Other XY OU Viability Ranking Thread (B- and C+ Pokemon discussion)

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How hard would it be for Chandy to take HP Fight (last gen's common ghost HP) or HP ground to muscle past those two? Remember, Heatran really can't do much back to chandy. HP Fighting hits both SE and would probably drop TTar in two hits due to Chandy's massive SpA stat. I could see chandy working well as a trick scarfer/Sub attacker this gen. It is a good check to non-mixed Char-Y.
char 2hkos Chandy with air slash would show calcs but I'm on a phone.
 
I feel as though mega Blastiose is so damn underrated as a poke. It beats so many pokes one on one and guaranteed to be able to rapid spin due to having dark pulse which OHKO's or 2HKO's all spin blockers. With Water Pulse, Dark Pulse, Aura Sphere + Mega Launcher bonus gives it damn near perfect coverage and essentially stab on all moves
 
Could've sworn I posted my thoughts on Chandelure before but I can't find the post again, so I'll keep it short: with the rise of use in dark/ghost moves and heavy usage of fast hard-hitting 'mons such as Talonflame and M-Pinsir, as well as the prevalence of water types such as Azumarill, Rotom-W, and Manaphy, it seems too risky to opt for anything but a scarf build, and if it runs scarf over specs it starts missing out on KOs. It hits a lot of the same 'mons that threaten it super effectively and still demolishes anything that takes neutral damage, but I can't see its speed letting it past C+.

I do believe people are focusing too much on it's middling speed here. Now yes we chandy supporters realize it has a mediocre speed tier, but that's why it's not above B rank. Chandalure's pure versatility between LO 3 attacks, specs, scarf and what HPower it's running is insane, and bulky waters? the fuck you be talkin' bout?
scarf:
252 SpA Chandelure Energy Ball vs. 252 HP / 252+ SpD Rotom-W: 146-174 (48 - 57.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Chandelure Shadow Ball vs. 252 HP / 0 SpD Rotom-W: 135-159 (44.4 - 52.3%) -- 76.6% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Chandelure Energy Ball vs. 252 HP / 0 SpD Rotom-W: 202-238 (66.4 - 78.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Chandelure Energy Ball vs. 252 HP / 0 SpD Manaphy: 214-252 (52.9 - 62.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Chandelure Shadow Ball vs. 252 HP / 4 SpD Azumarill: 169-201 (41.8 - 49.7%) -- 86.7% chance to 2HKO after Stealth Rock
252 SpA Chandelure Energy Ball vs. 252 HP / 4 SpD Azumarill: 256-302 (63.3 - 74.7%) -- guaranteed 2HKO after Stealth Rock

specs:
252 SpA Choice Specs Chandelure Energy Ball vs. 252 HP / 4 SpD Azumarill: 382-450 (94.5 - 111.3%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 4 SpD Azumarill: 255-300 (63.1 - 74.2%) -- guaranteed 2HKO
252 SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 4 SpD Azumarill: 174-206 (43 - 50.9%) -- 98% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 252+ SpD Rotom-W: 145-172 (47.6 - 56.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Chandelure Energy Ball vs. 252 HP / 252+ SpD Rotom-W: 220-260 (72.3 - 85.5%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 0 SpD Rotom-W: 138-162 (45.3 - 53.2%) -- 91.4% chance to 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Chandelure Shadow Ball vs. 252 HP / 4 SpD Manaphy: 211-250 (52.2 - 61.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 SpA Choice Specs Chandelure Energy Ball vs. 252 HP / 4 SpD Manaphy: 316-374 (78.2 - 92.5%) -- 37.5% chance to OHKO after Stealth Rock
252 SpA Choice Specs Chandelure Fire Blast vs. 252 HP / 252+ SpD Thick Fat Mega Venusaur: 186-222 (51 - 60.9%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Chandelure Shadow Ball vs. 4 HP / 0 SpD Mega Charizard X: 244-288 (81.8 - 96.6%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Chandelure Fire Blast vs. 4 HP / 0 SpD Mega Charizard Y in Sun: 195-229 (65.4 - 76.8%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Chandelure Fire Blast vs. 4 HP / 0 SpD Mega Garchomp: 153-180 (42.7 - 50.2%) -- 37.9% chance to 2HKO after Stealth Rock

