Pokémon Pangoro

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The idea that you're going to completely prevent Pangoro from taking anything but Dark hits is absurd. You'll have to be a perfect predicter and you'll have almost no opportunities to switch it in, plus you'll somehow have to remove all forms of priority.

Pangoro has 95/78/71 defenses which actually isnt that bad. It can take an unresisted hit as long as its not coming from something really powerful. and there is nothing really you have to predict, the scarf set is meant to revenge kill.
 
Mmmm, but the only move that gets boosted by Iron Fist is Hammer Arm. I'd be more inclined to use Iron Fist if someone could give me some calcs on where it achieves important 2hkos or ohkos, but ultimately Pangoro IS parting shot at the moment so I'm going to be using parting shot about as much as I'll be using Hammer Arm, so I want to make sure the parting shot isnt reflected/negated by magic bounce, contrary, clear body, defiant, or god forbid the omnipresent and meta-changing leaf guard.

Edit: i dont even know what leaf guard does but it has no relevance to parting shot i am an idiot
 
Pangoro has 95/78/71 defenses which actually isnt that bad. It can take an unresisted hit as long as its not coming from something really powerful. and there is nothing really you have to predict, the scarf set is meant to revenge kill.

Then why did you just say it shouldn't be taking any hit except a Dark one? Also a pure revenge killer than you never want to switch in at any other time is a waste of a team slot. Pokes like Talonflame and Genesect can switch in on certain hits and gain momentum through their offensive prowess. Finally, Pangoro is sadly not even that powerful for an OU attacker. He won't OHKO most things that are bulky, and the frailer ones like MLuc will still outspeed him with a scarf.
 
Mmmm, but the only move that gets boosted by Iron Fist is Hammer Arm. I'd be more inclined to use Iron Fist if someone could give me some calcs on where it achieves important 2hkos or ohkos, but ultimately Pangoro IS parting shot at the moment so I'm going to be using parting shot about as much as I'll be using Hammer Arm, so I want to make sure the parting shot isnt reflected/negated by magic bounce, contrary, clear body, defiant, or god forbid the omnipresent and meta-changing leaf guard.

Edit: i dont even know what leaf guard does but it has no relevance to parting shot i am an idiot

It blocks status if it's Sunny…so…yeah. That was an interesting conclusion.
 
Then why did you just say it shouldn't be taking any hit except a Dark one? Also a pure revenge killer than you never want to switch in at any other time is a waste of a team slot. Pokes like Talonflame and Genesect can switch in on certain hits and gain momentum through their offensive prowess. Finally, Pangoro is sadly not even that powerful for an OU attacker. He won't OHKO most things that are bulky, and the frailer ones like MLuc will still outspeed him with a scarf.

I didn't say anything about using him in OU. Why would you use him in OU? I mentioned using him in NU.

Also I said it shouldn't really be taking hits except from a dark one or a weak priority move because if it is scarfed and outspeeds than priority is what would mainly threaten it. This thing actually takes a sucker punch from a bisharp very well since it 4x times resist.

Sky uppercut also gets boosted by Iron fist.
 
I didn't say anything about using him in OU. Why would you use him in OU? I mentioned using him in NU.

Well we're on the OU forum. But at any rate, I still the idea that you're going to reserve a slot for something that is never switching in on an attack makes no sense. You'll always be chasing to catch up rather than building momentum.
 
Well we're on the OU forum. But at any rate, I still the idea that you're going to reserve a slot for something that is never switching in on an attack makes no sense. You'll always be chasing to catch up rather than building momentum.

Thats like saying you wouldn't use a frail pokemon like a Darmanitan on a team. Darmanitan cannot switch into an attack
 
I didn't say anything about using him in OU. Why would you use him in OU? I mentioned using him in NU.

Also I said it shouldn't really be taking hits except from a dark one or a weak priority move because if it is scarfed and outspeeds than priority is what would mainly threaten it. This thing actually takes a sucker punch from a bisharp very well since it 4x times resist.

Sky uppercut also gets boosted by Iron fist.

Yea but you're not suggesting using sky uppercut though right? Because its pretty much entirely outclassed by Hammer Arm no? If you're using the choice scarf set then you want the extra power, and if you arent then you probably appreciate the speed drop from hammer arm in order to slow-pivot to an ally with parting shot.
 
Yea but you're not suggesting using sky uppercut though right? Because its pretty much entirely outclassed by Hammer Arm no? If you're using the choice scarf set then you want the extra power, and if you arent then you probably appreciate the speed drop from hammer arm in order to slow-pivot to an ally with parting shot.

Thats a point. Hammer arm is stronger but you would be forced to switch out afterwards. Sky uppercut could be used for cleaning up if the rest of the opponents mons are weak to fighting. But you can run either in my opinion. Hammer arm for the extra damage or Sky uppercut for the chance of mopping up a game.
 
Interesting discussion. I haven't put in my two cents for a while on this thread but I thought maybe I could help.

