Other XY OU Viability Ranking Thread (B- and C+ Pokemon discussion)

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Interesting suggestion,especially because everyone thinks that Metagross is totally unusable.
The quad core computer is definitely one of the better Assault Vest users and exept for SR and Agility, it doesnt have any notable non attacking moves so the use of AV comes without real disadvantages.
Other wise new fairy type is somewhat good for him,he can easily handles most fairys and force them out and as you have already shown, he can manage some offensive threats in a 1v1.
The rain nerf also plays into his hands, absurdly powerful rain boosted Scalds, Surf and Hydro Pump and Jellicent somwhat reduced Meatgross potential last Gen.

On the other hand the Steel nerf and the increasing usage of dark type attacks like Knock off and Dark Pulse limits it ability do switch into cerain special attackers.And with the Defog buff and the new Fairy resistance, fire types are very common in the current Meta,not to forget that Talonflame and CharX/Y are each one of the best Cleaner/Sweeper/Wallbreaker that are available.And Rotom-W is also ,especially physical defensive ones, are not very appreciated.

He still has a solid offensive movepool that allows hit usual switch ins pretty pretty hard , good mixed bulk,priority and a respectable attack stat.And his one of the best answers for Fairys

I would say C-Rank.


Call me optimistic then. I may be trying to see too much into Metagross as he suits my type of playing well (bulky attacker who can often take a hit and dish one back), but I can see him work. I have a friend of mine who introduced me to his revamped Agiligross set that acts like a WP-Nite. I could call this gimmicky in a way or powerful, but I am not to sure on the matter of WP as a whole. All I know is how I saw it work.

I can justify a High C or mid C ranking as even though I love the quadruped computer, I put him as B- at best so while he has his uses, he does require some back up.
 
Seriously, this Salamence arguing is dragging on like the Florges and Arcanine arguments before it, this really needs a stop.

I feel the same. The one who started this post said that s/he was leaning towards B- and I felt the same after seeing the posts. I really wish the person puts it at that and allow people to look at other pokemon. The more variety in the thread, the more newcomers learn. :b
 
Those Keldeo calcs also don't factor in the HP MVenusaur will be recovering with Giga Drain/Leech Seed/Synthesis. Keldeo has absolutely no business going up against MVenusaur, plain and simple, but neither do half the other sweepers in OU. That's why MVenusaur is an S-ranked defensive threat.

A-Rank: Reserved for Pokemon who can sweep or wall significant portions of the metagame, but require some support or have some flaws that prevents them from doing this consistently. Supporting Pokemon in this rank may give opponents free turns or cannot create free turns easily themselves, but can still do their job most of the time

Being walled by MVenusaur does not in any way disqualify Keldeo from fitting that description. As already pointed out, he can OHKO or 2HKO most of the other walls in the tier, which makes him perfect for A-Rank.
I agree entirely. Keldeo for A- rank. Another point to make, there are other pokemon who can run viable choice specs, so Keldeo isn't perfectly unique. (The stab combo is, though). Chandelure may not be that great, but Infiltrator and Trick don't hurt.
 
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No longer A-Rank material, in my opinion.

He may have been a force to be reckoned with in previous generations, but Salamence has fallen quite a bit.
For any A-Rank advocates for Salamence, please answer this one question:
What can Salamence do better that other A-Ranking Pokemon cannot?

Offensive Dragon Dance Sweeper?
Mega Charizard X easily takes the cake for this one. Immunity to Will-O-Wisp, massive defensive bulk and almost perfect coverage in STAB moves alone, easily outclass a Salamence.
Weakness Policy Dragonite also outclasses Salamence as an instantaneous +2 in both offensive stats allow Dragonite to sweep like never before. Multiscale, Dragonite's innate bulk and Weakness Policy were made for each other.

Mixed Attacker?
Hydreigon easily gives Salamence a ton of competition in this area. Although Hydreigon is slower, when it comes to wall-breaking speed is not of utmost importance in every scenario. Hydreigon has more than enough speed to outspeed the plethora of defensive Pokemon out there. Plus, Hydreigon has two great STAB moves that can be effectively utilized.
Even Mega Garchomp has more tools to be the effective Mixed attacker.