etc. the raw power this thing wields, which doesn't even needs sun support (which turns OHKOs into overkill, 2HKOs into OHKOs and 3HKos (rare) to 2HKOs) but when it gets it, nothing survives, when it doesn't, few survive
 
char 2hkos Chandy with air slash would show calcs but I'm on a phone.

yes but the Majority of Char Y don't run Air Slash because Air Slash sucks major assnuggets. there are alot of better moves to be running on Char Y and given his play style and shape of the meta his teammates will handle Chandy for him.

no Chandy is best used as a Char Y type poke. hit things hard with a ridiculous specs Fire Blast (Rather than Char Ys Drought Fire Blasts). and in that regard its outclassed, but it has the niche of being able to be paired with another mega. Honestly its a C+ at best. sure only Char Y outclasses it in what it does, but its too frail and slow. its quite literally a special Darmanitan.

and on Blastoise...yeah its underrated as balls, but its niche, designed for Dnite or Volcarona sweep teams that need Hazards on the other side and no Hazard on their own. otherwise just use Excadrill/Defog and a better mega. its B+ because having good synergy with those two is a great niche, especially doing it as well as he does, those two, especially Volc, end games without mercy once set up and Blastoise makes that 10 times easier, its by far the most effective spinner in the game, but its cost of being a mega ontop of having literally no recovery outside Rest and Wish Support (no Bueno) knock it down a peg.
 
Lol Chandelure versatile. All you have to do is be wary of Scarf and you're good to go. It's got raw power with Specs, true. But you need to ace every prediction, because coming in on SR repeatedly takes its toll quickly. The speed is also an issue. A lot of pokes flatout outspeed it and force it out. What does that Manaphy calc even mean lol:

252 SpA Manaphy Surf vs. 0 HP / 4 SpD Chandelure: 270-318 (103.4 - 121.8%) -- guaranteed OHKO

Or Azumarill:

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Chandelure: 260-308 (99.6 - 118%) -- 93.8% chance to OHKO

True, you can hit them hard as they come in, but you need to predict right then.
 
staraptor.gif

You want to talk about underrated?
Easily B-Rank.

Base 120 Attack and Base 100 Speed with the ability Reckless to supply a 1.2x boost to any recoil-based move, Staraptor is the definition of raw strength.
Similar to many other Stealth Rock weak Pokemon, Staraptor's susceptibility to the entry hazard has decreased noticeably due to the Defog mechanics and re-introduction to one of the most reliable Rapid Spinners, Excadrill.
Despite the massive speed-creep in the XY Metagame, there has also been a noticeable "slow-down" and influx of more bulk-oriented Pokemon. Base 100 Speed is not as mediocre as it was back in Gen V, when many threats were easily Base 100+ in Speed. Plus, with the rise of priority based moves, more and more Pokemon seem to be placing more emphasis into bulk investment over Speed investment.
Normal / Flying is an "O.K" defensive typing coverage allowing Staraptor to switch into the newly-buffed Ghost Type moves, ever-present Ground Type moves and commonly seen Bug Type move (U Turn).
On the other hand, Normal / Flying is a deceptively great offensive typing hitting many Pokemon incredibly hard ; don't forget that Staraptor has access to one of the best Fighting Type moves (Close Combat).

