Scizor

--->

Dat Bullet Punch

Overview
########

Scizor, the Bullet Punching battle bug, is back for another round. With eight resistances, one immunity, and only one weakness, it can take many hits and retaliate with great power. Scizor has a few more obstacles in its path, though. Scizor now faces competition from Bisharp and Mega Mawile, both of which have more freedom to utilize their priority Sucker Punch as Steel-types no longer resists Dark-type moves. Scizor has the downside of being completely crippled by burns, which have become a more common method of stopping physical sweepers. Furthermore, Intimidate is more common as well, and even though it can be avoided, it is another obstacle Scizor needs to play around. In addition to these setbacks, Scizor is missing some of its stronger moves due to the VGC' 14 rule set. On the bright side, Scizor made the cut and received a Mega Evolution; Mega Scizor has better bulk and an extra 20 points in its base Attack stat, which strengthens its signature Technician-boosted STAB Bullet Punch. Despite some setbacks and obstacles, Scizor is still a premier Pokemon that can tear through opposing Pokemon before they even get a chance to attack.

Swords Dance
########
name: Swords Dance
move 1: Bullet Punch
move 2: X-Scissor
move 3: Swords Dance
move 4: Protect / Roost
ability: Technician
item: Lum Berry / Scizorite
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Scizor has fewer options this time around, but it's still great at what it does. Bullet Punch is the go-to attack for Scizor, as it has 90 Base Power after the boosts from STAB and Technician, making it an even stronger priority move than Extreme Speed. Due to its power, even Pokemon that resist Steel-type moves will take a good chunk of damage from it. As Bug Bite, Scizor's Bug-type STAB move of choice, is unavailable this season, Scizor must be content with using X-Scissor. Thanks to its typing, Scizor usually has no issue setting up with Swords Dance, which increases the power of its attacking moves greatly. The boost from Swords Dance can also be used to overcome any drops incurred from opposing Pokemon with Intimidate. For the last slot, Scizor has two good choices: Protect and Roost. Protect, a general VGC move, can be used to keep Scizor out of harm's way while a teammate deals with a certain threat. On the other hand, Roost heals Scizor and prolongs its time on the battlefield.

Set Details
========

Scizor has two item options for this set. Considering that the sets for Mega Scizor and standard Scizor are currently identical, you can run Scizorite for the boosts that it provides. If you already have a Mega Evolution on your team, you can opt to run a Lum Berry instead, which can protect Scizor if a burn comes its way. Regular Scizor has good stats, so Mega Evolving it is not a necessity. If you decide to just stick with regular Scizor, it must run Technician as its ability. There is no reason to use either of the other abilities: Swarm is pointless as Bullet Punch is the main attack whereas Light Metal does not help Scizor in any notable way.

252 HP EVs increase Scizor's bulk, allowing it to better tank attacks, while 252 Attack EVs along with and Adamant nature allow Scizor to deal as much damage as possible with its attacking moves. Running Jolly does not allow Scizor to outspeed anything noticeable, and is not worth the decrease in power.

Usage Tips
========

Scizor should be used either as a lead or a late-game cleaner. If it is partnered with a Pokemon that can take care of its checks and counters, Scizor can make for a good lead, as it can possibly set up and wreak havoc early on. On the other hand, after the Pokemon that can stop it have been sufficiently weakened or KOed, Scizor can be a great late-game cleaner with its incredibly strong Bullet Punch. Regarding Mega Evolution, there is no reason to wait unless you are attempting to bluff having another Mega Pokemon. Scizor gets some nice boosts from its Mega Evolution and so should be Mega Evolved as soon as possible.

Team Options
========

Mega Tyranitar and regular Tyranitar make great teammates for Scizor and Mega Scizor, respectively. The sandstorm Tyranitar summons does not harm Scizor, can help wear down opposing Pokemon, and can be used to win the weather war. Tyranitar can also take care of the Fire-types that threaten Scizor. Water-types pair well with Scizor as they have decent defensive synergy with it. Rotom-W and Scizor cover each other's weaknesses nicely; one can deal with what threatens the other. Politoed makes a good partner as the rain it brings halves the damage done to Scizor by Fire-type moves. Another great partner for Scizor is Chandelure, as it can take care of opposing Steel-types with its Fire-type STAB moves. Also, with Flash Fire, it can discourage the opponent from using Heat Wave, as the move will give Chandelure a free boost to its Fire-type moves. Salamence makes a good teammate for Scizor as well, as it can take care of Steel-type Pokemon with either Flamethrower or Fire Blast. Furthermore, it has Intimidate to help prolong Scizor's time on the field.