Choice Scarf?
People may argue that Moxie is the differentiating factor. But honestly, Moxie is just not the devastating force it is anymore. Locking Mence into a Dragon Type STAB will only be set-up for things like Aegislash, Genesect and Azumarill. Locking Mence into a coverage move is not a bright idea either.

Maybe I'm being too harsh on Salamence but A-Rank has way too many other serious contenders for Salamence to even show up.
 
On the contrary - I could report you for minimodding. But I'll let it slide this once.

The reason the for the anger, per se, is because people such as the person talking about Salamence having Hydro Pump as some godsend advantage is absurd. Note that Salamence without Fire Blast or Earthquake is utterly absurd. Landorus-T might be able to temporarily halt a sweep; however, missing Fire Blast removes a very key aspect Salamence has over Dragonite and Haxorus - Salamence can outspeeds Genesect without relying on two Dragon Dances. Thus it makes Salamence harder to check.

Ergo, the sheer notion of running Hydro Pump is absurd to even suggest.

Anger might be an excuse for the personal excuse, but its not one to conveniently ignore arguments put forth. Try to read properly, I was never saying that Hydro Pump is a godsent advantage, but rather the fact that it can run Fire Blast OR Hydro Pump to screw up more switch-ins than other dragons is a factor not to be completely eclipsed. Plus you are conveniently ignoring the fact that you can OHKO Genesect at +1 with EQ after SR. Thanks to not having to preserve Multiscale, Salamence already innately have equal coverage with Dragonite without using all 4 slots, so the final slot, Fire Blast or Hydro Pump is really additional bonus for Salamence, allowing him to check what the others couldn't. You yourself stated that Salamence beating Genesect with Fire Blast after 1 DD, and how is that not a offensive niche over other dragons? I acknowledged 3 pages ago that Salamence still has some of the same problems that other dragon are having, but the fact that he can eliminate some of the problems when others couldn't means he is not completely eclipsed, and definitely has an offensive niche, which is certainly not anything below B rank.
 
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No longer A-Rank material, in my opinion.

He may have been a force to be reckoned with in previous generations, but Salamence has fallen quite a bit.
For any A-Rank advocates for Salamence, please answer this one question:
What can Salamence do better that other A-Ranking Pokemon cannot?

Offensive Dragon Dance Sweeper?
Mega Charizard X easily takes the cake for this one. Immunity to Will-O-Wisp, massive defensive bulk and almost perfect coverage in STAB moves alone, easily outclass a Salamence.
Weakness Policy Dragonite also outclasses Salamence as an instantaneous +2 in both offensive stats allow Dragonite to sweep like never before. Multiscale, Dragonite's innate bulk and Weakness Policy were made for each other.

Mixed Attacker?
Hydreigon easily gives Salamence a ton of competition in this area. Although Hydreigon is slower, when it comes to wall-breaking speed is not of utmost importance in every scenario. Hydreigon has more than enough speed to outspeed the plethora of defensive Pokemon out there. Plus, Hydreigon has two great STAB moves that can be effectively utilized.
Even Mega Garchomp has more tools to be the effective Mixed attacker.

Choice Scarf?
People may argue that Moxie is the differentiating factor. But honestly, Moxie is just not the devastating force it is anymore. Locking Mence into a Dragon Type STAB will only be set-up for things like Aegislash, Genesect and Azumarill. Locking Mence into a coverage move is not a bright idea either.

Maybe I'm being too harsh on Salamence but A-Rank has way too many other serious contenders for Salamence to even show up.
Firstly, I don't mean to be rude, but the pictures are starting to get a bit much. Anyway, I think it is outclassed on Dragon Dance and Mixed Attacker sets (but not by Mega Garchomp in the latter). However, I often use Choice Scarf Moxie Salamence, and I think Moxie IS the differentiating factor. Here is a ScarfMoxieMence sweep: http://replay.pokemonshowdown.com/ou-75509389 Anyway, I am not going to argue the ranking because
1. I don't want to provoke more tensions/arguments/etc.
2. I agree with B for Salamence
 
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Those Keldeo calcs also don't factor in the HP MVenusaur will be recovering with Giga Drain/Leech Seed/Synthesis. Keldeo has absolutely no business going up against MVenusaur, plain and simple, but neither do half the other sweepers in OU. That's why MVenusaur is an S-ranked defensive threat.