Overall, Staraptor shines in two prominent roles --> Wall Breaking and Late-Game Sweeping
Choice Band allows Staraptor to seriously dent any defensive Pokemon regardless of their resistances, while Choice Scarf allows Staraptor to abuse it's new-found speed and innate power to clean up a match in several turns.
Here are some calculations of Choice Banded Staraptor :
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 248 HP / 216+ Def Rotom-W: 129-153 (42.5 - 50.4%) -- 41.8% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Reckless Staraptor Double-Edge vs. 248 HP / 216+ Def Rotom-W: 259-306 (85.4 - 100.9%) -- 81.3% chance to OHKO after Stealth Rock
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 184+ Def Gliscor: 237-279 (66.9 - 78.8%) -- guaranteed 2HKO after Stealth Rock and Poison Heal
-1 252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 0 Def Landorus-T: 267-315 (69.8 - 82.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 0 Def Heatran: 174-205 (45 - 53.1%) -- 89.1% chance to 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Choice Band Staraptor Close Combat vs. 252 HP / 0 Def Heatran: 386-456 (100 - 118.1%) -- guaranteed OHKO
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 0 Def Mega Mawile: 150-177 (49.3 - 58.2%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 252+ Def Slowbro: 246-291 (62.4 - 73.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Nothing is safe. Except Aegislash. But then again, Aegislash threatens pretty much anything anyways.
 
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Lol Chandelure versatile. All you have to do is be wary of Scarf and you're good to go. It's got raw power with Specs, true. But you need to ace every prediction, because coming in on SR repeatedly takes its toll quickly. The speed is also an issue. A lot of pokes flatout outspeed it and force it out. What does that Manaphy calc even mean lol:

252 SpA Manaphy Surf vs. 0 HP / 4 SpD Chandelure: 270-318 (103.4 - 121.8%) -- guaranteed OHKO

Or Azumarill:

252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 0 Def Chandelure: 260-308 (99.6 - 118%) -- 93.8% chance to OHKO

True, you can hit them hard as they come in, but you need to predict right then.

"predict right" fire blast literally 2HKos it's 2 most common switch ins (rotom-w, azumarill) on the specs set with SR up, or the scarf set with sun and SR up. And the how much more of a non prediction game do you want me to play, use ember? flame burst? wait a second, does this thing even learn ember?!

Also, it's versatile, scarf isn't even it's most threatening set, life orb 3 attacks threatens most of the metagame so hard it's not funny. Also, how is that azumarill calc prove it's not of value that's a huge power STAB choice band adamant azumarill super effective priority and it's not even guerenteed to kill, hello? that is solid middle ground bulk right there (middle ground: not too bulky but not frail i..e not mega venusaur level but not weavile level either)

Chandalure has a bunch of sets to pick from: pain split 3 attacks, sub paint split, sub3 attacks, LO/ebelt 4 attacks, specs, scarf, stall breaker (not fairly common but still of value, the raw utility in paint split + WoW vs stall teams is hilarious combined with chandies godly destructive STABs) and more

Chandalure fits B rank perfectly it's unique, powerful and has a strong niche as a ghost fire but isn't good enough for A or above, it's kind of like a more powerful and better typing arguably but stat wise frailer and slower sun keldeo- you could compare the 2 in many aspects but the speed is really what killed lure
 
Rotom-W and Azumarill are no safe switchins to Chandy lol. Life Orb Chandelure faces the speed issue. Most of the metagame can threaten Chandelure as well. Also, CB Aqua Jet has a 93.8% chance to OHKO. How you can even think of using that as an argument to prove Chandelures bulk goes beyond me (even though Chandy does have a good amount of bulk). Okay, it's not 100% guaranteed, but let's stay serious lol.

All those sets run mostly the same moves, they just work a little differently. The first three are basically the same, stallbreaker Chandy is not used, at all. I know the set, but Chandy has better things to do. B rank is way too high for Chandelure. Not even B- really. Let's stick with C.
 
