Other Creative / Underrated Sets Thread (Read the thread, NO SHITTY GIMMICKS)

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As long as we are talking OU and pratically every tier over NU, yes, then Vanilluxe is outclassed. However, as Jynx got banned from NU if i recall correctly, it should be able to get itself a niche as some kind of specially offensive Ice-type in NU unless i have forgot some pokemon that could compete with Vanilluxe for that spot.
This is the Overused metagame forum, therefor we are only to discuss creative sets that are viable in OU.
 
I have found the following Krookodile Pretty great:

Krookodile @ Leftovers
Ability: Intimidate
EVs: 84 Spd / 252 HP / 172 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt

The speed is very important to beat adamant bisharp (+4 for speed creep). Counters Aegislash reasonably well (unless they have flash cannon but this is currently fairly rare) and is a good utility check to physical mons. For a defnsive mon he puts in alot of work vs stall with knock off and taunt (and of course rocks). Pretty useful mon imo with so many aegislash running around.
 
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I have found the following Krookodile Pretty great:

Krookodile @ Leftovers
Ability: Intimidate
EVs: 84 Spd / 252 HP / 172 Def
Impish Nature
- Stealth Rock
- Earthquake
- Knock Off
- Taunt

The speed is very important to beat adamant bisharp (+4 for speed creep). Counters Aegislash and is a good utility check to physical mons. For a defnsive mon he puts in alot of work vs stall with knock off and taunt (and of course rocks). Pretty useful mon imo with so many aegislash running around.
Have you used him against Aegisslash?
How do you counter him? Or is krookdile just a check
Nice set though
 
Just a quick heads up: Vanilluxe sucks, always. It's always outclassed, it always dies too quickly, it never has the power to sweep properly, it was barely used in last gen's neverused and as far as I'm concerned Freeze Dry is the only thing Vanilluxe got from this generation, so please don't bother with it. Keep things real and post sets that are actually worth using.
Clearly this user never saw my Gen V sun team featuring Autotomize Vanilluxe.

It was slightly better than total shit, actually.
 
I like it. I probably would just find another Defogger and give Gliscor Poison Heal as that's the reason why Gliscor is Gliscor. I think that Gliscor would be great, but have you ever tried Knock Off on Gliscor?

Knock Off is an amazing move. Though I wish you could use it to knock off mega stones before the other Pokemon mega evolves.
 
This is the Creative and Underrated sets of the XY overUsed Metagame. If for some reason, you love to discuss one for UU, ask the mods of the sections.

Vanilluxe is completely unviable in OU or even UU. Ice typing and a hoorendous movepool outside Ice Beam are the causes of that. It has Freeze.Dry as "coverage" now, but this is not enough specially given how Vanilluxe was in the position 190 last September is Never Used. And I'm positive Freeze Dry hasn't make Vanilluxe OU viable.

The Noivern set is great. Super Fang is a great move to dela with walls, and good choice the Life Orb.
 
noivern.png

Noivern
@ Life Orb
Ability: Infiltrator / Frisk
EV's: 4 Def / 252 SpA / 252 Spe
Nature: Timid
Moveset:
- Draco Meteor
- Super Fang
- U-turn / Hurricane
- Focus Blast / Flamethrower

Undoubtedly Noivern's biggest issue is 2HKOing bulky opponents. Even with all those powerful moves, 97 Special Attack is very lackluster (which is why no one claims Galvantula as a hard hitter, even with spammable Thunders). Its strongest and best move is Draco Meteor, which only brings its inability to 2HKO stuff into further light since Noivern cannot just switch coverage moves afterwards to KO the Draco Meteor sponge what with its Special Attack totally fizzled out, and any move other than Draco Meteor has poor accuracy, power, or coverage to be able to be spammed safely. Enter Super Fang, arguably Noivern's best spamming move alongside Draco Meteor, which improves its KOing potential.

