Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Sorry NLMRY, but can you please not quadruple post? Really, none of the last five posts in total were useless :(. Anyway, I have a question. Is Mega-Zard Y a Pokemon with really poor, poor, OK, good, or great defenses? Thundurus T seems to OHKO me with Thunderbolt EVERY time.

Don't quote me ~4 hours late and try to mini-mod me. If you couldn't tell, my posts were in response to other posts, whereas "quadruple posting" would be four in a row. I'll give ya that two out of four were useless, but also wouldn't have been posted if not for an antagonistic response from sol1d gold.

Also, you can easily Google Charizard Y to learn its defenses, and damage calculators are your friend. Unless you want to sacrifice all of your speed and special attacking prowess to survive one attack, T-Bolt will always OHKO.

252 SpA Life Orb Thundurus-T Thunderbolt vs. 252 HP / 252+ SpD Charizard: 273-322 (75.8 - 89.4%) -- guaranteed 2HKO

252 SpA Life Orb Thundurus-T Thunderbolt vs. 4 HP / 0 SpD Charizard: 369-437 (123.8 - 146.6%) -- guaranteed OHKO
 
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Sorry NLMRY, but can you please not quadruple post? Really, none of the last five posts in total were useless :(. Anyway, I have a question. Is Mega-Zard Y a Pokemon with really poor, poor, OK, good, or great defenses? Thundurus T seems to OHKO me with Thunderbolt EVERY time.

Fairly mediocre, coupled with Thundurus-T being an really really powerful special attacker.
 
can I get pointed in the direction of a sort of team building guide, I understand what the roles as well as IVs and EVs and the like but all my teams get crushed and I'm not sure what I'm doing wrong. I unfortunately am too busy to find a tutor so that's definitely not an option for me =/
 
If you call 78/115 special defenses "fairly mediocre". Mega Charizard Y can survive many neutral special hits, and hits really damn hard in return, a reason it's so good.
That is actually 100% my bad, because when I looked up its stats I looked at Charizard's stats for some reason. Ka-derp.
 
I'm about to make a trade, which of these seems like the best pokemon to put in a rain team?

naive/modest celebi [resist fire, hit other waters]
jolly/calm deoxys [thunder, deoxys d/s for spikes/SR]
timid latios [thunder, resist grass/water/electric]
bold suicune [stab]
 
I'm about to make a trade, which of these seems like the best pokemon to put in a rain team?

naive/modest celebi [resist fire, hit other waters]
jolly/calm deoxys [thunder, deoxys d/s for spikes/SR]
timid latios [thunder, resist grass/water/electric]
bold suicune [stab]
Depends on what you need to suit your team, exactly. If you'd like something with a wide enough movepool to handle many Water-types of sorts, Celebi could be suitable. If you want something to lay entry hazards at the start or mid-game, Deoxys may be fine. Latios, with his resistances and immunity, may make a decent Specs user or even a supporter with Defog. And Suicune would be nice for a mono-attacker, or a more defensive role. Go in-depth to roles that these Pokemon can bring to your team that would be suitable.
 
Am I better off with Deoxys-D or S?
Not sure how Deoxys will fit into a rain team as easily as Latios, but it's rarer and something different.
SR/Spikes/Recover/Thunder maybe?
 
Am I better off with Deoxys-D or S?
Not sure how Deoxys will fit into a rain team as easily as Latios, but it's rarer and something different.
SR/Spikes/Recover/Thunder maybe?
Deo-S is more of a suicide lead, while Deo-D can be used to set up hazards throughout the whole game. As for the moveset, it depends on what your team needs. If you're carrying stuff like Ferrothorn, which was pretty common on Gen V rain teams, then you might give it SR, freeing a slot on Deoxys for taunt/seismic toss/ice beam. Deoxys' movepool is so huge that you can easily adapt its sets to what your team needs.
 
can I get pointed in the direction of a sort of team building guide, I understand what the roles as well as IVs and EVs and the like but all my teams get crushed and I'm not sure what I'm doing wrong. I unfortunately am too busy to find a tutor so that's definitely not an option for me =/
Do you mean the "Rate My Team" section? You can access that from the "Learn" section from clicking "Forums" on the actual Smogon website.
 
I read a post in this thread that said Rotom-W was the most used Pokemon in OU ladder recently, but I couldn't find a thread with those stats (only found a locked October 2013 Gen 6 thread). Could someone link the latest Gen 6 usage stats, if there is one?

Answer was posted below. Thanks Burningman!
 
