XY Suspect Testing Round 1 np: Michael Jackson - (extreme)Speed Demon (READ POST #1278)

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I guess that's true but the justification is to the amount of hits if can take in terms of hp ice

252 SpA Mega Lucario Hidden Power Ice vs. +1 252 HP / 252 SpD Landorus-T: 172-204 (45 - 53.4%) -- 0.4% chance to 2HKO after Leftovers recovery

252 SpA Adaptability Mega Lucario Aura Sphere vs. +1 252 HP / 252 SpD Landorus-T: 56-67 (14.6 - 17.5%) -- possible 9HKO after Leftovers recovery

252 SpA Adaptability Mega Lucario Flash Cannon vs. +1 252 HP / 252 SpD Landorus-T: 112-134 (29.3 - 35%) -- 100% chance to 4HKO after Leftovers recovery
We'll that shows you the bulk of vest lando t
 
I guess that's true but the justification is to the amount of hits if can take in terms of hp ice

252 SpA Mega Lucario Hidden Power Ice vs. +1 252 HP / 252 SpD Landorus-T: 172-204 (45 - 53.4%) -- 0.4% chance to 2HKO after Leftovers recovery

252 SpA Adaptability Mega Lucario Aura Sphere vs. +1 252 HP / 252 SpD Landorus-T: 56-67 (14.6 - 17.5%) -- possible 9HKO after Leftovers recovery

252 SpA Adaptability Mega Lucario Flash Cannon vs. +1 252 HP / 252 SpD Landorus-T: 112-134 (29.3 - 35%) -- 100% chance to 4HKO after Leftovers recovery
We'll that shows you the bulk of vest lando t
Don't get me wrong, I wasn't suggesting that luke isn't broken due to that, just throwing out a possible set.
 
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I'm really glad to see Mega Lucario finally up for suspect. I was actually fairly surprised it wasn't insta-banned considering how ridiculously flexible it is combined with brutal 145/140/112 offensive stats. I don't believe I can contribute anything more than what has already been said, but I'll give my reasons as to why I believe it should be banned.

Unpredictability: The fact Mega Lucario has three extremely viable sets, all of which defeat the few counters the other sets respectively have, means you nearly always lose a mon if you guess incorrectly (I'd say predict incorrectly, but you can only make an estimated guess based on the opponents other 5 mons until Mega Lucario has revealed a move). If I send in Goodra, physical Luke wrecks it. If I send in Landorus-T, I'm promptly destroyed by a special variant.

Sheer Power: Plenty of calcs in this thread have demonstrated how a +2 adaptability close combat wrecks physically defensive counters that RESIST it. That is too much for the metagame in my opinion. Fantastic offensive stats combined with higher than average speed means Mega Lucario is far tougher to revenge than the average mon. With brilliant +2 boosting moves on either side of the spectrum and a decent defensive typing, it is far too easy for Mega Lucario to capitalise on a Pokemon it threatens out and destroy the majority of the metagame in response.

For the above reasons, I'm voting to ban Mega Lucario.

As for Deoxys-S, I feel it deserves to be in OU for the following reasons:

Typing and bulk: Poor bulk combined with an abysmal typing means Deoxys-S won't be living many hits. 50 base HP really hinders decent defenses, and everybody knows how terrible psychic typing is, as it offers little to no defensive synergy. It's susceptible to every form of entry hazard and all status conditions, further hindering its ability to survive for a long time. It needs a life orb to deal decent damage too, which further aggravates its circumstances.

Average offensive stats: I agree with those that say the life orb variant is the most threatening, but as many calcs in this thread have demonstrated, and from personal experience, Deoxys-S lacks the power to KO a lot of important threats (if people disagree with me here I'm more than happy to provide calcs, though I'm so late to the thread that there's plenty of evidence already). You definitely have to be careful to make sure Deoxys-S can't finish your team off after a long battle, but that goes for any decent cleaner.

Defog buff + the current meta: With a new way to remove entry hazards, the lead set has lost effectiveness. Deoxys-S is absolutely fantastic at setting up stealth rocks, but often that's all it does. Taunt can be seen coming a mile away and provides an opportunity to slam Deoxys-S for heavy damage. Defog means Deoxys-S often died in vain, and I don't believe it's worth losing a mon to secure stealth rocks in a metagame where they're fairly easy to dispose of, but I know people may disagree with that opinion. Furthermore, the shift to bulky offense is something Deoxys-S really doesn't appreciate, as it excels at destroying frail speedy threats, not bulky slow ones.