Sorry I realize everythings pretty much been said, so this will be my last post on keldeo. I made those calcs to show that a venesaur with a little more than half health remaining is pretty much always 2HKO'd by Keldeo on the switch in. Obviously, Keldeo isn't going to do anything with it at full health. At this point, its really up for the OP to rank it I guess.
 
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I want to bring up something different this time. What do you guys think about Suicune, particularly its CroCune set? With sleep mechanics going back to what it was in gen4, as well as Water Absorb mons going down in usage, I'd think Suicune is in a better position now than last gen.

However, at the same time, the meta has become more cutthroat offensive that it was last gen. With adaptability Close Combats and Aerilate Returns flying everywhere, it's very difficult for Suicune to find switch in opportunities early game. Late game, imo, is where it truly shines, when all possible counters have been eliminated and it's ready to sweep.

I honestly have no idea where to put Suicune in the tier though, but it got an OU analysis so I guess Suicune's not totally out of the question.
 
I want to bring up something different this time. What do you guys think about Suicune, particularly its CroCune set? With sleep mechanics going back to what it was in gen4, as well as Water Absorb mons going down in usage, I'd think Suicune is in a better position now than last gen.

However, at the same time, the meta has become more cutthroat offensive that it was last gen. With adaptability Close Combats and Aerilate Returns flying everywhere, it's very difficult for Suicune to find switch in opportunities early game. Late game, imo, is where it truly shines, when all possible counters have been eliminated and it's ready to sweep.

I honestly have no idea where to put Suicune in the tier though, but it got an OU analysis so I guess Suicune's not totally out of the question.

If we were to rank Suicune, I believe we might have to rank it below or alongside Vaporeon as general they are both bulky waters, but while one sweeps and the other is the wall, I can't see Suicune being above Vaporeon in the slightest.

Course Vaporeon is not ranked either so that doesn't help remotely....
 
Nominating Chandelure B-/C+
Chandelure DID get an analysis b4 anyone tries to troll me here.

Alright, Ghost- types in general got a lot of stuff in this gen, they are un-trappable, they get past Steel- Type, they are only resisted by 1 type (Dark) and only 1 type is immune to it (Normal), furthermore it has two immunities (Fighting & Normal).

Chandelure is resistant to 7 types and weak to 4 types, but immune to 2 types. STAB Ghost in gen VI is as good as STAB Dragon in Gen V; probably the most powerful STAB.

Furthermore Chandelure has base enormous 145 base SpA and mediocre 80 speed that is enough to wallbreak. With average bulk of 60/90/90.
Chandelure is also very versatile, can run HP Ground & Fighting, can run SubSplit, can run Choice Specs, Choice Scarf, Life Orb, and WoW support.
Chandelure has amazing movepool too, Fire blast, Shadow Ball, Overheat, Energy Ball, Heat Wave, etc.
With Choice Specs it is just overkilling the whole metagame.

Flash Fire just helps your teammates getting through Fire Weakness, while Infiltrator lets you pass Subs & Screens just to make this guy an even better sweeper/wall breaker.

252+ SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 4 SpD Blissey: 246-291 (34.4 - 40.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 4 SpD Eviolite Chansey: 204-241 (28.9 - 34.2%) -- 99.9% chance to 3HKO after Stealth Rock
252+ SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 252+ SpD Umbreon: 193-228 (48.9 - 57.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

With Choice Scarf & Timid nature it is outspeeding the whole non-scarf 252+ 144 base speed metagame.
With LO it is not getting locked & can still do a lot.
SubCM or SubSplit is also amazing as chandelure forces many switches and thus making substitute easy to set up. They also add to his versatile. Not to mention Fire + Ghost combo is very very good (Gets the likes of Heatran too this gen).
It also gets Momento and Trick, two moves that support the team immensely. Trick is amazing with choice items.

It has downsides tho, being Pursuit & Sucker Punch weak, being weak to 2 priorities (Aqua Jet & Shadow Sneak) even though resisting 1 priority (Bullet Punch) and being immune to 2 (Vacuum wave & Mach Punch), it also vulnerable to all kinds of hazards (A balloon can be given to avoid Spikes & Sticky Web though).
 
Nominating Chandelure B-/C+
Chandelure DID get an analysis b4 anyone tries to troll me here.

