My team is a rain team that i like, and have tested heavily, but does not seem to be performing well, I cannot identify any wrinkles that should be ironed out, but I am not the most experienced player, only starting in late BW2 OU, and i was hoping that someone experienced can provide some assistance. That being said, here is the team;
Politoed @ Choice Specs
Ability: Drizzle
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Surf
- Ice Beam
- Focus Blast
I had been wanting to try weather for a while before making this team, and I had been reading up on weather teams, and I knew that I would need politoed, so I started off with it, and I found after more reading that rain powered up water type moves, so I put on hydro pump. The EV's were simple, I wanted it to last longer and hit harder, and the specs came into play so my politoed could hit even harder. I noticed that Hydro Pump was inaccurate, and as such I put surf on as well, for a bit more reliability. I now had 2 moves, and after playing some more I decided that ice beam would be a good choice, and I added Focus Blast for additional coverage against Tyranitar and Lucario.
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Focus Blast
- Hurricane
- Taunt
- U-turn
After I added politoed, I wanted a bit of defense, and after lurking around a bit more, I decided on a powerful Hurricane spammer as well as defense, and Tornadus-T came to mind, as it was freed from Ubers in the generation shift. As I wanted it to play a bit of defense, the EV's were assigned to fit that role, the life orb came on because I knew that it's ability would completely negate the damage. Hurricane came on for the above reason, focus blast came on for coverage against stone edge users such as terrakion and tyranitar. I added Taunt to counter stat spammers, and U-turn to scout opponents and deal some damage as well as regain my own hp thanks to regenerator.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Water Shuriken
- Bounce
- Return
- U-turn
I had been experimenting with Greninja during the generation shift, and immediately scarfed it. I used the scarf set without much success for about a month, then tried a different route, to take advantage of Protean more. I tried using him for hazards, but that did not fit in with my team. That's when I designed a special set without hazards or scarf, and I used that for a while. Then I began to hear about the prevalence of physical greninja, so I decided to try it, the first thing that came to mind was it's signature move, Water Shuriken, so I decided to experiment with a king's rock variant, I quickly moved to a Life orb variant, which I have only been using for a short time. Bounce was a move that I considered for coverage against rival grass types, like mega venusaur. I decided on return for a nice physical powerhouse move, and U-turn for added coverage against grass, dark and psychic types.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Belly Drum
- Return
- Play Rough
Azumarill was another threat that came to mind immediately upon constructing this team, as belly drum with aqua jet ravages anything that doesn't resist it. The EV's were laid out for bulky offense, and the sitrus berry helped to negate some of the belly drum damage. I opted for return over waterfall for a slightly more powerful move, and decided to use aqua jet to deal with fire and rock types. I added play rough for a powerful physical fairy STAB against rival salamence, garchomp and dragonite.
Kingdra @ Scope Lens
Ability: Sniper
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Focus Energy
- Scald
- Ice Beam
After the above 4 pokemon, I wanted a powerful dragon that functions well under rain, and I noticed the unbanning of drizzle and swift swim on the same team, I immediatly thought kingdra. I began to build kingdra and noticed that it can be made to score critical hits every time, so I abandoned swift swim and build a critdra set, and I have seen much success, it cannot outspeed much, but with a 227BP draco meteor from the crit, it hits harder than anything I have ever seen. Focus energy is in place to set up the critical hits, and scald as well as ice beam hit like a truck without lowering special attack.
Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Icicle Spear
- Rock Blast
- Rapid Spin
- Shell Smash
My last pokemon was a pokemon that i knew i wanted when i started this team. After a shell smash, cloyster wrecks house with Icicle Spear and rock blast. The white herb is here to keep his defenses up, and the EV's let him hit fast and hard. I also wanted to clear away enemy hazards, so rapid spin was an obvious choice, and shell smash is there to let cloyster hit hard.
Politoed @ Choice Specs
Ability: Drizzle
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Hydro Pump
- Surf
- Ice Beam
- Focus Blast
I had been wanting to try weather for a while before making this team, and I had been reading up on weather teams, and I knew that I would need politoed, so I started off with it, and I found after more reading that rain powered up water type moves, so I put on hydro pump. The EV's were simple, I wanted it to last longer and hit harder, and the specs came into play so my politoed could hit even harder. I noticed that Hydro Pump was inaccurate, and as such I put surf on as well, for a bit more reliability. I now had 2 moves, and after playing some more I decided that ice beam would be a good choice, and I added Focus Blast for additional coverage against Tyranitar and Lucario.
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Focus Blast
- Hurricane
- Taunt
- U-turn
After I added politoed, I wanted a bit of defense, and after lurking around a bit more, I decided on a powerful Hurricane spammer as well as defense, and Tornadus-T came to mind, as it was freed from Ubers in the generation shift. As I wanted it to play a bit of defense, the EV's were assigned to fit that role, the life orb came on because I knew that it's ability would completely negate the damage. Hurricane came on for the above reason, focus blast came on for coverage against stone edge users such as terrakion and tyranitar. I added Taunt to counter stat spammers, and U-turn to scout opponents and deal some damage as well as regain my own hp thanks to regenerator.
Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Water Shuriken
- Bounce
- Return
- U-turn
I had been experimenting with Greninja during the generation shift, and immediately scarfed it. I used the scarf set without much success for about a month, then tried a different route, to take advantage of Protean more. I tried using him for hazards, but that did not fit in with my team. That's when I designed a special set without hazards or scarf, and I used that for a while. Then I began to hear about the prevalence of physical greninja, so I decided to try it, the first thing that came to mind was it's signature move, Water Shuriken, so I decided to experiment with a king's rock variant, I quickly moved to a Life orb variant, which I have only been using for a short time. Bounce was a move that I considered for coverage against rival grass types, like mega venusaur. I decided on return for a nice physical powerhouse move, and U-turn for added coverage against grass, dark and psychic types.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Belly Drum
- Return
- Play Rough
Azumarill was another threat that came to mind immediately upon constructing this team, as belly drum with aqua jet ravages anything that doesn't resist it. The EV's were laid out for bulky offense, and the sitrus berry helped to negate some of the belly drum damage. I opted for return over waterfall for a slightly more powerful move, and decided to use aqua jet to deal with fire and rock types. I added play rough for a powerful physical fairy STAB against rival salamence, garchomp and dragonite.
Kingdra @ Scope Lens
Ability: Sniper
Shiny: Yes
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Draco Meteor
- Focus Energy
- Scald
- Ice Beam
After the above 4 pokemon, I wanted a powerful dragon that functions well under rain, and I noticed the unbanning of drizzle and swift swim on the same team, I immediatly thought kingdra. I began to build kingdra and noticed that it can be made to score critical hits every time, so I abandoned swift swim and build a critdra set, and I have seen much success, it cannot outspeed much, but with a 227BP draco meteor from the crit, it hits harder than anything I have ever seen. Focus energy is in place to set up the critical hits, and scald as well as ice beam hit like a truck without lowering special attack.
Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Icicle Spear
- Rock Blast
- Rapid Spin
- Shell Smash
My last pokemon was a pokemon that i knew i wanted when i started this team. After a shell smash, cloyster wrecks house with Icicle Spear and rock blast. The white herb is here to keep his defenses up, and the EV's let him hit fast and hard. I also wanted to clear away enemy hazards, so rapid spin was an obvious choice, and shell smash is there to let cloyster hit hard.
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