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Pokémon Mawile

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Mawile
Ability: Hypercutter (will be changed to Intimidate once I get the Ability Capsule)
Nature: Adamant
Item: Mawilite
EVs: 252 Atk / 132 Speed / 120 Sp. Def / 4 Def
-Play Rough
-Sucker Punch
-Stone Edge
-Focus Blast/Iron Head/Fire Fang

Why would you run Focus Blast with a base 55 SpA, which is lowered due to being Adamant, that doesn't gain the boost from Huge Power? Just go Brick Break at that point if you want a fighting move.
 
do you think that outspeeding 80 bases is really that good? or was it just for scale?

Just for scale and because it's an option.

Mawile
Ability: Hypercutter (will be changed to Intimidate once I get the Ability Capsule)
Nature: Adamant
Item: Mawilite
EVs: 252 Atk / 132 Speed / 120 Sp. Def / 4 Def
-Play Rough
-Sucker Punch
-Stone Edge
-Focus Blast/Iron Head/Fire Fang

252+ Atk Huge Power Mega Mawile Brick Break vs. 0 HP / 0 Def Mega Aggron: 148-176 (52.6 - 62.6%) -- guaranteed 2HKO
0- SpA Mega Mawile Focus Blast vs. 0 HP / 0 SpD Mega Aggron: 116-138 (41.2 - 49.1%) -- guaranteed 3HKO


Mega Aggron has 230 Def/80 S.Def and Brick Break still does more damage than Adamant M.Mawile's Focus Blast.

Next, should think about why you're running specific moves.
- Play Rough, Fairy STAB 90 Power. Resisted by Steel, Fire, Poison. SE vs Dragon, Dark, Fighting.
- Sucker Punch, Dark Priority 80 Power. Resisted by Fighting, Dark, Fairy. SE vs Psychic, Ghost.

- Stone Edge, Rock 100 Power/80%Acc. Resisted by Fighting, Ground, Steel. SE vs Flying, Ice, Fire, Bug.
- Iron Head, Steel STAB 80 Power. Resisted by Fire, Water, Eletric, Steel. SE vs Rock, Fairy, Ice.
- Fire Fang, Fire 65 Power. Resisted by Fire, Water, Rock, Dragon. SE vs Grass, Ice, Bug, Steel.
- Brick Break, Fighting 75 Power. Resisted by Flying, Poison, Psychic, Bug, Fairy. SE vs Normal, Ice, Rock, Dark, Steel.

The types you would want coverage for are bolded.

- Almost every Fire type will outrun you so you'll mostly have to switch out if it doesn't die to Sucker Punch, so Stone Edge/Rock Slide is just for predicting switch-ins.
- Fairy doesn't resist Fairy and the only one you'd really want to instantly kill with Iron Head is Togekiss.
- Both Fighting and Fire cover Steel. Fire is better for the common Steel types you run into: Ferrothorn, Scizor, Skarmory, Forretress.

Mega Mawile is strong enough to 2HKO a lot of the meta with just Neutral hits and will 1HKO with a +2 from Swords Dance. A +2 Sucker Punch is a more effective answer for Fire types than any other attack Mawile can run.

It is in my opinion that this is one of the best sets to run on +252Atk M.Mawile:
- Play Rough
- Sucker Punch
- Fire Fang
- Swords Dance

Almost everything that out speeds Mega Mawile and eats Fairy/Dark for neutral will die to Play Rough + Sucker Punch or just +2 Sucker Punch.
 
My favorite set for Mega Mawile atm is:

Mawile @ Mawilenite
Ability: Intimidate
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Fire Fang
- Pain Split

The Speed EVs outspeed CB Scizor, min Speed Tyranitar, and min Speed Jellicent, as well as most Aegislash. The first three moves are standard, but i like Pain Split instead of Swords Dance or a 4th coverage move on the 4th slot because it gives a ton of different options to Mawile. First, it lets it take advantage of its awesome typing, great physical bulk, and low HP, letting it stay alive for much longer and switch-in with impunity against Pokemon such as Blissey, Defog Scizor, Ferrothorn, and Mandibuzz repeatedly. Also, it gives Mawile a much better chance against some of its best switch-ins, such as Heatran and Venusaur. Just go to half HP or something and then heal back to full life and weaken your counters at the same time. Or you can just tackle Mega Venu one on one, as his EQ / HP Fire can only 3HKO (from defensive variants), which means that you can just slowly pp stall its few Synthesis pps by alternating between Play Rough and Pain Split.
 