No matter how bulky the (non-Ghost) opponent is, they're taking a clean 50% without any drawback to Noivern whatsoever, not even Life Orb recoil! At this point, Noivern's options broaden considerably: it can now drop its intact Meteor on its half-KOed opponent, it can U-turn away while the foe tries to heal itself, or it can just finish off the foe with its coverage option of choice. No longer does Noivern have to constantly predict when Heatran or Assault Vest Tyranitar will step in to ruin its day: once they switch in on that Super Fang they are in range of a KO via Focus Blast, and Noivern didn't even have to hit twice in a row with it! Super Fang is also Noivern's best move against Fairies, the frailer / heavily weakened ones which can be finished off with Hurricane while the bulky / healthier ones can easily be taken advantage of while they heal themselves.
With LO and SR weakness, Noivern already has very limited survivability, so why compound this by using U-turn? With Super Fang you can bring any non Ghost-type to 50% health and then KO most of them with the approrpiate move. Without Fire Blast, you make it all that easier for Aegislash to come in and threaten Noivern's team, or even Pursuit your ass. I think that the moveset should be:

- Draco Meteor
- Super Fang
- Fire Blast Flamethrower
- Focus Blast / Hurricane

Fire Blast is a must for Aegislash, which is immune to Super Fang and walls you otherwise, while also covering any Steel-type not named Heatran and Togekiss. Then, Focus Blast OHKOes Tyranitar and Heatran after a Super Fang, while Hurricane can 2HKO physically defensive Clefable, physically defensive Togekiss, Mega Gardevoir, and Azumarill after Super Fang.

Nice idea though, looks like a way to give to Noivern some real use in OU. Good revenge killer that can 2HKO most of the metagame? Sounds good!
 
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With LO and SR weakness, Noivern already has very limited survivability, so why compound this by using U-turn? With Super Fang you can bring any non Ghost-type to 50% health and then KO most of them with the approrpiate move. Without Fire Blast, you make it all that easier for Aegislash to come in and threaten Noivern's team, or even Pursuit your ass. I think that the moveset should be:

- Draco Meteor
- Super Fang
- Fire Blast
- Focus Blast / Hurricane

Fire Blast is a must for Aegislash, which is immune to Super Fang and walls you otherwise, while also covering any Steel-type not named Heatran and Togekiss. Then, Focus Blast OHKOes Tyranitar and Heatran after a Super Fang, while Hurricane can 2HKO physically defensive Clefable, physically defensive Togekiss, Mega Gardevoir, and Azumarill after Super Fang.

Nice idea though, looks like a way to give to Noivern some real use in OU. Good revenge killer that can 2HKO most of the metagame? Sounds good!
Noivern doesn't learn Fire Blast
just had to point that out
 
Have you used him against Aegisslash?
How do you counter him? Or is krookdile just a check
Nice set though
I didn't put the set down, but the Krookadile does check Aegislash as it doesn't have to risk the King's Sheild using Earthquake, however it doesn't enjoy taking a Sacred Sword
 
252 SpA Life Orb Noivern Flamethrower vs. 252 HP / 4 SpD Aegislash-Shield: 146-174 (45 - 53.7%) -- 35.2% chance to 2HKO

Not optimal :/
Doing 90% with two hits to the bulkiest common seen Aegislash is just fine. With the tiniest bit of previous damage you can 2HKO it.
 
Doing 90% with two hits to the bulkiest common seen Aegislash is just fine. With the tiniest bit of previous damage you can 2HKO it.

After Stealth Rock it still isn't guaranteed (something like 90%) but that's descending into the realm of nitpicking.
 
I didn't put the set down, but the Krookadile does check Aegislash as it doesn't have to risk the King's Sheild using Earthquake, however it doesn't enjoy taking a Sacred Sword
I see, but its intimidate and its really powerful earthquake make up for the super effective fighting move in sacred sword
Unless I am mistaken, the only true counter to Aegislash has to be its predictability, even then it is impossible to predict that.
 
nidoking.gif


Is this underrated, or WHAT?

Nidoking - 81/102/77/85/77/85

Nidoking
Item: Life Orb
Ability: Sheer Force
252 HP/252 Sp.Atk/4 Speed
- Earth Power
- Fire Blast/Thunderbolt
- Ice Beam/Thunderbolt
- Sludge Wave/Thunderbolt

Most people focus on nidoking's solid attack stat, with it's megahorn + EQ combo. It did get a buff this gen in that stat. I don't use that stat, I actually use a special set, with it's OK 85 Sp.Atk. Nidoking's special ability, sheer force, boosts the power of moves with secondary affects by 33%. Combined with these moves, it can wreck shit. Combined with Life Orb, it gets the life orb boost, but does not lose HP, which is simply amazing. Nidoking can't use this on a physical set because Megahorn/EQ don't have secondary affects, and poison jab is weak as it is. Thoughts?

EDIT: Damage Calcs to come.