For the above reasons, I'd like to see Deoxys-S remain in OU.

Genesect I have been most on the fence about, just because it isn't as obviously broken as Mega Lucario, however, I do feel it's ban worthy for the following reasons:

Momentum: Nothing generates momentum as easily as Genesect does. Download allows Genesect to prey on the weakest defense stat and threaten accordingly with fantastic coverage. This often generates a switch which Genesect capitalises on with (potentially) the most powerful STAB u-turn in the metagame, which packs a punch whilst maintaining momentum.

Risk vs. reward: In playing against Genesect, the reward for predicting correctly is minimal whereas the risk is often major. In most scenarios, you take a powerful hit, lose momentum, and deal minor damage as a threat will come in that handles you appropriately. The pressure Genesect causes is immense, as often you risk either losing a mon to a powerful super effective move, or losing momentum whilst achieving nothing. Genesect feels like an easy win button that foregoes prediction for u-turn spam.

Hit and run: Genesect often wears down its counters with u-turn spam. Saying Rotom-H and Heatran can handle it isn't a viable argument when Genesect is chipping away at them and bringing in a powerful threat to wreck them, forcing them out before they can do anything. Genesect isn't going to be sweeping teams on its own nor is it going to be beating its counters, but it's going to generate a response to eliminate those counters without breaking a sweat.

For the above reasons, I believe Genesect should be banned.
 
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Now genesect: This shit as previously stated, is dependent on friggin u-turn or any other gimmicks. Genesect is not ban worthy as it is stone walled by Heatran day in and out. Furthermore it does not have reliable recovery and with u-turn + hazards it takes a lot of damage ad will kill itself. Also it uses physical sets which are all hard walled by gliscor aslong as it hasnt set up 2 much. They sy that talon flame should be vary of extreme speed but only noobs use extreme speed and even let it stay in on talon flame. Needless to say that the only concerning set is mixed expert belt or life orb as it can deal some surprise damage but is still owned by heatran. Between hazards, unreliable recovery, life orb recoil and talon flame with heatran gennesect this generation lacks the oomph it had in gen5 so it should not be banned​

Last but not least: Deoxys s...... This thing is either hazardous or dual screens. What do they both have in common? Defog fucks them over. Since defog got buffed this gene there is nothing really going for Deoxys other than the nastyplot sweeper which can cause stall some issues as STAB +2 psycho boost is a bitch and psyshock eats up the blobs. For deo i say no ban as I is handled by a large number of things like mndibuzz, Togekiss, aegislash and mega scizor for starters. Interestingly, i am done wrighting for now!! if you read this dar then enjoy a magicarp GOD TIER meme

http://www.4shared.com/download/lHATtbVy/ku-xlarge.jpg


THANK YOU FOR READING AND HOPE U AGREE/DISAGREE WITH ME

Having a counter does not mean undeserving of a ban. Kyogre is hard countered by Gastrodon. Zekrom has to run focus miss to have any chance of beating Ferrothorn. "is stone walled by Heatran day in and out" also isn't completely accurate; while scarf Genesect is countered by SpDef Tran, any Heatran without bulk invesment or leftovers is 2HKO'd by +1 Thunderbolt after rocks (45.5-53.6%). BulkyRona is good without rocks, but with them can only avoid the 2HKO from Thunderbolt or Flamethrower if Genesect doesn't get a special attack boost from Download. If Genesect U-Turns into something like Landorus-t while rocks are up, Volcarona is functionally dead already. I thought MegaZard X and Entei were counters, but on further damage calcs +1 Genesect can 2HKO 252/4 Entei and 248/84 MegaZard X with Thunderbolt and Ice Beam respectively after rocks (calculated as if it MegaEvo'd before rocks were up then switched in, taking 25%). That leaves SpDef Tran, scarf Entei and Rotom-H as the only true counters; everything else is only a potential check. It's also worth noting that 4/0 Entei (the most likely spread with a scarf) has a solid chance to be left weak enough to die to a second switch-in to rocks after taking a +1 T-Bolt (47.3-55.9%), meaning it can only attempt to counter it once.