Alright, Ghost- types in general got a lot of stuff in this gen, they are un-trappable, they get past Steel- Type, they are only resisted by 1 type (Dark) and only 1 type is immune to it (Normal), furthermore it has two immunities (Fighting & Normal).

Chandelure is resistant to 7 types and weak to 4 types, but immune to 2 types. STAB Ghost in gen VI is as good as STAB Dragon in Gen V; probably the most powerful STAB.

Furthermore Chandelure has base enormous 145 base SpA and mediocre 80 speed that is enough to wallbreak. With average bulk of 60/90/90.
Chandelure is also very versatile, can run HP Ground & Fighting, can run SubSplit, can run Choice Specs, Choice Scarf, Life Orb, and WoW support.
Chandelure has amazing movepool too, Fire blast, Shadow Ball, Overheat, Energy Ball, Heat Wave, etc.
With Choice Specs it is just overkilling the whole metagame.

Flash Fire just helps your teammates getting through Fire Weakness, while Infiltrator lets you pass Subs & Screens just to make this guy an even better sweeper/wall breaker.

252+ SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 4 SpD Blissey: 246-291 (34.4 - 40.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252+ SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 4 SpD Eviolite Chansey: 204-241 (28.9 - 34.2%) -- 99.9% chance to 3HKO after Stealth Rock
252+ SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 252+ SpD Umbreon: 193-228 (48.9 - 57.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

With Choice Scarf & Timid nature it is outspeeding the whole non-scarf 252+ 144 base speed metagame.
With LO it is not getting locked & can still do a lot.
SubCM or SubSplit is also amazing as chandelure forces many switches and thus making substitute easy to set up. They also add to his versatile. Not to mention Fire + Ghost combo is very very good (Gets the likes of Heatran too this gen).
It also gets Momento and Trick, two moves that support the team immensely. Trick is amazing with choice items.

It has downsides tho, being Pursuit & Sucker Punch weak, being weak to 2 priorities (Aqua Jet & Shadow Sneak) even though resisting 1 priority (Bullet Punch) and being immune to 2 (Vacuum wave & Mach Punch), it also vulnerable to all kinds of hazards (A balloon can be given to avoid Spikes & Sticky Web though).


Truth be told, I think you might even be under selling Chandelure by putting it at B- as it could very well move up a bit if I'm not mistaken.

With a variety of sets to use (Sub + Pain Split, Scarf, Specs, Balloon, CM) and with two amazing abilities in infiltrator and flash fire, it could be very scary to fight this ghost. Many people may not even use Flash Fire as since it is used so commonly on Chandelure, that you could just run Infiltrator and use it that way.

The only things that can resist its STAB combination is Houndoom who could be easily destroy in any match up, Tyranitar (Albeit Chandelure specs set with HP Fightingcould kill if hitting it on the switch (same obviously goes with LO and but this is in sand as should be obvious)), Crawdaunt, Megados (which these two fall can fall to the very common Energy Ball if played correctly).

Fast dark types are capable checks like Weavile of course.

I would imagine Chandelure being a possible B to B+ in all honesty.
 
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If we were to rank Suicune, I believe we might have to rank it below or alongside Vaporeon as general they are both bulky waters, but while one sweeps and the other is the wall, I can't see Suicune being above Vaporeon in the slightest.

Course Vaporeon is not ranked either so that doesn't help remotely....

Not sure about that, Vaporeon this gen is now only reduced to being a Wish Passer/Cleric, which is imo done better by Sylveon since the Hydration Wall set is dead.
 
Not sure about that, Vaporeon this gen is now only reduced to being a Wish Passer/Cleric, which is imo done better by Sylveon since the Hydration Wall set is dead.

I might have been lumping them together a little prematurely there. Truthfully CroCune may be deserving of a B rank due to it being able to wall but with only Rest as its recovery, I don't think it would be a high B at all. It doesn't quite fit in C rank as it doesn't have any severely crippling flaws, but it can not easily pull off a sweep like those of A. Put what type of B would you suggest as you probably know more bout Cune than I.
 
Am I the only one who thinks Mega Medicham isn't strong enough for A tier?

Don't get me wrong, Mega Medicham is a huge buff from regular Medicham (HUGE buff to base attack 60 - 100, speed up from 80 - 100 and small defenses/sp att buffs. Attack reaches 598 with a NEUTRAL nature. Gets the most powerful physical fighting type move in Hi Jump Kick too.)

