People are discussing the best walls in NU and nobody has mentioned Musharna yet? Really?
Let's just go through the good points again:
Great natural bulk, and a typing which allows it to be the only true Sawk counter in the tier.
A reliable recovery move, albeit one with low PP.
Synchronise and Heal Bell, which render status an ineffectual method of dealing with it.
Access to Baton Pass and a brilliantly miserable speed stat, which finds great use on balanced teams to give frailer teammates free switch-ins, as well as easing its woes versus Pursuit users.
The ability to take a more offensive route with Calm Mind, which is a great win condition for stall teams.
It can also combine Calm Mind and Baton Pass to support its teammates even further.
The one thing for me that makes Musharna so great, though, is that Musharna is very much a pick-and-mix Pokemon. By which I mean, you can literally pick the moves from its movepool that most support your team, stick them on Musharna, and it can do a job. Team too slow? Run Thunder Wave. Need to wear down bulkier opponents? Run Toxic. Suffering from status? Run Heal Bell. Need some momentum? Run Baton Pass. Whatever you need Musharna to do, it can probably do it.
And the problems:
It's Taunt bait.
Except every wall is Taunt bait. That's kinda what Taunt is for.
Let's just go through the good points again:
Great natural bulk, and a typing which allows it to be the only true Sawk counter in the tier.
A reliable recovery move, albeit one with low PP.
Synchronise and Heal Bell, which render status an ineffectual method of dealing with it.
Access to Baton Pass and a brilliantly miserable speed stat, which finds great use on balanced teams to give frailer teammates free switch-ins, as well as easing its woes versus Pursuit users.
The ability to take a more offensive route with Calm Mind, which is a great win condition for stall teams.
It can also combine Calm Mind and Baton Pass to support its teammates even further.
The one thing for me that makes Musharna so great, though, is that Musharna is very much a pick-and-mix Pokemon. By which I mean, you can literally pick the moves from its movepool that most support your team, stick them on Musharna, and it can do a job. Team too slow? Run Thunder Wave. Need to wear down bulkier opponents? Run Toxic. Suffering from status? Run Heal Bell. Need some momentum? Run Baton Pass. Whatever you need Musharna to do, it can probably do it.
And the problems:
It's Taunt bait.
Except every wall is Taunt bait. That's kinda what Taunt is for.