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I'm trying to create a team of super-powerful Pokemon that can hit their foes hard without necessary set up/boosting. Any suggestions?
Best bet may be to do something which sets itself up. TTar with one or two of Landorus-I (Sand Force, god-tier Earthquakes), Excadrill (Sand Rush, god-tier speed) or Terrakion (extreme bonus SPDEF from sand), for example, or maybe SpecsToed (godly Hydro Pumps) with Kingdra (DrizzleSwim, the combo so good it resulted in one of Smogon's first complex bans). Azumarill also likes that rain, because Azumarill's CB Waterfall or CB Aqua Jet benefits from an attack boost under rain and becomes even more terrifying.

Trick Room pokemon also tend to like this sort of thing. Escavalier is one of the fastest Pokemon in the game under TR and hits like a brick.

CB Haxorus, Mega Mawile, CB Scizor, all hit hard and don't need setup time or external support to do the big damage. Haxorus has to be wary of Fairy switchins, but very little else is going to enjoy tasting those CB Outrages.

Some of the slower, bulkier Fighting types might be up your alley as well. Conkeldurr loves having a snuggly new toy in Assault Vest and can batter his way through just about anything. Machamp doesn't get Drain Punch, but his Dynamic Punch blows gaping holes through anything that takes one.
 
I read that a good partner for salamence is starmie due to rapid spin support and being a check for mamoswine. I haven't found any info as to why can someone please explain?
 
I read that a good partner for salamence is starmie due to rapid spin support and being a check for mamoswine. I haven't found any info as to why can someone please explain?

Exactly what it sounds like. Starmie outspeeds and KOes Mamoswine easily, and can use Rapid Spin to get rid of Stealth Rocks, which would take off 25% of Salamence's HP on the switch.

Stupid question, is Drizzle-Swift Swim legal atm?

yes
 
I read that a good partner for salamence is starmie due to rapid spin support and being a check for mamoswine. I haven't found any info as to why can someone please explain?
Salamence is Dragon/Flying, giving it weakness to Stealth Rock (making Rapid Spin important). It also tends to like using Draco Meteor and switching frequently, since it can switch back in and Intimidate again. Having a spinner is important.

Starmie is also resistant to Ice and quite a few threats for Salamence need to worry about Starmie. Mamoswine, for example, utterly destroys Salamence (Ice Shard is a guaranteed 1HKO even with an Intimidate drop if Salamence has taken damage from Rocks) but absolutely cannot live through a Starmie Surf and can't threaten it with anything but Earthquake on the switch.
 
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I read that a good partner for salamence is starmie due to rapid spin support and being a check for mamoswine. I haven't found any info as to why can someone please explain?
For explaining, I would say that Salamence really appreciates rapid spin support (SR weakness) and it is a Mamoswine check since it is (much!) faster, can hit with STAB Super Effective surf, and resists ice shard. (Mamoswine checks Salamence due to Ice Shard) read previous. Personally, I use Salamence very often (Scarf-Moxie), and I would suggest froslass. Not only does it resist ice shard, but it has ever useful Ice coverage (STAB), Spikes to put pressure on the opponent (so they possibly send out a spinner like starmie, tentacruel, or excadrill, who are hit hard by a Salamence crunch, dragon claw is a bit of a stretch but it is your best option vs tentacruel, and fire blast/fang respectively). Even better, when coupled with it's high speed, it has destiny bond to eliminate a Pokemon that doesn't suffer from your coverage moves.
Okay so, can anyone confirm whether catching a pokemon, encountering a shiny, or switching rods breaks a fishing chain?
No. I heard all that I have about all of those from GamesFAQ, which said that all of these might break a chain. Sorry, I really don't know, but I would just not suggest doing the former and latter.
 
Without access to Knock Off and Ice Punch on a Conkeldurr, what are the next best moves to run alongside Drain Punch and Mach Punch? Stone Miss and Payback are really the only things that come to mind.
 
Without access to Knock Off and Ice Punch on a Conkeldurr, what are the next best moves to run alongside Drain Punch and Mach Punch? Stone Miss and Payback are really the only things that come to mind.
Why wouldn't you have access to those? If this is in-game, I don't think this is the right place to ask this question. If this is not in-game, I won't further question why you wouldn't have access, and tell you what I think would be best. Earthquake is big, (maybe) Bulk Up, (if you have guts) Facade, any other elemental punch, and (if Stone Miss really gets to you) Rock Slide or Tomb (latter lowers speed). That is probably the extent of its movepool for most competitive purposes, but if you want to get interesting, there is Smack Down, Reversal, Poison Jab, Low Sweep (Lowers Speed), Brick Break, Focus Punch, and Bulldoze (also Lowers speed). Enjoy.
 
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