XY UU Beta Discussion (Read post #32)

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Nobody using Shaymin right now really make me sad :(

Its LO+ 3 attacks and rest set is still really strong and not to start a Shaymin vs Celebi argument, but Shaymin doesn't have those ghost and dark weakness's making it easier to switch in.

Its seed flare is still really good and base 100 everything is still never bad and with good prediction, you can really screw some things over.

It ended last gen UU at S rank for a reason.
OMG I agree so much! it really is quite effective and has great coverage. Not much is able to wall it and its speed is quite nice for UU. It's defensive typing is also pretty nice as really only fire is common out of it's weakness's besides users of STAB. It has to watch for ice coverage but Shaymin's 100/100/100 bulk allow it plenty of switch in opportunities.

Overall, Great 'mon that is unfortunately looking like it will fall to RU :(
 
Has anyone really been considering/using virizion and cobalion to counter dark types? I've battled less than a handful of either one. They can switch in on very common dark moves and nab a justified boost. +1 off of 90? base attack is pretty hefty damage including an LO or expert belt(as long as you don't switch into a knock off). Virizion has great special defense to protect from some revenge killers and specialize in switching in on dark pulses (great Megastoise counter), while cobalion's defense allows him to come in on crunches and take Espeeds/quick attacks with ease, not to mention loving sucker punch. Both can run lefties for more survivability. They also have great stabs (leaf blade and iron head respectively) and close combat, Sacred sword, stone edge, SD, quick attack, X-Scissor and more for a physical set, all the while looking for justified boosts. They seem like really good and underrated pokes
 
I was using taunt cobalion before scolipede, deo d and bi sharp were banned, it shut down all three really well, at the moment however I fell that it is less useful.
 
I don't find it right when physically defensive Mushrana, the single best Sawk counter last gen, is 2HKOed by Knock Off. Seriously, the powet buff of Knock Off is not limited to dark types. Fighting types are actually one of the biggest winners from the Knock Off buff. No longer are ghosts and psychic types fighting counters when they are OHKOed or at least 2HKOed by Knock off. That leaves stall with flying, poison and fairy types against fighting types. Flying types are weak to rocks and defensive flying types are limited to Zapdos and...Zapdoses? Not to mention they are weak to Stone Edge which every relavant fighting type learns. Poison types are rare and none of them are durable enough to take repeated hits. The only semi-decent fighting check among them is Crobat, which is also a flying type being weak to rocks and SE. Fairy types are cool and only weak to rare Poison Jab, but what are the fairies lol. The addition of Knock Off causes stall to face much more problem against fighting types.

Actually, Knock Off limits teambuilding a lot. The abusers of Knock Off are all incredibly threatening. Puting one Knock Off weak mon often puts you in an awkward position since even things as bulky as Mega Aggron cannot take boosted attacks from Crawdaunt, Weavile and Absol well. Mienshao is even more dangerous as stall teams are pressed to not give it chance to set up SD or it can one-shot a whole team if there isn't anything faster. This is largely due to bulky ghosts and psychics being unable to even check it now. I am not mentioning that the above pokemon's best set is SD as they are actually hard to set up against offensive pressure. However, with the threat of Knock Off, stall teams are put to a position of being puched a hole in the core or being set up on. I find how the threat of a single move severely limits the playstyle of stall ridiculous. I support ban for Knock Off.
 
I don't find it right when physically defensive Mushrana, the single best Sawk counter last gen, is 2HKOed by Knock Off. Seriously, the powet buff of Knock Off is not limited to dark types. Fighting types are actually one of the biggest winners from the Knock Off buff. No longer are ghosts and psychic types fighting counters when they are OHKOed or at least 2HKOed by Knock off. That leaves stall with flying, poison and fairy types against fighting types. Flying types are weak to rocks and defensive flying types are limited to Zapdos and...Zapdoses? Not to mention they are weak to Stone Edge which every relavant fighting type learns. Poison types are rare and none of them are durable enough to take repeated hits. The only semi-decent fighting check among them is Crobat, which is also a flying type being weak to rocks and SE. Fairy types are cool and only weak to rare Poison Jab, but what are the fairies lol. The addition of Knock Off causes stall to face much more problem against fighting types.