252+ SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 252 HP / 252+ SpD Florges: 229-273 (63.6 - 75.8%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Sheer Force Nidoking Ice Beam vs. 252 HP / 252 SpD Multiscale Dragonite: 216-255 (55.9 - 66%) -- guaranteed 2HKO

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 4 SpD Mega Tyranitar in Sand: 234-276 (57.9 - 68.3%) -- guaranteed 2HKO

252+ SpA Life Orb Sheer Force Nidoking Thunderbolt vs. 252 HP / 252 SpD Blastoise: 208-247 (57.4 - 68.2%) -- guaranteed 2HKO

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 252 SpD Tentacruel: 283-338 (77.7 - 92.8%) -- guaranteed 2HKO after Black Sludge recovery

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 252+ SpD Aegislash-Shield: 221-265 (68.2 - 81.7%) -- guaranteed 2HKO
 
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nidoking.gif


Is this underrated, or WHAT?

Nidoking - 81/102/77/85/77/85

Nidoking
Item: Life Orb
Ability: Sheer Force
252 HP/252 Sp.Atk/4 Speed
- Earth Power
- Fire Blast/Thunderbolt
- Ice Beam/Thunderbolt
- Sludge Wave/Thunderbolt

Most people focus on nidoking's solid attack stat, with it's megahorn + EQ combo. It did get a buff this gen in that stat. I don't use that stat, I actually use a special set, with it's OK 85 Sp.Atk. Nidoking's special ability, sheer force, boosts the power of moves with secondary affects by 33%. Combined with these moves, it can wreck shit. Combined with Life Orb, it gets the life orb boost, but does not lose HP, which is simply amazing. Nidoking can't use this on a physical set because Megahorn/EQ don't have secondary affects, and poison jab is weak as it is. Thoughts?

EDIT: Damage Calcs to come.

252+ SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 252 HP / 252+ SpD Florges: 229-273 (63.6 - 75.8%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Sheer Force Nidoking Ice Beam vs. 252 HP / 252 SpD Multiscale Dragonite: 216-255 (55.9 - 66%) -- guaranteed 2HKO

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 4 SpD Mega Tyranitar in Sand: 234-276 (57.9 - 68.3%) -- guaranteed 2HKO

252+ SpA Life Orb Sheer Force Nidoking Thunderbolt vs. 252 HP / 252 SpD Blastoise: 208-247 (57.4 - 68.2%) -- guaranteed 2HKO

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 252 SpD Tentacruel: 283-338 (77.7 - 92.8%) -- guaranteed 2HKO after Black Sludge recovery

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 252+ SpD Aegislash-Shield: 221-265 (68.2 - 81.7%) -- guaranteed 2HKO

Nidoking is such an amazing revenge killer with sticky web support (without blissey on the other team, of course). And then there's the fact that it gets a ~1.7X boost to all of its primary special attacks.

I think the only thing holding it back from being OU are strong priority users, chansey, and blissey. Which is essentially the problem. Practically everything in OU has strong priority (talonflame, Azumarill, Dragonite, Lucario, Scizor, etc.), and nearly every team in OU has chansey or blissey. It has a mediocre 85 speed stat, meaning that Nidoking depends on sticky web to be able to do its job effectively (or hope that the pokemon that it's revenge killing is incredibly slow).

Still, Nidoking has a great movepool to support its ability, and with a bit of teammate support, it can really do damage.
 
This is one pokemon that I've only seen myself use in OU
Feraligatr
Item: Mystic Water
Ability: Torrent
Nature: Adamant
Evs: 4HP / 252Atk / 252Spe
-Aqua Jet
-Waterfall
-Crunch
-Swords Dance

It works fairly similar to an Azumarill or a Crawdaunt in that it is a physical water sweeper. What I use it to do is sword dance once or twice until the opponent knocks its hp down to activate torrent, then i spam use aqua jet.
 
There's been a lot of gimmicks posted lately, and it's been a while since I posted a set here. So it's time to say hello to...

681.png

Aegislash @ Leftovers
Ability: Stance Change
EVs: 240 HP / 16 SpA / 252 Spe
Nature: Modest
- Shadow Ball
- Substitute
- King's Shield
- Toxic

Aegislash is such a powerful and common threat, yet it's also incredibly versatile. I've been messing around with different movesets and EV spreads for months it seems, because Aegis has so many great options. Although I still love his standard tank/crumbler sets, this one is my new favorite.

First things first, Shadow Ball is your obvious spammable STAB move and the perfect option on a mono-attacker. A benefit of Shadow Ball (and King's Shield) here is that it allows you to bluff that this is a standard Tank Aegislash, which it definitely is not!