- Iron Head, Steel STAB 80 Power. Resisted by Fire, Water, Eletric, Steel. SE vs Rock, Fairy, Ice.
In my personal experience, this is real important. I got a friend who just loves to run fairies, and dangerous ones at that, so this is a wonderful tool to keep them in check. There's also the fact that Iron head, while weaker, has better accuracy than play rough, and I'm the type who tends to sacrifice power for accuracy as focus/leaf/hydro/fire miss have been game enders for me more often than not.

I still run play rough though. I do the SD/Sucker Punch/Iron Head/Play Rough set, and that's been working pretty well. I'd consider Fire Fang, but I've already EV trained, leveled to 100 and max friended two mawiles already, and can't be arsed to do a third. Maybe if I get a shiny with fire fang since the mega shiny actually looks really cool
 
Sorry if this has already been asked, how useable is baton pass on Mega Mawile? She finds it pretty easy to set up with swords dance considering the amount of switches she can force with intimidate and her sheer power, and she can even pair it with substitute. Her coverage issues aren't an issue since she can give safe switches + an attack boost to allies more suited to the task. She can also learn iron defense, though I wouldn't want to give up an attacking move for that.
Her speed may be an issue, but could potentially be a plus since she has the bulk to take some neutral physical hits and then switch an ally in safely (slow switching moves are quite rare). And I imagine the set would also have an element of surprise to it.
 
May I ask a quick evaluation of my Mawile set? It's probably pretty standard at this point but my stream decided to let me use a Mawile and I created this set on the spot in Showdown.

Mawile @ Mawilite
Ability: Intimidate
EVs: 126 HP / 252 Atk / 82 Def / 48 SDef
Adamant Nature
- Play Rough
- Swords Dance
- Iron Head
- Sucker Punch

The idea is that Mawile can force switches with Intimidate and Mega Evolve + Swords Dance on said switch. The EVs are kinda random and I'll be honest in saying that I need help in fine tuning them. In any case it's worked to moderate effect; Sucker Punch is to make up for it's Speed issues and Play Rough/Iron Head are there for dual stabs. ...Granted I've found Iron Head to be more of a burden than anything. Any pointers?
 
Maximize your EV investment in HP before looking at adding EVs to either of the defensive stats. Someone posted comparisons earlier in the thread, but maxing HP is basically the same as maxing both Def and SpD.

Other than that, I'm still not quite sold on Iron Head as a coverage move but that depends on what you need for your team.
 
May I ask a quick evaluation of my Mawile set? It's probably pretty standard at this point but my stream decided to let me use a Mawile and I created this set on the spot in Showdown.

Mawile @ Mawilite
Ability: Intimidate
EVs: 126 HP / 252 Atk / 82 Def / 48 SDef
Adamant Nature
- Play Rough
- Swords Dance
- Iron Head
- Sucker Punch

The idea is that Mawile can force switches with Intimidate and Mega Evolve + Swords Dance on said switch. The EVs are kinda random and I'll be honest in saying that I need help in fine tuning them. In any case it's worked to moderate effect; Sucker Punch is to make up for it's Speed issues and Play Rough/Iron Head are there for dual stabs. ...Granted I've found Iron Head to be more of a burden than anything. Any pointers?

Alexwolf's build on this page is one of the best ones:
Mawile @ Mawilenite
Ability: Intimidate
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Fire Fang
- Pain Split

If you aren't a fan of Pain Split you can go Sword Dance instead. I agree with the EV's unless you're playing on cartridge; then you need 132 Speed. The reasoning behind everything in in the last 2 pages of the thread.
 
Alexwolf's build on this page is one of the best ones:


If you aren't a fan of Pain Split you can go Sword Dance instead. I agree with the EV's unless you're playing on cartridge; then you need 132 Speed. The reasoning behind everything in in the last 2 pages of the thread.

I like Pain Split but I just wanted to see this thing go through the roof in attack. It can force switches and that's what I want to capitalize on. ...Granted the recovery Pain Split brings... Alright, I'll try the EV Spread/Fire Fang and if Swords Dance is more of a liability than it has to be I'll switch for Pain Split. Thanks!
 
