Other Creative / Underrated Sets Thread (Read the thread, NO SHITTY GIMMICKS)

Status
Not open for further replies.
Just came up with this cool set. Let's check it out:

Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 SpD / 44 Spd
Careful Nature (+SDef, -SAtk)
- Toxic
- Earthquake
- Protect / Roost / Filler
- Knock Off / Ice Fang / Taunt

Gliscor is known to be an annoying AF Physical Wall that Spams Toxic and Substitute. I thought to myself, "Wouldn't it be cool to live random Hp Ices and get clutch toxics on Rotom-W's if need be? Also, specially defensive Gliscor could counter the hell out of Aegislash..." And this is where the idea popped out from. Switch the standard 184 Def with SpD and give it a careful nature. Heh. You may be thinking, "...." and you have every right to think that, but check this out:

Calcs of interest:

252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 184+ SpD Gliscor: 148-175 (41.8 - 49.4%) -- guaranteed 3HKO after Poison Heal

252 SpA Mega Manectric Hidden Power Ice vs. 252 HP / 184+ SpD Gliscor: 248-296 (70 - 83.6%) -- guaranteed 2HKO after Poison Heal

252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 184+ SpD Gliscor: 255-302 (72 - 85.3%) -- guaranteed 2HKO after Poison Heal

252+ SpA Mega Garchomp Draco Meteor vs. 252 HP / 184+ SpD Gliscor: 204-241 (57.6 - 68%) -- guaranteed 2HKO after Poison Heal

252 SpA Mega Charizard Y Fire Blast vs. 252 HP / 184+ SpD Gliscor in Sun: 291-343 (82.2 - 96.8%) -- guaranteed 2HKO after Poison Heal

252 SpA Rotom-W Hydro Pump vs. 252 HP / 184+ SpD Gliscor: 288-338 (81.3 - 95.4%) -- guaranteed 2HKO after Poison Heal (this is assuming scarf timid; most defensive Rotom-W's don't run SAtk investment)

Being able to live all the above hits means that Gliscor can get off a Knock off, a Toxic, a Roost in the case of Draco meteor, an Earthquake off on Mega Manectric, and much more. In theory, this set sounds cool, however, I don't know how it would be in practice, but this gliscor set does have potential, IMO. Maybe the EV's should be 252/252 + with a Careful nature to help Gliscor take attacks better, but I think the 44 EVs in speed is necessary to outspeed defensive mons and base fully invested base 60s. With this set, it can reliably counter Aegislash, so that's cool. Plus, it doesn't have to worry about being OHKO'd by a lot of special attacks, in cases where it would like to get a toxic or a knock off ...off. :]

Edit: That awkward moment when you have two posts...one after the other...
 
Last edited:
No offence but this isn't really a new set at all. Everyone focuses on Nidoking's special attack, that's his only real niche in OU. While his attack may have been buffed, i've still only seen Nidoking used as a LO Sheer force special attacker. The only real difference with your set is that you put 252 evs into HP instead of speed, which is possibly a questionable move IMO.

I usually run timid 252 speed, but I decide to change it up here. But speed usually is better, agreed.

Also, I said it was underrated, not new. Really would've appreciated it if you paid closer attention.
 
Wobbufet has a certain move that is highly overlooked, but has a small niche on Wobbufet. Charm. As opponents cannot switch out, Wobbufet can charm some physical attackers to harmless attack levels, before passing of to a setup sweeper. Charm, along with Encore, allows Wobbo to encore support moves and charm attackers before switching away to a sweeper. I have not tested this extensively (not at all lol) but in theory it could work. I would imagine Wobbo to be paired with Charizard X or Lucario-mega, as both appreciate a turn of setup, and Lucario is too frail to set-up on it's own generally.

Charmbuffet
@ Leftovers
Ability: Shadow Tag
EVs: 4 Spe / 252 HP / 252 Def
Bold Nature
- Counter/Safeguard
- Encore
- Mirror Coat
- Charm

I feel he should have more speed EVs to out speed slow threats, getting the charm or before they can attack. Max HP and defense to tank hits. I suggested safeguard, as if the opponent sees what is happening they may will-o-wisp/t-wave the switch-in, which would cripple lucario or any other sweeper. I slashed safeguard over counter, as with charm, you should be reducing physical damage anyways, so it is only necessary to be able to retaliate against special attacks. Tickle is another option, which would allow wobbo to setup on unsuspecting attackers while crippling walls. Tell me what you think. This may be just a gimmick, but i feel it has potential to work if used correctly.
 
