[WIN] Eye of the Storm (Normal) - Frosty and SubwayJ

SubwayJ we need to get on IRC to discuss our strategies. We have 3-4 rounds ahead of us and we can probably predict what will happen then. I am inclined to endure with dusknoir here to stall on one of the rounds and next round heal pulse it A1 and sac it to stall the second round. On the third round threat will be on Stratagem and it doesn't have screens, so I am inclined to have one Helping Hand Head Smash this turn or Stratagem using Double Team once at some point. But that involves making 3-4 into 4 rounds surely and...

well, there are a lot of factors going on. Let's try to meet on IRC, k? I we can't, I will figure out something and post. But let's try,
 
SubwayJ

zarator , I believe Fidgit's Leppa Berry should have activated, so it has 10 more energy. If that is not the case, please let me know.

Okay, let's see if I can predict the next rounds.

Dusknoir: Endure - Sucker Punch

Fidgit: Chill - Chill

Tyrantrum: Thunder Fang - Crunch

Stratagem: Ancientpower - Paleo Wave

Lugia: Sky Attack - Sky Attack (Dusknoir) - aka strongest attack, I think

Lugia suffers: (8+2-1.5)*1.5+(13-1.5)*1.5+(15-1.5)*1.5+(9+3+2-1)*1.5+(9+3+2-1)*1.5= 89.25hp
Dusknoir suffers: (14*0.67+3)*2= 25hp, but Endure.

We will end with:

Dusknoir: 1/4
Fidgit: 35/44
Tyrantrum: 48/2
Stratagem: 51/30
Lugia: 231

Fidgit will have 115 threat, stratagem 143 and Tyrantrum 138
Tailwind is gone
Dusknoir: Shadow Sneak - Chill
Fidgit: Heal Pulse (Dusknoir) - Tailwind
Tyrantrum: Chill - Crunch
Stratagem: Ancient Power - Paleo Wave
Lugia: Sky Attack - Sky Attack

Lugia will suffer: (4+3+2-1.5)*1.5+(9+3+3-1.5)*1.5+(9+3+2-1)*1.5*2= 70.5hp
Dusknoir bites the bullet.

We will end with:
Dusknoir: faint
Fidgit: 35/20
Tyrantrum: 48/8
Stratagem: 51/30
Lugia: 160

Threat: Stratagem with 172 is leading

Fidgit: Heal Pulse (Stratagem) - Chill
Tyrantrum: Chill - Crunch
Stratagem: Ancient Power - Paleo Wave
Lugia: Hydro Pump - Hydro Pump

Lugia will suffer: (9+3+3-1.5)*1.5+(9+3+2-1)*3= 59.25hp
Stratagem will suffer: (11+3)*1.5*2-20= 22hp (31 if rain)

We will end with:
Fidgit: 31/18
Tyrantrum: 44/14
Stratagem: 25/20
Lugia: 101

Reflect expires

Fidgit: Heal Pulse (Stratagem) - Chill
Tyrantrum: Thunder Fang - Crunch
Stratagem: Ancient Power - Paleo Wave
Lugia: Hydro Pump - Hydro Pump

Lugia will suffer: (7+3+3-1.5)*1.5+(8+1+3+3-1.5)*1.5+(9+3+2-1.5)*3= 75hp of damage
Stratagem will suffer 22, but considering Rain or Hail, let's consider it fainted.

So we will have:
Stratagem: faint
Tyrantrum: 44/3
Fidgit: 31/16
Lugia: 26hp

Light Screen expires

Fidgit: Helping Hand (Tyrantrum) - chill
Tyrantrum: Crunch - chill
Lugia: Earthquake - Earthquake

Lugia will be hit first with Crunch dealing 32.25hp of damage. Tyrantrum fainted due to exhaustion and Fidgit lives and we will barely win.

Which means we still should be able to win even if weather isn't in our favour. Barring some really bad luck (crits and crappy weather all around).

I think it deserves a shot. I will go ahead and post my orders so we aren't DQ'd. Please check the calcs and lemme know if that are correct or not.

Dusknoir: Shadow Sneak - Sucker Punch
Fidgit: Heal Pulse (Dusknoir) - Chill
 
Last edited:
Round 7

Thanks to the help of Dethl, Bongo Bongo manages to endure Lugia's assaults a little longer, giving room to the Rock-type team mates for pushing further. However, they should be wary now, as a heavy rainfall suddenly stormed the plateau!