I'm nominating Mega Gardevoir for A- Rank / B+ Rank. After one Calm Mind it has an equivalent of above 230 Base Stat, and a 178 Base power move that hits through Substitutes. That is just phenomenal, coupled with its decent 100 base Speed and the same Special Defense as Blissey. However, while this is all great, Mega Gardevoir has no way to beat Scarf Genesect with Iron Head or Steel's in general, especially Aegislash. Plus, it has a glaring weakness to Scizor's Bullet Punch, never surviving. It also is prone to being worn down through Toxic if it doesn't run Heal Bell, a move it can't fit onto its moveset. Mega Gardevoir also has a very large 4MSS, leaving it walled to anything if it chooses the wrong set. It does have a huge 165 Special Attack though, so I do think it is very good in the metagame currently.
 
Late to the party, but I'd like to vote Sableye for B+ rank. Sableye is one of a kind and very useful as a stallbreaker, spin-blocker, and pseudo physical wall. While in play, almost every wall and a majority of physical attackers are unwilling stay in due to prankster WoW and its buffed 85% accuracy. Knock off works amazingly well too, allowing it to punish frail special attackers with power boosting items that try to switch in. In addition, with proper prediction, it can prevent annoying magic coat Deoxys leads from laying hazards with knock off + taunt. However, it requires proper SpD support from other pokes, hence the B rating.
 
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I'm nominating Mega Gardevoir for A- Rank / B+ Rank. After one Calm Mind it has an equivalent of above 230 Base Stat, and a 178 Base power move that hits through Substitutes. That is just phenomenal, coupled with its decent 100 base Speed and the same Special Defense as Blissey. However, while this is all great, Mega Gardevoir has no way to beat Scarf Genesect with Iron Head or Steel's in general, especially Aegislash. Plus, it has a glaring weakness to Scizor's Bullet Punch, never surviving. It also is prone to being worn down through Toxic if it doesn't run Heal Bell, a move it can't fit onto its moveset. Mega Gardevoir also has a very large 4MSS, leaving it walled to anything if it chooses the wrong set. It does have a huge 165 Special Attack though, so I do think it is very good in the metagame currently.
The Special Attack is indeed great, but it honestly isn't anything too special. Now if MegaVoir were a Fairy-type that can actually outspeed stuff like Garchomp, Terrakion, Keldeo, and Lati@s, then that would be a great niche for it to have, but alas that would be left off to Scarf Garde. Its Speed is nice but isn't too great without any way to circumvent it since it has no speed-boosting move or even priority (Shadow Sneak wut). On the other hand, it has base 68 HP and 65 Defense, the HP which can even let its great Special Defense down, and it has no reliable recovery, unless you run Wish which would heavily gimp on its coverage. Its saving grace is its immense power and acceptable coverage, but its poor Defense means it is checked easily by faster physical attackers and also priority from slower attackers (at least Mega Medicham isn't so hopelessly frail physically, and can try Drain Punch or even Bullet Punch to combat priority). I've elaborated enough on both MegaVoir and Gardevoir (Scarf) as is, those who are curious on what rank I'd suggested for them can just refer to my previous posts.
 
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The Special Attack is indeed great, but it honestly isn't anything too special. Now if MegaVoir were a Fairy-type that can actually outspeed stuff like Garchomp, Terrakion, Keldeo, and Lati@s, then that would be a great niche for it to have, but alas that would be left off to Scarf Garde. Its Speed is nice but isn't too great without any way to circumvent it since it has no speed-boosting move or even priority (Shadow Sneak wut). On the other hand, it has base 68 HP and 65 Defense, the HP which can even let its great Special Defense down, and it has no reliable recovery, unless you run Wish would heavily gimp on its coverage. Its saving grace is its immense power and acceptable coverage, but its poor Defense means it is checked easily by faster physical attackers and also priority from slower attackers (at least Mega Medicham isn't so hopelessly frail physically, and can try Drain Punch or even Bullet Punch to combat priority). I've elaborated enough on both MegaVoir and Gardevoir (Scarf) as is, those who are curious on what rank I'd suggested for them can just refer to my previous posts.