Well, the thing is that the opponent can switch out the turn after Wobbuffet switches out, so sure, you might have given Lucario or whoever you chose a turn of setup, but Wobbuffet had to take hits for several turns in the process and is it really worth to sacrifice a whole team slot to a thing that only has as task to maybe give another pokemon a chance to setup and that only work against certain physical attackers? Im just speculating, and sorry if i sound to negative, but those are my thoughts.
 
It's not an OU viable Pokemon, but does Klutz + Skill Swap on Audio prevent the opponent from mega evolving? I know you can't Trick mega stones, but if this worked it'd definitely give Audino a funny niche in crippling Mega Kangaskhan/Mawile/Charizard etc.

It's possible, but it would only neuter them until they switch out, and you would have to catch them on the switch, as mega-evoltuion would happen before you can skill-swap. It'd be hilarious if you did it and it worked, but it's far too prediction-reliant to be effective.
 
Well, the thing is that the opponent can switch out the turn after Wobbuffet switches out, so sure, you might have given Lucario or whoever you chose a turn of setup, but Wobbuffet had to take hits for several turns in the process and is it really worth to sacrifice a whole team slot to a thing that only has as task to maybe give another pokemon a chance to setup and that only work against certain physical attackers? Im just speculating, and sorry if i sound to negative, but those are my thoughts.

Yes, the opponent can switch out, but it is very hard to switch anything in on a +2 Lucario-Mega.

After a charm or two, Wobbo wont be taking much damage.

It's hardly sacrificing a team slot. if Wobbo does it's job, then Wobbo easily pulled its weight. If not, Wobbo can almost always get a kill anyways with CounterCoat.

Finally, this wobba can also work againt clerics and walls if it has safeguard. Not only
certain physical attackers.
but rather most of them. Especially physical setup sweepers, as while the opponent tries to boost, Wobbo smashes their boosts with charm. If they have SD which counteracts charm, then encore and switch.
 
It's not an OU viable Pokemon, but does Klutz + Skill Swap on Audio prevent the opponent from mega evolving? I know you can't Trick mega stones, but if this worked it'd definitely give Audino a funny niche in crippling Mega Kangaskhan/Mawile/Charizard etc.

Can someone test this out would like to see what happens.
 
Any other thoughts on that Wobba set?

I'd argue scarf gothitelle with dual screens is a better version of this, being able to trap the opponent and half their damage on either side before switching out. The set is:

Gothitelle @ Choice Scarf
Timid | 252 Speed
-Reflect
-Light Screen
-Trick
-Psychic

Now you can permanently ruin a support pokemon with trick without letting them escape, while also doing basically the same thing as charm wobbuffet by switching in and halving their damage before switching to your sweeper. You will be locked into the screen move, but you are only spending one turn switched in to throw up a screen before switching out, so it doesnt affect you at all. This also has the benefit of actually outspeeding a large portion of the unboosted meta while you halve their damage.
 
Wobbufet has a certain move that is highly overlooked, but has a small niche on Wobbufet. Charm. As opponents cannot switch out, Wobbufet can charm some physical attackers to harmless attack levels, before passing of to a setup sweeper. Charm, along with Encore, allows Wobbo to encore support moves and charm attackers before switching away to a sweeper. I have not tested this extensively (not at all lol) but in theory it could work. I would imagine Wobbo to be paired with Charizard X or Lucario-mega, as both appreciate a turn of setup, and Lucario is too frail to set-up on it's own generally.

Charmbuffet
@ Leftovers
Ability: Shadow Tag
EVs: 4 Spe / 252 HP / 252 Def
Bold Nature
- Counter/Safeguard
- Encore
- Mirror Coat
- Charm

I feel he should have more speed EVs to out speed slow threats, getting the charm or before they can attack. Max HP and defense to tank hits. I suggested safeguard, as if the opponent sees what is happening they may will-o-wisp/t-wave the switch-in, which would cripple lucario or any other sweeper. I slashed safeguard over counter, as with charm, you should be reducing physical damage anyways, so it is only necessary to be able to retaliate against special attacks. Tickle is another option, which would allow wobbo to setup on unsuspecting attackers while crippling walls. Tell me what you think. This may be just a gimmick, but i feel it has potential to work if used correctly.

This is a pretty interesting set. Charm is great for killing machamp's use. If only wobbufet could learn Toxic, that would be a great addition to the set. I also think it's cool how you can wall a pokemon by locking it into a useless move with encore.
 
hitmontop.gif


This is a set I always use on the 'top.
Hitmontop: 50/95/95/35/110/70

Hitmontop @Assault Vest
Nature: Careful (+SDef,-SPAtk)
EVs: 58 Atk/100 HP/100 Def/252+ SPDEF
- Rapid Spin
- Brick Break
- Theif
- Earthquake

Most people look at this set and think - WTF? This is an assault vest set. Rapid Spin is used to clear spikes, web, and rocks. Brick Break is used to break screens set by Espeon/Carbink. Theif will take away the sash, or leftovers from a defensive pokemon. Earthquake is there for the damage.