477.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 39| HP 13/Energy 17 (Pressure ON, Reflect for 4 more actions, Light Screen for 6 more actions)
Atk 5
Def 5
SpA 3
SpD 5
Spe 39
SC 4 / WC 5
Abilities: Pressure, Frisk
frontnormal-mfidgit.png
Bag_Light_Clay_Sprite.png
[
leppaberry.png
CONSUMED] |Spe 105| HP 35/Energy 18 (Reflect for 4 more actions, Light Screen for 6 more actions)
Atk 2
Def 4
SpA 3
SpD 4
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
tyrantrum.png
razor-fang.png
|Spe 82| HP 48/Energy 2 (Reflect for 4 more actions, Light Screen for 6 more actions)
Atk 5
Def 5
SpA 2
SpD 2
Spe 82
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head
Glyph of Crunch
frontnormal-mstratagem.png
expertbelt.png
|Spe 130| HP 51/Energy 30
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower
lugia_hg_ss.png
HP 219, Fury of the Phoenix
Crit roll (1-625): 9517/10000
477.png
Shadow Sneak: (4 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 11 damage, 2 energy
FidgitIcon2.png
Heal Pulse (Dusknoir): 20 HP restored, 14 energy

Crit roll (1-625): 5229/10000
Stats boost roll (1-3000): 5590/10000

ann_stratagem.png
Ancientpower: (9 [BP] + 3 [STAB] - 1 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, 4 energy

Crit roll (1-1250): 6883/10000
Paralysis roll (1-1000): 2806/10000

697.png
Thunder Fang: (7 [BP] - 1.5 [Stat Dif] + 3 [Strong Jaw] + 3 [Razor Fang]) * 1.5 = 17 damage, 5 energy

Crit roll (1-625): 9044/10000
249.png
Zen Headbutt (Dusknoir): 8*0.67 [BP] + 3 [STAB] = 8 damage

--------------------------------------------------------------------------
Crit roll (1-625): 8366/10000
477.png
Sucker Punch: (8 [BP] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 13 damage, 6 energy

Crit roll (1-625): 4877/10000
ann_stratagem.png
Paleo Wave: (9 [BP] + 3 [STAB] - 1 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, 6 energy
FidgitIcon2.png
Chill: Restores 12 energy

Crit roll (1-1250): 2679/10000
697.png
Crunch: (9 [BP] - 1.5 [Stat Dif] + 3 [Razor Fang] + 3 [Strong Jaw]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 5920/10000
249.png
Psyshock (Dusknoir): 8*0.67 [BP] + 3 [STAB] = 8 damage

Misty Terrain for 1 more round
Erratic Weather roll: 2/4
Erratic Weather (Rain): A downpour starts!
477.png
212
ann_stratagem.png
144
697.png
137
FidgitIcon2.png
125
 
looooooooooooovely

Let's keep this on course. If we are lucky, Bongo Bongo might still be around for some kicks next round. If my calcs are correct, the strongest attack on Lugia's arsenal (Sky Attack) won't deal 13hp of damage, so bongo bongo should move to round 9.

Fidgit: Tailwind - Chill
Dusknoir: Protect - Chill

SubwayJ The small detour didn't change at all our situation, luckily, so please proceed as planned. Thanks to the big lead Dusknoir has, it will continue as the target for 2 more rounds, which means that, if we play our cards right and nothing too awful happens, Stratagem might be around to deal the last hit and Dusknoir might help in our offense. I haven't done the calcs, but it is possible that we might even finish this in round 10 (but let's not think on that for now).
 
Frosty: I'll assume you meant "everyone but Dusknoir" for Tailwind.

Round 8

Frosty's team now goes fully defensive, allowing Bongo Bongo to survive Lugia's might for a bit more. However, right when the Dusknoir was attempting to recover his forces, the legendary bird strikes it with a violent ram that leaves the Ghost-type dazed. SubwayJ's Pokemon though don't give up, and keep lashing at the enemy at the best of their abilities.

Then, all of a sudden, a ray of blinding light pierces through the clouds, quickly clearing the sky and bathing the peak in intense sunlight.

477.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 39| HP 5/Energy 8 (Pressure ON, Reflect for 2 more actions, Light Screen for 4 more actions)
Atk 5
Def 5
SpA 3
SpD 5
Spe 39
SC 4 / WC 5
Abilities: Pressure, Frisk
frontnormal-mfidgit.png
Bag_Light_Clay_Sprite.png
[
leppaberry.png
CONSUMED] |Spe 210| HP 35/Energy 20 (Reflect for 2 more actions, Light Screen for 4 more actions, Tailwind for 7 more actions)
Atk 2
Def 4
SpA 3
SpD 4
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
tyrantrum.png
razor-fang.png
|Spe 164| HP 48/Energy 8 (Reflect for 2 more actions, Light Screen for 4 more actions, Tailwind for 7 more actions)
Atk 5
Def 5
SpA 2
SpD 2
Spe 82
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head
Glyph of Crunch
frontnormal-mstratagem.png
expertbelt.png
|Spe 260| HP 51/Energy 20 (Tailwind for 7 more actions)
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower
lugia_hg_ss.png
HP 155, Fury of the Phoenix
477.png
Protect: 7 energy
FidgitIcon2.png
Tailwind: Fidgit, Tyrantrum, and Stratagem have their speed doubled for 9 actions, 10 energy

