OU Krookodile


KROAKIE! Look ovah thae!

Overview
########

Krookodile is equipped with two great abilities that allow it to fulfill a defensive or offensive role. Intimidate helps Krookodile check a wide variety of threats, such as Garchomp, Aegislash, Landorus-T, Excadrill, and Tyranitar. With access to Knock Off, Taunt, Stealth Rock, and more, it's simply a great supporter as well. Its typing is also strong defensively, netting important resistances to the Dark- and Ghost-type attacks that dominate the metagame. Its Moxie ability, along with its amazing STAB Dark- and Ground-type coverage and base 117 Attack and 92 Speed, make Krookodile a formidable sweeper; it can also easily score a Moxie boost with Pursuit against weakened targets attempting to flee. However, Krookodile packs a few unfortunate weaknesses to common Water- and Fighting-type attacks, making offensive sets vulnerable to priority moves, such as Aqua Jet and Mach Punch. Krookodile is also not quite fast enough to effectively sweep late-game. Lastly, its reliance on Leftovers and team support for longevity when used as a supporter is disappointing.

Support
########
name: Support
move 1: Earthquake
move 2: Knock Off
move 3: Taunt
move 4: Toxic / Stealth Rock
ability: Intimidate
item: Leftovers
evs: 248 HP / 8 Atk / 252 Def
nature: Impish

Moves
========

Earthquake is used for a powerful STAB attack that hits hard despite the lack of Attack investment. Knock Off is an important support move that not only hits decently hard but also cripples many physical walls and tanks that enjoy switching into Krookodile. Due to Krookodile's naturally high Speed, it's an excellent user of Taunt, which prevents the likes of Skarmory, Ferrothorn, Forretress, Mandibuzz, and Hippowdon from setting up entry hazards, spreading status, or recovering health. Toxic enables Krookodile to further cripple select physical walls and tanks, such as Hippowdon, Togekiss, and Landorus-T, and can catch threatening sweepers on the switch. Moreover, with Krookodile's great bulk, it has several opportunities to set up Stealth Rock, making it a viable option. If Toxic or Stealth Rock are not satisfying options, then Dragon Tail is also a great move to consider, as it prevents opponents from boosting up against Krookodile and pairs nicely with Knock Off.

Set Details
========

Intimidate provides Krookodile's team with invaluable pivot support. When using an Impish nature and EVs invested in HP and Defense, Krookodile becomes surprisingly difficult to defeat on with physical attacks. Leftovers provides needed longevity.

Usage Tips
========

Krookodile makes for a great pivot against many physical attackers lacking STAB super effective attacks, so it's recommended to take advantage of its Intimidate ability against these threats. It's usually best to use Knock Off as often as you can in order to cripple as much of the opposition as possible. If you are certain the opponent will bring in something that Knock Off won't do much to, such as Mega Pokemon or ones without an item already, it's instead recommended to poison targets with Toxic, set up Stealth Rock, or phaze out switch-ins with Dragon Tail. However, if the opposition is susceptible to Earthquake, using that instead of the previously mentioned strategies is a good choice. Against physical walls, always Taunt first to prevent them from setting up entry hazards, phazing, spreading status, or restoring health.

Team Options
========

Krookodile fits really well on defensively oriented teams. It pairs extremely nicely with bulky Gyarados, which takes Water- and Fighting-type attacks aimed at Krookodile, while Krookodile handles Electric- and Rock-type attacks for Gyarados; the two of them form an excellent Intimidate core. Along with Gyarados, Mega Venusaur is a fantastic teammate as well; the three of them form an incredibly strong defensive core that is difficult to break through, as they all deal with an extensive list of threats. Wish supporters are fine choices to keep Krookodile healthy as well, making Clefable and Jirachi excellent options to consider thanks to their great bulk and useful resistances.

Offensive
########
name: Offensive
move 1: Earthquake
move 2: Knock Off
move 3: Pursuit
move 4: Stone Edge
ability: Moxie
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

STAB Earthquake hits really hard off of Krookodile's high base Attack stat. Knock Off provides excellent coverage in tandem with Earthquake, as it hits enemies really hard and also removes their items in the process, assuming they are not carrying Mega Stones. Krookodile is also an excellent Pursuit user, as it can switch in against Pokemon that are weakened or Dark-weak and essentially guarantee a free Moxie boost. Stone Edge completes Krookodile's coverage, netting super effective hits against Flying-types such as Mandibuzz and Zapdos.

Set Details
========

As Krookodile is being used as a sweeper, Moxie, Life Orb, and 252 Attack EVs are used for the much-needed power. Max Speed investment and a Jolly nature let Krookodile outrun Pokemon such as Landorus-T and Deoxys-D.

Usage Tips
========

It's best to preserve Krookodile for late-game when it comes to attempting a sweep. However, it is possible to bring in Krookodile early on against Pokemon it threatens out and begin hampering the opposition with Knock Off—which is especially effective on physical walls that like to switch into Krookodile—or even Pursuit-trapping the appropriate threats. If the opposition doesn't have any respectable Earthquake sponges or immunities, using that instead of Knock Off is recommended to weaken the team.