I feel it necessary to point out that Genesect has a lot of check+'s. By this I mean things that Genesect can only 2HKO with the special attack boost, and thus without it they are counters. This does include a sizeable portion of the metagame (including Terrakion, Tentacruel, Vaporeon and the fire types discussed above), but carefully calibrating your entire team to avoid giving Genesect the wrong boost seems like a pretty good definition of Overcentralizing, not that it will help if you can wear them down just a little bit. You'll also give the Choice Band and uncommon mixed/physically based scarf sets boosts they can better use. Speaking of mixed sets, physical sets not running shift gear usually carry at least one special coverage move, either Ice Beam or Flamethrower. Thus Gliscor is only a safe switch-in to sets that have either revealed shift gear or all four moves. It should also be wary of Shift Gear sets that got a download boost to attack on the way in, since +2 252 Adamant Life Orb Iron Head deals 61.3% minimum, with a 30% flinch chance. Talonflame is only relevent as a check, since it can't switch into Thunderbolt.

A dearth of counters also applied to Keldeo last generation. The difference was Keldeo didn't get U-Turn. Regardless of if you call it a gimmick or not, U-Turn can easily force switches against common psychic, dark and grass types, and a lot of frailer things neutral to it. Therein lies the problem. Genesect's STAB (frequently download boosted) U-Turns can threaten a switch, while it's impeccable coverage (hitting everything bar Rotom-H neutrally) can punish any switch in except it's few hard counters.

You're also missing a few points about Deoxys-S. Defog can undo two of it's sets, but it can taunt or outright KO a lot of common defoggers. As far as that Nasty Plot set... Please don't use that. If you're running NP+Psycho boost for power+Psyshock for the blobs then you've only left yourself one coverage slot... on a Deoxys form, which has excellent coverage options. Psycho Boost is also terrible alongside Nasty Plot, since you'll essentially be handing your hard earned boost back every time you attack. If you want a Stallbreaker, either go for Taunt+Super Fang Crobat or Kyurem-B or something. If you want a Nasty Plot set, try NP+Psyshock+HP Fire/Superpower+Ice Beam. I'm not saying it'll be good, but it'll be better. You don't seem to be aware of the set that's put Deoxys on the suspect test, which is generally considered the revenge killer Life Orb+Superpower+Psycho boost+Fire Punch/HP Fire+Ice Beam (I think there are a few options I may not have remembered). Its speed allows it to get the jump on anything up to and including scarfed Garchomp (and by extension any +1 base 100s), and it's coverage allows it to hit common metagame threats hard, often KOing them after a little prior damage or outright. The ability to switch moves also gives it an edge as a late game cleaner over other threats that count on a scarf to be fast. I don't know if it's too good at it's jobs for Ou like it has been in the past, but at least consider it's full potential.
 
I'm disappointed to see that there are quite a number of people who think that Deoxys-S should stay in OU. The same sets that it ran last gen are equally effective and overbearing this gen. It puts far too heavy a burden on the opponent while taking very little thought on the Deoxy-s user's part. People have cited its frailty and only average attacking stats as reasons why it should stay OU, but when you outspeed almost everything in the game and have the coverage to threaten almost anything that comes in on it, you don't need bulk, and you don't need base 120 attacking stats to easily clean house late game. I really hope that people wise up and realize that, though it's a borderline case, Deoxys-S (and let's be real, deoxys-D, too, but that's for a different conversation), is just as broken as it was last gen. It's unfortunate that people cling to its slight weaknesses and reach the conclusion that it's not broken simply because it isn't plowing through teams all by itself like Kangaskhan. I'd really like to get to a point where the meta isn't total garbage, so let's not delay in getting rid of the vast amount of broken nonsense plaguing it.
 