Crit roll (1-625): 2874/10000
Stats boost roll (1-3000): 7840/10000

ann_stratagem.png
Ancientpower: (9 [BP] + 3 [STAB] - 1 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, 4 energy

Crit roll (1-625): 1572/10000
SpD drop roll (1-2000): 7914/10000

249.png
Shadow Ball (Dusknoir): Negated by Dusknoir's Protect
477.png
Protect: 8 damage prevented, 2 energy
697.png
Chill: Restores 12 energy

--------------------------------------------------------------------------
Crit roll (1-625): 170/10000
ann_stratagem.png
Paleo Wave (Critical Hit): (9 [BP] + 3 [STAB] - 1 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 24 damage, 6 energy
FidgitIcon2.png
Chill: Restores 12 energy

Crit roll (1-1250): 9227/10000
697.png
Crunch: (9 [BP] - 1.5 [Stat Dif] + 3 [Razor Fang] + 3 [Strong Jaw]) * 1.5 = 20 damage, 6 energy

Crit roll (1-625): 8413/10000
Flinch roll (1-2000): 797/10000

249.png
Zen Headbutt (Dusknoir): 8*0.67 [BP] + 3 [STAB] = 8 damage
477.png
Dusknoir flinched!

Misty Terrain expires
Erratic Weather roll: 1/4
Erratic Weather (Sun): The sunlight turns harsh!
477.png
212
ann_stratagem.png
188
697.png
157
FidgitIcon2.png
140
 
Assuming that is correct. Sorry for not specifying.

yay no hail

boo flinch

Dusknoir: Shadow Sneak (Lugia) - Chill
Fidgit: Heal Pulse (Dusknoir) - Chill
 
Round 9

Dethl keeps healing Bongo Bongo, but it's getting truly hard to keep him alive in face of Lugia's wrath. Nevertheless, the Rock-types seem to have almost overwhelmed the mighty beast.

477.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 9.75| HP 7/Energy 18 (Pressure ON, Light Screen for 2 more actions, Paralyzed (20%))
Atk 5
Def 5
SpA 3
SpD 5
Spe 39
SC 4 / WC 5
Abilities: Pressure, Frisk
frontnormal-mfidgit.png
Bag_Light_Clay_Sprite.png
[
leppaberry.png
CONSUMED] |Spe 210| HP 35/Energy 18 (Light Screen for 2 more actions, Tailwind for 5 more actions)
Atk 2
Def 4
SpA 3
SpD 4
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
tyrantrum.png
razor-fang.png
|Spe 164| HP 48/Energy 14 (Light Screen for 2 more actions, Tailwind for 5 more actions)
Atk 5
Def 5
SpA 2
SpD 2
Spe 82
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head
Glyph of Crunch
frontnormal-mstratagem.png
expertbelt.png
|Spe 260| HP 51/Energy 10 (Tailwind for 5 more actions)
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower
lugia_hg_ss.png
HP 82, Fury of the Phoenix
FidgitIcon2.png
Heal Pulse (Dusknoir): 20 HP restored, 14 energy

Crit roll (1-625): 1009/10000
477.png
Shadow Sneak: (4 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 11 damage, 2 energy

Crit roll (1-625): 748/10000
Stats boost roll (1-3000): 1048/10000

ann_stratagem.png
Ancientpower: (9 [BP] + 3 [STAB] - 1 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4 energy
697.png
Chill: Restores 12 energy

Crit roll (1-625): 2862/10000
SpD drop roll (1-2000): 7914/10000

249.png
Weather Ball (Dusknoir): 10*0.67 [BP] + 3 [Sun] = 10 damage

--------------------------------------------------------------------------
Crit roll (1-625): 2489/10000
ann_stratagem.png
Paleo Wave: (9 [BP] + 3 [STAB] - 1 [Stat Dif] + 2 [Expert Belt]) * 1.5 + 2 [Stage Dif] = 22 damage, 6 energy

FidgitIcon2.png
Chill: Restores 12 energy

Crit roll (1-1250): 1905/10000
697.png
Crunch: (9 [BP] - 1.5 [Stat Dif] + 3 [Razor Fang] + 3 [Strong Jaw]) * 1.5 = 20 damage, 6 energy

Hit roll (1-6900): 4547/10000
Crit roll (1-625): 2840/10000

249.png
Zap Cannon (Dusknoir): 12*0.67 [BP] = 8 damage, Dusknoir is paralyzed (25%)
477.png
Chill: Restores 12 energy

Erratic Weather roll: 4/4
Erratic Weather (Clear Skies): The sunlight fades
ann_stratagem.png
251
477.png
229
697.png
177
FidgitIcon2.png
150
 
Last edited:
Dusknoir should be paralysed, no?