Substitute is the star of the show here, a very unheard-of move on Aegis that catches many opponents (most notably Rotom) off guard. King's Shield is standard for a tank Aegislash and happens to work wonderfully alongside Substitute - easing prediction, stalling out PP from things like Rotom's Hydro Pump, and working well alongside Toxic in the last slot. Toxic is another unexpected move on Aegislash that ruins many of its common switch-ins, including Mandi, Hippo, SpD Zapdos, AV Lando-T and other AV users, etc etc. Combined with Sub and King's Shield, this Aegislash can easily stall out many common defensive threats.

I designed the EV spread with a few key things in mind: 240 HP EVs give you solid bulk, and reach a Lefties+1 number. Maximum Speed with a neutral nature outspeeds Jolly Azumarill by 1 point, and beats most defensive Rotom-W as well, allowing you to set up a Substitute on it and most defensive Pokemon. 16 SpA with a Modest nature reaches a jump point and gives you solid offensive presence with Shadow Ball.

Here's my set in action, securing a 5-0 sweep:
http://replay.pokemonshowdown.com/ou-87990110
 
Nice set, i would maybe slash Thunder Wave or Toxic on it and maybe replace Leech Seed? Dunno, would be nice if you had a STAB or something too, but if the intention is to like, switch in on a hit and tank it, heal up or cripple with status and then U-turn out, maybe there is no place for that.
As I said, I can't get STAB on Celebi because its special attack is horrible and I can't get a move tutor in XY to give it Zen Headbutt or Seed Bomb. Bold would be so much better, I agree. I may switch Leech Seed out for Toxic, or I can have a set of Substitute/Toxic/Leech Seed/Baton Pass. That way I've got two moves withering my opponent's Pokemon down and just trying to survive. I would still be walled by Ferrothorn, Venusaur, Espeon, Trevenant, Xatu, Mega Absol, Starmie maybe, and some others. That's a lot, in my opinion. I would definitely need Leftovers if I drop Recover.
Again, I'm just trying to make do with what I have; but thanks for the input.
 
nidoking.gif


Is this underrated, or WHAT?

Nidoking - 81/102/77/85/77/85

Nidoking
Item: Life Orb
Ability: Sheer Force
252 HP/252 Sp.Atk/4 Speed
- Earth Power
- Fire Blast/Thunderbolt
- Ice Beam/Thunderbolt
- Sludge Wave/Thunderbolt

Most people focus on nidoking's solid attack stat, with it's megahorn + EQ combo. It did get a buff this gen in that stat. I don't use that stat, I actually use a special set, with it's OK 85 Sp.Atk. Nidoking's special ability, sheer force, boosts the power of moves with secondary affects by 33%. Combined with these moves, it can wreck shit. Combined with Life Orb, it gets the life orb boost, but does not lose HP, which is simply amazing. Nidoking can't use this on a physical set because Megahorn/EQ don't have secondary affects, and poison jab is weak as it is. Thoughts?

EDIT: Damage Calcs to come.

252+ SpA Life Orb Sheer Force Nidoking Sludge Wave vs. 252 HP / 252+ SpD Florges: 229-273 (63.6 - 75.8%) -- guaranteed 2HKO after Leftovers recovery

252+ SpA Life Orb Sheer Force Nidoking Ice Beam vs. 252 HP / 252 SpD Multiscale Dragonite: 216-255 (55.9 - 66%) -- guaranteed 2HKO

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 4 SpD Mega Tyranitar in Sand: 234-276 (57.9 - 68.3%) -- guaranteed 2HKO

252+ SpA Life Orb Sheer Force Nidoking Thunderbolt vs. 252 HP / 252 SpD Blastoise: 208-247 (57.4 - 68.2%) -- guaranteed 2HKO

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 252 SpD Tentacruel: 283-338 (77.7 - 92.8%) -- guaranteed 2HKO after Black Sludge recovery

252+ SpA Life Orb Sheer Force Nidoking Earth Power vs. 252 HP / 252+ SpD Aegislash-Shield: 221-265 (68.2 - 81.7%) -- guaranteed 2HKO

No offence but this isn't really a new set at all. Everyone focuses on Nidoking's special attack, that's his only real niche in OU. While his attack may have been buffed, i've still only seen Nidoking used as a LO Sheer force special attacker. The only real difference with your set is that you put 252 evs into HP instead of speed, which is possibly a questionable move IMO.
 