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I'm disappointed to see that there are quite a number of people who think that Deoxys-S should stay in OU. The same sets that it ran last gen are equally effective and overbearing this gen. It puts far too heavy a burden on the opponent while taking very little thought on the Deoxy-s user's part. People have cited its frailty and only average attacking stats as reasons why it should stay OU, but when you outspeed almost everything in the game and have the coverage to threaten almost anything that comes in on it, you don't need bulk, and you don't need base 120 attacking stats to easily clean house late game. I really hope that people wise up and realize that, though it's a borderline case, Deoxys-S (and let's be real, deoxys-D, too, but that's for a different conversation), is just as broken as it was last gen. It's unfortunate that people cling to its slight weaknesses and reach that conclusion that it's not broken simply because it isn't plowing through teams all by itself like Kangaskhan. I'd really like to get to a point where the meta isn't total garbage, so let's not delay in getting rid of the vast amount of broken nonsense plaguing it.
I think people don't really worry too much about its attacking set because its a rarely seen pokemon and most the time when it is seen, it used a a suicide lead to get down some quick hazards or put up a screen or 2.So I think people just don't have experience facing it being used a attacker. I personally have never seen it used a an attacker and have only seen it being used a suicide lead that I ether put to one HP or Ko first turn.
 
I think people don't really worry too much about its attacking set because its a rarely seen pokemon and most the time when it is seen, it used a a suicide lead to get down some quick hazards or put up a screen or 2.So I think people just don't have experience facing it being used a attacker. I personally have never seen it used a an attacker and have only seen it being used a suicide lead that I ether put to one HP or Ko first turn.

That is just it.... the ones arguing against Deoxys-S are those that do not necessarily use it as a suicide lead, hence the treatment is significantly different as being expendable. Hazards and screens are nice and all but I find the use of which are better done conservatively, laying hazards bit by bit, until such a time that you manage to weaken the defogger/spinner, chipping away at their HP into an easy KO range, than trying to lay it all down in one go.
 
I'm disappointed to see that there are quite a number of people who think that Deoxys-S should stay in OU. The same sets that it ran last gen are equally effective and overbearing this gen. It puts far too heavy a burden on the opponent while taking very little thought on the Deoxy-s user's part. People have cited its frailty and only average attacking stats as reasons why it should stay OU, but when you outspeed almost everything in the game and have the coverage to threaten almost anything that comes in on it, you don't need bulk, and you don't need base 120 attacking stats to easily clean house late game. I really hope that people wise up and realize that, though it's a borderline case, Deoxys-S (and let's be real, deoxys-D, too, but that's for a different conversation), is just as broken as it was last gen. It's unfortunate that people cling to its slight weaknesses and reach that conclusion that it's not broken simply because it isn't plowing through teams all by itself like Kangaskhan. I'd really like to get to a point where the meta isn't total garbage, so let's not delay in getting rid of the vast amount of broken nonsense plaguing it.

how is Deo possibly expected to clean while being heavily reliant on two moves that drop its offenses? Cleaning vs. the most priority heavy meta ever, with the strongest sucker punch users in the game besides Yveltal. Deo is not an impressive cleaner compared to Talonflame even.
 
how is Deo possibly expected to clean while being heavily reliant on two moves that drop its offenses? Cleaning vs. the most priority heavy meta ever, with the strongest sucker punch users in the game besides Yveltal. Deo is not an impressive cleaner compared to Talonflame even.

When you can outspeed +1 base 102s and have godlike coverage, how can you expect deoxys NOT to be a devastating late game cleaner? You're doing exactly what I just talked about. Because there are a small number of things that can stop it from cleaning (hint: deoxys isn't going to attempt to clean when the opponent still has an aegislash, mawile, bisharp, up), you reach the conclusion that it isn't unhealthily effective at its role and that it's balanced in OU.
 