It does outspeed Mega Garchomp though. Plus:
252 Atk Terrakion Stone Edge vs. 4 HP / 0 Def Mega Gardevoir: 231-273 (83 - 98.2%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 4 HP / 0 SpD Mega Gardevoir: 207-244 (74.4 - 87.7%) -- guaranteed 2HKO
252 SpA Latias Psyshock vs. 4 HP / 0 Def Mega Gardevoir: 83-98 (29.8 - 35.2%) -- 20.7% chance to 3HKO
252 SpA Choice Specs Latios Psyshock vs. 4 HP / 0 Def Mega Gardevoir: 139-164 (50 - 58.9%) -- guaranteed 2HKO
And it OHKOes all of them with Hyper Voice, so that isn't really a point?
 
I'm nominating Mega Gardevoir for A- Rank / B+ Rank. After one Calm Mind it has an equivalent of above 230 Base Stat, and a 178 Base power move that hits through Substitutes. That is just phenomenal, coupled with its decent 100 base Speed and the same Special Defense as Blissey. However, while this is all great, Mega Gardevoir has no way to beat Scarf Genesect with Iron Head or Steel's in general, especially Aegislash. Plus, it has a glaring weakness to Scizor's Bullet Punch, never surviving. It also is prone to being worn down through Toxic if it doesn't run Heal Bell, a move it can't fit onto its moveset. Mega Gardevoir also has a very large 4MSS, leaving it walled to anything if it chooses the wrong set. It does have a huge 165 Special Attack though, so I do think it is very good in the metagame currently.

100 base speed isn't all that great as you miss out on MGardevoir's greatest weakness its pitiful bulk. Thus, leaving MGard easily prone to revenge kills which is not particularly difficult in the OU environment given how much harder things hit. No doubt the SpA and SpD are impressive but the HP stat + Def stat leave a lot to be desired, compounded only by being unable to bypass her problems in Scizor/Aegis/Genesect.

Edit: Oh Punchshroom already posted more or less the same response. On the flip side she is more usable in UU because 100 is still an above average speed in that tier, plus you have more special attackers dominant there giving her more utility. While most of the physical threats down there are dragon types, which she comfortably out-speeds, or fighting types. Whereas, in OU there is more of a physical bias which she clearly will easily crumple to. On that note I'd rate her more as B or B- due to how much work you need to pull out just to make her perform properly in the environment.
 
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It does outspeed Mega Garchomp though. Plus:
252 Atk Terrakion Stone Edge vs. 4 HP / 0 Def Mega Gardevoir: 231-273 (83 - 98.2%) -- guaranteed 2HKO
252 SpA Choice Specs Keldeo Hydro Pump vs. 4 HP / 0 SpD Mega Gardevoir: 207-244 (74.4 - 87.7%) -- guaranteed 2HKO
252 SpA Latias Psyshock vs. 4 HP / 0 Def Mega Gardevoir: 83-98 (29.8 - 35.2%) -- 20.7% chance to 3HKO
252 SpA Choice Specs Latios Psyshock vs. 4 HP / 0 Def Mega Gardevoir: 139-164 (50 - 58.9%) -- guaranteed 2HKO
And it OHKOes all of them with Hyper Voice, so that isn't really a point?
You know who else can do this? Physically defensive Sylveon.
 
The only time I could make Mega Gardevoir work in OU was with Substitute and Will-o-Wisp. With 80 HP EVs Rotom-W's Volt Switch can't break its sub, and that's a really common attack in OU (it can also abuse Trace against things with immunities granted by Abilities.) With a sub up, Gardevoir can burn most of its common counters before switching out, making them a non-issue for the rest of the team sans Heal Bell. I actually spent more turns burning Scizors and Aegislashes than actually attacking anything (which is a shame because Pixilate Hyper Voice hits freaking hard.)

Scarfed Gardevoir is also a really good revenge killer, at least it was in UU when I used it. Trace+Scarf revenge killing is pretty much exclusive to Gardevoir, and was really good when Drizzle+Swift Swim was abused to hell in UU before it got banned. It can also OHKO top threats in UU, a lot of which are weak to its STABs, and it has Destiny Bond to take down anything it can't quite OHKO (it helps when everyone assumes it's mega and won't outspeed.) Also Trick.

