I've posted this set in the "Guide to Lures in OU" thread and thought I'd share it with y'all here. It can be viewed as creative and underrated. Well, here goes:
Aegislash @ Life Orb
Trait: Stance Change
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- Sacred Sword
This set can be called Life Orb, four attacks Aegislash. That in itself is wtf. To add more wtf to it, give it max speed and a + speed nature. Question is "WHY?" Well, why the hell not?
Many people expect Aegi to be standard KS + Shadow Ball + Shadow Sneak + Sacred Sword or the occasional and rather terrible SD Aegi, and they will bring in the appropriate check or counter. This set right here cannot be walled efficiently. In other words, this set has no counters. To give you an example, Mandibuzz, one of the best checks to Aegislash, if not counter, is 2HKO'd after SR. The speed gives Aegislash 240 speed which outspeeds standard Bisharp. Let me repeat: it outspeeds standard Bisharp. Nuff said. (I could've just posted only the spread and "it outspeeds Bisharp" and that would be enough, xD)
Also, many defensive mons will be pressured to heal up after taking a hit, or they will have to switch out not expecting the raw power and speed that this Aegi brings. Cores can be severely weakened with this set. Skarmbliss falls. Some stall teams I've faced struggled vs this set. I came up with it because I was in "tired of this" mode playing OU, lol.
As for moves and EVs, you can mix them up. You could do a max attack with
Iron Head variant to one shot some fairies, you could do a
Head Smash version (please don't, lol) and other things like
HP Ice or even
Metal Sound. Remember, this Aegi is fast (lol, ArchPhantom, 240 speed is slow nub), so it will be in 60/50/50 ass defense mode. So pls think b4 you attack. Also, this isn't a bulky Aegi, so it shouldn't be used as any Aegi would be used (Y'know, checking Luke and other stuff) It should come in on what it can scare out, and on what can't touch it and then wreck from there. It can also be brought in by a slow Volt Switch or U-turn or a smart double switch. I believe this set is capable of 2HKOing a large portion of OU which means nothing switches in without getting rekt (except stupid ass 252/252+ Calm Mega Venusaur -.-), and if they do switch in and scare Aegi out, they are at >50% of health, in many cases. Such wow. Oh, and entry hazards are nice with this set because they lure in defoggers such as Mandibuzz, and in the case of you using Metal Sound, the said entry hazards can rack up damage on the opposition as they switch out. (Or stay in thinking, "this player.." Little do they know, mwahahahaha.)
The downfall of this set is the absence of KS + Life Orb recoil, IMO. If you really want to, you can add KS to this set, but to me, it is more of a hit and run set, kinda. Well there it is, the cat is out of the box. I hope this set won't be used against me, because I have nothing for it.
:]]]]]