252 SpA Espeon Psychic vs. 100 HP / 252+ SpD Assault Vest Hitmontop: 134-158 (50.3 - 59.3%) -- guaranteed 2HKO

252+ SpA Florges Moonblast vs. 100 HP / 252+ SpD Assault Vest Hitmontop: 138-164 (51.8 - 61.6%) -- guaranteed 2HKO

252+ Atk Heracross Close Combat vs. 100 HP / 100 Def Hitmontop: 196-232 (73.6 - 87.2%) -- guaranteed 2HKO after Leftovers recovery

252 SpA Mega Charizard Y Air Slash vs. 100 HP / 252+ SpD Assault Vest Hitmontop: 132-156 (49.6 - 58.6%) -- 98.4% chance to 2HKO

252 SpA Togekiss Dazzling Gleam vs. 100 HP / 252+ SpD Assault Vest Hitmontop: 114-134 (42.8 - 50.3%) -- 2% chance to 2HKO
 
hitmontop.gif

Hitmontop @Assault Vest
Nature: Careful (+SDef,-SPAtk)
EVs: 58 Atk/100 HP/100 Def/252+ SPDEF
- Rapid Spin
- Brick Break
- Thief
- Earthquake

Okay. This is a decent idea, but it could be executed so much better. First things first, Thief doesn't steal anything if the user is already holding an item (the move you're thinking of is Knock Off). Secondly, while Brick Break is useful for screens, it's quite niche and Hitmontop prefers to use Close Combat, Drain Punch or Hi Jump Kick for the greater power or utility. If screens are a real problem for your team then looking into a Pokémon with Infiltrator (like Chandelure or Crobat) could help. Moving on, Earthquake is fairly terrible in terms of coverage for many Fighting-types. Hitmontop hits everything Earthquake does with it's Fighting move anyway, and Knock Off clears out the Ghosts that avoid said Fighting move. Fighting/Dark has problems breaking past Fairies, however; I suggest using either Bullet Punch or Poison Jab in the last slot. About the EV spread: I understand the need to go balanced but Intimidate and AV already work towards that a lot, and Hitmontop won't be hitting very hard with such minimal investment. I suggest just running max HP and max Defense, unless you want to EV it to survive a particular hit.

Hitmontop @ Assault Vest
Impish/Careful
Intimidate
252 HP/252 Atk/4 Def
-Rapid Spin
-Drain Punch/Close Combat
-Knock Off
-Bullet Punch/Poison Jab

EDIT: Oooops. Heed my words, kids. Don't post off your phone ever, it's just harder to check stuff...
 
Last edited:
Uh. Hitmontop doesn't get Knock Off OR Drain Punch.

The AV Hitmontop I run is 252HP 252+Atk, 4 def with Close Combat, Rapid Spin, fake Out and Stone Edge or Sucker Punch. It works as an offensive pivot (kinda) and rapid spin supporter. Fake Out may seem odd, but with the amount of switching this set does it can cause a lot of residual damage throughout a match. I choose stone edge as coverage, but sucker punch is just as good to bypass the mediocre speed and hit psychic types hard.
If it wasn't obvious intimidate is the ability of choice.
 
I'd argue scarf gothitelle with dual screens is a better version of this, being able to trap the opponent and half their damage on either side before switching out. The set is:

Gothitelle @ Choice Scarf
Timid | 252 Speed
-Reflect
-Light Screen
-Trick
-Psychic

Now you can permanently ruin a support pokemon with trick without letting them escape, while also doing basically the same thing as charm wobbuffet by switching in and halving their damage before switching to your sweeper. You will be locked into the screen move, but you are only spending one turn switched in to throw up a screen before switching out, so it doesnt affect you at all. This also has the benefit of actually outspeeding a large portion of the unboosted meta while you halve their damage.


That is another option, but it would play differently. There are a few differences, one being this: even with light screen/reflect up, some sweepers will be taking a little too much damage IMO. Secondly, the raw defensive stats. Gothitelle has 70/95/110 defenses, while Wobba has 190/55/55. How this Wobbuffet is played is to tank physical attacks, which Gothitelle cannot do as effectively

252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 4 HP / 0 Def Gothitelle: 412-486 (146 - 172.3%) -- guaranteed OHKO
252+ Atk Choice Band Teravolt Kyurem-B Outrage vs. 252 HP / 252+ Def Wobbuffet: 394-465 (67.4 - 79.6%) -- guaranteed 2HKO after Leftovers recovery

A Pokemon who I commonly trap, Conkeldurr can OHKO gothitelle with knock off, while missing that on Wobba. Now lets see what happens to the sweepers themselves.