Other Options
########

Scizor has a few other options in addition to what is listed on the set. As the Item Clause can be a pain, Scizor has three other viable item choices. Iron Plate can be used to bluff another item and it increases the power of Bullet Punch. Life Orb provides a boost to all of Scizor's moves, but cannot be used to bluff another item due to the recoil damage it causes with each attack. Lastly, Scizor can hold an Occa Berry, but it will still be KOed by most Fire-type moves unless it is in rain. Feint can break through Protect and deal some damage thanks to the Technician boost, but Scizor is better off utilizing stronger moves. As Superpower is not available, Brick Break can be used as an alternative coverage option, but it lacks power. Thief becomes a 90 Base Power attack after the Technician boost but once again does not make use of Scizor's offensive potential. Quick Guard can deal with priority moves but is not really worth a moveslot, especially on an offensive Pokemon like Scizor.

Checks & Counters
########

**Will-O-Wisp**: Burning Scizor is usually the best way to stop it, as it cannot recover from the setback. However, Lum Berry can alleviate the status condition once.

**Intimidate**: Intimidate reduces Scizor's offensive prowess, though differs from Will-O-Wisp in that Scizor can overcome the Attack drop with Swords Dance, which takes up a turn.

**Gyarados**: Gyarados has Intimidate and resists both of Scizor's STAB moves when not Mega-Evolved.

**Fire-types**: Fire-type attacks are the most reliable in taking Scizor down. Due to its crippling 4x weakness to Fire, Scizor is likely to be KOed by any Fire-type attack, even if it holds an Occa Berry. Fire-types in general are also great at countering Scizor. Talonflame, Charizard, and Talonflame resist both of Scizor's STAB moves and can OHKO it with their respective attacks.

**Manectric**: Mega Manectric has Intimidate to weaken Scizor's attacks, resists Bullet Punch, and can OHKO it with Flamethrower.

**Rotom-W**: Rotom-W takes little damage from Bullet Punch and can burn Scizor with Will-O-Wisp or deal damage with Hydro Pump.

**Rotom-H**: Rotom-H does not fear either of Scizor's STAB moves and can burn or OHKO Scizor with a STAB Fire-type move.

Overview
########


-8 Resistances
-1 Immunity
-1 Weakness
-Insanely strong priority with Bullet Punch
-Increased usage in Intimidate+Will-o-Wisp make it harder for Scizor to function
-Strong mega evo
-Pretty good bulk with 70/100/80
-Missing out on some good moves due to VGC 14 rules



Swords Dance
########
name: Swords Dance
move 1: Bullet Punch
move 2: X-Scissor
move 3: Swords Dance
move 4: Protect / Roost
ability: Technician
item: Lum Berry / Scizorite
evs: 252 HP / 252 Atk / 4 SpDef
nature: Adamant

Moves
========

-Bullet Punch cause come on, its Scizor
-X-Scissor for Bug STAB since no Bug Bite
-Swords Dance to sky rocket Attack stat
-Roost to heal and prolong activity
-Protect on the other hand can help stall a turn out

Set Details
========

-Mega Scizor so Mega Stone
-Adamant to make sure Attack is as high as possible
-Jolly is not worth since it would not outspeed really anything
-EV spread is common for Scizor
-Speed investment isnt necessary
-Therefore it goes into HP
-Attack to maximize Attack
-Scizorite is pretty much just a steroid for Scizor, better bulk and offensive power
-Lum Berry to heal from the common Will-o-Wisp

Usage Tips
========

-Can be a lead if partnered with the right pokemon
-Amazing late game cleaner due to its sheer power
-Time to bring Scizor late game:
1. Scizors counters and checks are already taken care of
2. Scizor has a great partner to take care of anything that may try to stop Scizor
-Although it is a Swords Dance set, Scizor deals plenty of damage without the setup