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I'm disappointed to see that there are quite a number of people who think that Deoxys-S should stay in OU. The same sets that it ran last gen are equally effective and overbearing this gen. It puts far too heavy a burden on the opponent while taking very little thought on the Deoxy-s user's part. People have cited its frailty and only average attacking stats as reasons why it should stay OU, but when you outspeed almost everything in the game and have the coverage to threaten almost anything that comes in on it, you don't need bulk, and you don't need base 120 attacking stats to easily clean house late game. I really hope that people wise up and realize that, though it's a borderline case, Deoxys-S (and let's be real, deoxys-D, too, but that's for a different conversation), is just as broken as it was last gen. It's unfortunate that people cling to its slight weaknesses and reach the conclusion that it's not broken simply because it isn't plowing through teams all by itself like Kangaskhan. I'd really like to get to a point where the meta isn't total garbage, so let's not delay in getting rid of the vast amount of broken nonsense plaguing it.
It's time for this to stop, as this claim has already been proved false. Attacking Deo-S has many viable checks and counters (they are all over the thread), as well as plenty of ways to be revenge killed in the form of priority. If you do weaken Deo-S's checks or counters then sure you can clean late-game, but this is true for all good cleaners. Ok, most cleaners can't outspeed the whole metagame, including most viable scarfers, but most good cleaners don't need to rely on a main STAB that cuts your SpA to half after you use it, and most cleaners can take some priority hits even after SR and a few LO rounds, unlike Deo-S. If you don't even bother to pack a check to Deo-S in your offensive team then at least include many Pokemon that only fear Psycho Boost (Mega Venusaur, Manaphy, Rotom-W, Azumarill, Conkeldurr) to make sure that Deo-S will be forced out every time it KOes something and won't be able to get off a clean sweep late-game. Or include Pokemon that only fear Superpower (Tyranitar, Heatran, Excadrill, Mega Gyarados), so that Deo-S will be easy as fuck to revenge kill with priority after. Or have Pokemon that can take a hit from it and OHKO back or cripple (Lati@s, AV Azumarill, T-Wave Rotom-W).

But, if you don't use any of the viable checks and counters to it and fill your team with Pokemon that he can easily pick off with Ice Beam or HP Fire / Fire Punch, then of course you will be in trouble against it, it's the same with all the major offensive threats really. I have yet to see an actual reason as to why Deo-S's attacking set is broken, as the only serious argument supporting this notion was that it invalidates HO teams, an argument that has already been shot down, as HO has access to two of its best checks (Aegislash and Mega Mawile), as well as a plethora of ways to prevent it from coming in and getting more than one KO each time it comes in (priority, forcing it to use stat dropping moves, packing Pokemon that can take a hit from it).
 
Member for 5 years, zero posts. *Ahem* well with that said, my first post will be regarding my thoughts on the three OU suspects.

Mega Luke is a nuke. Every team must pack 2 checks- one for special M-Luke and the other for physical M-Luke - if they want to have a winning chance. They also must potentially sack a pokemon to find out what set mega Lucario is running before going to the checks. I don't think there is one pokemon that can handle both forms except Aegislash, Assault vest Slowbro, and Zapdos. If Luke flinches Aegi or Slowbro, it is over. Zapdos cannot handle a +2 physical mega Lucario well at all. Unpredictability, Adaptability, Priority, and the ability to straight up 2HKO most things in OU unboosted, leads me to say that Mega Lucario should be banned.

On to Genesect. If any team wants momentum, just throw on a Genesect. This pokemon just shifts the tides in its team's favor due to its ability to hit everything in OU super effectively bar Heatran and a very few others. With a scarf equipped, Genesect becomes the best revenge killer ever. On top of that, Download basically gives Genesect a free Choice Band or Choice Specs boost which is ridiculous. This beast of a pokemon can run different sets other than the choice scarf one which makes it even more of a beast. Much like Mega Lucario, Genesect is unpredictable and outside of heatran, nothing wants to take a hit from a potential band, specs, life orb, or expert belted download boosted Genesect.
Genesect perhaps should be banned. Im not too sure.

Last but not least, Deoxys-S. Having an insane speed tier, basically outspeeding everything in OU including some scarfers, Deo S can do what it wants. It can set up hazards, set up screens, or put holes in the opposition. 95/95 offenses are not the best but they are not the worst either. Give it a life orb and with its access to a plethora of great moves, it can easily revenge kill, weaken or even take out key members in the opposing team. Deoxys-S is incredible. Now, after all of that, I honestly see that Deoxys-S should not be banned. Why? Well, because it is a one trick pony..kinda. If it sets up hazards, it can become liability and a waste to its team because defog is a thing now. If it is an attacker, there are bulky enough pokemon to take a hit and KO back with its not-so-good defenses. Assault vesters (which are everywhere), priority users, and Aegislash (heh) end Deoxys-S and these things are abundant in OU. I just feel that Deoxys-S isn't broken in OU. If someone feels otherwise, then please convince me.

That's about it.
 
Honestly, if Mega Luc is going bye-bye, at least he's taking Gene with him. If anything Gene sounds even worse to deal with. Then again he seems like a fantastic Mega Luc counter in his own right, what with a boosted Flamethrower/Blaze Kick (at least as long as he's scarfed).