252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Lucario through Reflect: 286-337 (101.7 - 119.9%) -- guaranteed OHKO

Easy KO. Now how about a charm'd conk.

-6 252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Lucario: 144-170 (51.2 - 60.4%) -- guaranteed 2HKO luc cleanly survives

-6 252+ Atk Guts Conkeldurr Mach Punch vs. 0 HP / 0 Def Mega Lucario: 66-78 (23.4 - 27.7%) -- 47.9% chance to 4HKO

And as Luc starts the sweep, Conkeldurr is powerless to stop him.

Goth is better for bulkier attackers i believe, while Wobba is better for frail ones.
 
Hi, today i saw someone using that:

Greninja @ Life Orb
Ability: Protean
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Power-Up Punch
- Aerial Ace
- Waterfall
- Shadow Sneak

actually it was realy surprising, and even if i knew it was a physical set after power up punch, i never thought about an aerial ace on my conkeldurr who was destroyed.
252 Atk Life Orb Protean Greninja Power-Up Punch vs. 248 HP / 0 Def Conkeldurr: 71-86 (17.1 - 20.8%)
+1 252 Atk Life Orb Protean Greninja Aerial Ace vs. 248 HP / 0 Def Conkeldurr: 322-382 (77.9 - 92.4%)


With cumulating the damage, we can see it's not hard to get the 2HKO with 1 power up punch followed by an +1 aerial ace

Edit: switched the nature
 
Last edited:
Is there a reason for not using Protean?
Free STAB is too good to pass up
Also Greninja is too frail and prone to be revenge killed.
It has too little staying power to abuse the boosts from power-up punch imo
 
Okay. This is a decent idea, but it could be executed so much better. First things first, Thief doesn't steal anything if the user is already holding an item (the move you're thinking of is Knock Off). Secondly, while Brick Break is useful for screens, it's quite niche and Hitmontop prefers to use Close Combat, Drain Punch or Hi Jump Kick for the greater power or utility. If screens are a real problem for your team then looking into a Pokémon with Infiltrator (like Chandelure or Crobat) could help. Moving on, Earthquake is fairly terrible in terms of coverage for many Fighting-types. Hitmontop hits everything Earthquake does with it's Fighting move anyway, and Knock Off clears out the Ghosts that avoid said Fighting move. Fighting/Dark has problems breaking past Fairies, however; I suggest using either Bullet Punch or Poison Jab in the last slot. About the EV spread: I understand the need to go balanced but Intimidate and AV already work towards that a lot, and Hitmontop won't be hitting very hard with such minimal investment. I suggest just running max HP and max Defense, unless you want to EV it to survive a particular hit.

Hitmontop @ Assault Vest
Impish/Careful
Intimidate
252 HP/252 Atk/4 Def
-Rapid Spin
-Drain Punch/Close Combat
-Knock Off
-Bullet Punch/Poison Jab

EDIT: Oooops. Heed my words, kids. Don't post off your phone ever, it's just harder to check stuff...

Ok, Thanks for feedback. :) Also, Chandlelure can't legitimately get infiltrator.
 
Infiltrator Lampent can be found in-game in some Ghost-type Friend Safaris.

Oh, I see.

I just want ask about something, why remove brick break? I see screen teams all the time and they can be annoying and hard to take down.

I dunno if anyone has ever seen Rocks/LightClayScreens Uxie before but it is a pain in the ass.
 
Is there a reason for not using Protean?
Free STAB is too good to pass up
Also Greninja is too frail and prone to be revenge killed.
It has too little staying power to abuse the boosts from power-up punch imo

In fact it is protean it used, i forgot to switch the nature. I know this set is obviously not the best but it worked on my conkeldurr.
 
Brick Break just doesn't hit hard enough, is the main reason. Sure it's useful for screens, but if screens aren't up you're better off using Close Combat because 120 >>>>>>> 75. As I mentioned, you can always just run an Infiltrator Pokémon to deal with screen users. Infiltrator mons pierce subs as well which adds to their utility.
 
Brick Break just doesn't hit hard enough, is the main reason. Sure it's useful for screens, but if screens aren't up you're better off using Close Combat because 120 >>>>>>> 75. As I mentioned, you can always just run an Infiltrator Pokémon to deal with screen users. Infiltrator mons pierce subs as well which adds to their utility.


True, but I've made several teams and I've figured most infiltrators are much too fragile. Noivern being most notable.
 
Most screen users are psychic. Hitting them with a non-effective attack while they can usually 2HKO you with their stab is not a good idea.
 
Status
Not open for further replies.
Back
Top