Team Options
========

-(Mega)Tyranitar: Takes care of Talonflame, Charizard, and Fire-types in general
-Rotom-W: Type synergy as they both cover each others weaknesses; win weather war
-Politoed: Brings rain and weaknes Fire damage
-Chandelure: Takes care of Steel-types and will make the oppponent think twice before using Heat Wave due to Flash Fire
-Salamence: Takes care of Steel-types with Flamethrower / Fire Blast and brings Intimidate support

Other Options
########

-Iron Plate if you need an item due to item clause holding you back
-Life Orb is in the same state as Iron Plate
-Occa Berry can weaken Fire moves but unless it is in rain, it will KO Scizor anyway
-Feint can help break through Protect but is considerably weak
-Brick Break can be used since Superpower is not available but is not really strong enough to use
-Thief becomes base 90 thanks to Technician and can steal the opponents item
-Quick Guard can help deal with priority moves but is not really worth using a moveslot on


Checks & Counters
########

-Burns: Halves Scizors Attack
-Intimidate: Lowers Attack and makes Scizor waste a turn to bring it back up
-Gyarados: Intimidate and regular form resists both STAB moves
-Fire attacks in general: Almost always a ohko on Scizor
-Talonflame: Ohko with Flare Blitz and resists both STAB moves
-Charizard: Brings sun, resists STAB moves, and can ohko with Heat Wave
-Manectric: Resists Bullet Punch, brings Intimidate, and can ohko with Flamethrower
-Chandelure: Resists STAB moves and can ohko back
-Rotom-W: Resits Bullet Punch and can burn with Will-o-Wisp
-Rotom-H: Resists STAB moves and can ohko back
 
Last edited:
Okay, let's get the QC show on the road:

Overview:
-I wouldn't say scizor is as easy as a pokemon to slap on a team as the last two formats. Please remove the "-Works on really any team" bit
-mention in your overview that Scizor has competition with Bisharp and Mawhile
-Also mention that intimidate and burn are at all time highs, which hurts scizor's effectiveness a lot

Sets:
-I talked this over with Biosci, Pwnemon and we thought it'd be best to have just one set with the Mega Evolution stone as a slashed option. I would like to see the one set be:

Swords Dance
########
name: Swords Dance
move 1: Bullet Punch
move 2: X-Scissor
move 3: Swords Dance
move 4: Protect / Roost
ability: Technician
item: Lum Berry / Scizorite
evs: 252 HP / 252 Atk / 4 SpDef
nature: Adamant

Moves:
-Looks fine, I guess, assuming you're going to address protect as more than a method to stall out a turn in your final write up

Set Details:
-Mention why you'd want to use Lum berry or Scizorite
--Lum Berry because Will-o-Wisp is everywhere and Scizor really hates getting burned, obviously
--Scizorite for the welcomed boost in defenses and offenses
-don't mention investing the 4, it's not a huge deal

Usage Tips:
-De-emphasize being able to fit on most teams and the use as an early game mon.
-Emphasize the late game use and how nice it can be to have a Physical attacker that can fight against intimidate
-Mention setting up in one of two scenarios:
--It's late game and you've disposed of the stuff scizor hates
--You're in a situation where neither mon can touch scizor and you have some partner by your side to help against a likely switch in
-Also mention to never feel it necessary to set up, the out of the box power is good enough if you can't find the time to set up

Team Options:
-Explain on why all of these are good partners
-I wouldn't emphasize dragon-types as a whole since the two of them together can't still break past Steel-types.
-Mention Rotom-w since they deal pretty well with what gives the other trouble
-Mention Chandelure since it gets past Steel-types and makes Heat Wave users hesitant
-Mention Salamence since it can break through steal types with flamethrower or fire blast and makes scizor tougher to attack from the physical side with Intimidate.

Other Options:
-mention Iron Plate and LO here if the item clause is sucking up the items you want to use.
-mention Occa Berry, but that a lot of this format's fire attacks are KOing scizor regardless.
-On feint, make sure you actually mention the central focus of feint; breaking protect
-Address the weak power of Brick Break as the main reason it doesn't see mention
-Replace Night Slash with Theif since it does a whole lot more damage and gives scizor a chance to get another item after a burned lum berry
-Quick Guard deserves a near equally quick mention since it' there but not entirely too useful on scizor

Checks & Counters
-mention Burn
-mention Intimidate, even though Scizor can set up and get past it to some extent, it still needs to burn a turn doing it.
-Get rid of the (Mega) on both Charizard and Manetric since they're both pretty much always the mega
-mention Gyarados
-mention random fire attacks

-----

Once you've gotten this all implemented, let me make a second check and I can give you your first QC approval.
 
