Arena: The Mind
Type: None
Complexity: Medium
Restrictions:
No grass (lifted by default in Meadow)
No water (lifted by default in Lake)
No rocks (lifted by default in Volcano)
No digging (lifted by default in everything but Battlefield)
No siesmic attacks
Description:
This battle takes place inside an arena, and it is being manipulated by the thoughts of a random person!
For random effects,
After each action, randomly choose an item on this list (45 items long). It now goes into effect. Players may make items to put into the list if it would not favor that player noticeably.
Grass is toggled in current arena
Water is toggled in current arena
Rocks are toggled in current arena
Ability to dig is toggled in current arena
Ability to use seismic attacks is toggled in current arena
The existance of a limited ceiling is toggled in current arena
Trees that can be hidden behind or burned down appear (and are a grass-source). Trees burn down in Volcano.
Rocks that can be hidden behind appear (or disappear if already there). It can function as a rock source.
The setting changes to Lake
The setting changes to Volcano
The setting changes to Battlefield
The setting changes to Meadow
An arena-dependent attack hits all combatants (Surf from Lake, Lava Plume from VOlcano, Earthquake from Battlefield, and Petal Blizzard in Meadow)
A second arena-dependent attack hits a random pokemon (Hydro Pump from Lake, Fire Blast from volcano, Pay Day for Battlefield, and Solar Beam from Meadow)
Trick Room is created
Wonder Room is created
Magic Room is created
Rooms are negated
Abilities are randomized among current participants
If abilities are randomized, abilities get set back to normal. Otherwise, pick a new option.
All pokemon learn a new move (randomly pick the move)
All pokemon gain an ability (randomly pick the ability)
All pokemon gain an item (randomly pick an item that has an effect)
All abilities are negated (if abilities are already negated, unnegate)
Harsh sunlight is created
Rain is created
Sandstorm is created
Hail is created
Weather is negated
Grassy terrain is created
Misty terrain is created
Electric terrain is created
All terrain is negated
Types are randomised
All pokemon gain a random type (or have their secondary type replaced)
All pokemon have their primary type randomized (or changed to default if already random)
All effects of types are negated
Type chart is inverted.
All effects on types due to this arena are negated.
All pokemon are switched out at random at the end of the round.
All pokemon have their health restored by 10
All pokemon have their energy restored by 10
All pokemon lose 10 health
All pokemon lose 10 energy
All pokemon are put under the effects of Protect for no energy cost next action
Moves restore 10% of the damage dealt in the user's health (stacks with HP-draining moves).
Settings:
Battlefield: Nothing special, seismic attacks are legal, no sources.
Lake: Scenic view of a lake. Water source. Trees to hide behind.
Volcano: Inside a volcano. Rocks to hide behind and use as an attack.
Meadow: A scenic meadow. Nothing to hide behind, but there are grass sources.