Team Options
========

Because Krookodile has severe troubles bypassing physical walls, particularly Skarmory and Hippowdon, using wallbreakers to deal with them is recommended. Special or mixed attackers such as Keldeo, Kyurem-B, Garchomp, and Mega Lucario are excellent options for this. Krookodile is also not a Pokemon that can be switched in haphazardly due to its mediocre defenses, so Volt Switch or U-turn users are strong choices for teammates. Users of such are Landorus-T, which provides resistances to Krookodile's Fighting- and Bug-type weaknesses, and Rotom-W, which resists Water- and Ice-type attacks aimed at Krookodile and can also deal with the previously mentioned walls. As Krookodile is not the fastest of sweepers, it's completely acceptable to pair it with Trick Room support and use a 248 HP / 252 Atk / 8 Def EV spread with a Brave nature and 0 Speed IVs. Porygon2 and Cresselia can be used as teammates if so, as they are among the best Trick Room setters in OU.

Other Options
########

Foul Play can be used on defensive sets, but Krookodile's already high Attack stat and the impressive utility of Knock Off make it an inferior choice. Aqua Tail is a potential option on offensive sets to hit Hippowdon super effectively, but it's mostly inferior to the recommended moves.

Checks & Counters
########

**Physically Defensive Pokemon**: Offensive sets are shut down by most bulky walls. Skarmory, Gliscor, Rotom-W, Hippowdon, and Mega Venusaur are examples of such that can either inflict status upon Krookodile or hit it with their STAB attacks.

**Revenge Killers**: Krookodile can be revenge killed easily by faster threats, such as Terrakion (which can predict Knock Off and get a Justified boost), Latios, Genesect, and Keldeo. Priority users, such as Aqua Jet Azumarill, Bullet Punch Scizor, and Mach Punch Conkeldurr, are also effective ways to beat Krookodile.

**Status**: Status really hampers Krookodile's effectiveness, especially burn. Sableye can Will-O-Wisp before Krookodile can Taunt or attack, Rotom-W can switch in on Earthquake and threaten with Will-O-Wisp, and Gastrodon can scare Krookodile with Scald or even Toxic it.
 
Last edited:

dragonuser

The only thing I look up to is the sky
is a Top Tutor Alumnusis a Team Rater Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Three-Time Past WCoP Champion
Looks good

I'd just mention a Sticky Web / TR option in AC of the offensive set, as offensive Krook really shines under TR with its fantastic STAB coverage and Moxie.

QC Approved 1/3
 
Well excuse me but a whopping two people think I am rather hilarious.

Ready for GP.

edit: Make that an astronomical three.
 
Last edited:
Overview
########

Krookodile is equipped with two great abilities that allow it to fulfill an offensive or defensive role. Intimidate helps Krookodile check a wide variety of threats, such as Garchomp, Aegislash, Landorus-T, Excadrill, and Tyranitar, and with access to Knock Off, Taunt, Stealth Rock, and more, it's simply a great supporter (as well). Its typing is also strong defensively, netting important resistances to the important Dark- and Ghost-type attacks that have been dominating the metagame. With Moxie, along with Krookodile's amazing STAB Dark- and Ground-type coverage and base 117 Attack and 92 Speed, it's a formidable sweeper; it's also easy to it can also easily 'it' seems to be referring to krookodile here and all that score a Moxie boost with Pursuit against weakened targets attempting to flee. However, Krookodile packs unfortunate weaknesses to common Water- and Fighting-type attacks, making offensive sets vulnerable to the priority moves Aqua Jet and Mach Punch. Krookodile is also not quite fast enough to effectively sweep late-game. Lastly, its reliance on Leftovers and outside team support for longevity as a supporter is disappointing.

Support
########
name: Support
move 1: Earthquake
move 2: Knock Off
move 3: Taunt
move 4: Toxic / Stealth Rock
ability: Intimidate
item: Leftovers
evs: 248 HP / 8 Atk / 252 Def
nature: Impish

Moves
========

Earthquake is used for a powerful STAB attack that hits hard despite the lack of Attack investment. Knock Off is an important support move that not only hits decently hard, but it also cripples many physical walls and tanks that enjoy switching into Krookodile, among others ? (other pokemon that like switching into krookodile? walls and tanks that enjoy switching into many pokemon other than krookodile?) - prolly easier to just take it out. Due to Krookodile's naturally high Speed, it's an excellent Taunt user user of Taunt, preventing which prevents the likes of Skarmory, Ferrothron Ferrothorn, Forretress, Mandibuzz, and Hippowdon from setting up entry hazards, spreading status around, or recovering health. Toxic enables Krookodile to further cripple select physical walls and tanks, such as Hippowdon, Togekiss, and Landorus-T, and can catch threatening sweepers on the switch. However, with Krookodile's great bulk, it has several opportunities to set up Stealth Rock, making it a viable option.

Set Details
========

Intimidate provides Krookodile's team with invaluable pivot support. Using an Impish nature and EVs invested in HP and Defense, Krookodile becomes surprisingly difficult to defeat on the physical side (with physical attacks). Leftovers is required for the provides needed longevity. If Toxic or Stealth Rock are not satisfying options, then Dragon Tail is also a great move to consider, preventing as it prevents opponents from boosting up against Krookodile and pairs nicely with Knock Off.

Usage Tips
========

Krookodile makes for a great pivot against many physical attackers i'd add "lacking STAB super effective attacks" here and remove the bracketed bit below, so it's recommended to take advantage of its Intimidate ability against these threats (not sweepers that have STAB super effective attacks). Anytime Krookodile is sent in, It's usually best to use Knock Off as much often as you can in order to cripple as much of the opposition as possible. If you are certain the opponent will bring in something that Knock Off won't do much to, such as Mega Pokemon or ones without an item already, this is where it's instead recommended to poisoning targets with Toxic, setting up Stealth Rock, or phaze out switch-ins with Dragon Tail is recommended. However, if the opposition is susceptible to Earthquake, using that instead of the previously mentioned strategies is a good choice. Against physical walls, always Taunt first in order to prevent them from setting up entry hazards, phazing, spreading status, or restoring health.

