Other Creative / Underrated Sets Thread (Read the thread, NO SHITTY GIMMICKS)

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Well I just had to put my Chatot set on this :OOO

Chatot @ Life Orb
Trait: Tangled Feet
252 SAtk / 4 SDef / 252 Spe
- Nasty Plot
- Boomburst
- Chatter
- Hidden Power Fighting

Everyone wants to use Exploud and say Exploud is better but no one ever notices that Chat it's Boom burst is stronger than Exploud utilizing LO and Nasty Plot. I don't see Exploud 2HKOing a Blissey .-.
Personally I prefer chatot > Exploud mainly because it gets flying (Handy resistance's to Bug,Grass, Ect.) and it doesn't get 1HKO'd by mach punch. Also Chatot learns Nasty Plot which is EXTREMELY useful if you predict something to switch out and a solid 91 speed isn't bad. The best way to run a chatot IMO is to give it sticky web support and let it set up then Boomburst your way to victory. :)
 
Keep in mind that Chatot is still laughably frail, so even if it isn't weak to Mach Punch (which is only one of many priority moves in OU), it's still going to get destroyed:

252 Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def Chatot: 239-282 (81.2 - 95.9%) -- guaranteed OHKO after Stealth Rock
252+ Atk Conkeldurr Mach Punch vs. 4 HP / 0 Def Chatot: 142-168 (48.2 - 57.1%)
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Chatot: 223-264 (75.8 - 89.7%) -- guaranteed OHKO after Stealth Rock

252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 4 Def Exploud: 374-439 (107.1 - 125.7%) -- guaranteed OHKO
252+ Atk Conkeldurr Mach Punch vs. 0 HP / 4 Def Exploud: 218-260 (62.4 - 74.4%)
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Exploud: 172-204 (49.2 - 58.4%)

The real reason to consider Chatot over Exploud is, as you noted, that 91 base speed. Unfortunately it's extremely hard to use with so many faster threats and priority everywhere.

Here's something I've been using on my HO team:

Latias @ Life Orb
Timid Nature
4 Def / 252 SpA / 252 Spe
- Defog
- Healing Wish
- Draco Meteor
- Psyshock

Not exactly mind-blowing, but for extremely offensive teams (especially those with Talonflame or Zard) there's nothing else that can pull of the wonderful Defog + Healing Wish combo like Latias. It's very useful when your opponent manages to get SR up but your team has already been weakened. One of the biggest bonuses is that even if your opponent has Defiant Bisharp and predicts the Defog, you can simply use Healing Wish to allow a faster, dark-resistant teammate of yours to come in and take out the +2 Bisharp (Keldeo and Lucario are great choices). The final two attacks allow Latias to punch some holes in the opposing team before sacrificing itself to heal up a teammate.
 
Keep in mind that Chatot is still laughably frail, so even if it isn't weak to Mach Punch (which is only one of many priority moves in OU), it's still going to get destroyed:

252 Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0 Def Chatot: 239-282 (81.2 - 95.9%) -- guaranteed OHKO after Stealth Rock
252+ Atk Conkeldurr Mach Punch vs. 4 HP / 0 Def Chatot: 142-168 (48.2 - 57.1%)
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 4 HP / 0 Def Chatot: 223-264 (75.8 - 89.7%) -- guaranteed OHKO after Stealth Rock

252 Atk Life Orb Technician Breloom Mach Punch vs. 0 HP / 4 Def Exploud: 374-439 (107.1 - 125.7%) -- guaranteed OHKO
252+ Atk Conkeldurr Mach Punch vs. 0 HP / 4 Def Exploud: 218-260 (62.4 - 74.4%)
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 0 HP / 4 Def Exploud: 172-204 (49.2 - 58.4%)

The real reason to consider Chatot over Exploud is, as you noted, that 91 base speed. Unfortunately it's extremely hard to use with so many faster threats and priority everywhere.

Here's something I've been using on my HO team:

Latias @ Life Orb
Timid Nature
4 Def / 252 SpA / 252 Spe
- Defog
- Healing Wish
- Draco Meteor
- Psyshock

Not exactly mind-blowing, but for extremely offensive teams (especially those with Talonflame or Zard) there's nothing else that can pull of the wonderful Defog + Healing Wish combo like Latias. It's very useful when your opponent manages to get SR up but your team has already been weakened. One of the biggest bonuses is that even if your opponent has Defiant Bisharp and predicts the Defog, you can simply use Healing Wish to allow a faster, dark-resistant teammate of yours to come in and take out the +2 Bisharp (Keldeo and Lucario are great choices). The final two attacks allow Latias to punch some holes in the opposing team before sacrificing itself to heal up a teammate.
Wow, I never noticed how frail chatot was. However I still prefer him over exploud mainly because he works magic on sticky web teams if he's used right. And also is scarf Chatot viable? Iv'e always wanted to try him out but it seems to gimmicky.
 