I was thinking about maybe cutting my teeth on the OU metagame for a number of years and just never got around to it, but now I'm thinking I should go Ubers.
 
I see landorus t as a pretty solid counter to both variants. It may not take things at +2 but hey. If it's sets up its pretty much your fault in the first place. It's strong enough without the boosts tho which just helps it negate the resistance to fighting. Overall a really solid mega which suddenly turned too powerful because everyone wanted a strong mega. Oh well it seems like it fares well in the ubers environment anyways.
(av landorus t sounds pretty good honestly I wanna try it out some day.)
 
I see landorus t as a pretty solid counter to both variants. It may not take things at +2 but hey. If it's sets up its pretty much your fault in the first place. It's strong enough without the boosts tho which just helps it negate the resistance to fighting. Overall a really solid mega which suddenly turned too powerful because everyone wanted a strong mega. Oh well it seems like it fares well in the ubers environment anyways.
(av landorus t sounds pretty good honestly I wanna try it out some day.)
A lot of things beat Lucario if it doesn't set up +2, and the main problem with Lucario is that it can easily send in on anything that it can take two hits from/doesn't U-Turn/Volt Switch (which isn't impossible thanks to his decent defenses) and then set up and sweep your whole team because of how little counters Lucario. So I don't get where you are going with this.
 
Btw imo the suspect meta is worse imo. Huge percentage of people are running variants on the team RS uses (Hippowdon, aegislash, manaphy, char-y/scizor, thunderus, latios/latias). Or deo-D offense. (idk if RS made the team or got from someone else).

I do not think any of the current suspects are worth banning and am going to vote no ban.

Deo-S seems actually worse as a hazard setter than deo-D to me. Deo-D can use an item other than focus sash and this helps a ton. The LO set seems very good but not broken. Genesect is much easier to counter now that we have assault vest. Lucario is the only suspect I am considering voting to ban. The Nasty Plot set is very hard to counter IFF it runs no vacuum wave which makes it easy to revenge. Imo char-Y is almost as hard to switch into as +2 lucario for teams sans chansey and char-Y does not even need a setup turn.

None of the current suspects imo are broken relative to the general power of the current metagame.
 
Mega lucario defenses seem good on paper but in play it's actually pretty bad. I've used it enough to notice it takes way too much from neutral and even resisted hits. The unpredictability isn't much of an issue to me honestly because they always revolve around the same few moves. And of course as I said before. If it's sets up. You're gonna lose something because it's your fault it sets up. It doesn't have the best defenses to take many hits from popular pokemon in ou such as Talonflame and so limiting it's safe switches.
 
Mega lucario defenses seem good on paper but in play it's actually pretty bad. I've used it enough to notice it takes way too much from neutral and even resisted hits. The unpredictability isn't much of an issue to me honestly because they always revolve around the same few moves. And of course as I said before. If it's sets up. You're gonna lose something because it's your fault it sets up. It doesn't have the best defenses to take many hits from popular pokemon in ou such as Talonflame and so limiting it's safe switches.

252+ Atk Life Orb Conkeldurr Mach Punch vs. 0 HP / 0 Def Mega Lucario: 218-260 (77.5 - 92.5%) -- guaranteed 2HKO

8 Resistances, 1 Immunity, double Stealth Rock Resist and the ability to survive a Life Orb Boosted Mach Punch from Adamant Conkeldurr. Totally hard to find a way to set up.

Stop underestimating its defenses especially considering its not a defensive pokemon in the first place.

which makes it easy to revenge.

If I took a shot for every time someone said this, I'd be Peter Weller in RoboCop.
 
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Crucial weakness to fighting and ground makes it easier to check. And after seeing your calcs although it may live a mach punch and fully knowing that conkeldurr should be able to take one cc from lucario when Unboosted and can gain back about 40ish % from it anyways. Not really a counter but it's a way around it.
 
Crucial weakness to fighting and ground makes it easier to check. And after seeing your calcs although it may live a mach punch and fully knowing that conkeldurr should be able to take one cc from lucario when Unboosted and can gain back about 40ish % from it anyways. Not really a counter but it's a way around it.

Not if it boosted. You're understated how piss easy it is to get a swords dance or nasty plot off. Mega Lucario forces out tons of stuff.
 