Team Options
========

Krookodile fits really well on defensively oriented teams. It pairs extremely nicely with bulky Gyarados, which easily taking takes Water- and Fighting-type attacks aimed at Krookodile, while Krookodile handles Electric- and Rock-type attacks; the two of them form an excellent Intimidate core. Along with Gyarados, Mega Venusaur is a fantastic teammate as well; the three of them form an incredibly strong defensive core that is difficult to break through. Wish supporters are fine choices to keep Krookodile healthy as well, making Clefable and Jirachi excellent options to consider.

Offensive
########
name: Offensive
move 1: Earthquake
move 2: Knock Off
move 3: Pursuit
move 4: Stone Edge
ability: Moxie
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly
haha howd you get the first one but not the second

Moves
========

STAB Earthquake hits really hard off of Krookodile's high base Attack stat. Knock Off provides excellent coverage in tandem with Earthquake, being able to hits enemies really hard and also removes their items in the process, assuming they are not Pokemon carrying Mega Stones. Krookodile is also an excellent Pursuit user, as it can switch in against Pokemon that are weakened or Pursuit-weak and want to escape and essentially guarantee a free Moxie boost. Stone Edge completes Krookodile's coverage, netting super effective hits against Flying-types such as Mandibuzz and Zapdos.

Set Details
========

As Krookodile is being used as a sweeper, Moxie, Life Orb, and 252 Attack EVs are used for the much-needed power. Max Speed and a Jolly nature is used to prevent Krookodile from being outpaced by let Krookodile outrun Pokemon such as Landorus-T and Deoxys-D.

Usage Tips
========

It's best to preserve Krookodile for late-game when it comes to attempting a sweep. However, it is possible to bring in Krookodile early on against Pokemon it threatens out and begin crippling the opposition with Knock Offwhich is especially effective on physical walls that like to switch into Krookodile or brackets, if you prefer that to emdashes or even Pursuit-trapping the appropriate threats. If the opposition doesn't have any respectable Earthquake sponges, using that instead of Knock Off is recommended to weaken the team.

Team Options
========

Because Krookodile has severe troubles bypassing physical walls, particulary particularly Skarmory and Hippowdon, using wallbreakers to deal with them is recommended. Special or mixed attackers,(remove) such as Keldeo, Kyurem-B, Garchomp, and Mega Lucario are excellent options for this. Krookodile is also not a Pokemon that can be switched in brutally 'carelessly'? haphazardly? unthinkingly? maybe add something like 'as it isn't the bulkiest pokemon around / due to its common weaknesses' (or whatever the reason may be) at the start of the sentence to clarify, or something, so Volt Switch or U-turn users are strong choices. Good users of such are Landorus-T, providing which provides resistances to Krookodile's Fighting- and Bug-type weaknesses, and Rotom-W, resisting which resists Water- and Ice-type attacks aimed at Krookodile and can also deal with the previously mentioned walls. Due to As Krookodile is not being the fastest of sweepers, it's completely acceptable to pair it with Trick Room support and use a 248 HP / 252 Atk / 8 Def EV spread with a Brave nature and 0 Speed IVs.(period) Porygon2 and Cresselia can be used as teammates if so, as they are among the best Trick Room setters in OU.

Other Options
########

Foul Play can be used on defensive sets, but Krookodile's already high Attack stat and the impressive utility of Knock Off make it an inferior choice. Aqua Tail is a potential option on offensive sets, hitting to hit Hippowdon and Donphan super effectively, but it's mostly unneeded when compared to Krookodile's recommended moveset inferior to the recommended moves.

Checks & Counters
########

**Physically Defensive Pokemon**: Offensive sets are shut down by most bulky walls. Skarmory, Gliscor, Rotom-W, Hippowdon, and Mega Venusaur are examples of such that can either status Krookodile or hit it with their STAB attacks.

**Revenge Killers**: Krookodile can be revenge killed easily by faster threats, such as Terrakion (who can predict Knock Off and can get a Justified boost), Latios, Genesect, and Keldeo. Priority users, such as Aqua Jet Azumarill, Bullet Punch Scizor, and Mach Punch Conkeldurr, are also effective ways to beat Krookodile.

**Status**: Status really hampers Krookodile's effectiveness, especially burn. Sableye can Will-O-Wisp before Krookodile can Taunt or attack, Rotom-W can switch in on the Earthquake and threaten with Will-O-Wisp, and Gastrodon can scare it with Scald or even Toxic it.
incorporated some of P2X7 's am check (hence why this took so long, sorry!) - those are the blue bits

gp 1/2
 
Last edited:
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Overview
########

Krookodile is equipped with two great abilities that allow it to fulfill an offensive or defensive role. Intimidate helps Krookodile check a wide variety of threats, such as Garchomp, Aegislash, Landorus-T, Excadrill, and Tyranitar, and with access to Knock Off, Taunt, Stealth Rock, and more, it's simply a great supporter as well. Its typing, while great offensively, (You don't have to add this; I just put that there because you mentioned that it "is also [blank]" without mentioning something else the typing is.)is also strong defensively, netting important resistances to the important Dark- and Ghost-type attacks that have been dominating the metagame. With access to Moxie, along with Krookodile's amazing STAB Dark- and Ground-type coverage and base 117 Attack and base 92 Speed, it's a formidable sweeper; it's also easy to score a Moxie boost with Pursuit against weakened targets attempting to flee. However, Krookodile packs unfortunate weaknesses to common Water- and Fighting-type attacks, making offensive sets vulnerable to the priority moves Aqua Jet and Mach Punch. Krookodile is also not quite fast enough to effectively sweep late-game. Lastly, its reliance on Leftovers and outside team support for longevity as a supporter is disappointing.

