Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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So, question, after testing my googlefu and searching the forums, I can't seem to find a good EV spread for a support Defog Scizor set in Gen 6. Anyone have such a spread?
 
I understand why Speed Boost Blaziken is banned but why is Blaze Blaziken banned? Not that many people would use it but it's nice to have the option.

Because if a Pokemon is broken we ban it completly to keep the rules as simple as possible. The fact that it wouldn't even be exceptionally good or helpful for the metagame just shows that unbanning blaze blaziken wouldn't make anything better except to complicate the rules just to satisfy a couple of Blaziken fanboys.
 
How viable is Arcanine in OU? I've been using him as a physical staller and trapper of some sorts, and has worked pretty well for me. It can trap threats with Fire Spin, phaze out set-up sweepers with Roar, recover HP with Morning Sun, and can even take Earthquakes and Stone Edges as well as unboosted Aqua Jets at -1 from Intimidate and Will-O-Wisp. I realize it's been compared to Entei a lot, but Intimidate has a very noticable difference when running a defensive set.

This is all from experience though. I don't know how to do the calculations you guys run, can someone do the numbers for me?

Here's the set I use for reference.

Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature
- Will-O-Wisp
- Morning Sun
- Roar
- Fire Spin

Ironically, the tables have turned and Entei is now the better fire type doge just because of Sacred Fire. Also, as some guy said before, Heatran outclasses as a trapper with Magma Storm as it has more raw bulk and a much more needed typing in Fire/Steel, and good resistances. The only thing it lacks is reliable recovery (Morning Sun) though, so I gues it's a personal preference on who you think is better. But I would take an added Steel typing, more raw power, and bulk over reliable recovery and a worse typing/less bulk any day of the week.
 
Because if a Pokemon is broken we ban it completly to keep the rules as simple as possible. The fact that it wouldn't even be exceptionally good or helpful for the metagame just shows that unbanning blaze blaziken wouldn't make anything better except to complicate the rules just to satisfy a couple of Blaziken fanboys.

Ok calm down there. No need to go all C0 on me. I just think, if PS can be coded so that Ubers are banned and can differentiate between Pre-bank and post-bank moves then it takes quite little effort to put in a few extra lines of code to banned Speed Boost on Ken and let Blaze Ken be used in lower tiers.
 
Can you or someone else recommend me a Gastrodon build for providing coverage for Talonflame and countering Rotom-w?

You can't counter both of them with Gastrodon, it'll die quickly to Talonflame's Brave Bird, and to take on Rotom-W it must have both Toxic and Recover. Put those on the moveset and then start working from there. ;)

Ok calm down there. No need to go all C0 on me. I just think, if PS can be coded so that Ubers are banned and can differentiate between Pre-bank and post-bank moves then it takes quite little effort to put in a few extra lines of code to banned Speed Boost on Ken and let Blaze Ken be used in lower tiers.

What the dude was saying is that it's not the ability itself that's broken, it's the pokemon as a whole with the ability. Smogon wants to avoid bans or complex bans as much as possible, so instead of banning a not-broken ability on a not-broken Pokemon that happens to make said Pokemon broken, they ban the Pokemon as a whole. For example, if Blaze 'Kin was allowed in lower tiers then so should non-Drizzle and non-Drought Ninetales in 5th gen, since they were obviously bottom-tier NU before they got their weather abilities.
 
Ironically, the tables have turned and Entei is now the better fire type doge just because of Sacred Fire. Also, as some guy said before, Heatran outclasses as a trapper with Magma Storm as it has more raw bulk and a much more needed typing in Fire/Steel, and good resistances. The only thing it lacks is reliable recovery (Morning Sun) though, so I gues it's a personal preference on who you think is better. But I would take an added Steel typing, more raw power, and bulk over reliable recovery and a worse typing/less bulk any day of the week.
I see. Thanks for the reply. I guess Arcanine would thrive better in stall teams, where Morning Sun would provide much greater longevity. Heatran is almost never used as a dedicated physical wall in the same vein as Gliscor though, which what I was probably aiming to achieve with that Arcanine set.
 
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Sup guys, I was wondering if I can get help here with 3 sets: Calm Roserade, Timid Roserade, and Calm Meloetta.

Do these look good?

Roserades
Calm - 252 HP/252 SpDef/4 SpAtk @ Black Sludge
Giga Drain/Leech Seed/Sludge Bomb/Toxic Spikes (should I put Aromatherapy here somewhere, maybe over Seed?)

Timid - 252 SpAtk/4 SpDef/252 Speed @ Lum Berry (maybe Choice Scarf?)
Sleep Powder/Rest/Sludge Bomb/Leaf Storm

Are these my best bets? Is Aromatherapy something I should use over in the defensive set?

