Hello there. Mew here bringing his first Generation 6 OU team. This team was pretty much just to abuse the living daylights out of the brokenness that is Generation 6 OU as of now.
The idea of this team was to throw up hazards whenever they can be thrown up. Don't waste time with complaining about spinners and Defog; that's pussy stuff. This team forces a lot of switches to the point that it becomes a hassle to clear hazards. Even when given free switches in, the Volturning this team has makes it difficult to have a favorable match-up most of the time, as you can just smack the opponent with a heavy hit, and go out to another threat.
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Def
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Thunder Wave
Deoxys-D has been a phenomenal Pokemon ever since it was first introduced. It's versatility, bulk, and access to an array of support moves makes it a Pokemon to be considered when teambuilding. Since I was going with some sort of hyper offense, Deoxys-D was a must.
The EVs given are as standard as they get for lead Deoxys-D. Max speed helps outrun things like Skarmory and Landorus-T, which like setting up hazards. Since Deoxys-D can Taunt them, it stops them right in their tracks, and paves the way for your own hazards to be put on the other side of the field.
I went with Leftovers over Red Card for a few reasons. For starters, I lack a spinblocker. I really didn't find it necessary when building this team, as I couldn't fit Gengar in very well with this team, and Aegislash is garbage. (Don't care if you hate, I personally just hate using it. e.e) Leftovers gives Deoxys-D some survivability and a form of recovery, letting it stay in the battle longer and allowing it to get up hazards if they are spun/defogged away. The other main reason for Leftovers is because of Thunder Wave on this set. Being able to paralyze fast threats on the opponent's team makes it a lot easier for my own team to sweep.
The moveset has already been explained for the most part, but I'll do a brief recap here. Stealth Rock and Spikes are just standard on Deoxys-D. Hazards are a key in this heavy offensive metagame, and since many switches are forced with the heavy-hitters, residual damage is nice. Taunt is to prevent hazards on my side of the field, since I have no way to rid my side of them. Thunder Wave is an amazing support move, as it allows me to slow down fast threats on the opponent's team, and allows my own threats to have an easier time sweeping.
Scizor @ Choice Band
Ability: Technician
EVs: 56 Spd / 252 Atk / 200 HP
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Knock Off
Ah, banded Scizor, what an amazing Pokemon. Scizor is just a great Pokemon in general. With it's good bulk, decent speed, and large attack stat, this guy can force switches, switch in, and outspeed certain things that might be a bit of a nuisance.
I went with a banded Scizor instead of an SD set because I wanted the immediate power. I don't really feel like SD Scizor is too good currently, seeing as how Talonflame and Rotom-W are EVERYWHERE currently. Choice band gives me some immediate power and let's me get off heavy hits on those common switch-ins.
The EVs are fairly obvious. Max attack with Adamant so I hit as hard as I can is a need. The speed is enough to let me hit 180, and is there so I can outrun defensive Politoed, and anything speed-creeping it.
Very standard moveset, so I won't go very much in-depth with it. U-turn is literally standard on every Scizor set (unless you're weak and want to run Bug Bite.) It provides momentum off my opponent's switches, and let's me force even MORE switches if I manage to scare my opponent out. Superpower is so I can get rid of those pesky steel types Scizor can't really touch otherwise. Bullet Punch is nice priority, and let's me get rid of threats such as Terrakion and Tyranitar. Knock Off is a nice utility move, and allows me to make threats less threatening by getting rid of potential Choice Scarfs, bands, etc.
Landorus (M) @ Expert Belt
Ability: Sand Force
EVs: 4 SAtk / 252 Spd / 252 Atk
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Landorus-I got dropped to OU this generation for retesting, which I am grateful for. Landorus-I has one of the greatest offensive presences in OU due to a nice speed stat, good bulk, and it hits like a freight train. I chose to go with a physical set, due to it synergizing with special Lucario a lot more efficiently, and sand is fairly common currently.
Expert Belt was the item of choice since I don't really think Landorus-I is too good at holding a Scarf. It can't afford being locked into something such as Stone Edge with things like Lucario and Terrakion running around. Expert Belt also let's me OHKO Aegislash under sand with an Earthquake, which is always good.
Running standard EVs and set, so no need to explain them.
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Aura Sphere
- Vacuum Wave
- Nasty Plot
- Flash Cannon
Mega-Lucario is easily the best mega in OU as-of-now. With Adaptability, it can deal out massive damage even without a boost, and that is great for wearing down bulky switch-ins to this guy.
I chose to go with the special Lucario because I feel like it works better than the physical one. This guy has less checks and counters to it, and has more moves that hit hard and benefit from the Adaptability boost.