Last edited:
Elaborate on why they're good checks / counters please. Also, convey that the main focus of theif is the 90 Base Power dark attack; stealing items is just a nice bonus, not the central focus of the attack.
 

Martin

A monoid in the category of endofunctors
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I'm not QC, but I have a few suggestions:
  • May I suggest a set with 3 attacks outside of other options?
  • Add Talonflame to team options as, like Chandy, it deals with the annoying Steel-types while also being able to abuse powerful Prioroty and support Scizor from opposing prioroty users with Quick Guard and making opponent's Talonflame think twice about going for Flare Blitz and risking being pummelled by your own Talonflame's Brave Bird and either finished off or put into a range where it's Flare Blitz would cause it to take its self out with Scizor's own Bullet Punch.
  • While gimmicky, Ally Swap on Chandelure could be used to let Scizor avoid a Flamethrower from Mega Manectric and give Chandelure the boost to Fire-type moves from Flash Fire, as well as playing mind games with the opponent.
 

blitzlefan

shake it off!
Placeholder for a GP check (might take me a while though).
Overview
########

Scizor, the Bullet Punching battle bug is back for another round. With eight resistances, one immunity, and only one weakness, it can take almost any hit and retaliate with great power. Scizor has a few more obstacles in his path though. Scizor is now faces competition from Bisharp and Mega Mawile, because both of these Pokemon have more freedom to utilize their priority Sucker Punch, as Steel-types no longer resists Dark-type moves. Scizor has the downside of being completely crippled by burns, which have become a more common method of stopping physical sweepers. Furthermore, Intimidate is more common, and even though it can be avoided, it is another obstacle Scizor needs to play around. In addition to these setbacks, Scizor is missing some of its stronger moves due to the VGC 14 rule set. On the bright side, Scizor made the cut and received a Mega Evolution; Mega Scizor has better bulk and an extra 20 points in its base Attack stat, which strengthens its signature Technician-boosted STAB Bullet Punch. Despite some setbacks and obstacles, Scizor is still a premier Pokemon that can tear through opposing Pokemon before they even get a chance to attack.


Swords Dance
########
name: Swords Dance
move 1: Bullet Punch
move 2: X-Scissor
move 3: Swords Dance
move 4: Protect / Roost
ability: Technician
item: Lum Berry / Scizorite
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Scizor has fewer options this time around, but it's still great at what it does. Bullet Punch is the go-to attack for Scizor, as it has 90 Base Power after the boosts from STAB and Technician have been applied, making it an even stronger priority move than Extreme Speed. Due to its power, even Pokemon that resist Steel-type moves will take a good chunk of damage. As Bug Bite, Scizor's Bug-type STAB move of choice is unavailable this season, Scizor needs to be content with using X-Scissor. Thanks to its typing, Scizor usually has no issue setting up with Swords Dance, which increases the power of its attacking moves. The boost from Swords Dance can be used to overcome any drops incurred from opposing Pokemon with Intimidate. For the last slot, Scizor has two good choices: Protect and Roost. Protect, a general VGC move, can be used to keep Scizor out of harm's way while a teammate deals with a certain threat. On the other hand, Roost heals Scizor and prolongs its time on the battlefield.

Set Details
========

Scizor has two item options for this set. Considering that the sets for Mega Scizor and standard Scizor are currently identical, you can run Scizorite for the boosts that it provides. If you already have a Mega Evolution on your team, you can opt to run a Lum Berry instead, which can protect Scizor from a burn that comes its way. Regular Scizor has good stats, so Mega Evolving it is not a necessity. If you decide to just stick with regular Scizor, it must run Technician as its ability. There is no reason to use either of the other abilities: Swarm is pointless as Bullet Punch is the main attack whereas Light Metal does not help Scizor in any notable way.

