Swag Off The Meter. Priority Hyper O (2000+)

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-SWAG Off The Meter-

Hello fellow Smogonites! Somewhat new to the forums but not so new to competitive Pokemon, (though no pro either). I used to play on POS in Gen 5 and I've been playing on Showdown for all of Gen 6. I had some success with a volt-turn team for a bit but after plateauing at around 1700 I decided to try something new. I put together this somewhat Hyper O team, taking ideas from other RMT's and Teams I've faced on Showdown and I've been having really good results. Priority and Speed is everywhere this Gen so I felt I really needed a Fast/Priority team to be successful. This team is really fun to play, and I think it has a lot of potential, but could definitely use some tweaking. That's where I turn to you!


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azumarill.gif
lucario-mega.png
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bisharp.gif
mijc.png


The Strategy of this team team is simple, get my rocks up, and proceed to tear shit up with with Priority Moves, and Set Up when opportunities present themselves. So lets get right into it


terrakion.gif

Terrakion @ Focus Sash
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Earthquake

Terrakion is a boss. Such an awesome pokemon. Terrakion is my go to lead 90% of the time. Taunt/Stealth Rocks is obvious, CC for a strong STAB, and EQ for extra coverage. Focus Sash/EV's dont require much explanation. The idea is pretty straightforward. Taunt opposing leads that i know I can out speed, get up rocks, and either switch out to deal with a threat or ride or die and deal as much damage as I can before he dies. Terrakion is almost always my first Poke to die. I think the best part about him is the surprise factor he brings. Most people don't seem to expect the Terrakion lead, and dont expect the taunt. I love ruining some one else's strat by taunt and then proceed to do whatever I want.


azumarill.gif

Azumarill @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Superpower
- Play Rough

Ahh Belly Drum Azu, so friggin strong and so underrated. I seriously can't believe how many people switch out and let me Belly Drum all over their face. I've tried the CB version and just didn't like being locked into a move with him so I went for the Bulky Belly set and haven't looked back since. EV's for max Bulk and Atk. I'm actually surprised to see how much this guy can take, even after using belly drum/sitrus berry. Idea with him is basic as well, set up and dish damage. Aqua Jet for priority STAB, Play rough to make sure Dragons GTFO, Super Power for coverage.

lucario-mega.png

Lucario @ Lucarionite
Ability: Steadfast
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Vacuum Wave
- Dark Pulse
- Flash Cannon

Lucario has been a long time favorite, and when Gen 6 came around I was stoked for his Mega. I originally used the physical Mega Luc but switched to Special Mega Luc for Vacuum Wave priority over BP priority. Plus, I wanted another SP.Atk'er since the majority of my team is physical. I usually don't bring out Mega Luc till end game once his biggest threats have been taken care of, also he's pretty fragile. It's pretty easy to get a Nasty Plot off, get that +2 together with Adaptability, and proceed to tear teams up. Moves and EV's are self explanatory, Timid, for as much speed as possible. Vacuum Wave for priority, Flash Cannon for strong STAB, and Dark Pulse for Coverage.

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Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Surf
- Dark Pulse
- Ice Beam
- U-turn

Ahh Greninja! I could seriously talk about this Poke for hours! By far my favorite Gen 6 poke and slowly becoming my all time favorite Poke (BLASPHEMY!) Greninja is seriously a bad-ass and the perfect example of a glass cannon. Protean and Life Orb let him hit HARD! Like Mega Luc, I usually save him for end game or once his threats have been dealt with. I've had Greninja on every team I've used this Gen an have had amazing success with him no matter what. EV's/Nature for Max Speed/Damage. I know Greninja needs all the power he can get, but I chose Surf over Hydro Pump just for the reliability. Even though its the weaker move, I've lost games before due to Hydro misses and that just plain sucks. Ice Beam/Dark Pulse for coverage and U-Turn to GTFO.