Wow, I never noticed how frail chatot was. However I still prefer him over exploud mainly because he works magic on sticky web teams if he's used right. And also is scarf Chatot viable? Iv'e always wanted to try him out but it seems to gimmicky.


It probably can be slashed onto a certain team. It would lose a ton of power though since it's not using LO or Nasty Plot.
 
It probably can be slashed onto a certain team. It would lose a ton of power though since it's not using LO or Nasty Plot.
I meant it more as a late game sweeper because STAB Boomburst can wreck a team thats already taken tons of prior damage. Calcs.

252 SpA Chatot Boomburst vs. 0 HP / 4 SpD Greninja: 237-280 (83.1 - 98.2%) -- 68.8% chance to OHKO after Stealth Rock
252 SpA Chatot Boomburst vs. 0 HP / 0 SpD Talonflame: 246-289 (82.8 - 97.3%) -- guaranteed OHKO after Stealth Rock
252 SpA Chatot Boomburst vs. 4 HP / 0 SpD Garchomp: 207-244 (57.8 - 68.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Chatot Boomburst vs. 4 HP / 0 SpD Infernape: 238-282 (80.9 - 95.9%) -- 56.3% chance to OHKO after Stealth Rock
252 SpA Chatot Boomburst vs. 0 HP / 4 SpD Togekiss: 160-189 (51.4 - 60.7%) -- guaranteed 2HKO after Stealth Rock
252 SpA Chatot Boomburst vs. 252 HP / 252+ SpD Rotom-W: 124-147 (40.7 - 48.3%) -- 69.5% chance to 2HKO after Stealth Rock
252 SpA Chatot Boomburst vs. 0 HP / 0 SpD Salamence: 217-256 (65.5 - 77.3%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Chatot Boomburst vs. 4 HP / 0 SpD Breloom: 273-322 (104.1 - 122.9%) -- guaranteed OHKO


I totally regret saying "gimmicky"...
 
I meant it more as a late game sweeper because STAB Boomburst can wreck a team thats already taken tons of prior damage. Calcs.

252 SpA Chatot Boomburst vs. 0 HP / 4 SpD Greninja: 237-280 (83.1 - 98.2%) -- 68.8% chance to OHKO after Stealth Rock
252 SpA Chatot Boomburst vs. 0 HP / 0 SpD Talonflame: 246-289 (82.8 - 97.3%) -- guaranteed OHKO after Stealth Rock
252 SpA Chatot Boomburst vs. 4 HP / 0 SpD Garchomp: 207-244 (57.8 - 68.1%) -- guaranteed 2HKO after Stealth Rock
252 SpA Chatot Boomburst vs. 4 HP / 0 SpD Infernape: 238-282 (80.9 - 95.9%) -- 56.3% chance to OHKO after Stealth Rock
252 SpA Chatot Boomburst vs. 0 HP / 4 SpD Togekiss: 160-189 (51.4 - 60.7%) -- guaranteed 2HKO after Stealth Rock
252 SpA Chatot Boomburst vs. 252 HP / 252+ SpD Rotom-W: 124-147 (40.7 - 48.3%) -- 69.5% chance to 2HKO after Stealth Rock
252 SpA Chatot Boomburst vs. 0 HP / 0 SpD Salamence: 217-256 (65.5 - 77.3%) -- 18.8% chance to OHKO after Stealth Rock
252 SpA Chatot Boomburst vs. 4 HP / 0 SpD Breloom: 273-322 (104.1 - 122.9%) -- guaranteed OHKO

I totally regret saying "gimmicky"...
Don't forget choice items.
 
Ok, so what would be the calcs for a choice scarf 252 modest boomburst? The damage would probably be enough to do considerable damage and maintain late-game usefulness.

Same pokemon as previously calced, using standard sets for each, and no hazards.