I understand ON PAPER that this thing seems stupidly good. The main flaws I have noticed (through playing with it myself & just based of other people opinions) is that it gets DESTROYED by the really prominent priority moves in OU and the fact that base 100 (while not slow by any means) isn't as fast as it once was.

Firstly, let's talking about my nigga Talonflame. This Pokemon is EXTREMELY common at the moment (and for good reason.) ANY Talonflame will outspeed & OHKO with Brave Bird. Talonflame's with zero hp/def investment still live a Jolly Mega Medicham Hi Jump Kick (252 Atk Pure Power Mega Medicham High Jump Kick vs. 4 HP / 0 Def Talonflame: 234-276 (78.5 - 92.6%) -- guaranteed 2HKO) and threaten either the OHKO with Brave Bird or just U-Turn for momentum. Or you could take the safer path and just sacrifice something then threaten the OHKO with Talonflame.

Secondly, let's just talk about the really common Scarfed Genesect. When you thinkof this poke, the first thing that comes to mind is U-Turn. Let's just do some calcs. Assuming people are using the 'standard' Mega Medicham EVs (they run 4 sp def evs), you will get the +1 attack on the Genesect switch in. U-Turn places a HUGE dent into Mega Medicham (+1 252 Atk Genesect U-turn vs. 0 HP / 0 Def Mega Medicham: 186-220 (71.2 - 84.2%) -- guaranteed 2HKO.) If they are using the most common set atm (sub + 3 attacks), after a sub there is a decent chance to OHKO it. Pretty much if it has taken any hit (or missed a Hi Jump Kick or 3 layers of Spikes + SR), Genesect can switch in and either kill it or get switch advantage.

Finally, let's talk about priority. The three most used pokes at the moment with priority are Genesect, Aegislash & Mega Lucario. We have already been over Talonflame, next up is Aegislash. This thing is a huge problem at the moment. I would say the most common set at the moment is the wallbreaker set. This set runs 252/252 att/spatt & a Quiet nature (normally LO too) with a set of Shadow Ball/Shadow Sneak/Sacred Sword/either Iron Head or King's Shield. Shadow Ball will obviously OHKO Mega Medicham, but the main threat to Mega Medicham is Shadow Sneak. 252 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Mega Medicham: 218-260 (83.5 - 99.6%) -- guaranteed 2HKO. I don't think anything else has to be said. Shadow Seak almost OHKO's it with a neutral nature (has a 43.8 % chance to OHKO with a +att nature), any prior damage and it's dead. Mega Medicham can't do anything back either (252 Atk Pure Power Mega Medicham Fire Punch vs. 0 HP / 0 Def Aegislash-Shield: 192-228 (73.5 - 87.3%) -- guaranteed 2HKO. Zero chance to OHKO unless it has a bulk up boost.) It's even worse for Medicham if Aegislash is carrying King's Shield. Lastly is Mega Lucario. I would go as far to say as Mega Lucario is the best Pokemon in OU at the moment. It has access to three viable priority moves (Extreemspeed, Bullet Punch & Vacuum Wave.) Extreemspeed & Bullet Punch both almost OHKO after an SD (82.7 - 97.7%.) But ontop of that, either of the Mega Lucario sets (special or physical) can outspeed & OHKO with a coverage move after an SD or NP.

tl;dr: this thing gets smashed by priority and common pokes. even if it has a stupid high att stat, I don't think it's good enough for A tier. Pretty much anything faster can shit on it and laugh at it's priority bullet punch (if someone wants to run it for some random ass reason.)
 

The true question is, is that how one uses Medicham?

Medicham is a wall breaker, it literally has 3 counters, and that"s it. Everything else is at the very least 2HKO'd by its coverage.

What this means is very few pokemon can actually switch into this thing.

Mega Medicham shouldn't be used as a sweeper, but a Hybrid Wallbreaker/Sweeper, which makes the most out of its new buffs.

Overall, Medicham isn't supposed to be used to beat out faster Pokemon like Tflame etc...

It's meant to smash holes in opposing teams so your Talonflame, etc can clean up, not to be a standalone sweeper, it doesn't have what it takes in this meta. Correct usage of Mega Medicham easily makes it worth the A ranking which it holds...
 