Actually, Knock Off limits teambuilding a lot. The abusers of Knock Off are all incredibly threatening. Puting one Knock Off weak mon often puts you in an awkward position since even things as bulky as Mega Aggron cannot take boosted attacks from Crawdaunt, Weavile and Absol well. Mienshao is even more dangerous as stall teams are pressed to not give it chance to set up SD or it can one-shot a whole team if there isn't anything faster. This is largely due to bulky ghosts and psychics being unable to even check it now. I am not mentioning that the above pokemon's best set is SD as they are actually hard to set up against offensive pressure. However, with the threat of Knock Off, stall teams are put to a position of being puched a hole in the core or being set up on. I find how the threat of a single move severely limits the playstyle of stall ridiculous. I support ban for Knock Off.
Florges makes for a good fighting-type catchall check. Special wall, but you can just invest in physical bulk to sorta help that. A good defensive poison type is Weezing, who also learns Will-o-Wisp. Medicham is a psychic type not weak to Knock Off, as is Malamar. However all your other points are fairly valid, Knock Off sucks for Stall, though I can't say if it's really ban-worthy.
 
To add to colonial's post, maybe granbull could also help, as intimidate would further soften the blow of knock-off as well as being resisted due to the fairy retcon it received. The lack of reliable recovery does hurt it though.

The only other pokemon left I could add that although doesn't like knock off, could at least avoid being badly crippled by losing its item is amoongus. At least you force in magic bouncers/grass types due to the threat of spore, and regenerator keeps you healthy, while having that fighting resist still.

Sadly, neither really help against Crawdaunt's knock off, as amoongus needs to be at full health and max phys def to avoid being OHKO'd after rocks from the first knock off, while granbull still takes up to 66% from crab hammer, even after intimidate is factored in...
 
Ugh, I really hate somewhat the comment that people argue that it limits team-building. There are so many things that limit team-building. In OU you should pretty much always prepare something to take on Talonflame. In UU I find that you should always have something that is able to reliably check or take a blow from Sheer Force Darmanitan or even V-Create Vitctini or otherwise quite frankly
Your FUCKED!!!
Knock Off really isn't that hard to play around, there are quite a few counters to each user of it and just don't care. We aren't talking about something like M-Kanga which was like countered by Sableye and then that's it. And it isn't an end of the world move. Most users of stall in a stall team should have recovery outside of Leftovers to maintain themselves and I have seen some stall teams run quite well in UU if they have been built and played right in the tier.
 
Sadly, neither really help against Crawdaunt's knock off, as amoongus needs to be at full health and max phys def to avoid being OHKO'd after rocks from the first knock off, while granbull still takes up to 66% from crab hammer, even after intimidate is factored in...

Yeah, Knock Off Crawdaunt is by far the worst to deal with imo, since even if you switch in something faster than it, it needs to be able to survive a Knock Off and an Aqua Jet.
 
Stealth rock had a huge effect on the game when it came out in gen 4. It made fire and ice types hard to use. It made steel ground and fighting tyoes ideal. Now hoe many pokes get stealth rock? Now wouldnt it be silly if you didnt prepare for stealth rock?

Knock off is in the same boat, but it has much less viable users. Arguably torn and crawdaunt are the best abusers in uu, but they can be checked reliaby and they share some of the same checks. Jolteon ohko both with thunderbolt. Dont start saying well crawdaunt beats jolteon with aqua jet, well that would show how versatile he is. Hes also crippled by a a bug and fighting weakness and a really slow speed of 55. crawdaunt is just one of those threats you need to prepare for. Moxie honchkrow was a beast last gen. Access to sucker punch, brave bird, superpower and roost combined with immunities to psychic and ground type moves gave it plenty of switch ins. Once he gets going, its almostbimpossible to stop. But good players know how to play around sucker punch with status, stealth rock, etc.