Oh see I figured since it wasn't up there he didn't need it.
252+ SpA Chatot Boomburst vs. 4 HP / 0 SpD Greninja: 262-310 (91.6 - 108.3%) -- 50% chance to OHKO
(262, 267, 270, 273, 276, 279, 282, 285, 288, 291, 294, 297, 300, 303, 306, 310)

252+ SpA Chatot Boomburst vs. 4 HP / 0 SpD Talonflame: 270-318 (90.6 - 106.7%) -- 43.8% chance to OHKO
(270, 273, 276, 279, 282, 285, 288, 292, 295, 298, 301, 304, 307, 310, 313, 318)

252+ SpA Chatot Boomburst vs. 4 HP / 0 SpD Garchomp: 228-268 (63.6 - 74.8%) -- guaranteed 2HKO
(228, 229, 232, 235, 238, 241, 243, 246, 249, 252, 255, 256, 259, 262, 265, 268)

252+ SpA Chatot Boomburst vs. 0 HP / 4 SpD Infernape: 262-309 (89.4 - 105.4%) -- 31.3% chance to OHKO
(262, 265, 268, 271, 274, 277, 280, 283, 286, 289, 292, 295, 298, 301, 304, 309)

252+ SpA Chatot Boomburst vs. 252 HP / 252+ SpD Togekiss: 130-154 (34.7 - 41.1%) -- 65.1% chance to 3HKO after Leftovers recovery
(130, 132, 133, 135, 136, 138, 139, 141, 142, 144, 145, 147, 148, 150, 151, 154)

252+ SpA Chatot Boomburst vs. 252 HP / 252+ SpD Rotom-W: 136-162 (44.7 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery
(136, 138, 139, 142, 144, 145, 147, 148, 150, 151, 153, 154, 156, 157, 159, 162)

252+ SpA Chatot Boomburst vs. 0 HP / 0 SpD Salamence: 238-282 (71.9 - 85.1%) -- guaranteed 2HKO
(238, 241, 244, 247, 250, 253, 256, 258, 261, 264, 267, 270, 273, 276, 279, 282)

252+ SpA Chatot Boomburst vs. 4 HP / 0 SpD Breloom: 300-354 (114.5 - 135.1%) -- guaranteed OHKO
(300, 303, 307, 310, 315, 318, 321, 325, 328, 331, 336, 339, 342, 346, 349, 354)
 
Most of those are on fragile attackers. I didn't know Rotom was specially defensive this gen. Thought they were mostly physical for Aegislash, Pinsir, Azumarill etc.

But as said earlier Scarf Chatot can definitely be used as a pretty good revenge killer.
 
How about this?

Gastrodon @Assault Vest
252 hp / 232 sp. def / 24 sp. atk / Calm
-Scald
-Ice Beam
-Earth Power
-Sludge Bomb/Clear Smog

252+ SpA Abomasnow Giga Drain vs. 252 HP / 232 SpD Assault Vest Gastrodon: 264-312 (61.9 - 73.2%) -- guaranteed 2HKO after hail damage
252+ SpA Celebi Giga Drain vs. 252 HP / 232 SpD Assault Vest Gastrodon: 276-328 (64.7 - 76.9%) -- guaranteed 2HKO
4 SpA Mega Venusaur Giga Drain vs. 252 HP / 232+ SpD Assault Vest Gastrodon: 216-256 (50.7 - 60%) -- guaranteed 2HKO
 
How about this?

Gastrodon @Assault Vest
252 hp / 232 sp. def / 24 sp. atk / Calm
-Scald
-Ice Beam
-Earth Power
-Sludge Bomb/Clear Smog

252+ SpA Abomasnow Giga Drain vs. 252 HP / 232 SpD Assault Vest Gastrodon: 264-312 (61.9 - 73.2%) -- guaranteed 2HKO after hail damage
252+ SpA Celebi Giga Drain vs. 252 HP / 232 SpD Assault Vest Gastrodon: 276-328 (64.7 - 76.9%) -- guaranteed 2HKO
4 SpA Mega Venusaur Giga Drain vs. 252 HP / 232+ SpD Assault Vest Gastrodon: 216-256 (50.7 - 60%) -- guaranteed 2HKO

while it can take one of those hits it can't exactly do anything back. Assault vest might not be too bad though allowing it to take on pokemon such as greninja, thundurus, goodra, np lucario very well. Using it to beat grass types however is doing it wrong.
 
while it can take one of those hits it can't exactly do anything back. Assault vest might not be too bad though allowing it to take on pokemon such as greninja, thundurus, goodra, np lucario very well. Using it to beat grass types however is doing it wrong.
I know that I just was trying to make a point of how bulky it is. Im doing calcs for it atm with pokemon that you just listed.
 
