

Lastly, the thing I find confusing is you have two solid wall breakers and a trapper but no real win condition. To take advantage of the things that your garchomp and aegislash tend to bring in; (skarm, mandibuzz, landorusT, rotomW, forretress) I was thinking either a SD scizor or Shift gear genesect. scizor and genesect do similar things but I think scizor would work better since it can still use u-turn to scout a bit and roost to take hits. scizor is also an excellent teammate to mega chomp. mega chomp lures in physical walls to smack with a draco meteor and beats heatran whereas scizor can setup on practically every common fairy type or use a slow u-turn to bring garchomp in for free.


Here are sets:
Latias (F) @ Life Orb
Trait: Levitate
EVs: 112 HP / 156 SAtk / 240 Spd
Timid Nature (+Spd, -Atk)
- Roost
- Defog
- Thunderbolt
- Draco Meteor

Rotom (Rotom-W) @ Chesto Berry
Trait: Levitate
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature (+Def, -Atk)
- Rest
- Volt Switch
- Will-O-Wisp
- Hydro Pump

Scizor (M) @ Leftovers
Trait: Technician
EVs: 248 HP / 24 Atk / 240 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Roost
- U-turn
- Bullet Punch
 
WE DID IT

Due to some hard laddering, I have achieved #1 on The OU Ladder, I would like to thank everybody who helped me get to where I am (you know who you are) and I hope that this team can get a lot better .
25unvr9.png
proof of rankings

now onto the comments....

Electrolyte- thank you for your rate, I have noticed that I sometimes lose important speed races with some big mons in the tier, I am not sure how big the loss of power will be but I assure you that I will try the suggestion out
Exeggutive- thank you as well for your rate, Yes, I have noticed that I have no real win condition with this team, except weaken, and step on everything with my garchomp. I want to try out your suggestions of shift gear gene sect, and scizor, and see how they work.
Hazard preventing is important, but I find that my aegis lash with shadow ball is adequate to ko it,m so that they only get up 1 layer of hazards max. I happen to use roar a lot on my TTar, because of the people that think that it is okay to set up on my TTAr, which it is not.
I have officially implemented bulky Rotom on the Team, I changed Aegislash's item to life orb, and I switched COnkeldurr's ev spread, so genesect gets the special attack boost, so iron head won't hurt as much.
 
Last edited:
Hey man, got the request!! This is a pretty cool team, Sand is extremely popular right now, as people are starting to discover Mega Garchomp's wallbreaking abilities. However, like a lot of sand teams, you struggle against Excadrill. It cant switch in as often because of WoW on Tom, Mega Chompers and Conk, but when it does it 2hkoes your entire team, forcing you to sack something just to deal with it. It 2hkoes Conk, and lives the Mach Punch meaning you cant revenge it unless its at ~25-30% down. Mega Chomp is also 2hkoed, and ohkoes back with Earthquake, but honestly, Chompers is slow, and is still beaten by common excadrill teammates like Rotom and Talonflame (all the switch in needs to do is ~50%). Everything else is either ohkoed or 2hkoed (mold breaker variant obviously) forcing you to sac something in order to revenge it. Also I actually find Mega Chompers underwhelming. You have an excellent wallbreaker in Aegislash already, Mega Chomp just seems to fill the "obligatory Mega slot" that actually isnt obligatory.

As such, try running Landorus-Therian>Mega Garchomp. Landorus+Rotom is an excellent core, and really helps with momentum. You still have great Earthquake spam, as Landorus still hits pretty hard. This lets you run Stealth Rock on it and free up a slot for Tyranitar.

In this slot, I would switch the set to Scarf Tyranitar. I generally want to stay away from Choiced items this generation, but since you have a second Talonflame check in Landorus, Scarf Tar lets you beat things like Non Vaccuum Wave Lucario, Non Bullet Punch Lucario, Charizard Y, as well as Landorus Therian, all common switchins to Tyranitar. Double ScRf is also nice to abuse as well! Good luck with your team man! Too tired to type up the sets, but run Stone Edge/ Ice Beam/ Pursuit/ Superpower[/i] on Tyranitar.
 
Congrats on making it number 1. And I don't want to discredit you but MegaScizor is right. Laddering is easier ATM for some reason. I used to stay at around 1940, peaked at 1955 and in this run I quickly got to around 2200 with just a few battles (I think less than 10, don't remember). This is a very good team, dont get me wrong, but I dont think it is the most powerfull team you can build in OU right now. The metagame seems to be changing quite fast anyway. I guess we will see in a few weeks how it keeps doing.
 
#hatersgonnahate. I actually remember facing this team on my OWN ladder run, and it was one of the best battles I have ever had on Pokeshowdown. It was a 30 turn battle that ended up as a 1-0 in my favor. So, don't listen to these people hating on the fact that *cough cough* they couldn't get as high a rating as you did.