Knock off is a part of thr game now. Its a new strategy with a few viable pokes. If you need a list of counters, try chesnaught, virizion, cobalion, machamp, etc.. if you want some checks there are even more...
 
Powerhouses like Victini and Darmanitan do not even have an impact near that of Knock Off. They have a lot of viable counters in UU that can take their attacks easily or at least scout Victini's set. Most of them such as Rhyperior, Gastrodon, Slowbro etc. are useful other than taking on them.

However, the knock off buff pushes many of its users over the edge. Pokemon that can take every attack its users use are permanantly crippled and is it becomes much harder to do their job.

Crawdaunt is one of the major offender here. There is not many viable checks for it already except niche mons like Chesnaught and Poliwarth. However, it becomes increasingly difficult for them to counter Crawdaunt when they lose their lefties especially if they do not want to give free turns to opponent. Residual damage will be racked up quite easier and force stall users to take much more risk to keep the defensive core, violating stall's aim to minimize risk.

The difference between taking risks in a stall vs offense match is that stall can usually only rack up some damage on offensive mons if winning the prediction whereas the stall will lose part of their defensive core when predicting wrong.

Having recovery does not mean being able to use them anytime and a lot of stall staples such as Doublade and Mega Aggron does not even have recovery.

The problem of Knock Off apart from its power is its disrupting effect leads to even would-be counters failing to be a counter in long run. Its great distribution makes even dedicated Knock Off absorbers unable to do their job. Crawdaunt and Mienshao wrecks every single Knock Off absorbes outright.

You have been really underestimating how Knock Off limits stall's teambuilding. Knock Off basically makes everything weak to it or have not enough physical bulk to take one a burden. This is different from other powerhouses when the switch ins to knock off will just be harder to constantly switch in. I have even run shit like Rest Aggron, Granbull etc. on my stall team to take on Knock Off users. Stall's passive nature makes it hard to get rid of Knock Off users quick. Saying Jolteon OHKOes all Knock Off users is the dumbest argument I've ever seen as one revenge killer, especially one that not even viable in stall, doesn't make Knock Off less broken.

Saying that people need to adapt for it is another shitty argument against banning Knock Off. In fact, this is the argument I've seen in EVERY SINGLE SUSPECT THREAD against banning. Seriously, can people even make better arguments?

Naming random dark resists as Knock Off counter is dumb. All of these mons will be permenantly crippled and stil takes a huge hit. Only megas or sticky hold mons lol can actually sort of 'counter' Knock Off.

The combination of power and disruptive effect makes Knock Off the single best offensive move in pokemon. However, what pushes it over its edge is its great distribution. The quantity of quality users of this move is immense and stall teams are forced to use niche pokemons and moves to counter its presence. This isn't much different from Terrakion, whose 90% of counters reside in UU, but its presence requires niches mon for stall to counter it. Knock Off faces the same syndrome and should therefore be banned.
 
Well Bulk Up Scrafty stands up to Knock Off users and sets up in their face then used Rest+ Shed Skin to reliably wake up. As the metagame stands however, most teams aren't prepared for Knock Off. The argument that the UU Council should ban just the Knock Off users is completely rubbish. Crawduant, Absol, and the other offensive Knock Off users (Krook is awesome for Knock Off) make the UU metagame healthy. The massive walls (Weird how people love Florges and it resists Knock Off...) hate to lose their items and as soon as those physical Dark types leave, Keldeo, Mienshao, and other Fighting types will see a drop in usage thanks to the even higher usage of Psychic types. Latias will then be banned, meaning we lose Keldeo, and the chain keeps on moving. I think losing Knock Off users rather than Knock Off itself will unbalance the metagame, making it very Stall like. So while I don't want it banned for the same resons as you C Allstar, I believe it should be banned.
 