Support
########
name: Support
move 1: Earthquake
move 2: Knock Off
move 3: Taunt
move 4: Toxic / Stealth Rock
ability: Intimidate
item: Leftovers
evs: 248 HP / 8 Atk / 252 Def
nature: Impish

Moves
========

Earthquake is used for a powerful STAB attack that hits hard despite the lack of Attack investment. Knock Off is an important support move that not only hits decently hard, but it also cripples many physical walls and tanks that enjoy switching into Krookodile, among others. Due to Krookodile's naturally high Speed, it's an excellent Taunt user, preventing the likes of Skarmory, Ferrothrorn, Forretress, Mandibuzz, and Hippowdon from setting up entry hazards, spreading status around, or recovering health. Toxic enables Krookodile to further cripple select physical walls and tanks, such as Hippowdon, Togekiss, and Landorus-T, and can catch threatening sweepers on the switch. However, with Krookodile's great bulk, it has several opportunities to set up Stealth Rock, making it a viable option.

Set Details
========

Intimidate provides Krookodile's team with invaluable pivot support. Using an Impish nature and EVs invested in HP and Defense, Krookodile becomes surprisingly difficult to defeat by on the physical attacks side. Leftovers is required for the needed longevity. If Toxic or Stealth Rock are not satisfying options, then Dragon Tail is also a great move to consider, preventing opponents from boosting up against Krookodile and pairsing nicely with Knock Off.

Usage Tips
========

Krookodile makes for a great pivot against many physical attackers, so it's recommended to take advantage of its Intimidate ability against these threats (not sweepers that have STAB super effective attacks). Anytime Krookodile is sent in, it's usually best to use Knock Off as much as you can in order to cripple as much of the opposition as possible. If you are certain the opponent will bring in something that Knock Off won't do much to, such as Mega Pokemon or ones without an item already, this is where poisoning targets with Toxic, setting up Stealth Rock, or phazing out switch-ins with Dragon Tail is recommended. However, if the opposition is susceptible to Earthquake, using that instead of the previously mentioned strategies is a good choice. Against physical walls, always use Taunt first in order to prevent them from setting up entry hazards, phazing, spreading status, or restoring health.

Team Options
========

Krookodile fits really well on defensively-(Put a space here instead)oriented teams. It pairs extremely nicely with bulky Gyarados, which easily takinges Water- and Fighting-type attacks aimed at Krookodile, while Krookodile handles Electric- and Rock-type attacks; the two of them also form an excellent Intimidate core. Along with Gyarados, Mega Venusaur is a fantastic teammate as well; the three of them for an incredible strong defensive core that is difficult to break through. Wish supporters are fine choices to keep Krookodile healthy as well, making Clefable and Jirachi excellent options to consider.

Offensive
########
name: Offensive
move 1: Earthquake
move 2: Knock Off
move 3: Pursuit
move 4: Stone Edge
ability: Moxie
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe (Just saying, you have the nature and EVs in a different order for each of the sets, so you might want to fix that.)

Moves
========

STAB Earthquake hits really hard off of Krookodile's high base Attack stat. Knock Off provides excellent coverage in tandem with Earthquake, being able to hit enemies really hard and also remove their items in the process, assuming they are not Pokemon carrying mMega sStones(I'm pretty sure that "Mega Stones" is capitalized). Krookodile is also an excellent Pursuit user, as it can switch in against Pokemon that are weakened or Pursuit weak and want to escape and essentially guarantee a free Moxie boost. Stone Edge completes Krookodile's coverage, netting super effective hits against Flying-types such as Mandibuzz and Zapdos.

Set Details
========

As Krookodile is being used as a sweeper, Moxie, Life Orb, and 252 Attack EVs are used for the much-needed power. Max Speed and a Jolly nature is used to prevent Krookodile from being outpaced by Pokemon such as Landorus-T and Deoxys-D.

Usage Tips
========

It's best to preserve Krookodile for late-game when it comes to attempting a sweep. However, it is possible to bring in Krookodile early on against Pokemon it threatens out and begin crippling the opposition with Knock Off, which is especially effective on physical walls that like to switch into Krookodile, or even Pursuit-trapping the appropriate threats. If the opposition doesn't have any respectable Earthquake sponges, using that instead of Knock Off is recommended to weaken the team.

Team Options
========

Because Krookodile has severe troubles bypassing physical walls, particulary Skarmory and Hippowdon, using wallbreakers to deal with them is recommended. Special or mixed attackers, such as Keldeo, Kyurem-B, Garchomp, and Mega Lucario are excellent options for this. Krookodile is also not a Pokemon that can be switched in brutally, so Volt Switch or U-turn users are strong choices. Users of such are Landorus-T, providing resistances to Krookodile's Fighting- and Bug-type weaknesses, and Rotom-W, resisting Water- and Ice-type attacks aimed at Krookodile and can also deal with the previously mentioned walls. Due to Krookodile not being the fastest of sweepers, it's completely acceptable to pair it with Trick Room support and use a 248 HP / 252 Atk / 8 Def EV spread with a Brave nature and 0 Speed IVs; if so, Porygon2 and Cresselia can be used as teammates, as they are among the best Trick Room setters in OU.