This is a standard Nasty Plot Lucario set. The only thing slightly awkward may be the double fighting STAB. I don't feel like Dark Pulse is necessary, as the other members of my team are capable of ridding threats that may wall this set. It's also nice to have all my moves getting an instant boost from Adaptability, so I sometimes don't even need to set-up to sweep. Steadfast was the ability chosen for normal Lucario because of it being nice to benefit from flinch hax with a nice speed boost.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Trick
- Volt Switch
Rotom-W is one of the best Pokemon this generation. It synergizes very well with most of the threats this gen, and also checks a lot of the threats. I went with a Choice Scarf set because I was lacking a reliable scarfer, and Rotom has always been a great one.
This set is as standard as they get. Double electric STAB let's me reliably take out Gyarados, and still keep momentum with Volt Switch. Hydro Pump is the obligatory STAB water move. It allows Rotom to kill a few of the things it switches in to such as Heatran. Trick is a great support move, as it allows me to cripple walls that may be annoying for my team to deal with otherwise.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Sleep Talk
The last guy on the team - Latios. Latios is an AMAZING Pokemon to use. It's fast, versatile, and hits like a fucking glass cannon. Add a choice specs and you get the definition of glass cannon.
Latios was chosen because I lacked a reliable dragon killer. Latios provides that speed and power that is always needed on Hyper Offensive teams. It's got the coverage moves it needs to only be walled by Heatran, which isn't a threat to this team anyways and doesn't appreciate specs Draco Meteor.
This set is the one I feel works the best. Psyshock and Draco are my STAB moves of choice. HP Fire let's me pick off common switch-ins such as Ferrothorn and Scizor. Sleep Talk let's me switch-in to Breloom, and then destroy it with any of my moves.
Well, that's the team. I don't have a screenshot of my exact peak, however under my current alt "Mew Testing Bro", I'm at about 2.4k. I'm not sure what can be changed, so feel free to make suggestions. <3
Importable:
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Def
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Thunder Wave
Scizor @ Choice Band
Ability: Technician
EVs: 56 Spd / 252 Atk / 200 HP
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Knock Off
Landorus (M) @ Expert Belt
Ability: Sand Force
EVs: 4 SAtk / 252 Spd / 252 Atk
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Aura Sphere
- Vacuum Wave
- Nasty Plot
- Flash Cannon
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Trick
- Volt Switch
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Sleep Talk
The idea of this team was to throw up hazards whenever they can be thrown up. Don't waste time with complaining about spinners and Defog; that's pussy stuff. This team forces a lot of switches to the point that it becomes a hassle to clear hazards. Even when given free switches in, the Volturning this team has makes it difficult to have a favorable match-up most of the time, as you can just smack the opponent with a heavy hit, and go out to another threat.
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Def
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Thunder Wave
Deoxys-D has been a phenomenal Pokemon ever since it was first introduced. It's versatility, bulk, and access to an array of support moves makes it a Pokemon to be considered when teambuilding. Since I was going with some sort of hyper offense, Deoxys-D was a must.
The EVs given are as standard as they get for lead Deoxys-D. Max speed helps outrun things like Skarmory and Landorus-T, which like setting up hazards. Since Deoxys-D can Taunt them, it stops them right in their tracks, and paves the way for your own hazards to be put on the other side of the field.
I went with Leftovers over Red Card for a few reasons. For starters, I lack a spinblocker. I really didn't find it necessary when building this team, as I couldn't fit Gengar in very well with this team, and Aegislash is garbage. (Don't care if you hate, I personally just hate using it. e.e) Leftovers gives Deoxys-D some survivability and a form of recovery, letting it stay in the battle longer and allowing it to get up hazards if they are spun/defogged away. The other main reason for Leftovers is because of Thunder Wave on this set. Being able to paralyze fast threats on the opponent's team makes it a lot easier for my own team to sweep.
The moveset has already been explained for the most part, but I'll do a brief recap here. Stealth Rock and Spikes are just standard on Deoxys-D. Hazards are a key in this heavy offensive metagame, and since many switches are forced with the heavy-hitters, residual damage is nice. Taunt is to prevent hazards on my side of the field, since I have no way to rid my side of them. Thunder Wave is an amazing support move, as it allows me to slow down fast threats on the opponent's team, and allows my own threats to have an easier time sweeping.
Scizor @ Choice Band
Ability: Technician
EVs: 56 Spd / 252 Atk / 200 HP
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Knock Off
Ah, banded Scizor, what an amazing Pokemon. Scizor is just a great Pokemon in general. With it's good bulk, decent speed, and large attack stat, this guy can force switches, switch in, and outspeed certain things that might be a bit of a nuisance.
I went with a banded Scizor instead of an SD set because I wanted the immediate power. I don't really feel like SD Scizor is too good currently, seeing as how Talonflame and Rotom-W are EVERYWHERE currently. Choice band gives me some immediate power and let's me get off heavy hits on those common switch-ins.