Okay, SubwayJ, let's finish ths, k?

Dusknoir: Shadow Sneak (Lugia)*2
Fidgit: Chill - Helping Hand (Tyrantrum)

actions said:
Stratagem: Ancient Power - Power Gem
Tyrantrum: Thunder Fang - Crunch

Even if Dusknoir gets fully paralysed A1, We will manage to deal (6*1.5+3+2-1)*1.5+2+(7+3+3-1.5)*1.5+(8+3+2-1)*1.5+2+(8*2+1+3+3-1.5)*1.5= 91hp of damage. While Lugia will attack only Dusknoir A1.

Should be enough to end this overgrown pidgey.
 
Round 10

Bongo Bongo is stopped cold by paralysis and subsequently obliterated by the foe, but this gives enough time to the two Rock-type to spend their remaining energies and finish off the legendary bird!

477.png
expertbelt.png
[
leppaberry.png
CONSUMED] |Spe 9.75| Knocked Out
Atk 5
Def 5
SpA 3
SpD 5
Spe 39
SC 4 / WC 5
Abilities: Pressure, Frisk
frontnormal-mfidgit.png
Bag_Light_Clay_Sprite.png
[
leppaberry.png
CONSUMED] |Spe 210| HP 35/Energy 18 (Tailwind for 3 more actions)
Atk 2
Def 4
SpA 3
SpD 4
Spe 105
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
tyrantrum.png
razor-fang.png
|Spe 164| HP 48/Energy 3 (Light Screen for 2 more actions, Tailwind for 5 more actions)
Atk 5
Def 5
SpA 2
SpD 2
Spe 82
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head
Glyph of Crunch
frontnormal-mstratagem.png
expertbelt.png
|Spe 260| Knocked Out
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower
lugia_hg_ss.png
HP 0
Full paralysis roll (1-2000): 1569/10000
477.png
Dusknoir is fully paralyzed!

Crit roll (1-625): 8826/10000
Stats boost roll (1-3000): 46/10000

ann_stratagem.png
Ancientpower: (9 [BP] + 3 [STAB] - 1 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 20 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4 energy
FidgitIcon2.png
Chill: Restores 12 energy

Crit roll (1-1250): 2304/10000
Paralysis roll (1-1000): 3011/10000

697.png
Thunder Fang: (7 [BP] - 1.5 [Stat Dif] + 3 [Strong Jaw] + 3 [Razor Fang]) * 1.5 = 17 damage, 5 energy
249.png
Lugia is glowing!

Crit roll (1-1250): 3026/10000
249.png
Sky Attack (Dusknoir): 14 [BP] + 3 [STAB] = 17 damage
477.png
Dusknoir fainted!

--------------------------------------------------------------------------
FidgitIcon2.png
Helping Hand (Tyrantrum): 12 energy

Crit roll (1-625): 2025/10000
ann_stratagem.png
Paleo Wave: (9 [BP] + 3 [STAB] - 1 [Stat Dif] + 2 [Expert Belt]) * 1.5 + 2 [Stage Dif] = 22 damage, 6 energy
ann_stratagem.png
Stratagem faints to exhaustion!

Crit roll (1-1250): 4651/10000
697.png
Crunch: (9+8 [BP] - 1.5 [Stat Dif] + 3 [Razor Fang] + 3 [Strong Jaw]) * 1.5 = 32 damage, 6 energy
249.png
Lugia fainted!

Congratulations, Frosty and SubwayJ, on conquering Eye of the Storm!

Each trainer: 2 CC, 3 Valor Counters, 8 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1
Glyph of Recover: Allows Recover to be used on friendly targets, at the cost of 14 energy instead of [Max HP/10] + 2
mtw1g8.jpg
Beacon of the Argent Night: Raises the power of Psychic-type attacks by (5), and reduces the energy cost of Heal Pulse by (2).
29mb1a8.jpg
Tainted Ash: This item begins a quest.

Requirements: Tainted Ash
Objective: Speak with Eusine, on the Bright Hope ship
Rewards: 1 VC, 200 reputation points with the Bright Hope Expedition

Each of you can also claim 12 CC for the achievement "Eye of the Storm (Normal)"
 
Sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeet

Great game, subwayj! It was a great way to begin our partnership haha.

Let's discuss our next move asap, k? Assuming we do what we planned before, it should just a matter of picking mons, buying Double Team on every one of them and rock!

Many thanks for reffing this, zarator!
 
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