Other Options
########

Foul Play can be used on defensive sets, but Krookodile's already high Attack stat and the impressive utility of Knock Off make it an inferior choice. Aqua Tail is a potential option on offensive sets, hitting Hippowdon and Donphan super effectively, but it's mostly unneeded when compared to Krookodile's recommended moveset.

Checks & Counters
########

**Physically Defensive Pokemon**: Offensive sets are shut down by most bulky walls. Skarmory, Gliscor, Rotom-W, Hippowdon, and Mega Venusaur are examples of such that can either status Krookodile or hit it with their STAB attacks.

**Revenge Killers**: Krookodile can be revenge killed easily by faster threats, such as Terrakion (who can predict Knock Off and can get a Justified boost), Latios, Genesect, and Keldeo. Priority users, such as Aqua Jet Azumarill, Bullet Punch Scizor, and Mach Punch Conkeldurr, are also effective ways to beat Krookodile.

**Status**: Status really hampers Krookodile's effectiveness, especially burn. Sableye can Will-O-Wisp before Krookodile can Taunt or attack, Rotom-W can switch in on the Earthquake and threaten with Will-O-Wisp, and Gastrodon can scare it with Scald or even Toxic it.


Edit: Well, I didn't actually notice that someone had already posted here. I guess you can ignore this if you want.
 

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KROAKIE! Look ovah thae!

Overview
########

Krookodile is equipped with two great abilities that allow it to fulfill an offensive or a defensive role (I would switch "defensive" and "offensive" because you mentioned them in that order). Intimidate helps Krookodile check a wide variety of threats, such as Garchomp, Aegislash, Landorus-T, Excadrill, and Tyranitar, and.wWith access to Knock Off, Taunt, Stealth Rock, and more, it's simply a great supporter as well. (Wanted to break apart the sentence because the clauses seemed smooshed together and I, perosnally, would leave the first sentence alone because it's sort of the topic sentence/thesis) Its typing is also strong defensively, netting important resistances to the Dark- and Ghost-type attacks that have been dominating the metagame. With Moxie, along with itsKrookodile's amazing STAB Dark- and Ground-type coverage and base 117 Attack and 92 Speed, it'smake Krookodile a formidable sweeper; it can also easily score a Moxie boost with Pursuit against weakened targets attempting to flee. However, Krookodile packs a few unfortunate weaknesses to common Water- and Fighting-type attacks, making offensive sets vulnerable to the priority moves, like Aqua Jet and Mach Punch. Krookodile is also not quite fast enough to effectively sweep late-game. Lastly, its reliance on Leftovers and outside team support for longevity when used as a supporter is disappointing.

Support
########
name: Support
move 1: Earthquake
move 2: Knock Off
move 3: Taunt
move 4: Toxic / Stealth Rock
ability: Intimidate
item: Leftovers
evs: 248 HP / 8 Atk / 252 Def
nature: Impish

Moves
========

Earthquake is used for a powerful STAB attack that hits hard, despite the lack of Attack investment. Knock Off is an important support move that not only hits decently hard, but it also cripples many physical walls and tanks that enjoy switching into Krookodile. Due to Krookodile's naturally high Speed, it's an excellent user of Taunt, which prevents the likes of Skarmory, Ferrothorn, Forretress, Mandibuzz, and Hippowdon from setting up entry hazards, spreading status around, or recovering health. Toxic enables Krookodile to further cripple select physical walls and tanks, such as Hippowdon, Togekiss, and Landorus-T, and can catch threatening sweepers on the switch. HoweMoreover, with Krookodile's great bulk, it has several opportunities to set up Stealth Rock, making it a viable option.

Set Details
========

Intimidate provides Krookodile's team with invaluable pivot support. When Uusing an Impish nature and EVs invested in HP and Defense, Krookodile becomes surprisingly difficult to defeat on with physical attacks. Leftovers provides needed longevity. If Toxic or Stealth Rock are not satisfying options, then Dragon Tail is also a great move to consider, as it prevents opponents from boosting up against Krookodile and pairs nicely with Knock Off.

Usage Tips
========

Krookodile makes for a great pivot against many physical attackers lacking STAB super effective attacks, so it's recommended to take advantage of its Intimidate ability against these threats. It's usually best to use Knock Off as often as you can in order to cripple as much of the opposition as possible. If you are certain the opponent will bring in something that Knock Off won't do much to, such as Mega Pokemon or ones without an item already, it's instead recommended to poison targets with Toxic, set up Stealth Rock, or phaze out switch-ins with Dragon Tail. However, if the opposition is susceptible to Earthquake, using that instead of the previously mentioned strategies is a good choice. Against physical walls, always Taunt first in order to prevent them from setting up entry hazards, phazing, spreading status, or restoring health.

Team Options
========

Krookodile fits really well on defensively oriented teams. It pairs extremely nicely with bulky Gyarados, who easily takinges Water- and Fighting-type attacks (When I was reading this, I thought you were saying Krookodile could take water/fighting attacks...the edits should fix that in case someone else derps like me) aimed at Krookodile, while Krookodile handles Electric- and Rock-type attacks for Gyarados; the two of them form an excellent Intimidate core. Along with Gyarados, Mega Venusaur is a fantastic teammate as well; the three of them form an incredibly strong defensive core that is difficult to break through. Wish supporters are fine choices to keep Krookodile healthy as well, making Clefable and Jirachi excellent options to consider.