On to the team rate:

I really like the team. It's extremely powerful. AV Conk is one of the most underrated threats this generation. It's combination of bulk and power really lends itself to bulky offensive teams like yours.
There really are no glaring weaknesses as this team is just an excellent offensive team. The only real offensive threat to this team is Manaphy, which is how I won that battle. It can set up on T-tar and outspeed Garchomp. Also, well played stall or HO can beat this team with hazard support, as you have no spinner/defogger.

Great team, and good luck in the future!
 
#hatersgonnahate. I actually remember facing this team on my OWN ladder run, and it was one of the best battles I have ever had on Pokeshowdown. It was a 30 turn battle that ended up as a 1-0 in my favor. So, don't listen to these people hating on the fact that *cough cough* they couldn't get as high a rating as you did.

On to the team rate:

I really like the team. It's extremely powerful. AV Conk is one of the most underrated threats this generation. It's combination of bulk and power really lends itself to bulky offensive teams like yours.
There really are no glaring weaknesses as this team is just an excellent offensive team. The only real offensive threat to this team is Manaphy, which is how I won that battle. It can set up on T-tar and outspeed Garchomp. Also, well played stall or HO can beat this team with hazard support, as you have no spinner/defogger.

Great team, and good luck in the future!

Thank you very much Goomy for the support, I actually remember that battle. #DatManaphyTho lol. Yea MAnaphy is a pretty big threat, since I don't have t bolt on my genesect, I have to try to really hurt it as it tries to set up, which I failed to do in our battle. Also, Stall teams aren't too much of a problem, since I have literally the 2 best stall breakers in OU on my team, and with enough firepower coming form them, I think I can beat stall a lot of the time.

Hey man, got the request!! This is a pretty cool team, Sand is extremely popular right now, as people are starting to discover Mega Garchomp's wallbreaking abilities. However, like a lot of sand teams, you struggle against Excadrill. It cant switch in as often because of WoW on Tom, Mega Chompers and Conk, but when it does it 2hkoes your entire team, forcing you to sack something just to deal with it. It 2hkoes Conk, and lives the Mach Punch meaning you cant revenge it unless its at ~25-30% down. Mega Chomp is also 2hkoed, and ohkoes back with Earthquake, but honestly, Chompers is slow, and is still beaten by common excadrill teammates like Rotom and Talonflame (all the switch in needs to do is ~50%). Everything else is either ohkoed or 2hkoed (mold breaker variant obviously) forcing you to sac something in order to revenge it. Also I actually find Mega Chompers underwhelming. You have an excellent wallbreaker in Aegislash already, Mega Chomp just seems to fill the "obligatory Mega slot" that actually isnt obligatory.

As such, try running Landorus-Therian>Mega Garchomp. Landorus+Rotom is an excellent core, and really helps with momentum. You still have great Earthquake spam, as Landorus still hits pretty hard. This lets you run Stealth Rock on it and free up a slot for Tyranitar.

In this slot, I would switch the set to Scarf Tyranitar. I generally want to stay away from Choiced items this generation, but since you have a second Talonflame check in Landorus, Scarf Tar lets you beat things like Non Vaccuum Wave Lucario, Non Bullet Punch Lucario, Charizard Y, as well as Landorus Therian, all common switchins to Tyranitar. Double ScRf is also nice to abuse as well! Good luck with your team man! Too tired to type up the sets, but run Stone Edge/ Ice Beam/ Pursuit/ Superpower[/i] on Tyranitar.

Thanks TCR for the rate, I really do sometimes struggle against exca, but as any other offensive team goes, I probably have to sack something in the process in order to deal with it. I agree that the obligatory mega slot isn't really obligatory, because that's what people thought about scarfers last generation. Scarf tar is an interesting option that I'll have to try in the future. Thanks for the rate
 
Hi Moonbase.
I have analyzed your team, it seems very solid and I do not see much change honestly, you use offensive pressure with Aegislash-Conckeldurr-Tyranitar swivel with Rotom-W/Genesect, it is a perfect strategy for your team especially with the duo Knock off + Stealth Rock.

But I notice a very annoying weakness for your team, I mean Excadrill, indeed it has the ability Mold breaker so it can kill Rotom-W with Earthquake and you lose your only check/counter against EarthQuake. I suggest you to swap Mega Chomp with Landorus-T, this change seems to be the best you can do because you can easily come on Excadrill but you also earn Uturn to facilitate volturn between Genesect and Rotom-W, and then you can put Stealth Rock on Landorus, now you can come more easily on Dragonite.

I hope i Helped and Good Luck with your team.
~Leftiez
 
Hi Moonbase.
I have analyzed your team, it seems very solid and I do not see much change honestly, you use offensive pressure with Aegislash-Conckeldurr-Tyranitar swivel with Rotom-W/Genesect, it is a perfect strategy for your team especially with the duo Knock off + Stealth Rock.