In OU, Pangoro doesn't have too much of a niche. Scarf is the only viable option. It can come in on some common mons like Espeon, Tyranitar, Gengar, Jirachi, Hydreigon, Heatran, and others to scare them with his stabs. The first few he can switch in on, most others he would have to revenge or get a volt switch from Forretress or whatever. Pangoro's best trait (besides having good attack and stab typing) is parting shot. With a scarf and the ability to scare off those threats, you can partshot the opponents counter and gain momentum in the battle, possibly allowing your mega Garchomp to setup. With prediction, he can scare off and ok some top threats and gain momentum for your team.

In OM's, Pangoro does pretty well. I've used him to great effect I averagemons and want to try one in tier shift or inverse battle.

In tiers below OU, we can't be sure what mons will end up where, but I see a bright future for our bodyguard bear. Many lesser psychics, darks, ghosts, normals, rocks, ices, and steels are sure to end up where he is that he can setup on or destroy. Pangy can try other sets like choice band, bulk up, swords dance and more!

Or I'm just optimistic because his design is cooler than scrafty's..
 
in the lower tiers (where things dont hit as hard) i see:

252hp/252sp.def/4spe
Chesto
Scrappy
-rest
-talk
-bulk up
-circle throw

being viable. in ou i tried this set and it usually dies before it can get a few boosts. with hazard support it could be useful against defensive teams.
 
Currently using this guy on UU (beta) on showdown with the set shown below. Less because it sucks and more because it works out better overall, I try using it as a late-game Offensive Poke that may or may not sweep depending. Overall, the set works out great since Low Sweep can potentially drop your foe's speed so that you can kill them with your remaining moves. Mold Breaker is also great in that it allows you to hit the MANY MANY levitate-users below OU with Earthquake on the switch (namely Bronzong, Chandelure [occasional], Rotom-h, Mismagius) and then survive the hit while at full HP and kill. Storm Throw becoming a base 90 hit after STAB and having 100% crit chance makes Pangoro one of the moves BEST users and makes people think twice about what they want to switch him if it can't outright kill or cripple Pangoro. Crunch as your other STAB moves now has the added benefit of not being resisted by Steel-types so Bronzong (specially bulky) is easily 2HKO'd.

SweepStorm
MoldBreaker w/Leftovers
Adamant 252hp 252atk 4spdef
-Low Sweep
-Crunch
-Earthquake
-Storm Throw

Again, Pangoro is far from the best of pokemon and I do believe it will be low-RU at best. With that said, anyone can use a pokemon if they try and I feel have found a very good offensive set for the Panda.
 
Interesting discussion. I haven't put in my two cents for a while on this thread but I thought maybe I could help.

In OU, Pangoro doesn't have too much of a niche. Scarf is the only viable option. It can come in on some common mons like Espeon, Tyranitar, Gengar, Jirachi, Hydreigon, Heatran

Espeon and gengar both haves access to dazzling gleam, Gengar commonly has focus blast, tyranitar and hydreigon also have good fighting coverage.

Pangoro's only niche is parting shot, he's horribly outclassed otherwise.
 
Yea but the scarf set is the best set for parting shot by far. All other sets get outsped. While Pangoro can't reliably switch into some of those pokemon he can outspeed them with the choice scarf and ohko all of them with the correct move. Honestly the main reason for choice scarf though is to have a parting shot which actually outspeeds base 110s or whatever speed it reaches (i cant remember but i know it outspeeds timid gengar)
 
Simply due to being a bear, Pangoro is NU material. Ursaring, Beartic, Spinda, and Pangoro.
#iknowitsmydestiny

Looking at the three big bears, they all have a similar trend: Impressive attack, decent defense, and horrid speed and typing. All except Pangoro have ways to alleviate that issue though (Ursaring's Quick Feet and Beartic's Swift Swim). All except Beartic lack priority and are easily revenge killed by a Mach Punch. Pangoro bearly sets itself apart from the others, with access to Mold Breaker-- but this is something Sawk (also in NU) does better, with similar bulk, Base 135 Attack and Base 85 Speed. Its only niche is Parting Shot and to be honest I'd prefer a memento user.

At the end of the day, every bear Game Freak produce always has (ursa) major flaws. It seems like it'll be a grizzly end for Pangoro as he ends up in the pandamonium that is NU.

Thank you for bearing with my puns.
 
Espeon and gengar both haves access to dazzling gleam, Gengar commonly has focus blast, tyranitar and hydreigon also have good fighting coverage.