Powerhouses like Victini and Darmanitan do not even have an impact near that of Knock Off. They have a lot of viable counters in UU that can take their attacks easily or at least scout Victini's set. Most of them such as Rhyperior, Gastrodon, Slowbro etc. are useful other than taking on them.
Okay, run a team devoted to countering Knock Off. Come back when you get swept, and don't post until then.

However, the knock off buff pushes many of its users over the edge. Pokemon that can take every attack its users use are permanantly crippled and is it becomes much harder to do their job.
No it isn't. A lot of Pokemon don't need their item to function properly. If you're relying on your item to sweep or stall (except for maybe a few choice 2HKOs or OHKOs, or Toxic Orb + Poison Heal on the first turn), you're doing something wrong. The leftovers or life orb power boost are both nice, but they aren't needed as much as you'd think.

Crawdaunt is one of the major offender here. There is not many viable checks for it already except niche mons like Chesnaught and Poliwarth. However, it becomes increasingly difficult for them to counter Crawdaunt when they lose their lefties especially if they do not want to give free turns to opponent. Residual damage will be racked up quite easier and force stall users to take much more risk to keep the defensive core, violating stall's aim to minimize risk.
Crawdaunt? You're using Crawdaunt, the thing that dies to pretty much any neutral hit coming off of a good attack stat, as an argument?
Just look at this: 252 Atk Pikachu Volt Tackle vs. 4 HP / 0 Def Crawdaunt: 264-312 (98.5 - 116.4%) -- 87.5% chance to OHKO. This is without a Light Ball. That's right, a thing with 55 base attack just OHKO'd your argument. Imagine what other pokemon in the UU tier will do to it. It's the definition of a glass cannon. Of course it's going to use Knock Off well because of its Attack, just like Bisharp did. For Mienshao, it's frail. Sure it has regen, but its Knock Off isn't going to be doing as much as Crawdaunt/Bisharp's, even against a psychic type.


The difference between taking risks in a stall vs offense match is that stall can usually only rack up some damage on offensive mons if winning the prediction whereas the stall will lose part of their defensive core when predicting wrong.
Really? Predict wrong in an offensive team, you lose a Poke (or that Poke loses a lot of its health) because of the enemy hitting you too hard. Predict right, they lose a Poke. There is no difference.

Having recovery does not mean being able to use them anytime and a lot of stall staples such as Doublade and Mega Aggron does not even have recovery.
Liar. They both have Rest, and Mega-Aggron can use Rest-Talk sets very reliably. Also, why are you switching into Doublade against Crawdaunt?

The problem of Knock Off apart from its power is its disrupting effect leads to even would-be counters failing to be a counter in long run. Its great distribution makes even dedicated Knock Off absorbers unable to do their job. Crawdaunt and Mienshao wrecks every single Knock Off absorbes outright.
Keldeo outspeeds Crawdaunt and OHKO's with Secret Sword (Heck even sacred sword post-justified boost). It didn't need its item to do that, now did it?

You have been really underestimating how Knock Off limits stall's teambuilding. Knock Off basically makes everything weak to it or have not enough physical bulk to take one a burden. This is different from other powerhouses when the switch ins to knock off will just be harder to constantly switch in. I have even run shit like Rest Aggron, Granbull etc. on my stall team to take on Knock Off users. Stall's passive nature makes it hard to get rid of Knock Off users quick. Saying Jolteon OHKOes all Knock Off users is the dumbest argument I've ever seen as one revenge killer, especially one that not even viable in stall, doesn't make Knock Off less broken.
Then you're doing it wrong. Unless you want to be the Adrian Marin of UU, you almost always need an offensive presence on stall to deal with the things like Crawdaunt or Mienshao. Get used to it.