Can someone explain to me what makes Deoxys-Speed so threatening? Cause I'm not seeing it. Suicide hazard/dual screen lead sets aren't very useful if the opponent has a defogger. And it's not the best supporter due to it's downright awful defensive typing. It's offenses are too mediocre to make use of an offensive set. And it still gets out-sped by choice scarf users over 103 speed as well as any priority user (unless you're running a physical set with extreme speed- but then you'd have to give up psycho boost).

Seriously, what set is this thing running in OU that deems it worthy of S-tier?

Also, fwiw:

252+ Atk Choice Band Talonflame Brave Bird vs. 0 HP / 0 Def Deoxys-S: 256-303 (106.2 - 125.7%) -- guaranteed OHKO
 
Am I the only one who thinks Mega Medicham isn't strong enough for A tier?

Don't get me wrong, Mega Medicham is a huge buff from regular Medicham (HUGE buff to base attack 60 - 100, speed up from 80 - 100 and small defenses/sp att buffs. Attack reaches 598 with a NEUTRAL nature. Gets the most powerful physical fighting type move in Hi Jump Kick too.)

I understand ON PAPER that this thing seems stupidly good. The main flaws I have noticed (through playing with it myself & just based of other people opinions) is that it gets DESTROYED by the really prominent priority moves in OU and the fact that base 100 (while not slow by any means) isn't as fast as it once was.

Firstly, let's talking about my nigga Talonflame. This Pokemon is EXTREMELY common at the moment (and for good reason.) ANY Talonflame will outspeed & OHKO with Brave Bird. Talonflame's with zero hp/def investment still live a Jolly Mega Medicham Hi Jump Kick (252 Atk Pure Power Mega Medicham High Jump Kick vs. 4 HP / 0 Def Talonflame: 234-276 (78.5 - 92.6%) -- guaranteed 2HKO) and threaten either the OHKO with Brave Bird or just U-Turn for momentum. Or you could take the safer path and just sacrifice something then threaten the OHKO with Talonflame.

Secondly, let's just talk about the really common Scarfed Genesect. When you thinkof this poke, the first thing that comes to mind is U-Turn. Let's just do some calcs. Assuming people are using the 'standard' Mega Medicham EVs (they run 4 sp def evs), you will get the +1 attack on the Genesect switch in. U-Turn places a HUGE dent into Mega Medicham (+1 252 Atk Genesect U-turn vs. 0 HP / 0 Def Mega Medicham: 186-220 (71.2 - 84.2%) -- guaranteed 2HKO.) If they are using the most common set atm (sub + 3 attacks), after a sub there is a decent chance to OHKO it. Pretty much if it has taken any hit (or missed a Hi Jump Kick or 3 layers of Spikes + SR), Genesect can switch in and either kill it or get switch advantage.

Finally, let's talk about priority. The three most used pokes at the moment with priority are Genesect, Aegislash & Mega Lucario. We have already been over Talonflame, next up is Aegislash. This thing is a huge problem at the moment. I would say the most common set at the moment is the wallbreaker set. This set runs 252/252 att/spatt & a Quiet nature (normally LO too) with a set of Shadow Ball/Shadow Sneak/Sacred Sword/either Iron Head or King's Shield. Shadow Ball will obviously OHKO Mega Medicham, but the main threat to Mega Medicham is Shadow Sneak. 252 Atk Life Orb Aegislash-Blade Shadow Sneak vs. 0 HP / 0 Def Mega Medicham: 218-260 (83.5 - 99.6%) -- guaranteed 2HKO. I don't think anything else has to be said. Shadow Seak almost OHKO's it with a neutral nature (has a 43.8 % chance to OHKO with a +att nature), any prior damage and it's dead. Mega Medicham can't do anything back either (252 Atk Pure Power Mega Medicham Fire Punch vs. 0 HP / 0 Def Aegislash-Shield: 192-228 (73.5 - 87.3%) -- guaranteed 2HKO. Zero chance to OHKO unless it has a bulk up boost.) It's even worse for Medicham if Aegislash is carrying King's Shield. Lastly is Mega Lucario. I would go as far to say as Mega Lucario is the best Pokemon in OU at the moment. It has access to three viable priority moves (Extreemspeed, Bullet Punch & Vacuum Wave.) Extreemspeed & Bullet Punch both almost OHKO after an SD (82.7 - 97.7%.) But ontop of that, either of the Mega Lucario sets (special or physical) can outspeed & OHKO with a coverage move after an SD or NP.

tl;dr: this thing gets smashed by priority and common pokes. even if it has a stupid high att stat, I don't think it's good enough for A tier. Pretty much anything faster can shit on it and laugh at it's priority bullet punch (if someone wants to run it for some random ass reason.)