Along with an Adamant nature, the given EV spread maximizes Scizor's Attack and makes it relatively bulky. 252 HP EVs increases Scizor's bulk, allowing it to better tank attacks, while 252 Attack EVs allows Scizor to deal as much damage as possible with Bullet Punch. Running Jolly does not allow Scizor to outspeed anything noticeable, and is not worth the decrease in power.

Usage Tips
========

Scizor should be used either as a lead or a late-game cleaner. If it is partnered with a Pokemon that can take care of its checks and counters, Scizor can make for a good lead, as it can possibly set up and wreak havoc early on. On the other hand, after the Pokemon that can stop it have been sufficiently weakened or KOed, Scizor can be a great late-game cleaner with its incredibly strong Bullet Punch. Regarding Mega Evolution, there is no reason to wait unless you are attempting to bluff having another Mega Evolved Pokemon. Scizor gets some nice boosts from Mega Evolution and so should be Mega Evolved as soon as possible.

Team Options
========

Tyranitar or Mega Tyranitar makes a great teammate, depending on whether you use Mega Scizor or regular Scizor. (I'm not sure how to word this; it sounds really awkward.) The sandstorm it summons does not harm Scizor and can help wear down opposing Pokemon. Tyranitar is a strong Rock-type that can take care of Fire-types that threaten Scizor, and can be used to win a weather war. Water-types pair well with Scizor as they have decent defensive synergy with it. Rotom-W and Scizor cover each other's weaknesses nicely, and one can deal with what threatens the other. Politoed makes a good partner as the rain it brings halves the damage done to Scizor by Fire-type moves. Another great partner for Scizor is Chandelure, as it can take care of opposing Steel-types with its Fire-type STAB moves. With Flash Fire, it can discourage the opponent from using Heat Wave, as the move will give Chandelure a free boost to its Fire-type moves. Salamence makes a good teammate for Scizor as well, as it can take care of Steel-type Pokemon with either Flamethrower or Fire Blast. Furthermore, Intimidate can help prolong Scizor's time on the field.


Other Options
########

Scizor has a few other options in addition to what is listed on the set. As the Item Clause can be a pain, Scizor has three other viable item choices. Iron Plate can be used to bluff another item and it increases the power of Bullet Punch. Life Orb provides a boost to all of Scizor's moves, but cannot be used to bluff another item due to the recoil damage it incurs with each attack. Lastly, Scizor can hold an Occa Berry, but it will still be KOed by Fire-type moves unless it is in rain. Feint can break through Protect and deal some damage thanks to the Technician boost, but it does not make use of Scizor's power. (I'd clarify this sentence, perhaps with "but Scizor is better off utilizing stronger moves".) As Superpower is not available, Brick Break can be used as an alternative coverage option, but it lacks power. Thief becomes a 90 Base Power attack after the Technician boost but once again, it does not make use of Scizor's offensive potential. Quick Guard can deal with priority moves but is not really worth a moveslot, especially on an offensive Pokemon like Scizor.


Checks & Counters
########

**Will-O-Wisp**: Burning Scizor is usually the best way to slow it down, as it cannot recover from the setback. However, Lum Berry can alleviate the status condition once.

**Intimidate**: Intimidate reduces Scizor's offensive prowess, though differs from Will-O-Wisp in that Scizor can overcome the Attack drop with Swords Dance, which takes up a turn.

**Gyarados**: Gyarados has Intimidate and resists both of Scizor's STAB moves when not Mega Evolved.

**Fire-type Attacks**: Fire-type attacks are the most reliable in taking Scizor down. Due to its crippling 4x weakness to Fire, Scizor is likely to be KOed by any Fire-type attack, even if it holds an Occa Berry.

**Talonflame**: Talonflame resists both of Scizor's STAB moves and can OHKO it with Flare Blitz.

**Charizard**: Charizard resists both of Scizor's STAB moves, summons sun with Drought, and can OHKO it with Heat Wave.

**Manectric**: Manectric has Intimidate to weaken Scizor's attacks, resists Bullet Punch, and can OHKO it with Flamethrower.

**Chandelure**: Chandelure shrugs off both of Scizor's STAB attacks and can easily OHKO with a STAB Fire-type move.

**Rotom-W**: Rotom-W takes little damage from Bullet Punch and can burn Scizor with Will-O-Wisp or deal damage with Hydro Pump.