Saying that people need to adapt for it is another shitty argument against banning Knock Off. In fact, this is the argument I've seen in EVERY SINGLE SUSPECT THREAD against banning. Seriously, can people even make better arguments?
It's also the same argument towards banning Knock Off. No matter what we have to adapt.

Naming random dark resists as Knock Off counter is dumb. All of these mons will be permenantly crippled and stil takes a huge hit. Only megas or sticky hold mons lol can actually sort of 'counter' Knock Off.
Define crippled. If you mean losing their item, rework your definition. Also define a "huge hit." If you're saying it gets 2HKO'd by Knock Off + STAB move, rework your definition. In the case of Crawdaunt, it has 55 speed. Almost everything that doesn't yell "USE ME ON A TRICK ROOM TEAM" outspeeds it. In the case of Mienshao, it's pretty frail, plus its main STAB is blocked by Protect for 50% recoil.

The combination of power and disruptive effect makes Knock Off the single best offensive move in pokemon. However, what pushes it over its edge is its great distribution. The quantity of quality users of this move is immense and stall teams are forced to use niche pokemons and moves to counter its presence. This isn't much different from Terrakion, whose 90% of counters reside in UU, but its presence requires niches mon for stall to counter it. Knock Off faces the same syndrome and should therefore be banned.
So all of these fighting mons that you see in UU are niche? I don't see your point here. Power? It's 97.25 BAP. Heat Wave has only slightly less power. Then it turns to 65 BAP on the second+ hits. Weak much? The disruptive effect? Easily replicated by Trick or Switcheroo. And if your argument to that last sentence is "It does a lot of damage too," we can just ban moves like U-turn, as they preserve momentum. Why am I using momentum as an argument with disruptivity? Because by disrupting the opponent by knocking off their item, you're preserving momentum for yourself in the late game.
Arguments in bold. Also, if we were to ban knock off, the psychics and ghosts that were kept in check with knock off would flourish, causing a lot more bans then needed, imo. I personally don't care if knock off is banned or not. I just don't get why everyone's saying it's too powerful and disruptive. Wouldn't Specs Rotom-W with Trick do the same thing in OU, having the power of specs while disrupting foes by giving them said item if it wanted to?
 
Saying that people need to adapt for it is another shitty argument against banning Knock Off. In fact, this is the argument I've seen in EVERY SINGLE SUSPECT THREAD against banning. Seriously, can people even make better arguments?

I don't think the adapt argument is shitty at all. I've been here since Gen III, and this happens every new generation. There's always some significant changes that can heavily alter the style of play, or what Pokemon are viable, and there's always lots of people calling to remove those changes, to make it similar to the previous generation that they're familiar with.

Also, where has this sudden need to preserve viability of each type come from? Frankly, if any type needs help, it's the Ice types. There's nothing wrong with certain types being more present than others anyway imo. Gen IV and V OU were dominated by Steel and Dragon types, for example.
 
If he doesn't get the required usage to stay in UU, then yes, that's entirely possible. I don't think he'll fall as far as NU, he's far too powerful and will end up in BL2 or 3, but he's not gaining anything across the generation switches while he's having to compete with more and more Pokemon who are more relevant or threatening than him.
Lookin' at you, Mega Lucario...
 
I was going to answer C AllStar back, but Pikachuun responded perfectly. If you cant beat crawdaunts knock off, then get a fazt fighting type. Its not that hard. Cobalion, mienshao, keldeo, virizion, heck even machamp speed ties crawdaunt. Run a mach punch user like hitmonlee or top, run blastoise with aura sphere. The only niche pokes are monlee or top, the rest of them are 100% viable and are not niche. Keep in mind these are just a handful of checks to knock off crawdaunt. You could probably even get awaybwith e speed users like dd zygarde.