Talonflame doesn't counter, only revenge kills. Medicham can OHKO with Thunder Punch or Rock Tomb, but doesn't even need those moves: Psycho Cut does so much damage that Talonflame won't survive the recoil damage, and you can switch to anything bulky to prevent the OHKO. Furthermore, Talonflame shits on a TON of Pokemon, such a S-Rank Venusaur, and it checks a lot of fellow A-Rank Pokemon like Greninja, Mega Pinsir, Excadrill, etc. Being OHKOed by the best revenge killer in the entire game is not a disqualification from being A-Rank.

Medicham can easily be built to cause Download to give a SpA boost, seriously just switch 4 EVs, people who put them in SpD are stupid (less than half of the Medichams on the ladder even have HJK, and a third have Fake Out, please do not use them as a basis for Medicham's viability.) In this case, max attack Hasty Genesect's U-Turn does a maximum of 56%, and whatever he switches to gets a HJK to the face. If it instead has 252 SpA EVs, it can do considerable damage with a coverage move (up to 72%) but gets OHKOed by HJK.

Due to an absurdly powerful attack in HJK that OHKOs nearly everything that doesn't resist, access to all elemental punches, and a decent secondary STAB, Aegislash is literally the only good counter to Medicham: and it barely even does that. Of the UU banlist, Clefable and Sableye are the only other ones that can counter it in OU (UU has a few, too), and they just barely miss being 2HKOed. They're also just barely in OU. So, realistically, the only OU counter is Aegislash, that's it. One Pokemon. And, if Medicham has Fire Punch, it's capable of severely damaging Aegislash on the switch. However, due to King's Shield and Shadow Sneak, and the possibility of Weakness Policy, I agree, Aegislash is something I would not stay in on.

Asking something to be able to take an attack from +2 Mega Lucario, one of the fastest and most deadly sweepers in the game, is a little too much. Mega Medicham is not a tank, no one thinks this.

Mega Medicham is also not a sweeper, but a wallbreaker. With zero boosts, nothing (important) can wall it. With a set of HJK, Psycho Cut/Zen Headbutt, Thunder Punch, and Ice Punch, Mega Medicham can OHKO or 2HKO the entire metagame, with the exception of Aegislash (2HKOed by Fire Punch), Sableye, and Clefable (calcs here.) Medicham's job is not to sweep but to smash any walls or defensive cores, making the rest your team's job easier.

Of UU Pokemon, Slowbro barely misses a 2HKO from Thunder Punch. Cofagrigus barely misses a 2HKO from Psycho Cut (which is not a contact move, and does not activate Mummy.) The only Pokemon capable of walling Mega Medicham are completely irrelevant things like Cresselia and Dusclops.
 
Not every team will be carrying a Defogger, and the turn using Defog could be what you need to set up for a sweep. Don't forget that Defog isn't as harmless as Rapid Spin so if you've spent the time to set up your own hazards you've just wasted a fair amount of time. If you simply KO Deoxys outright but it gets several layers of hazards up, there's no guarantee you'll be able to IMMEDIATELY bring in a Defogger or Spinner and safely remove the hazards. Have fun racking up multiple turns of Rocks and Spikes, or watching as Aegislash or Dragonite boosts up safely behind screens and then crushes half your team before you can slow it down.

And Deoxys DOES get Nasty Plot, which is more than enough to do some seriously nasty work. +2 252 Life Orb Psycho Boost cleanly OHKOs SpDef Rotom-W. The 4 Attacks Life Orb set is still scary as all hell to anything but semi- or full stall. Deoxys-S is too damn unpredictable and generally terribly effective even once you know its set to not be S, even if it's UU right now.
 