But that's pretty much in context of UU. Never used Scarfedevoir in OU, but I guess it would be good against Garchomp and stuff. I don't know where to put it in ranking, but going by usage stats it IS above some of the things already on there.
 
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Just saying, but M-Gardevoir survives Aegislash's Shadow Sneak and can ohko with shadow ball, also Scolipede can be an awesome team-mate for her, setting up iron defense and speed boosts then baton passing and she's godly.
 
Just saying, but M-Gardevoir survives Aegislash's Shadow Sneak and can ohko with shadow ball, also Scolipede can be an awesome team-mate for her, setting up iron defense and speed boosts then baton passing and she's godly.
um, what can't OHKO Aegislash in blade form with a SE attack? And what isn't a boss if you pass +4 speed to it? You're gonna have to get WAY better arguments than that if you want to get MGardevoir ranked higher
 
Just saying, but M-Gardevoir survives Aegislash's Shadow Sneak and can ohko with shadow ball, also Scolipede can be an awesome team-mate for her, setting up iron defense and speed boosts then baton passing and she's godly.

No pls. Saying "well if it had baton passed boosts it would be good" just makes everyone think it's bad.

Gardevoir doesn't need boosts, it can just use Sub to prevent it from getting revenge killed and allow it to burn its counter before switching out. It's special bulk is high enough to allow it to set them up against Rotom-W, the most common OU Pokemon, as well as some weaker special attackers.

um, what can't OHKO Aegislash in blade form with a SE attack? And what isn't a boss if you pass +4 speed to it? You're gonna have to get WAY better arguments than that if you want to get MGardevoir ranked higher

It's not ranked at all, currently.
 
Just saying, but M-Gardevoir survives Aegislash's Shadow Sneak and can ohko with shadow ball, also Scolipede can be an awesome team-mate for her, setting up iron defense and speed boosts then baton passing and she's godly.

Thats like saying sunkern is godly because with baton pass support it can sweep in ubers (trust me ive seen it done). I personally dont rank Mega Gard very high at all, it really doesnt like alot of things like paralize, bullet punch, and while it has pretty powerfull attacks that break sub, thats not too good when you see its average and easily outspeedable speed stat. It also needs quite abit of support to be extreamly effective. Id give it a C or B-. More so C
 
What support does it need, help on the Physical side? So do so many things, just because it has like two huge counters, so does the top threat, Genesect (Heatran & Gastrodon), besides, Heatran makes the perfect partner for it, and it isn't just a pushover because of the Defense, people in general have to stop focusing on one low point versus a lot more. Besides, Gardevoir has a large support movepool, like Will-O-Wisp (which I'm considering running), Wish (albeit only 139 HP though), Dual Screens, Healing Wish, Memento, Thunder Wave, hell, it even gets Sunny Day and Rain Dance if you want that! And the fact it dies to any Bullet Punch (252 Atk Adaptability Mega Lucario Bullet Punch vs. 4 HP / 0 Def Mega Gardevoir: 272-320 (97.8 - 115.1%) -- 81.3% chance to OHKO), so do every other thing weak to Steel, of course Mega Gardevoir just like everything else is going to fear a Super Effective move, and how common is running Steel-type moves anyways? Aegislash's Iron Head / Flash Cannon, Mega Lucario's Bullet Punch (when it should be running Special), Scizor / Mega Scizor's Bullet Punch, Genesect's Iron Head (which isn't even that common), and Excadrill's Iron Head? That's four Pokemon that can be hard counters to it, as Excadrill can't beat it if it carries Focus Blast (always OHKO), and all these weaknesses are compounded by Heatran or even Aegislash, but being weak to a common priority is bad, it isn't "oh it is weak to that so it is shit", no, it isn't. As said before, being weak to something doesn't make it instantly horrible, I mean Mega Charizard Y has a shit typing, but it is very powerful, and Gardevoir has a very nice typing, it only has three uncommon weaknesses (Ghost is only prominent in two Pokemon in OU really, it was so great, but that hype has settled, it was just Aegislash), with an immunity to Dragon-type, and a 4x resistance to Fighting is huge honestly, as those types are still great. Overall, Mega Gardevoir is certainly not C Tier lol, it is definitely B+ and above.
 