So knock it off with knock off :-)
 
I'd much rather see Crawdaunt get banned than Knock Off in general. It really only has 3 true counters (Chesnaught, defensive Keldeo, physically defensive Mega Aggron) and they are all pretty niche and generally inferior by other sets (roserade, offensive keld, specially defensive) which are suited better to the overall metagame. Both the Swords Dance and CB sets rip apart stall and also perform well against offense.
 
3 true counters, and about a million checks because he's so goddamn slow and frail. I use Knock Off so I know how useful it is, but now it just sounds like people are bitching and refusing to adapt. If you find yourself relying so hard on Pokemon that are made by their item (that can be Knocked Off) then stop running those Pokemon. Keldeo fell from OU when it was the subject of TWO Suspect Tests in BW because of Talonflame, but no one is complaining about Talonflame just for Keldeo's sake.
 
3 true counters, and about a million checks because he's so goddamn slow and frail. I use Knock Off so I know how useful it is, but now it just sounds like people are bitching and refusing to adapt. If you find yourself relying so hard on Pokemon that are made by their item (that can be Knocked Off) then stop running those Pokemon. Keldeo fell from OU when it was the subject of TWO Suspect Tests in BW because of Talonflame, but no one is complaining about Talonflame just for Keldeo's sake.

That's because Talonflame is only one of the reasons. Hidden Power nerf, Drizzle nerf, fairy types and Mega Venusaur are also factors.
But all the bunch of psychic types that dropped to UU? I'd say Knock Off is the single greatest reason for that.
 
That's because Talonflame is only one of the reasons. Hidden Power nerf, Drizzle nerf, fairy types and Mega Venusaur are also factors.
But all the bunch of psychic types that dropped to UU? I'd say Knock Off is the single greatest reason for that.
And that's OU not UU. Psychic is in decline for reasons other than that as well. It really is not a good defensive typing and is walled pretty easily by common darks and Steel's. It's similar to all the grass and fighting's in UU because of talonflame but that's not really are problem and thus we should stick to UU problems only.
 
How at all is knock off broken? it is a 65 base power move. Even if it limits stall, you can use a cobalion. It switches in to knock off, takes nothing, gets a +1 attack and provides support such as stealth rocks and taunt

Victini and darm are much more threatening. The later hits like a truck and can easily wear walls down with constant switch ins, the former is, imo, the biggest threat in the tier. Victini has an amazingly strong Move in v-create, and great coverage in bolt strike and can get momentum with u-turn. The scariest part about it is its versatility. You can switch in rhyperior/gastrodon hoping to wall it, and then get smacked by a grass knot. Its special set is extremely scary as the coverage it gets is great, blue flare, thunder, grass knot, focus blast and dazzling gleam. There is no hard counters to it, although slowbro/king do a good job as well as milotic to some extent.. Victini is something you need to prepare for.
 
How at all is knock off broken? it is a 65 base power move. Even if it limits stall, you can use a cobalion. It switches in to knock off, takes nothing, gets a +1 attack and provides support such as stealth rocks and taunt

Victini and darm are much more threatening. The later hits like a truck and can easily wear walls down with constant switch ins, the former is, imo, the biggest threat in the tier. Victini has an amazingly strong Move in v-create, and great coverage in bolt strike and can get momentum with u-turn. The scariest part about it is its versatility. You can switch in rhyperior/gastrodon hoping to wall it, and then get smacked by a grass knot. Its special set is extremely scary as the coverage it gets is great, blue flare, thunder, grass knot, focus blast and dazzling gleam. There is no hard counters to it, although slowbro/king do a good job as well as milotic to some extent.. Victini is something you need to prepare for.
Stall shouldn't HAVE to run a Cobalion. The sheer power of Knock Off combined with its utility make it really strong. This isn't something that happens every generation, where GF buffs a move to such an extent that it lets Pokemon 2HKO their former counters AND remove their Leftovers. The mere fact Knock Off let's Fighting K o Psychics and. Ghosts.Slowbro can take 90% from a CB Bolt Strike.
 