victreebel.gif


Victreebel @ Sitrus Berry
Ability: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Belch
- Solar Beam
- Weather Ball
- Growth

Victreebel has gotten two buffs this gen in belch (base 120 poison type move) and +10 SDef. This set capitalizes on Victreebel's ability to be a sun sweeper, something threatening in UU. He destroys the Florges- Mega Aggron Core with his STAB super effective belch on florges, and a sun-boosted super effective weather ball on Mega Aggron. The only downside to this set is the drought ban, however, Deoxys-Defense makes for a great sun setter and can resist psychic type attacks which Victreebel is weak to. Sitrus Berry allows Victreebel to take a hit and then set up a Growth. Sitrus Berry could be substituted for petaya berry for more damage. Gluttony is an interesting ability for Victreebel to use with belch. If you want to try Gluttony and have no sun, id recommend this set:

Victreebel @ Salac Berry
Ability: Gluttony
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Belch
- Giga Drain
- Hidden Power [Fire]
- Growth

You can set up a growth until your salac berry is activated, then proceed to sweep. This is more of a late-game sweeper, as it misses out on many OHKO's the sun sweeper set can accomplish.

victreebel doing work:
http://pokemonshowdown.com/replay/uubeta-84491910
http://pokemonshowdown.com/replay/uubeta-84504134
 
Last edited:
victreebel.gif


Victreebel @ Sitrus Berry
Ability: Chlorophyll
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Belch
- Solar Beam
- Weather Ball
- Growth

Victreebel has gotten two buffs this gen in belch (base 120 poison type move) and +10 SDef. This set capitalizes on Victreebel's ability to be a sun sweeper, something threatening in UU. He destroys the Florges- Mega Aggron Core with his STAB super effective belch on florges, and a sun-boosted super effective weather ball on Mega Aggron. The only downside to this set is the drought ban, however, Deoxys-Defense makes for a great sun setter and can resist psychic type attacks which Victreebel is weak to. Sitrus Berry allows Victreebel to take a hit and then set up a Growth. Sitrus Berry could be substituted for petaya berry for more damage. Gluttony is an interesting ability for Victreebel to use with belch. If you want to try Gluttony and have no sun, id recommend this set:

Victreebel @ Salac Berry
Ability: Gluttony
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Belch
- Giga Drain
- Hidden Power [Fire]
- Growth

You can set up a growth until your salac berry is activated, then proceed to sweep. This is more of a late-game sweeper, as it misses out on many OHKO's the sun sweeper set can accomplish.

victreebel doing work:
http://pokemonshowdown.com/replay/uubeta-84491910
http://pokemonshowdown.com/replay/uubeta-84504134
I love it *-* Victreebel has always been cool and never used

Keninja (Kecleon) (M) @ Leftovers
Ability: Protean
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
- Fake Out
- Sucker Punch
- Power-Up Punch
- Fire Punch

This is the Kecleon i've been using for the past month. Got me into playing UU and OU again. It can take a hit from a special Genesect and OHKO it with an unboosted Fire Punch.

I think it's more about the surprise factor. Everybody knows Kecleon got Protean, but few people know it's stats and movepool. 60% of times I'm able to sweep 2-3 pokés before going down. He's a lot of fun to play with.
 
Here is one I used in OU and everyone absolutely hated it. It counters a lot of things that setup, and can take a hit from mega lucario.



Suicune @ Leftovers/ChestoBerry
Ability: Pressure (Or water absorb when it gets it)
EVs: 176 Spe / 252 HP / 80 Sp. Attack
Nature: Timid/Modest
- Scald
- Roar
- Sleep talk/Earthquake (if using Chesto berry)
- Rest

Suicune is an extremely bulky pokemon. A nice base HP, and also amazing base defenses. If it is still at 100%, it can easily switch into a pokemon that s setup such as mega Lucario, and easily can roar it out and rest up again. Also, sleep talk provides a great alternative if you don't plan on using the resto chesto method.
Give it a shot. Scald burns are extremely common too, so a only real threat to your team with this pokemon around is special attackers
 
How is it gonna switch in on a Mega Lucario that has gotten a boost off? If i understood you right it could switch in and take a hit and on the next turn roar the opposing pokemon out. First off, there is no way it can switch in on a Mega Lucario that has setup or uses the turn to do it:
+2 252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Suicune: 502-592 (124.2 - 146.5%) -- guaranteed OHKO
+2 252 SpA Adaptability Mega Lucario Aura Sphere vs. 252 HP / 0 SpD Suicune: 328-386 (81.1 - 95.5%) -- guaranteed 2HKO after Leftovers recovery
The physical OHKO's your set, and the special one nearly does, and if you roar it you took 81-95% of damage for barely no gain. The set is far from bad, but it cannot counter sweepers such as Mega Lucario, a pretty shaky check at best imo.
 