Offensive
########
name: Offensive
move 1: Earthquake
move 2: Knock Off
move 3: Pursuit
move 4: Stone Edge
ability: Moxie
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

STAB Earthquake hits really hard off of Krookodile's high base Attack stat. Knock Off provides excellent coverage in tandem with Earthquake, as it hits enemies really hard and also removes (How was that not caught???) their items in the process, assuming they are not carrying Mega Stones. Krookodile is also an excellent Pursuit user, as it can switch in against Pokemon that are weakened or Pursuit-weak (I would say "Dark-weak" to not repeat "Pursuit") and essentially guarantee a free Moxie boost. Stone Edge completes Krookodile's coverage, netting super effective hits against Flying-types such as Mandibuzz and Zapdos.

Set Details
========

As Krookodile is being used as a sweeper, Moxie, Life Orb, and 252 Attack EVs are used for the much-needed power. Max Speed and a Jolly nature lets (another subject-verb...you hopefully GP catches the ones I missed...) Krookodile outrun Pokemon such as Landorus-T and Deoxys-D.

Usage Tips
========

It's best to preserve Krookodile for late-game when it comes to attempting a sweep. However, it is possible to bring in Krookodile early on against Pokemon it [threatens out and begin crippling] (sounds weird) the opposition with Knock Off—which is especially effective on physical walls that like to switch into Krookodile—or even Pursuit-trapping the appropriate threats. If the opposition doesn't have any respectable Earthquake sponges or flyers, using that instead of Knock Off is recommended to weaken the team.

Team Options
========

Because Krookodile has severe troubles bypassing physical walls, particularly Skarmory and Hippowdon, using wallbreakers to deal with them is recommended. Special or mixed attackers such as Keldeo, Kyurem-B, Garchomp, and Mega Lucario are excellent options for this. Krookodile is also not a Pokemon that can be switched in haphazardly due to its mediocre defenses, so Volt Switch or U-turn users are strong choices. Users of such are Landorus-T, which provides resistances to Krookodile's Fighting- and Bug-type weaknesses, and Rotom-W, which resists Water- and Ice-type attacks aimed at Krookodile and can also deal with the previously mentioned walls. As Krookodile is not the fastest of sweepers, it's completely acceptable to pair it with Trick Room support and use a 248 HP / 252 Atk / 8 Def EV spread with a Brave nature and 0 Speed IVs. Porygon2 and Cresselia can be used as teammates if so, as they are among the best Trick Room setters in OU. (This looks pretty good)

Other Options
########

Foul Play can be used on defensive sets, but Krookodile's already high Attack stat and the impressive utility of Knock Off make it an inferior choice. Aqua Tail is a potential option on offensive sets to hit Hippowdon and Donphan super effectively, but it's mostly inferior to the recommended moves.

Checks & Counters
########

**Physically Defensive Pokemon**: Offensive sets are shut down by most bulky walls. Skarmory, Gliscor, Rotom-W, Hippowdon, and Mega Venusaur are examples of such that can either inflict status upon Krookodile or hit it with their STAB attacks.

**Revenge Killers**: Krookodile can be revenge killed easily by faster threats, such as Terrakion (who can predict Knock Off and can get a Justified boost), Latios, Genesect, and Keldeo. Priority users, such as Aqua Jet Azumarill, Bullet Punch Scizor, and Mach Punch Conkeldurr, are also effective ways to beat Krookodile.

**Status**: Status really hampers Krookodile's effectiveness, especially burn. Sableye can Will-O-Wisp before Krookodile can Taunt or attack, Rotom-W can switch in on the Earthquake and threaten with Will-O-Wisp, and Gastrodon can scare it with Scald or even Toxic it.
Watch out for Subject-Verb agreement errors. I found a few, but probably not all. Hope I helped!
 
Additions in Blue
Subtractions in Red
Comments in Purple
Overview
########

Krookodile is equipped with two great abilities that allow it to fulfill a defensive or offensive role. Intimidate helps Krookodile check a wide variety of threats, such as Garchomp, Aegislash, Landorus-T, Excadrill, and Tyranitar. With access to Knock Off, Taunt, Stealth Rock, and more, it's simply a great supporter as well. Its typing is also strong defensively, netting important resistances to the Dark- and Ghost-type attacks that have been dominating dominate the metagame. Its Moxie ability, along with its amazing STAB Dark- and Ground-type coverage and base 117 Attack and 92 Speed, make Krookodile a formidable sweeper; it can also easily score a Moxie boost with Pursuit against weakened targets attempting to flee. However, Krookodile packs a few unfortunate weaknesses to common Water- and Fighting-type attacks, making offensive sets vulnerable to priority moves, such as Aqua Jet and Mach Punch. Krookodile is also not quite fast enough to effectively sweep late-game. Lastly, its reliance on Leftovers and team support for longevity when used as a supporter is disappointing.