if anything's broken, it's crawdaunt and not knock off. knock off may be crazy, but remember that the added damage applies only once, so its best that not every random shit on your team has knock off. crawdaunt can take this damage boost to higher levels to aid sweeping. random crap like empoleon isn't able to. at most it's just another support move that screws the opponent, but this support move has existed since the previous generations anyway. crawdaunt is pretty much the last guy there who rapes shit with knock off. cb knock off is strong enough to OHKO mienshao after a layer of spikes, which is saying something.

the only other stab users are like weavile, krookodile, absol and scrafty (seriously, who uses drapion and liepard). weavile sure isn't breaking uu anytime soon unless medichamite got the boot somehow (and even so i really don't think it's broken when its movepool is pretty eh), krookodile has speed problems, scrafty isn't even overpowered unless you let it boost and absol is extremely frail (it's illegal with play rough iirc, which means absol can't kill fighting types that easily).

fighting types? what? knock off doesn't even have that wide of a distribution on them (machamp, heracross and mienshao are probably the only ones you'll really see around, and other users are like, sawk? hitmonlee? hariyama? these guys are pretty much outclassed by the former 3! other options are toxicroak, who is literally rendered irrelevant when drizzle was nerfed, and gallade... who the fuck is he again? he was that random fighting type that already had night slash, right?). of these, psychics already fear a megahorn from heracross, so they can't switch in with impunity unless heracross has already locked himself into a move. machamp isn't even good and every switchin has a chance of being fucked over by dpunch anyway. mienshao is frail as shit and it can just u-turn into a counter anyway. knock off just means mienshao can do the job himself.

tbh i find the logic of "ban knock off because mienshao can now kill psychics" to be ridiculous. you might as well ban hidden power because it means that gastrodon/slowbro can no longer wall keldeo. or idk, ban ice beam, that random coverage move that almost every fucking water type learns, because suddenly grass types get maimed in the face. Lovely.

tldr knock off screws over the opponent. ok. this move has existed since, idk, forever? suddenly quadrupling in power is grounds for being banned. ._." and you can still trickscarf, status, etc. because knock off screws over the opponent, we should ban it??
 
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Okay, the main three offenders are Crawdaunt and Mienshao, and Heracross to a lesser extent, right? Let me know if there's anything else, but from your complaints and what I've seen, I can't imagine anything else would be a huge problem because of it. You can make the argument that Crawdaunt makes stall near-unviable because of the pressure that it puts on it. Crawdaunt has a near-full counter (watch out for Ice Beam) in Chesnaught. Chesnaught is a very good pokemon on stall in general, has leech seed to make up for the lack of leftovers, and takes very little from all of Crawdaunt's attacks (except for Ice Beam, but no one's running that yet). This isn't even over centralizing, this is just another threat that stall needs to account for. Last generation, stall teams in UU almost had to run Zapdos to counter Togekiss. Togekiss was kept in check back then, Crawdaunt can be kept in check now. A stall team that runs Chesnaught, which I would argue almost every stall team should, can be successful. For Mienshao and Heracross, one can run Granbull or Florges. Florges has Wish, Granbull can be worn down, but wish support from partners helps, and every stall team should have a Wish passer. These two pokemon are also fairly good on stall teams in general and can switch in over and over to Mienshao and Heracross without being threatened much. With every generation the number of threats that stall has to deal with increases. The methods from last generation won't suffice, which is why it is necessary for stall players to adapt.

Instead of thinking about whether Knock Off is broken, think about whether any of its individual abusers are broken. Then, try to find ways around them, and if you cannot do so, then perhaps that individual abuser is broken. Don't just cry out against one move because what you used to do doesn't work anymore.
 
Wait. Like five pages ago it was SD Diggersby (who conspicuously lacks Knock Off) that was running Stall into the dirt. Is it Diggersby or Crawdaunt?
 
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