What support does it need, help on the Physical side? So do so many things, just because it has like two huge counters, so does the top threat, Genesect (Heatran & Gastrodon), besides, Heatran makes the perfect partner for it, and it isn't just a pushover because of the Defense, people in general have to stop focusing on one low point versus a lot more.
Actually, MegaVoir is a pretty big pushover to any physical attacker that can strike before it, and that would include priority moves. Earthquake, Stone Edge, Brave Bird, U-turn, Crunch, Return, Foul Play, Shadow Sneak, Bullet Punch, Aqua Jet....pretty much any unresisted physical attack you'd care to name will dent MegaVoir, especially considering the lack of recovery. Like I said, this wouldn't such a huge deal if MegaVoir can outrun a huge majority of opponents, but 100 Speed with no way to bypass it is actually really damn slow (Volcarona can Quiver Dance, Mega Medicham can at least Bullet Punch something...).

Besides, Gardevoir has a large support movepool, like Will-O-Wisp (which I'm considering running), Wish (albeit only 139 HP though), Dual Screens, Healing Wish, Memento, Thunder Wave, hell, it even gets Sunny Day and Rain Dance if you want that!
It's a nice support movepool that usually no one wants to waste their Mega on (hence the disappointing lack of Mega Banette). Regular Gardevoir can do these just fine.

And the fact it dies to any Bullet Punch (252 Atk Adaptability Mega Lucario Bullet Punch vs. 4 HP / 0 Def Mega Gardevoir: 272-320 (97.8 - 115.1%) -- 81.3% chance to OHKO), so do every other thing weak to Steel, of course Mega Gardevoir just like everything else is going to fear a Super Effective move, and how common is running Steel-type moves anyways?
It's not just Steel moves Garde has to worry about: every unresisted physical attack of decent power can easily 2HKO MegaVoir. This is a powerful special attacker with only okay speed but has Blissey-like vulnerability.

I mean Mega Charizard Y has a shit typing, but it is very powerful, and Gardevoir has a very nice typing, it only has three uncommon weaknesses (Ghost is only prominent in two Pokemon in OU really, it was so great, but that hype has settled, it was just Aegislash), with an immunity to Dragon-type, and a 4x resistance to Fighting is huge honestly, as those types are still great. Overall, Mega Gardevoir is certainly not C Tier lol, it is definitely B+ and above.

YZard (and Talonflame)'s typing is actually not that bad: only Stealth Rock is the major pain, but it resists a ton of shit that not too many Pokemon would carry coverage moves for (bulky Grounds like Hippowdon and Gliscor nowadays don't carry Rock moves, non-Azumarill Fairies don't normally prepare for them, Fighting-types favor other coverage like Dark or perhaps Ice....), not to mention YZard can easily remove one of its weaknesses with Drought. MegaVoir does have a nice Fighting resistance, but it would honestly be better off without Psychic-typing as it would like the Dark and Bug resists and shed its Ghost weakness (the Psychic moves themselves still complement Fairy nicely).
 

All is true, I'll admit, but it being weak on one side is the team support, it'll obviously need something with Physical bulk as a partner.
 
All is true, I'll admit, but it being weak on one side is the team support, it'll obviously need something with Physical bulk as a partner.
That something will not be able to tank all the physical moves aimed at MegaVoir. This was always the same problem people had with Chansey / Blissey, except unlike the pink blobs MegaVoir does not tank the majority of special attacks in return, so it will need to make up for a lot in its offensive capabilities. MegaVoir does threaten stall somewhat, but otherwise even slower teams with priority can keep MegaVoir from doing too much to them.
 