I dont think Mega medicham rivals stuff like megazard X, but its definitely an insane wallbreaker and has access to priority too, as well as good coverage with elemental punches. Its fantastic at its single role, although it offers almost no other alternative builds. I still think it deserves A
 
006-my.png

Nominating Mega Charizard Y for A+ Rank!
Mega Charizard Y has to be one of the best wall breakers alongside Landorus-Incarnate residing in OU at the moment. Having access to Drought while boasting a beastly 104 Attack and 159 Special Attack stat, very few things can safely switch in on Mega Charizard Y without taking massive amounts of damage.

*Snip*

252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 0 SpD Rotom-W in Sun: 148-175 (48.8 - 57.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252 SpA Mega Charizard Y Solar Beam vs. 248 HP / 0 SpD Rotom-W: 288-340 (95 - 112.2%) -- guaranteed OHKO after Stealth Rock

4 Atk Mega Charizard Y Earthquake vs. 252 HP / 0 Def Heatran: 284-336 (73.5 - 87%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

4 Atk Mega Charizard Y Earthquake vs. 4 HP / 0 Def Heatran: 284-336 (87.6 - 103.7%) -- guaranteed OHKO after Stealth Rock

252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 4 SpD Latias in Sun: 124-147 (41.1 - 48.8%) -- 76.2% chance to 2HKO after Stealth Rock

252 SpA Mega Charizard Y Dragon Pulse vs. 0 HP / 4 SpD Latias: 172-204 (57.1 - 67.7%) -- guaranteed 2HKO after Stealth Rock

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 4 SpD Landorus-T in Sun: 375-442 (98.1 - 115.7%) -- guaranteed OHKO after Stealth Rock

252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 252 SpD Assault Vest Tyranitar: 320-380 (79.2 - 94%) -- 43.8% chance to OHKO after Stealth Rock


*snip*

While it's true that Mega-Charizard Y is incredibly powerful, there are a few flaws that don't make it A+ rank material IMO.

- Crippling 4x stealth rock weakness. Even with Defog being used commonly, SR is still a hazard you see in nearly every game, even your calcs take SR into account. Charizard can't switch in more than twice, and using roost means you lose a moveslot of valuable coverage.

- Drought only lasts for 5 turns. While Fire blast/Solar beam does do more than 50% to several special tanks and walls, most of these Pokemon (like Sylveon) can stall out the turns of sun without fainting using recovery moves or protect. This kinda reduces Mega-Charizard's viability as a wall breaker.
 
- Crippling 4x stealth rock weakness. Even with Defog being used commonly, SR is still a hazard you see in nearly every game, even your calcs take SR into account. Charizard can't switch in more than twice, and using roost means you lose a moveslot of valuable coverage.

It's much easier to keep off the field. But Charizard's role is predominantly to punish walls and switches, meaning that he won't switch in too often anyways.

- Drought only lasts for 5 turns. While Fire blast/Solar beam does do more than 50% to several special tanks and walls, most of these Pokemon (like Sylveon) can stall out the turns of sun without fainting using recovery moves or protect. This kinda reduces Mega-Charizard's viability as a wall breaker.

No wall (but goodra, chansey and blissey) can switch in to stall it out. Charizard Y does not switch in on the walls; he makes them come to him.
 
No wall (but goodra, chansey and blissey) can switch in to stall it out. Charizard Y does not switch in on the walls; he makes them come to him.

You missed Sylveon, who can stall it out with wish+protect, specially defensive M-venusaur isn't 2HKOed by fire blast and can synthesis+leech seed stall. I can't think of anymore at the moment (except Florges, but that's outclassed). Anyway, I'm pretty sure stall/semi-stall teams will be packing one of these mons (including the ones you've listed).
 
Florges was a B with Sylveon but many pages back we came to the conclusion that Florges is almost 100% outclassed by Sylveon, thus we removed it from the list entirely.
Despite being outclassed by Sylveon, it has a Higher Speed, and a deeper movepool to counter (some) of its weaknesses. Does Sylveon get Psychic to counter Poison types? No. I love Sylveon, but it has too much of a shallow moveset to be seen on my competitive team often. Infact, I kinda consider it overrated. If you want an Eeveelution on your team, go for Espeon. It has a better HA IMO, gets Dazzling Gleam (which almost all Psychic Types would die for), and has better speed.
 
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