bisharp.gif

Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Bisharp is amazing. Such a fun Poke to use! With Defiant he gets even better. I love seeing my oppenent throw out a Latias or Mandibuzz, throw out Bisharp to eat that Defog and get a +2, then proceed to tear s**t up. Going with a Life Orb to deal out as much damage as I can, though I have thought of other items to use. EV's are standard, Jolly for speed. SD for an easy +2, Suck Punch for priority and to say FU to Aegi, Iron Head for STAB, and Knock Off for an even better STAB (the item removal is a HUGE plus too!)

mijc.png

Talonflame @ Choice Band
Ability: Gale Wings
Shiny: Yes
EVs: 250 HP / 252 Atk / 6 Spd
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
- Will-O-Wisp

Talonflame. The definition of OVER USED. Literally this guy is everywhere. Thankfully, hes not Mr.Popular for nothing, this guy is an absolute monster. I've gone with the CB set for maximum damage. Choice Band Priority Brave Bird hits so hard its not even funny, Flare Blitz for STAB, U-Turn if I feel my opponent is going to switch into something I don't wanna stick around for, and WoW for the rare chance I might actually use it lol.

So there's my team. I'm really enjoying the feel and play-style of this team but I know it can be made better. I welcome any constructive criticism!

Changes/Thoughts
So prior to starting this RMT I have a couple ideas that I'd love some feedback on.

Terrakion- So I've had trouble facing off against faster leads, and since Terrakion is usally the first to die anyway, I've thought of maybe replacing him with Deoxys S. The only thing is I will definitely lose any surprise factor that i get with Terrakion. Also Terrakion bulk compared to most leads is rather useful

Lucario- Although he's one of my favorite Poke's, he's not really married to this team. I've toyed with the idea of trying Mega Gyarados over Luc. The Mold Breaker EQ would help with a lot of my threats (mainly Rotom-W >.<) and definitely has a little more staying power over Luc. However, I'm not too sure how I'd feel losing some priority, and also giving up one of my sp.atk'ers for another physical attacker.

Bisharp- Bisharp's moveset is perfect as is but his item is definitely up for discussion. I've thought about a Lum Berry to allow him to eat a sleep or burn. Also thought about Dread Plate to increase damage on SP and KO without the HP loss of Life Orb.

Talonflame- U-Turn and WoW are so rarely used that they could definitely be changed. I've thought of Tailwind over WoW but haven't tried it.

THREATS
The biggest trouble I've had when using this team is going up again Defensive or Stall Teams. I've been able to come out with wins, using some really smart playing and predictions, but more often then not I'm s**t outta luck. Also, the most glaring weakness of this team I would say is the lack of a defogger or spinner, however with Talonflame being the only Poke I have who has a real weakness to rocks, opposing hazards really haven'y proven to be a big problem.

Rotom-W- The other Mr.Popular of this gen is a real pain to deal with. Usually Greninja or Luc can handle him with a couple Dark Pulse's since almost everyone runs a Bulky Defensive ChestoResto Set, however being my two most frail poke's i dont like bringing them out early just to deal with a threat that'll most likely burn me and then volt out.

Genesect- I can usually deal with scarf genesect with a priority move but he can still pose a problem for me. Of course, he's on every other team too -_-

EXPORTABLE

Terrakion @ Focus Sash
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stealth Rock
- Taunt
- Close Combat
- Earthquake

Azumarill @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Belly Drum
- Aqua Jet
- Superpower
- Play Rough

Lucario @ Lucarionite
Ability: Steadfast
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Nasty Plot
- Vacuum Wave
- Dark Pulse
- Flash Cannon

Greninja @ Life Orb
Ability: Protean
Shiny: Yes
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Surf
- Dark Pulse
- Ice Beam
- U-turn

Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Swords Dance
- Sucker Punch
- Iron Head
- Knock Off

Talonflame @ Choice Band
Ability: Gale Wings
Shiny: Yes
EVs: 250 HP / 252 Atk / 6 Spd
Adamant Nature
- Flare Blitz
- Brave Bird
- U-turn
- Will-O-Wisp
 
Hey man this is a cool team! Im doing a short rate, because I'm exhausted. I adore Heavy Offensive teams even though I've been able to play them right, but I just love the idea of dominating your opponent with really strong pokemon. As you said you have trouble with Rotom W, as well as Genesect. Something like Thunderus-i could give you some trouble as well, as nothing wants to take a Thunder Wave or any coverage move. Lastly Aegislash could pose some problems as Kings Shield messes with Talonflame and Screws over Azumarill. Opposing Mega Lucario mess you up as well, as it has excellent opportunities to set up on Bisharp. Lastly the lack of hazard control while running Talonflame concerns me a little.