Man Mega-Mawile is my girl. What a beast. I've been using the subpunch set to some great effect. Naturally, it wins a lot of switches and takes out one of his top counters with no problem, heatran. I've been loving the rise in popularity of AV conk cause Maw just uses him all day. I would seriously consider running substitute as a fourth move on any set. They are so many things you can scare away, and it really helps when the switch in wants to burn you.

alexwolf: I'm really intrigued by the pain split set. Can it fight through Mega-Venusaur with leech seed?
 
Man Mega-Mawile is my girl. What a beast. I've been using the subpunch set to some great effect. Naturally, it wins a lot of switches and takes out one of his top counters with no problem, heatran. I've been loving the rise in popularity of AV conk cause Maw just uses him all day. I would seriously consider running substitute as a fourth move on any set. They are so many things you can scare away, and it really helps when the switch in wants to burn you.

alexwolf: I'm really intrigued by the pain split set. Can it fight through Mega-Venusaur with leech seed?
Yeah definitely. The best thing is that Earthquake from Mega Venusaur cannot 2HKO Mega Mawile. In fact, no move that defensive Mega Venusaur carries (the only Mega Venusaur set that can counter Mega Mawile) can 2HKO Mega Mawile, not even HP Fire. Here are the calcs:
  • 0 Atk Mega Venusaur Earthquake vs. 176 HP / 0 Def Mega Mawile: 120-142 (42.1 - 49.8%) -- guaranteed 3HKO
  • 4 SpA Mega Venusaur Hidden Power Fire vs. 176 HP / 4 SpD Mega Mawile: 108-128 (37.8 - 44.9%) -- guaranteed 3HKO
In order to always avoid the 2HKO from EQ, you need 176 HP EVs, so you can either take them away from Speed, only losing out on outspeeding CB Scizor and Jellicent i think, or you can just take them out from your Attack. Anyway, the good thing about Pain Split against Mega Venusaur is that it has 32 PPs, which easily outlasts Synthesis's measly 8 PPs, and can quickly put Mega Venusaur in a tough spot. Not only this, but being able to turn one of your biggest counters to a way of healing yourself after pivoting in and forcing something out is incredible, and makes Mega Mawile useful even when walled. While it may no longer be able to wallbreaker with Mega Venu around, it can act as a good switch-in to Pokemon such as Assault Vest Conkeldurr, defensive Steel-types, Tyranitar, Clefable, and Lati@s, and heal as Mega Venu comes in so it can check again those Pokemon later. Actually, with Pain Split you can even use Mega Mawile as a defensive Mega Venusaur check, using it to pivot to one of your Pokemon that can immediately threaten Mega Venusaur.

tl;dr If your team has troubles against Mega Venusaur, Pain Split on Mega Mawile is a great way to mitigate the damage it can do to your team.
 
Huh, that's all extremely convincing stuff, especially considering what my team wants right now (a better switch in to Lati@s/ Mega Venusaur). I just love the sub punch set so much and it's making me hesitant to move away from it. How necessary is fire fang? Could a subsplit set work? It would have the bare minimum of coverage, but that thing would be hard to get rid of throughout a game
 
Huh, that's all extremely convincing stuff, especially considering what my team wants right now (a better switch in to Lati@s/ Mega Venusaur). I just love the sub punch set so much and it's making me hesitant to move away from it. How necessary is fire fang? Could a subsplit set work? It would have the bare minimum of coverage, but that thing would be hard to get rid of throughout a game
I don't like a SubSplit set, as without Play Rough it doesn't have a reliable attack to use when setting up a Sub is not an option (eg, against a foe that can do more than 75% damage, or against a slower Pokemon that can break your Subs, see Conkeldurr). If you want to handle both Latios and Latias with one set, just use Play Rough / Sucker Punch / Fire Fang / Pain Split, with 252 HP / 212 Atk / 44 SpD and an Adamant nature. With those EVs, you always avoid the 2HKO from LO Latios's Surf and OHKO back with Sucker Punch / Play Rough, or use Pain Split as your check/counter comes in.
 
OH I didn't mean instead of play rough. I was thinking a play rough/ sucker punch/ substitute/ pain split set.

That being said, not sure If I like the loss in speed to insure its ability to switch into Latios. The speed investment to outrun min 65's has proved invaluable to me so far.
 