Support
########
name: Support
move 1: Earthquake
move 2: Knock Off
move 3: Taunt
move 4: Toxic / Stealth Rock
ability: Intimidate
item: Leftovers
evs: 248 HP / 8 Atk / 252 Def
nature: Impish

Moves
========

Earthquake is used for a powerful STAB attack that hits hard despite the lack of Attack investment. Knock Off is an important support move that not only hits decently hard, (remove comma) but it also cripples many physical walls and tanks that enjoy switching into Krookodile. Due to Krookodile's naturally high Speed, it's an excellent user of Taunt, which prevents the likes of Skarmory, Ferrothorn, Forretress, Mandibuzz, and Hippowdon from setting up entry hazards, spreading status, or recovering health. Toxic enables Krookodile to further cripple select physical walls and tanks, such as Hippowdon, Togekiss, and Landorus-T, and can catch threatening sweepers on the switch. Moreover, with Krookodile's great bulk, it has several opportunities to set up Stealth Rock, making it a viable option. If Toxic or Stealth Rock are not satisfying options, then Dragon Tail is also a great move to consider, as it prevents opponents from boosting up against Krookodile and pairs nicely with Knock Off. (even unslashed moves should be in moves)

Set Details
========

Intimidate provides Krookodile's team with invaluable pivot support. When using an Impish nature and EVs invested in HP and Defense, Krookodile becomes surprisingly difficult to defeat on with physical attacks. Leftovers provides needed longevity. If Toxic or Stealth Rock are not satisfying options, then Dragon Tail is also a great move to consider, as it prevents opponents from boosting up against Krookodile and pairs nicely with Knock Off.

Usage Tips
========

Krookodile makes for a great pivot against many physical attackers lacking STAB super effective attacks, so it's recommended to take advantage of its Intimidate ability against these threats. It's usually best to use Knock Off as often as you can in order to cripple as much of the opposition as possible. If you are certain the opponent will bring in something that Knock Off won't do much to, such as Mega Pokemon or ones without an item already, it's instead recommended to poison targets with Toxic, set up Stealth Rock, or phaze out switch-ins with Dragon Tail. However, if the opposition is susceptible to Earthquake, using that instead of the previously mentioned strategies is a good choice. Against physical walls, always Taunt first to prevent them from setting up entry hazards, phazing, spreading status, or restoring health.

Team Options
========

Krookodile fits really well on defensively oriented teams. It pairs extremely nicely with bulky Gyarados, which takes Water- and Fighting-type attacks aimed at Krookodile, while Krookodile handles Electric- and Rock-type attacks for Gyarados; the two of them form an excellent Intimidate core. Along with Gyarados, Mega Venusaur is a fantastic teammate as well; the three of them form an incredibly strong defensive core that is difficult to break through. Wish supporters are fine choices to keep Krookodile healthy as well, making Clefable and Jirachi excellent options to consider.

Offensive
########
name: Offensive
move 1: Earthquake
move 2: Knock Off
move 3: Pursuit
move 4: Stone Edge
ability: Moxie
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

Moves
========

STAB Earthquake hits really hard off of Krookodile's high base Attack stat. Knock Off provides excellent coverage in tandem with Earthquake, as it hits enemies really hard and also removes their items in the process, assuming they are not carrying Mega Stones. Krookodile is also an excellent Pursuit user, as it can switch in against Pokemon that are weakened or Dark-weak and essentially guarantee a free Moxie boost. Stone Edge completes Krookodile's coverage, netting super effective hits against Flying-types such as Mandibuzz and Zapdos.

Set Details
========

As Krookodile is being used as a sweeper, Moxie, Life Orb, and 252 Attack EVs are used for the much-needed power. Max Speed and a Jolly nature let Krookodile outrun Pokemon such as Landorus-T and Deoxys-D.

Usage Tips
========

It's best to preserve Krookodile for late-game when it comes to attempting a sweep. However, it is possible to bring in Krookodile early on against Pokemon it threatens out and begin hampering the opposition with Knock Off—which is especially effective on physical walls that like to switch into Krookodile—or even Pursuit-trapping the appropriate threats. If the opposition doesn't have any respectable Earthquake sponges or immunities, using that instead of Knock Off is recommended to weaken the team.

Team Options
========

Because Krookodile has severe troubles bypassing physical walls, particularly Skarmory and Hippowdon, using wallbreakers to deal with them is recommended. Special or mixed attackers such as Keldeo, Kyurem-B, Garchomp, and Mega Lucario are excellent options for this. Krookodile is also not a Pokemon that can be switched in haphazardly due to its mediocre defenses, so Volt Switch or U-turn users are strong choices for teammates. Users of such are Landorus-T, which provides resistances to Krookodile's Fighting- and Bug-type weaknesses, and Rotom-W, which resists Water- and Ice-type attacks aimed at Krookodile and can also deal with the previously mentioned walls. As Krookodile is not the fastest of sweepers, it's completely acceptable to pair it with Trick Room support and use a 248 HP / 252 Atk / 8 Def EV spread with a Brave nature and 0 Speed IVs. Porygon2 and Cresselia can be used as teammates if so, as they are among the best Trick Room setters in OU.

Other Options
########

Foul Play can be used on defensive sets, but Krookodile's already high Attack stat and the impressive utility of Knock Off make it an inferior choice. Aqua Tail is a potential option on offensive sets to hit Hippowdon and Donphan super effectively, but it's mostly inferior to the recommended moves.

Checks & Counters
########

**Physically Defensive Pokemon**: Offensive sets are shut down by most bulky walls. Skarmory, Gliscor, Rotom-W, Hippowdon, and Mega Venusaur are examples of such that can either inflict status upon Krookodile or hit it with their STAB attacks.