I see, but its intimidate and its really powerful earthquake make up for the super effective fighting move in sacred sword
Unless I am mistaken, the only true counter to Aegislash has to be its predictability, even then it is impossible to predict that.
then again, the opponent could just switch it in when something goes down and, due to how rediculously slow people make Aegislash because of it's amazing ability, take the earthquake in sheild form, then deal heavy damage with Sacred Sword in Blade Forme. Here are the calcs:

  • -1 252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 172 Def Krookodile: 158-188 (40.1 - 47.7%) -- guaranteed 3HKO after Leftovers recovery
yes, with the intimidate it doesn't give a f*** about sacred sword. However...

  • 0 Atk Krookodile Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 132-156 (40.7 - 48.1%) -- guaranteed 3HKO after Leftovers recovery
  • 252+ Atk Aegislash-Blade Sacred Sword vs. 252 HP / 172 Def Krookodile: 238-280 (60.4 - 71%) -- guaranteed 2HKO after Leftovers recovery
As you can see, with the latter scenario, Aegislash can tank any earthquake thrown at him and dent Krookadile with Sacred Sword. It in fact does more than Krookadile is dealing to Aegislash. Furthermore, Krookodile is going to be taking more damage than Aegislash, meaning that it can do one of two things: King's Sheild predicting Krookodile to stay in, or attack predicting Krookodile to switch out. This means that, with the correct prediction, the person with aegislash out can get some serious momentum against the Krookodile user.

Now I'm not saying it's a bad set, I'm just saying that it is NOT an Aegislash counter. It is in fact a psuedo-check as it needs specific circumstances for it to work - and even then which pokemon wins will be based around damage roles due to hpw close the calcs are for -1 aegislash and this Krookodile set's attacks.
 
It's not an OU viable Pokemon, but does Klutz + Skill Swap on Audio prevent the opponent from mega evolving? I know you can't Trick mega stones, but if this worked it'd definitely give Audino a funny niche in crippling Mega Kangaskhan/Mawile/Charizard etc.
 
I've posted this set in the "Guide to Lures in OU" thread and thought I'd share it with y'all here. It can be viewed as creative and underrated. Well, here goes:

image.jpg


Aegislash @ Life Orb
Trait: Stance Change
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- Sacred Sword

This set can be called Life Orb, four attacks Aegislash. That in itself is wtf. To add more wtf to it, give it max speed and a + speed nature. Question is "WHY?" Well, why the hell not?

Many people expect Aegi to be standard KS + Shadow Ball + Shadow Sneak + Sacred Sword or the occasional and rather terrible SD Aegi, and they will bring in the appropriate check or counter. This set right here cannot be walled efficiently. In other words, this set has no counters. To give you an example, Mandibuzz, one of the best checks to Aegislash, if not counter, is 2HKO'd after SR. The speed gives Aegislash 240 speed which outspeeds standard Bisharp. Let me repeat: it outspeeds standard Bisharp. Nuff said. (I could've just posted only the spread and "it outspeeds Bisharp" and that would be enough, xD)

Also, many defensive mons will be pressured to heal up after taking a hit, or they will have to switch out not expecting the raw power and speed that this Aegi brings. Cores can be severely weakened with this set. Skarmbliss falls. Some stall teams I've faced struggled vs this set. I came up with it because I was in "tired of this" mode playing OU, lol.

As for moves and EVs, you can mix them up. You could do a max attack with Iron Head variant to one shot some fairies, you could do a Head Smash version (please don't, lol) and other things like HP Ice or even Metal Sound. Remember, this Aegi is fast (lol, ArchPhantom, 240 speed is slow nub), so it will be in 60/50/50 ass defense mode. So pls think b4 you attack. Also, this isn't a bulky Aegi, so it shouldn't be used as any Aegi would be used (Y'know, checking Luke and other stuff) It should come in on what it can scare out, and on what can't touch it and then wreck from there. It can also be brought in by a slow Volt Switch or U-turn or a smart double switch. I believe this set is capable of 2HKOing a large portion of OU which means nothing switches in without getting rekt (except stupid ass 252/252+ Calm Mega Venusaur -.-), and if they do switch in and scare Aegi out, they are at >50% of health, in many cases. Such wow. Oh, and entry hazards are nice with this set because they lure in defoggers such as Mandibuzz, and in the case of you using Metal Sound, the said entry hazards can rack up damage on the opposition as they switch out. (Or stay in thinking, "this player.." Little do they know, mwahahahaha.)

The downfall of this set is the absence of KS + Life Orb recoil, IMO. If you really want to, you can add KS to this set, but to me, it is more of a hit and run set, kinda. Well there it is, the cat is out of the box. I hope this set won't be used against me, because I have nothing for it.

:]]]]]
 
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