I'm really loving mega mawile because he hits so hard that at +2 his sucker punch can kill or severely weaken a large portion of the mega game and very few things enjoy taking a +2 play rough. His bulk is also reasonable. +2 Play Rough OHKOs max defensive rotom-w, has an 81% chance of a 2HKO mega venasaur, so imo SD mawile can deal with mega venasaur just as well as the pain split kind can. If they are using EQ and not a recovery move, sucker punch is a guaranteed 2HKO.

That being said, I do like subsplit mawile (the set you mentioned ogami) a lot more than the set without subs. While behind subs, he can't be burned (burn seriously hinders mega mawile) and tbh play rough and sucker punch is all you need to wreck havoc once checks are removed. Sub SD however doesn't work as well because with only 2 moves there are many things that wall the crap out of mawile. In terms of the last slot on the SD set, I think fire fang is the best option, but iron head is usable if you have a big fairy weakness. Brick Break isn't really usable as it fails to OHKO heatran, which would be its only real use imo.

tl:dr, there are 2 sets I think are good on mega mawile.

Mawile (F) @ Mawilite
Ability: Intimidate
EVs: 128 HP / 252 Atk / 132 Spd
Adamant Nature
- Play Rough
- Sucker Punch
- Swords Dance
- Fire Fang/Iron Head (tbh Fire Fang is better unless you have a huge fairy weakness)

Mawile @ Mawilite
Ability: Intimidate
EVs: 128 HP / 252 Atk / 132 Spd
Adamant Nature
- Substitute
- Sucker Punch
- Pain Split
- Play Rough
 
Would it be a good idea to run 168 Spe EVs to outrun standard CB Tyranitar?

Here's my current Pain Split set:

Mawile @ Mawilite
Intimidate -> Huge Power
Adamant 176 HP / 200 Atk / 132 Spe
-Pain Split
-Play Rough
-Sucker Punch
-Fire Fang

Like everyone's been saying, it seems that 176 EVs in HP are required to handle Mega Venesaur and 132 Spe EVs outpace Scizor (I play on the cartridge). The rest gets dumped into Attack. Pain Split is for survivability and wear down walls and checks/counters (on the switch) so that they can be taken down easier with Play Rough, Sucker Punch, or Fire Fang. Fire Fang hits Scizor, Ferrothorn, and Skarmory while Play Rough + Sucker Punch hits just about everything else. I didn't see the point of investing in max HP for the Lati's since Sucker Punch OHKO's anyway.
 
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You could even run 252Jolly to outspeed rotom-w if you wanted to, and ohko with play rough at +2 I do believe.

+2 252 Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 252+ Def Rotom-W: 348-409 (114.4 - 134.5%) -- guaranteed OHKO

Yep Yep.

Sadly you only speed tie with Lando-t min speed.
 
Nysyr I like it! There are some BellyJet Azumarill that are doing the same thing, running jolly to outspeed rotomW and destroy it. Don't see why Mawile couldn't do it effectively. With Brick Break you can ohko specially defensive heatran that threaten your sweep. Being able to beat two common pokemon that plague Mawile seems quite nice.

So a possible set would be:
Mawile@Mawilite
[Intimidate-Huge Power]
EVs: 40 Hp / 252 Att / 216 Spe Jolly
-Swords Dance
-Play Rough
-Brick Break
-Sucker Punch

You can go down to 216 speed EVs with a jolly nature to outspeed min speed Rotom-Wash. You still outspeed Heatran, which together comprise the two match ups this build is most concerned with.

I could see this build really missing fire fang coverage. Magnezone patches that up very well, but there are also plenty of lure options if trapping isn't your cup of tea.
 
what are good Pokemon to build with mawile i was thinking of putting a psychic pokemon with her too take out the fighting types and ferrothon in to put up hazards and take out ground types
 
what are good Pokemon to build with mawile i was thinking of putting a psychic pokemon with her too take out the fighting types and ferrothon in to put up hazards and take out ground types
I run rotom w to willowisp stuff to soften physical blows, trick defensive pokes that try to status megawile,and provide vs momentum to bring her in.
My defensive vaporeon slow passes huge wishes to keep mawile healthy.
My ferrothorn paralyzes and weakens foes with leech seed and iron barbs to aid in mawile's sweep
Scarf gengar easily cleans up what mawile leaves behind
Next all i need is a physical wallbreaker to fill the last slot, i use banded entei, works wonders to break walls to set up a sweep for mawile, or clean up late game.
 