The EVs are fairly obvious. Max attack with Adamant so I hit as hard as I can is a need. The speed is enough to let me hit 180, and is there so I can outrun defensive Politoed, and anything speed-creeping it.
Very standard moveset, so I won't go very much in-depth with it. U-turn is literally standard on every Scizor set (unless you're weak and want to run Bug Bite.) It provides momentum off my opponent's switches, and let's me force even MORE switches if I manage to scare my opponent out. Superpower is so I can get rid of those pesky steel types Scizor can't really touch otherwise. Bullet Punch is nice priority, and let's me get rid of threats such as Terrakion and Tyranitar. Knock Off is a nice utility move, and allows me to make threats less threatening by getting rid of potential Choice Scarfs, bands, etc.
Landorus (M) @ Expert Belt
Ability: Sand Force
EVs: 4 SAtk / 252 Spd / 252 Atk
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Landorus-I got dropped to OU this generation for retesting, which I am grateful for. Landorus-I has one of the greatest offensive presences in OU due to a nice speed stat, good bulk, and it hits like a freight train. I chose to go with a physical set, due to it synergizing with special Lucario a lot more efficiently, and sand is fairly common currently.
Expert Belt was the item of choice since I don't really think Landorus-I is too good at holding a Scarf. It can't afford being locked into something such as Stone Edge with things like Lucario and Terrakion running around. Expert Belt also let's me OHKO Aegislash under sand with an Earthquake, which is always good.
Running standard EVs and set, so no need to explain them.
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Aura Sphere
- Vacuum Wave
- Nasty Plot
- Flash Cannon
Mega-Lucario is easily the best mega in OU as-of-now. With Adaptability, it can deal out massive damage even without a boost, and that is great for wearing down bulky switch-ins to this guy.
I chose to go with the special Lucario because I feel like it works better than the physical one. This guy has less checks and counters to it, and has more moves that hit hard and benefit from the Adaptability boost.
This is a standard Nasty Plot Lucario set. The only thing slightly awkward may be the double fighting STAB. I don't feel like Dark Pulse is necessary, as the other members of my team are capable of ridding threats that may wall this set. It's also nice to have all my moves getting an instant boost from Adaptability, so I sometimes don't even need to set-up to sweep. Steadfast was the ability chosen for normal Lucario because of it being nice to benefit from flinch hax with a nice speed boost.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Trick
- Volt Switch
Rotom-W is one of the best Pokemon this generation. It synergizes very well with most of the threats this gen, and also checks a lot of the threats. I went with a Choice Scarf set because I was lacking a reliable scarfer, and Rotom has always been a great one.
This set is as standard as they get. Double electric STAB let's me reliably take out Gyarados, and still keep momentum with Volt Switch. Hydro Pump is the obligatory STAB water move. It allows Rotom to kill a few of the things it switches in to such as Heatran. Trick is a great support move, as it allows me to cripple walls that may be annoying for my team to deal with otherwise.
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Sleep Talk
The last guy on the team - Latios. Latios is an AMAZING Pokemon to use. It's fast, versatile, and hits like a fucking glass cannon. Add a choice specs and you get the definition of glass cannon.
Latios was chosen because I lacked a reliable dragon killer. Latios provides that speed and power that is always needed on Hyper Offensive teams. It's got the coverage moves it needs to only be walled by Heatran, which isn't a threat to this team anyways and doesn't appreciate specs Draco Meteor.
This set is the one I feel works the best. Psyshock and Draco are my STAB moves of choice. HP Fire let's me pick off common switch-ins such as Ferrothorn and Scizor. Sleep Talk let's me switch-in to Breloom, and then destroy it with any of my moves.
Well, that's the team. I don't have a screenshot of my exact peak, however under my current alt "Mew Testing Bro", I'm at about 2.4k. I'm not sure what can be changed, so feel free to make suggestions. <3
Importable:
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 Spd / 252 HP / 4 Def
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Taunt
- Thunder Wave
Scizor @ Choice Band
Ability: Technician
EVs: 56 Spd / 252 Atk / 200 HP
Adamant Nature
- U-turn
- Bullet Punch
- Superpower
- Knock Off
Landorus (M) @ Expert Belt
Ability: Sand Force
EVs: 4 SAtk / 252 Spd / 252 Atk
Naive Nature
- Earthquake
- Stone Edge
- Hidden Power [Ice]
- U-turn
Lucario @ Lucarionite
Ability: Steadfast
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Aura Sphere
- Vacuum Wave
- Nasty Plot
- Flash Cannon
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Thunderbolt
- Trick
- Volt Switch
Latios (M) @ Choice Specs
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Sleep Talk
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