I'd put Mega Mawile in the "B" category. Even though she technically has more attack innately than any other pokemon in the game, her base 50 speed and hp hold her back. She also has a crippling weakness to EQ, arguably the most widespread coverage move.

She can tear holes in nearly anything she hits but surviving more than one poke is difficult.


Crobat I think deserves a re-evaluation as well, considering infiltrator's new mechanics of substitute ignoring. Since it can legally get Hypnosis on an infiltrator set, it's possible to do a bulky set with roost and harass the other team with sleep and poison, or nuke with Brave Bird. I've personally wrecked several sub-reliant teams with mine. I'd put him in the B category as well, simply because of how walled he is by steel and rock types.

Avalugg is also a pokemon that I think is worth mentioning. He's an extremely physically bulky pokemon with rapid spin and reliable recover. He also has decent coverage offensively. However, his typing - ice - holds him back. He's weak to the very entry hazards he wants to remove. I'd put him in the C category because of this, but physically, his bulk rivals forretress, but with better recovery and offensive presence, which I think warrants him at least some attention.

Mega-Pinsir is definitely S for me. Even though it has horrid defensive typing, his speed and brute power more than compensate. Swords-Dance + Quick Attack makes him nearly unstoppable, especially considering his coverage moves, too.

Clawitzer I would actually put at low C or even D. It's a tragic pokemon. Its speed and defenses hold it back. Its ability is lackluster, too, considering only water pulse gets STAB and the boost from it as well. It has great sp att and screams "choice specs," but it's just too slow to get much done without a lot of support.

Barbaracle I'd put at B. Tough Claws + Shell Smash can make him a deadly sweeper, but with how popular priority moves are, he can't really get much going. He is a great talonflame counter, though.

Mega-Venusaur is an interesting pokemon. Sporting only two real weaknesses in Flying and Psychic and tremendous bulk with reliable recovery, it can prove very effective at toxic stalling or sub-leeching. I'd put it at A as a defensive threat. He's not impossible to get by, but he can wall/stall a lot of threats. Talonflame's a problem for him, though.

Mega-Aggron is an A rank hazard setter/phazer. He can wall nearly anything ont he physical side and rack up tremendous damage with SR + dragon tail. He also has filter as an ability, which promotes his longevity. He also loses both of his 4x weaknesses, trades his weakness to water for a neutral, and turns a neutrality to grass to resistance. He acts as steelix in the upper tiers, essentially.

Mega-Aerodactyl is actually a disappointment. He has great speed, good attack, and a seemingly great ability, until you realize he can't use it well at all. He also only has slightly better bulk than his normal form. I'd put him at a B- or C+. He just can't perform well enough to pose more of a threat than life-orbed aerodactyl, nor does his speed really change much in outspeeding certain threats.

Mega-Lucario, I'd put at A. It doesn't gain any bulk from its normal form, which is what I think holds it back from S. It's a great powerhouse, though, and adaptability + great mixed attacking stats make it hard to counter without priority. Unfortunately, priority is more common than ever this gen.

Drapion deserves some re-evaluation as well. It's a solid counter to nearly all fairy types, resisting their stab and being immune to psychic/psyshock (their most common coverage move). Most fairies also tend to be weaker on the physical side. Drapion can force switches form these and set up a swords dance to wreck havoc. Unfortunately, being weak to EQ isn't a good thing, so it's more of a niche than anything else. I'd put him at C.
 
Drapion deserves some re-evaluation as well. It's a solid counter to nearly all fairy types, resisting their stab and being immune to psychic/psyshock (their most common coverage move). Most fairies also tend to be weaker on the physical side. Drapion can force switches form these and set up a swords dance to wreck havoc. Unfortunately, being weak to EQ isn't a good thing, so it's more of a niche than anything else. I'd put him at C.
but it doesn't, Dark makes it neutral to Fairy.
 
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