But I notice a very annoying weakness for your team, I mean Excadrill, indeed it has the ability Mold breaker so it can kill Rotom-W with Earthquake and you lose your only check/counter against EarthQuake. I suggest you to swap Mega Chomp with Landorus-T, this change seems to be the best you can do because you can easily come on Excadrill but you also earn Uturn to facilitate volturn between Genesect and Rotom-W, and then you can put Stealth Rock on Landorus, now you can come more easily on Dragonite.

I hope i Helped and Good Luck with your team.
~Leftiez

Thanks Leftiez for the rate, I do agree that I make a mini groan whenever I see an excadrill that got a free switch on me. It usually comes down to me weakening it a bit as it switches in, and KOing with conk, because genesect gets the attack boost. I will try the Lndo T, because I have learned that the obligatory mega, isn't really obligatory (but I could make the lando switch, and have a D Dance mega TTAr) You have definitely given me some things to try out. Thank you again for your rate.
 
okay, some major, and extensive changes have been done to the team

first is lando T, I use earth plate, sr lando t, to keep offensive pressure set up hazards, and shit on stuff with eq like garchomp did.

Next to deal with the problem of not having a set up sweeper, I used a mega ttar with dance, to set up and sweep a weakened team, other pokes may work well, but I need the weather change, and it also keep s team synergy well.

I changed the conk set to make it make genesect get the spat tack boost while maximizing the special bulk on it, conk does not need any hp evs because it already has a shitton of hp.

aegislash's evs were changed to maximize the number of life orb hits I can get off before dying.

these changes have worked because i got this on the ladder with this variant

2edwgv4.png


Two of the losses were caused to me accidentally using the other variant of the team, and the other two were due to some major bullshit hax
 
Don't have much time here so at first glance I see a HUGE weakness to Assault Vest Conkeldurr. It's not exactly hard to predict a Landorus-T switch from Ttar or Rotom-W and Ice Punch it.

I like this Latias set that seems to deal with some of the problems your team has.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse
- Psyshock
- Defog
- Healing Wish

Shout out to Tesung for that set. The Psyschock deals with Conk and Dragon Pulse is nice STAB that hits pretty hard. Healing Wish helps revive something like Aegislash that can come back and clean the rest of the opponents team after they have been worn down. The issue is I don't really know what to put this over without creating more flaws. Just give it a run I guess.

Hope this helped!
 
Don't have much time here so at first glance I see a HUGE weakness to Assault Vest Conkeldurr. It's not exactly hard to predict a Landorus-T switch from Ttar or Rotom-W and Ice Punch it.

I like this Latias set that seems to deal with some of the problems your team has.

Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Dragon Pulse
- Psyshock
- Defog
- Healing Wish

Shout out to Tesung for that set. The Psyschock deals with Conk and Dragon Pulse is nice STAB that hits pretty hard. Healing Wish helps revive something like Aegislash that can come back and clean the rest of the opponents team after they have been worn down. The issue is I don't really know what to put this over without creating more flaws. Just give it a run I guess.

Hope this helped!

what would you recommend I switch something with to put is latias???? And I don't see too much of a weakness for assault vest conkeldurr, because there is a reason I put 4 speed specifically for the reason for beatin other assault vest conkeldurrs, but I see where you are coming from and I see how good prediction would get the best of me with assault vest conkeldurr. I will try your suggestions out.

Can you explain who the tesung fellow is tho?????
 
I was thinking possibly over Landorus but losing that ground STAB sucks. Latias still beats the poison types(except Drapion but nobody uses that) but it doesn't have the sheer power. Also makes the team more Excadrill weak although Conkeldurr can beat it and Genesect beats Mold Breaker variants.
 
Last edited:
I am tesung. As for changes to the actual members of the team I will need a bit of time, but as for the sets, I always run 44 speed rotom w for jolly azumarill, who I think 6-0s you as of now. Some one also gave me the set of 212 spdef, 252 attack, 44 hp Conkelldurr. This still gives sect the spatk boost, and gives it more physical bulk or something. Idk I just heard it was the best set. Also, I would make landorus the offensive pivot set, as it still hits pretty hard, but gets lefties for longevity. It runs a spread of max hp, and then whatever you want with speed, atk, and defense. If you like your more offensive spread, go ahead, but your team lacks things to switch into certain attacks, so that may help. Also, for aegislash, I like to run either lefties or spooky plate, and also max hp max spatk, as what makes aegi so great is it's bulk, and with no hp investment and life orb, that is somewhat compromised, taking away it's ability to switch into things like lucario. I have no experience with mega ttar, and the genesect Is kul. I may comment again with team suggestions. Hope I helped :)
 
So I have been playing this team on showdown after seeing this to give it a try and since I am still new to competitive Pokemon I find simply copying someone who is better then me is a good way to learn (I have a large competitve back ground in stuff like MTG, SC, LOL,DoTa, chess, Etc) and this team has helped me learn more about switches and setting up and sweeping, so I thank you.