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what are good Pokemon to build with mawile i was thinking of putting a psychic pokemon with her too take out the fighting types and ferrothon in to put up hazards and take out ground types

Mawile takes neutral damage from Fighting. Her only weaknesses are Fire and Ground, so all you need are Flash Fire and Flying/Levitate pokemon to have immune switch ins.

Mawile needs to take a hit to land any non-Sucker Punch attacks so it benefits greatly from Dual Screens. A lot of people will rely on burning Mawile so Safeguard or a Fire switch in for Will O Wisp really help.
 
I'm loving this set:
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Iron Head
- Play Rough
- Knock Off
- Magnet Rise

It's odd, yes, but it is really fun and usually pretty effective! I love using it as a stop to Garchomp amongst other things, as long as only making Mawile have one weakness for a few turns! Knock Off > Sucker Punch for a few reasons:
252+ Atk Huge Power Mega Mawile Knock Off (97.5 BP) vs. 252 HP / 0 Def Jellicent: 534-630 (132.1 - 155.9%) -- guaranteed OHKO
252+ Atk Huge Power Mega Mawile Knock Off vs. 4 HP / 0 Def Gengar: 406-478 (154.9 - 182.4%) -- guaranteed OHKO
252+ Atk Huge Power Mega Mawile Knock Off (97.5 BP) vs. 0 HP / 0- Def Genesect: 232-274 (81.9 - 96.8%) -- guaranteed 2HKO
It is just more reliable against a variety of things imo, I know it has horrible Speed, but so does Conkeldurr.

 
I'm loving this set:
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Iron Head
- Play Rough
- Knock Off
- Magnet Rise

It's odd, yes, but it is really fun and usually pretty effective! I love using it as a stop to Garchomp amongst other things, as long as only making Mawile have one weakness for a few turns! Knock Off > Sucker Punch for a few reasons:
252+ Atk Huge Power Mega Mawile Knock Off (97.5 BP) vs. 252 HP / 0 Def Jellicent: 534-630 (132.1 - 155.9%) -- guaranteed OHKO
252+ Atk Huge Power Mega Mawile Knock Off vs. 4 HP / 0 Def Gengar: 406-478 (154.9 - 182.4%) -- guaranteed OHKO
252+ Atk Huge Power Mega Mawile Knock Off (97.5 BP) vs. 0 HP / 0- Def Genesect: 232-274 (81.9 - 96.8%) -- guaranteed 2HKO
It is just more reliable against a variety of things imo, I know it has horrible Speed, but so does Conkeldurr.

Conkeldurr also has usable bulk on both sides with Assault Vest and Mach Punch, along with semi-reliable recovery with Drain Punch. That's why it can, overall, afford to be so slow. Mawile's physical bulk is usable (moreso if it gets Intimidate off,) but her special bulk is less so. If you want Mawile to do anything without priority you need to rely solely on hitting things on the switch and taking hits overall. Yeah, Mawile can live through a hit here or there, but considering her weaknesses are so common (and you're only getting Magnet Rise up on the switch,) you're rarely in a situation where you can get more than one or two hits off. With priority Mawile can take out many threats with ease that would otherwise make you take unnecessary damage.

I'm sure Knock Off Mawile can be effective in certain situations, but I think Sucker Punch is on the whole a more useful move, and better users of Knock Off exist.
 
Would Rotom-H be a good partner to Mega Mawile? It's immune to both burn and paralysis, has Levitate to make it immune to ground moves, and can spread status of its own to help Mega Mawile sweep later on.
 
I run rotom w to willowisp stuff to soften physical blows, trick defensive pokes that try to status megawile,and provide vs momentum to bring her in.
My defensive vaporeon slow passes huge wishes to keep mawile healthy.
My ferrothorn paralyzes and weakens foes with leech seed and iron barbs to aid in mawile's sweep
Scarf gengar easily cleans up what mawile leaves behind
Next all i need is a physical wallbreaker to fill the last slot, i use banded entei, works wonders to break walls to set up a sweep for mawile, or clean up late game.
how is mawile's speed is it good against others because if not then i will put reuniclus on my team and trick room

is gengar a revenge killer or is he clean up

also i went to the glittering cave andi found no feroseeds does anyone have a hatched fero seed i can have
 
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