Meloetta
252 Hp/252 SpDef/4 SpAtk @ Leftovers
Calm Mind
Substitute
Psychic
Thunderbolt/Dazzling Gleam

That look good? Do I need to run more spatk or speed?
Which move should I use for the last slot?
Is TWave any good for it?

May I get an answer to this p-please?
Looking to EV train them soon.
 
How might some synergy with Bilssey and NP Lucario work? Blissey uses Gravity for Lucario, who then would get perfect Fail Blast.
 
How does Technician work with sub-60BP moves that have circumstantial damage multipliers, such as Fury Cutter or Stored Power?

How might some synergy with Bilssey and NP Lucario work? Blissey uses Gravity for Lucario, who then would get perfect Fail Blast.
For three turns only. One to switch, one to NP.
 
May I get an answer to this p-please?
Looking to EV train them soon.
Run Lifeorb on the offensive roserade, not Lum Berry. You have natural cure anyway. Other than that, you nailed the standard set.
Defensive Rose normally runs Sleep Powder, Spikes/T-spikes, Gigadrain, Rest/seed, but I prefer rest.

As for that meloetta, maybe throw the spdef investment into speed? I don't see any possible reason to have defensive investment on that Meloetta, the hp makes it bulky enough, and without speed, even once you're set up you'll be outsped and killed.
 
How might some synergy with Bilssey and NP Lucario work? Blissey uses Gravity for Lucario, who then would get perfect Fail Blast.

Why use that, when you can simply NP with a Lucario and blast things off at the speed of light with just Aura Sphere?
 
If you really want to use Gravity for Mega Lucario's Focus Blast, use Landorus-T. At least they have somewhat of a good synergy.
 
You can't counter both of them with Gastrodon, it'll die quickly to Talonflame's Brave Bird, and to take on Rotom-W it must have both Toxic and Recover. Put those on the moveset and then start working from there. ;)

I guess I'm going with it being a Rotom's counter. The build I'm thinking is Calm. Toxic, Recover, Scald and Earth Power/Ice Beam. 252 EVs in both HP and S.Def
 
Hi, I just hatched a timid Shiny Charmander with these IVS
HP 16-17/ Att x / Def 14-15 / Sp Att 31 / Sp Def 31 / Spe 31

What do you think? Do the HP and Def IVs make too much of a difference? I plan to use it as a Mega Charizard Y most likely on level 50 battles, if that matters. Thank you!
 
Hi, I just hatched a timid Shiny Charmander with these IVS
HP 16-17/ Att x / Def 14-15 / Sp Att 31 / Sp Def 31 / Spe 31

What do you think? Do the HP and Def IVs make too much of a difference? I plan to use it as a Mega Charizard Y most likely on level 50 battles, if that matters. Thank you!

Well its not like Charizard is going to switch in on anything anyway,except maybe weak moonblasts or grass attacks so it shouldnt make much of a difference. The SpA and Spd is what matters really.
 
Hi, I just hatched a timid Shiny Charmander with these IVS
HP 16-17/ Att x / Def 14-15 / Sp Att 31 / Sp Def 31 / Spe 31

What do you think? Do the HP and Def IVs make too much of a difference? I plan to use it as a Mega Charizard Y most likely on level 50 battles, if that matters. Thank you!

Definitely usable, the IVs aren't -that- bad, and the most important thing is that SpA and Spe are both perfect. Although it could use a better HP IV..

The defense IVs won't make that much of a difference as Charizard isn't supposed to take many hits anyway, but the HP IVs will probably make a difference, even if it's minor.

Grats on the shiny and have fun with it :]
 
Hi, I just hatched a timid Shiny Charmander with these IVS
HP 16-17/ Att x / Def 14-15 / Sp Att 31 / Sp Def 31 / Spe 31

What do you think? Do the HP and Def IVs make too much of a difference? I plan to use it as a Mega Charizard Y most likely on level 50 battles, if that matters. Thank you!
Shouldn't make much of a difference. Just make sure you ev so your HP is an odd number because of stealth rock
 
Besides Baton Passers like Scolipede and to a lesser extent, Espeon, could someone tell me some good teammates for a Kingdra using the Critdra set?
 
Besides Baton Passers like Scolipede and to a lesser extent, Espeon, could someone tell me some good teammates for a Kingdra using the Critdra set?

You definitely need an Azumarill killer for CritDra. Both Tentacruel and Mega Venusaur hard counter Azumarill, although Mega Venusaur requires the Mega slot. Galvantula and Smeargle can provide Sticky Web support if you don't get to Baton Pass the Speed boosts or something. Magnezone traps and kills Ferrothorn, another big threat for it, although if it runs HP Fire it's really not a problem.
 
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