I personally fully support a lead Deoxys-S over Terrakion. This patches up a weakness to genesect little, as you outspeed scarf variants allowing you to ko it with Fire Punch. You can also run Magic Coat to fuck with hazard leads, as well as random things like Klefki, Taunt Thunderus, etc.

Next I would run Lum Berry with just enough speed to outspeed Rotom, and the rest in bulk. I believe its around ~200 spe or so. No need to run full speed itdorsnt really outspeed anything notable.

Switch Greninja for Wacan Berry Manaphy. Greninja just adds some unneeded weaknesses to Fighting. Manaphy can live some hits with decent bulk, and Wacan Berry lets you beat Rotom W with Energy Ball, especially if you get to +3. It also checks Thunderus which is nice.

Lastly, on Talonflame, run Sharp Beak SD. This is more on the path of Heavy Offense, as a Band variant doesnt really fit that theme. It requires prediction and with SD you can just power through things. Your team also supports it with various wallbreakers.

Manaphy @ Wacan Berry
Trait: Hydration
EVs: 252 SpA/ 4 SpD/ 252 Spe
Timid Nature
- Energy Ball
- Surf
- Ice Beam
- Tail Glow

Talonflame @ Sharp Beak
Trait: Gale Wings
EVs: 112 HP/ 252 Atk/ 144 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- Swords Dance
- Roost/ Will o Wisp
 
I've tried this team out in a few dozen battles and I must say I'm very impressed, it's record is something like 35-2 for me. I'm always amazed at how often it loses a few pokemon then I either set up lucario or azumarill, or take out their one answer to talonflame or greninja and it's just game over. All 4 of those pokes have swept 5-6 pokemon for me before. I'm a big fan of terrakion as a lead since he's fast enough to outspeed and taunt most common set up leads (except deoxys-s) and his close combats are nothing to scoff at. His synergy with lucario and azumarill is great too. If the opponent is running a deoxys-d or s I lead azumarill or lucario respectively for either a set up or easy kill. I have also found that the lack of a spinner doesn't hurt this team nearly as much as I thought. The only thing that hates rocks is talonflame but a 50% talonflame is often identical to a fresh one.

I do have a few criticisms though, first of all bisharp. I've never had him really do more than a random rotom-w would have and oftentimes I just get scared off by random fighting types. I rarely ever get to attack after a sd and when I do I never survive the turn, also people are too used to playing around his sucker punch, so it isn't as effective. In my opinion he is by far the weakest link on this team.

Secondly I've found on many occasions I would really like a ground type or electric resist. Some ideas I've been toying with are
Dugtrio@focus sash
Arena trap
Adamant
252atk/252spd
Earthquake
Reversal
Stone edge
Sucker punch

Breloom@life orb
Technician
Jolly
252atk/252spd
Bullet seed
Mach punch
Spore
Rock tomb

Landorus-t@choice scarf
Intimidate
Jolly
Earthquake
Stone edge
Superpower
U-turn

I'm a fan of the lando-t because he provides a much needed pivot against electric types. I haven't had the chance to test these properly but in the battles I did get in with lando I liked him more than bisharp.

Last thing is just about a couple moves. I'm curious why you have earthquake on terrakion? I've used it a few times but it's never impressed me and I've started just defaulting to cc all the time. Is it there to counter a specific pokemon you were having trouble with? I haven't bothered to change it to stone edge yet but I'd be interested in your justification.
About u-turn on greninja, I find I almost never use it and when I do it does almost no damage and feels very similar to just switching. I replaced it with grass knot (to match my competitive greninja on my cartridge) and the coverage against things like rotom, swampert and gastrodon has been helping a lot.
Lastly will o wisp on talonflame. You mentioned this was a potential change and I gotta be honest, I haven't used this move once. On the other hand when I switch it to any other move I don't use it either so it's kind of moot, right now I'm sporting roost but I'm not sure it really matters.