My newest baby

Zebstrika @ Air Balloon
Ability: Sap Sipper/Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Wild Charge
- Snatch
- Me First
- Pursuit

It's pretty surprising what this set can do, as it fixes a few things wrong with Zebstrika. Blazing Spd and above average Atk make it stand out as an Electric Type and it has just so much potential. The main problem with this mon, is its sparse movepool. With Wild Charge as its main STAB, and Pursuit to chase off the ghosties, it has few other options. You might think I'm crazy for using the ever so gimmicky Me First, but it really takes advantage of Zeb's awesome Spd and gives it a chance to fight back against Ground-types. It just takes some foresight and common knowledge of popular sets. Also Snatch is a big gift for the Ele-Zebra, for it also takes advantage of its lightning Spd, and can rob a set-up sweeper who underestimates this cutie, or any Healer attempting to recuperate. I prefer Sap Sipper only to make for a good Gastrodon/Quag switch in + Sleep Powder/Spore/Seed Immunity, but Motor Drive works well too. Air Balloon gives a surprising Ground immunity, giving Zeb a free turn.

I'm new here, so be nice <3
 
Hydreigon @ Leftovers
Calm, 252 HP 4 SpA 252 SpD
Dark Pulse
Substitute
Toxic
Roost

Hydreigon possesses the typing and bulk to run an effective specially defensive set. Dark/Dragon grants him a bevy of resistances (Fire, Water, Grass, Electric, Dark, and the ubiquitous Ghost), and an immunity to Psychic moves. Ground type attacks will also be ineffectual against Hydreigon thanks to Levitate. 92/90/90 defenses are nothing to sneeze at, especially with full investment. For comparison, Zapdos's slightly inferior 90/90/90 defenses have allowed it to function as a formidable special wall since the Diamond and Pearl era.

Hydreigon's reputation as a threatening offensive presence tends to force numerous switches, which result in free substitutes. From there, Hydreigon can Toxic the opponent's switch-in and proceed to switch out, or stall with Roost and Substitute. With just two type resistences, Dark Pulse can often be spammed ad nauseum against slower foes, resulting in flinches and therefore wasted turns by an opponent. Although uninvested in this moveset, Hydreigon's exceptional 125 base Special attack stat will result in Dark Pulse inflicting considerable damage under most circumstances.

Steel types with high physical defenses pair well with this Hydreigon variant. They can threaten fairies, the bane of Hydreigon's existence, and absorb the Fire, Bug, Dragon, and Ice type attacks intended for him. In return, Hydreigon can switch in on Fire and Ground attacks aimed at his Steel type allies. A Ghost Pokemon can serve as a fitting 3rd member to this potential core, thanks to its immunity to the Fighting moves often thrown in Hydreigon's direction.
 
I love it *-* Victreebel has always been cool and never used

Keninja (Kecleon) (M) @ Leftovers
Ability: Protean
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
- Fake Out
- Sucker Punch
- Power-Up Punch
- Fire Punch

This is the Kecleon i've been using for the past month. Got me into playing UU and OU again. It can take a hit from a special Genesect and OHKO it with an unboosted Fire Punch.

I think it's more about the surprise factor. Everybody knows Kecleon got Protean, but few people know it's stats and movepool. 60% of times I'm able to sweep 2-3 pokés before going down. He's a lot of fun to play with.

I know, victreebel needs more love. Kecleon is honestly kind of a gimmick, but I have seen it do unexpected work. The main reason kecleon is remotely good (besides surprise factor) is that it has access to shadow sneak and frustration. Those moves work very well on kecleon together, so I wouldn't waste my time with fake out, if you want priority normal move I'd reccomend protect(not completely sure if it works with protean though). Genesect will get the attack boost from kecleon's lower defense, so it will more than likely u-turn before you can fire punch. I still think fire punch offers good coverage for kecleon though. Unless you're not using power up punch, fake out loses its usefulness as a (weird to call kecleon this) sweeper.
 
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