Though once I started to play the team i found conkelldurr to be underwhelming for me and after playing with him in 15 battles i switched him to a Toxicroak and found him to do a similar job but kinda like him more.

Riddler (Toxicroak) (M) @ Assault Vest
Ability: Dry Skin
EVs: 252 Atk / 8 Def / 248 SDef
Adamant Nature
- Drain Punch
- Fake Out
- Ice Punch
- Gunk Shot

The other thing i notice again most likely my lack of experience is aegislash seems a bit underwhelming though I have no idea what to switch him to, as the shadow balls have been nice but he is also really squishy compared to other aegislashs i have used before.

I also find I win most games with a DD mega ttar sweep, which i used landorus-T to help set up and what ever is left i use genecest as clean up. While using rotom as a para/wow absorber.

Again these are just my thoughts and I 100% think the other people posting on your team know way more then me lol but this is my experience so far with your team :)
 
I am tesung. As for changes to the actual members of the team I will need a bit of time, but as for the sets, I always run 44 speed rotom w for jolly azumarill, who I think 6-0s you as of now. Some one also gave me the set of 212 spdef, 252 attack, 44 hp Conkelldurr. This still gives sect the spatk boost, and gives it more physical bulk or something. Idk I just heard it was the best set. Also, I would make landorus the offensive pivot set, as it still hits pretty hard, but gets lefties for longevity. It runs a spread of max hp, and then whatever you want with speed, atk, and defense. If you like your more offensive spread, go ahead, but your team lacks things to switch into certain attacks, so that may help. Also, for aegislash, I like to run either lefties or spooky plate, and also max hp max spatk, as what makes aegi so great is it's bulk, and with no hp investment and life orb, that is somewhat compromised, taking away it's ability to switch into things like lucario. I have no experience with mega ttar, and the genesect Is kul. I may comment again with team suggestions. Hope I helped :)

Thank you tesung for your rate, its ben a while since I have been on smog on until I saw this, so thanks for responding. I actually have never tried lefties aegis lash on this team, because I am usually to the point where first turn, people on the ladder usually lead with genesect, so life orb give me the power to murder whatever the switch into. But longevity has been a problem with aegis lash, because it only gets off about 3 hits before it dies, so using lefties or going back to spooky plate can be beneficial to the team.

Your conkeldurr set is probably better than mine, what I was thinking when making the set is to shove a lot in spdef without making it exceed defense, so I can beat CB genesect easier. I never really thought about where the rest of the evs went, so your set is also probably better in that regard as well.

the only reason why I use earth plate on lando T is because I really miss the power of a sand boosted eq from megachomp, so in trying to replicate the power I decided to stick an earth plate on, It will probably be better as well to stick some bulk into it because using it as a bulky pivot is was lando t was born to do.

Yea, that's a weakness tsaht I just realized in terms of azumarill, so i will put the extra evs into it, so i don't get clean 6-0ed #oops

Thanks for your rate again, and I hale that you go back on your team suggestions if you have time : )
 
What does this team do against Charizard Y? It can OHKO all of the members except Conkeldurr, but even that is a 2HKO. Also nothing on the team can outspeed and OHKO Charizard-Y. This is another reason to look at my old suggestion of that Latias set. I'm not really sure where to put it, but the only viable option seems to be over Aegislash.
 
What does this team do against Charizard Y? It can OHKO all of the members except Conkeldurr, but even that is a 2HKO. Also nothing on the team can outspeed and OHKO Charizard-Y. This is another reason to look at my old suggestion of that Latias set. I'm not really sure where to put it, but the only viable option seems to be over Aegislash.
The thing about charizard y is that you have to play really carefully around it, I believe that megatar can take a focus blast, but don't quote me on that. I end up predicting the move, switching into megatar, and then switching into rotom, so the megazard cannot hit me. I usually have rocks at that point, so with some passive damage, I would be able to kill it with gene or a shadow sneak because they have no time to roost due to the offensive nature of my team. The only problem with the latias is that tesung's set that you recommended to me is really meant to take a hit, and then die, it's not really good for taking hits due to the lack of recovery on that particular set. I also would like to mention that due to the nature of 6th gen, it's impossible to check every threat. This was the case in 5th gen but now it's even more pronounced. There is no way of beating everything that you see on the ladder, and the things that you are weak to, you just have to not play like a dumb ass around them. If you like latias, then that's fine, but have fun with lucario then.
 
Back
Top