**Revenge Killers**: Krookodile can be revenge killed easily by faster threats, such as Terrakion (who which can predict Knock Off and can get a Justified boost), Latios, Genesect, and Keldeo. Priority users, such as Aqua Jet Azumarill, Bullet Punch Scizor, and Mach Punch Conkeldurr, are also effective ways to beat Krookodile.

**Status**: Status really hampers Krookodile's effectiveness, especially burn. Sableye can Will-O-Wisp before Krookodile can Taunt or attack, Rotom-W can switch in on the Earthquake and threaten with Will-O-Wisp, and Gastrodon can scare it Krookodile with Scald or even Toxic it.


GP: 2/2
 

alexwolf

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Team Options 1st set said:
Along with Gyarados, Mega Venusaur is a fantastic teammate as well; the three of them form an incredibly strong defensive core that is difficult to break through. Wish supporters are fine choices to keep Krookodile healthy as well, making Clefable and Jirachi excellent options to consider.
Explain why Mega Venusaur, Clefable, and Jirachi are good teammates for Krookodile. Other than Wish, do Clefable and Jirachi provide any significant help to Krookodile or did you just pick them as the most viable users of this move? What Pokemon does Mega Venusaur handle that Krookodile fears?

Also, as i said to you on irc, i think that alternative moves should be mentioned in set comments and not in the moves section.
 

Jukain

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alex, what you said on where alternate moves go is incorrect...they do indeed belong in the moves section.
 

alexwolf

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The OP by SDS suggests otherwise Jukain. Just check the example that he has in the index thread with Smeargle.
 

alexwolf

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A bit late, but i think that SR should be slashed before Toxic. Taunt + STAB Knock Off + STAB EQ make Krookodile one of the best SR setters, as it can prevent most anti-hazard Pokemon from getting rid of SR. Lati@s are OHKOed by Knock Off, Mandibuzz is Taunted, Excadrill is OHKOed by Earthquake, Starmie is OHKOed by Knock Off, Skarmory is Taunted, and Tentacruel is OHKOed by Earthquake, meaning that none of those Pokemon can switch in to remove SR as long as Krookodile is on the field. Having such an effective SR setter is a godsend when Pokemon such as Mega Char X, Mega Char Y, Talonflame, Mega Pinsir, Gyarados, and Dragonite, are everywhere, and very dangerous to deal with in general.

I am not denying the great utility of Toxic + Taunt vs defensive Pokemon, i just think that the ability to set up and keep SR on the field is more important. Also, most walls are crippled just fine by Knocking Off their item, Taunting them, and just switching out to a check/counter. After all, you still prevent both their passive and active recovery and their status / phaze / set up moves while slowly wearing them down and bringing easily other Pokemon against their relatively weak attacks.

Oh, and Pursuit is a nice move for the defensive sets too, that should either get a mention in ''Moves'' or in Other Options. Getting rid of Aegislash and -2 Lati@s, as well as some other Psychic-types, can be very useful for certain teams.
 
Could I possible suggest a custom set? I believe it improves upon the cliche'd scarf set and even more useful than rocks set as i believe there are better pokes for rocks and he doesnt have the best typing to run tank.

Krookodile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Substitute
- Bulk Up
- Block
- Knock Off

this set aims to target pokes with few offensive options and to get to +6 to end up sweeping entire teams or guaranteeing a win. I find myself either trapping leads like smeargle,deoxys-s,deoxys-d. Tanks that like to switch in to it like (bar skarmory) mandibuzz,ferrothorn,gliscor,forretress. Will find themselves being helpless to do anything to Krookodile and eventually leading their team to getting 6-0'd. This has to be used very smartly and based on opportunity. It usually finds the chance to trap rather easily but a key factor is that you have to make the opponent feel safe and pretty play dumb /outplayed. not limited to trapping tanks this set can sub against aegis when it either sacred sword or king 's shield then bulk up next turn for momentum or if it kings shield knock off. The Speed is essential for this set to sweep the opposing team and also allows for a -1 +1 situation for you many times.
 
In the overview you mention that Pursuit helps get you Moxie boosts in the offensive set then don't even slash it on the set. You also mention its weak to priority such as Mach Punch and Aqua Jet. Is it worth mentioning Ice Shard?
 
In the overview you mention that Pursuit helps get you Moxie boosts in the offensive set then don't even slash it on the set. You also mention its weak to priority such as Mach Punch and Aqua Jet. Is it worth mentioning Ice Shard?
Pursuit is on the offensive set, it is possible that you were only looking at the defensive set. Also, I assume that Fuzznip did not include Ice Shard because it isn't as relevant in the metagame as the two mentioned priority moves, especially since the most relevant Ice Shard users are Mamoswine, Closyter, and Weavile, with the latter two being quite uncommon in the metagame. I guess you could include it for consistency's sake, but that would require Vacuum Wave to be included as well, which is an incredibly rare move and not worth mentioning at all.
 
Pursuit is on the offensive set, it is possible that you were only looking at the defensive set. Also, I assume that Fuzznip did not include Ice Shard because it isn't as relevant in the metagame as the two mentioned priority moves, especially since the most relevant Ice Shard users are Mamoswine, Closyter, and Weavile, with the latter two being quite uncommon in the metagame. I guess you could include it for consistency's sake, but that would require Vacuum Wave to be included as well, which is an incredibly rare move and not worth mentioning at all.
I read the offensive set and I sware I didn't see it.
But anyway Mach Punch is only used by 2 Pokemon commonly in OU; Conkuldurr and Breloom. It's not as if Breloom is used that much any more due to the Spore nerf and Aegislash.
 

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