Pangoro's only niche is parting shot, he's horribly outclassed otherwise.
Ok so if your opponent predicts well Pangoro will be in for a surprise. Otherwise he can get in on one of their stabs and ok them or partingshot the switch in.
Yea but the scarf set is the best set for parting shot by far. All other sets get outsped. While Pangoro can't reliably switch into some of those pokemon he can outspeed them with the choice scarf and ohko all of them with the correct move. Honestly the main reason for choice scarf though is to have a parting shot which actually outspeeds base 110s or whatever speed it reaches (i cant remember but i know it outspeeds timid gengar)
that was mostly what I was trying to get at. Pangoros scarf set being the only viable and decent set for ou
 
I've been testing the following set pretty extensively in OU the last few days:

Pangoro @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Hammer Arm
- Crunch
- Earthquake
- Parting Shot

With Jolly and full speed investment, he'll outspeed fully invested base 111's. Obviously, a scarfed Parting Shot makes for a great scout, and I've been using him fairly often as a very safe scouting lead. I've also been pairing him with Bulky Gyarados for the Parting Shot/Intimidate combo

I've found that he also makes for a pretty solid revenge killer due to a bit of the surprise factor of having such a fast panda. He's able to score significant damage on Thundorus/Tornadus and has a handful of useful OHKO's on base 110's. Just a few of my other favorite outspeeds with the tuxedo panda:

252 Atk Mold Breaker Pangoro Crunch vs. 4 HP / 0 Def Tornadus: 169-201 (56.3 - 67%) -- guaranteed 2HKO
252 Atk Mold Breaker Pangoro Crunch vs. 4 HP / 0 Def Thundurus: 169-201 (56.3 - 67%) -- guaranteed 2HKO
252 Atk Mold Breaker Pangoro Crunch vs. 4 HP / 0 Def Latias: 276-326 (91.3 - 107.9%) -- 50% chance to OHKO
252 Atk Mold Breaker Pangoro Crunch vs. 4 HP / 0 Def Latios: 306-360 (101.3 - 119.2%) -- guaranteed OHKO
252 Atk Mold Breaker Pangoro Crunch vs. 4 HP / 0 Def Espeon: 384-452 (141.1 - 166.1%) -- guaranteed OHKO
252 Atk Mold Breaker Pangoro Crunch vs. 4 HP / 0 Def Gengar: 384-452 (146.5 - 172.5%) -- guaranteed OHKO
252 Atk Mold Breaker Pangoro Earthquake vs. 0 HP / 0 Def Infernape: 280-330 (95.5 - 112.6%) -- 68.8% chance to OHKO
252 Atk Mold Breaker Pangoro Hammer Arm vs. 0 HP / 0 Def Terrakion: 344-408 (106.5 - 126.3%) -- guaranteed OHKO
 
Actually 95/78/71 is not really that frail. If you really want to see frail, check out mienshao's and zoroark's hp and defense stats.
 
his defenses are average...comparable to Trevenant who has average defenses as well
I've managed to patch his defenses a bit by creating some nifty combos with him. My favorite is the Parting Shot > Intimidate Gyara. Almost immediately forces a switch, and gyara can come in almost entirely unscathed, as Pango will usually bait a fighting move.

Another is Parting Shot > Magnet Pull Magnezone, which serves 2 roles. The first, obviously, is to trap a PS weakened steel type and murder it (works WONDERS against Scizor). The 2nd is that Zone covers the Fairy and Flying weaknesses beautifully.
 
his defenses are average...comparable to Trevenant who has average defenses as well

Yes, but Trevant is easily capable of keeping himself at high health.

I think I'm only complaining because I have no idea how well he takes neutral hits. If his prime role is parting shot, It'd be great if he can take at least 2 neutral hits without fainting.
 
My point was it had average defenses. Thats just hit you shouldnt really expect it to take hits. Trev can do that only because its recovery; you shouldnt expect that on Pangoro even if you are running PartingShot
 
I've managed to patch his defenses a bit by creating some nifty combos with him. My favorite is the Parting Shot > Intimidate Gyara. Almost immediately forces a switch, and gyara can come in almost entirely unscathed, as Pango will usually bait a fighting move.

Another is Parting Shot > Magnet Pull Magnezone, which serves 2 roles. The first, obviously, is to trap a PS weakened steel type and murder it (works WONDERS against Scizor). The 2nd is that Zone covers the Fairy and Flying weaknesses beautifully.
I really like the idea of psing to gyarados. Dragon dance or sub on the switch and then you could mega evolve. Megagyara has much higher attack to take advantage of the boost, bulk to set up more, isn't afraid of rotomW, and changes typing if they switched to something rock or electric. Basically, proceed to sweep. All this from a great scarf Pangoro.
I would suggest making Pangoro iron fist as it allows hammer arm to hit a lot harder, or you to use sky uppercut which is as strong as mold breaker hammer arm without the speed drop. Megagyara will use mold breaker EQ better. Pangoro needs as much power as it can get, especially when scarfed
 
Why is everyone in love with Parting Shot here? Pangoro is still a slow pokemon and parting shot doesn't look like it is priority (if it is then I can see why it's great), but it does absolutely nothing to offset Pangoro's weaknesses. Any fairy type move or fighting type move from a strong pokemon will kill Pangoro instantly. It's dark/fighting type is way worse this gen than in previous gens because fairies and fairy type moves OHKO it every time, and the parting shot decrease to attack/special attack doesn't seem like it will cripple anyone all that much.

Basically, I trained one on my X team, finding it to be probably my least useful pokemon now, and I'm not exactly sure why parting shot would help it be more effective.
 
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