To sum up I think this is a very strong and well thought out team. I would never dream of replacing anything other than bisharp, especially terrakion and lucario. Congrats on building a very fun and strong team :) I know how hard that is to do.
 
I don't have much time at the moment, and will most likely go more in depth into this later. But after versing this team yesterday, I can see the massive Charizard Y weakness with the combination of Solar beam and Fire Blast I could ko 5 out of the 6 on your team and still leave a dent to your sixth
 
I don't have much time at the moment, and will most likely go more in depth into this later. But after versing this team yesterday, I can see the massive Charizard Y weakness with the combination of Solar beam and Fire Blast I could ko 5 out of the 6 on your team and still leave a dent to your sixth
I've faced a couple mega charizard y's without a problem so I ran some calcs. Talonflame is the primary answer since brave bird has about a 90% chance to ohko and mchar y can't ohko talonflame with solar beam, fire blast in the sun or air slash. Greninja is another interesting answer since he outspeeds and has about a 70% chance to 2hko with surf in the sun or ice beam. The thing is if he's water fire blast doesn't ohko and if he's ice solar beam doesn't ohko, so it's a bit of a coin toss. Also that azumarill only gets ohko'd 40% of the time from solar beam and hits for about 30% with aqua jet in the sun.

Of course if rocks are up then almost anyone can take it out (even bisharp hits for a min of 57.7 with sucker punch). I don't think frail sweepers with no priority are really a problem for this team.

No matter how you slice it I don't see mchar y taking out more than 1 poke, maybe 2 if you lead with it and I suicide terrakion for rocks.
 
Hi, Swaginator. I really liked this team, so I stole it. I'm not a good rater, but here's my suggestion. Unaware Quagsire with stockpile+recover walled this team after Terrakion died. So I switched Luke to Manectric and Bisharp to Scizor. + other changes

Talonflame @ Sharp Beak
Ability: Gale Wings
Shiny: Yes
EVs: 112 HP / 252 Atk / 144 Spd
Jolly Nature
- Flare Blitz
- Brave Bird
- Swords Dance
- Roost

Manectric @ Manectite
Ability: Lightningrod
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Volt Switch
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]

Scizor @ Assault Vest
Ability: Technician
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Superpower

Manectric for your SAtker replacement, and Scizor for the priority.
Timid is used to outspeed things with base speed of 100+ BEFORE evolvining, especially MCharY.
Knock off is proving to be better than pursuit.

Other changes I made:
  • Greninja's U-Turn --> Grass Knot (For Quaggy, and Gastro)

In action:
http://replay.pokemonshowdown.com/ou-74998449
http://replay.pokemonshowdown.com/ou-75073243
 
Last edited:
TCR
I've switched to the Talonflame set you posted and haven't looked back since. Way more useful then the CB set for sure. I've also been playing with Deoxys-S and i like what he brings, but I'm still up in the air since i feel Terrakion brings a little more usefulness (although OHKO'ing a Genesect with a DeoS Fire Punch brings a huge smile to my face)

HypoLast
I'm glad you liked the team and thanks for that rate! I agree that Bisharp was a very weak link. I've switched him to CS Lando-T and I'm very impressed so far. However i still feel my team is having trouble with Rotom-W >.< Tried your Breloom suggestion, but didn't really like him too much. Also added Grass Knot to Greninja as you mentioned. Great improvement

dragon_poop
I like the idea of Mega Manectric, and I'm definitely gonna give it a try
 
Min sped talonflame is kinda bad, you cant flare blitz jolly excadrill if it has rock slide, or jut outspeeds and spins/sets up rocks, pinsir's quick attack outspeeds, and you cant whack around latias/latias with u-turn. Imo at least run the speed to outpace excadrill.
 
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