Even unboosted conkeldurr can't really swich in.
252 Atk Adaptability Mega Lucario Close Combat vs. 252 HP / 0 Def Conkeldurr: 296-350 (71.4 - 84.5%) -- guaranteed 2HKO
followed by priority KO with bullet punch or extreme speed
 
Well I say about my opinion/

-Mega Lucario is very powerful and unpredictable cuz' of its awesome Att. and Sp.Att. stats, so it will be banned easily.
-I don't know about Genesect; ok it have good attacks and movepool with Download and mostly with Scarf Choice. But it can be easily to check him and Pokémons such as Venusaur and Jellicent can take out of it.
-Deoxys-S might be banned cuz of Defogs and Prankster Taunter such as Sableye but watch out for Magic Coat!
 
I think the main appeal of Deo-S is that it has the speed of a scarfer while being able to switch moves. That may well be its greatest niche. I think we can pretty disregard the hazards leadset and focus on the LO attacker one.
 
Mega Lucario has almost no counters. Adaptability boosts some of it's best attacks, such as Bullet Punch, Close Combat, and Vacuum Wave, and opponents have no way of knowing if it is a physical or special variant prior to attacking, meaning preparation may prove futile. It has everything that it once lacked as normal Lucario that held it back; a Spd increase and fantastic offensive stats.
No counters? Gotta be kiddin', in physical sets: Gyarados, Mega Venusaur.
special set: Scarf Latios, Aegislash and etc...
But yeah, I will said that it's very difficult to counter it!
 
No counters? Gotta be kiddin', in physical sets: Gyarados, Mega Venusaur.
special set: Scarf Latios, Aegislash and etc...
But yeah, I will said that it's very difficult to counter it!
Scarf Latios can't OHKO it and is OHKO'd by Shadow Ball/Dark Pulse in return.
Aegislash, on the other hand, does very, VERY badly against he special set. It does much better against the physical set, and doesn't counter or even check that at all.
Gyarados and Mega-Venusaur are decent counters to the physical set, but take a lot of damage in the process. They also kinda deal with the special set, but not very well.

Basically, the physical set has close to no counters, and the special set has even less. In fact, I don't think it has any counters at all, besides Assault Vest users. And nothing comes close to countering both sets at once.
 
Scarf Latios can't OHKO it and is OHKO'd by Shadow Ball/Dark Pulse in return.
Aegislash, on the other hand, does very, VERY badly against he special set. It does much better against the physical set, and doesn't counter or even check that at all.
Gyarados and Mega-Venusaur are decent counters to the physical set, but take a lot of damage in the process. They also kinda deal with the special set, but not very well.

Basically, the physical set has close to no counters, and the special set has even less. In fact, I don't think it has any counters at all, besides Assault Vest users. And nothing comes close to countering both sets at once.

Aegislash still beats the special set 1 vs 1, Dark Pulse doesn't 2HKO (that's if Mega Lucario even runs it, it's generally Vacuum Wave for priority) and it always wins with Sacred Sword + Shadow Sneak. That's a really good check, if not a counter. It just can't come in repeatedly on Dark Pulses, but that's so unlikely that it's almost irrelevant.

Pokes that can come in on the physical set: Mew, Deoxys-D, Reuniclus, Hippowdon, Aegislash, Azumarill, Mega Venusaur, Scarf Landorus-T, Trevenant, Sableye, Starmie, Tentacruel, Chandelure, Zapdos, Jellicent and Clefable. Some of them depend on the coverage move, e.g. Chandy can't take a Crunch, Clefable doesn't like Bullet Punch etc. Not all of them can retaliate back, like Deoxys-D (except maybe T-Wave or something idk). But to say that it has zero counters is a little farfetched.

Pokes that can come in on the special set: Aegislash, SpDef Hippowdon, Zapdos, Tentacruel, Gyarados, Mega Venusaur, AV Goodra, Thundurus. Like you said a lot less, but still. Eight pokes isn't nothing.

Pokes that beat both sets: Aegislash and Mega Venusaur (Sleep Powder + EQ/HP Fire does the trick if you don't get an early wake). Anything else I consider a check to Mega Lucario in general at best, just because they can't beat both sets simultaneously. Each set has their counters, but few pokes counter both.
 
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