**Rotom-H**: Rotom-H does not fear either of Scizor's STAB moves and can burn or OHKO it with a STAB Fire-type move.
 
Last edited:
Placeholder for a GP check (might take me a while though).
If you can, try to reword the opening paragraph so it places a little bit less emphasis on change by generation. (The content is fine, just phrase it a little differently). If you don't see this edit, I don't mind changing it myself.
Overview
########

Scizor, the Bullet Punching battle bug is back for another round. With eight resistances, one immunity, and only one weakness, it can take almost any hit and retaliate with great power. A few things have changed from last generation to this one for Scizor. A few of those differences include the change so that the Steel-type no longer resists Dark-type as well as the increase in usage and accuracy of Will-o-Wisp. Also, Scizor now faces competition for strong priority moves with Mega Mawile and Bisharp. On the bright side, Scizor made the cut and received a mega evolution this generation. Mega Scizor is just a buffed up Scizor with more power and better bulk. Its signature Technician STAB Bullet Punch has gotten even stronger with the 20 extra base Attack that Mega Scizor has obtained. Scizor does have a harder time doing what it does best though. Being burned is not a good thing, especially when it is Scizor, a Pokemon that relies on strong priority. Also, Intimidate is more common and even though it can be avoided, it is just another obstacle Scizor needs to play around. In addition with these, Scizor is also missing out on some strong moves due to the VGC 14 ruleset. Despite these setbacks and obstacles, Scizor is still a premier Pokemon for tearing through teams before they even get the chance to attack.


Swords Dance
########
name: Swords Dance
move 1: Bullet Punch
move 2: X-Scissor
move 3: Swords Dance
move 4: Protect / Roost
ability: Technician
item: Lum Berry / Scizorite
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Scizor has fewer options this time around, but it's still great at what it does. Bullet Punch is the go-to attack for Scizor, as it has 90 Base Power after the boosts from STAB and Technician boosts have been applied, making it even stronger than Extreme Speed. Due to its power, even Pokemon that resist it will take a good chunk of damage. As Bug Bite, Scizor's general Bug-type STAB move of choice is unavailable this season, Scizor needs to be content with using X-Scissor. Thanks to its typing, Scizor usually has no issue setting up with Swords Dance. The boost from Swords Dance can be used to overcome any drops from Intimidate, and increases Scizor's power, strengthening Bullet Punch. For the last slot, Scizor has two good choices: Protect and Roost. Protect, a general VGC move, can be used to stall a turn out, so your teammate can get a threat out of the way while you can not be hit. On the other hand, Roost will help heal Scizor and prolong its time on the playing field.

Set Details
========

Scizor has two item options for this set. Considering the mega and standard Scizor sets are currently identical, you may run the Scizorite to have a strong mega on your team. If you already have a mega for your team, you may opt to use the Lum Berry. Since Scizor already has good stats, mega evolving it is not a necessity. Therefore, you can run the Lum Berry which would help protect from any burn that may come Scizor's way.

If you have decided to just stick with regular Scizor, the must have ability is Technician. There is no reason to use any of the other ones. Swarm is pointless since Bullet Punch is the main choice of attack while Light Metal really does nothing to help Scizor in any way.

The standard set for Scizor uses this EV spread as well as an Adamant nature. Running Jolly does not really outspeed anything that would be worth the Attack drop. Then, this EV spread is done make Scizor relatively bulky while still maximizing its Attack power. 252 in HP makes sure that Scizor has as much health as possible while the 252 in Attack makes sure that Scizor can deal as much damage as possible with Bullet Punch.

Usage Tips
========

Scizor can be used in a few different ways. First off, if partnered with the right Pokemon, it can make a good lead giving it the chance to set up early on and wreak havoc. On the other side, it can be a great late game cleaner due to the incredibly strong Bullet Punch it possesses. The time to bring it in late game is either when you have gotten rid of all things that could stop it or a lead scenario, you have a partner that can take care of anything that blocks it. On the note of mega evolving, there is no reason to wait unless you are going to try to bluff another mega. Scizor gets nice boosts from the mega evolution and none of which should be put off until later.

Team Options
========

Tyranitar, mega or regular depending on which Scizor you use, make a great teammate for Scizor. It brings in sand which can help stall thanks to Scizor being immune to sand residual damage. Also, Tyranitar is a strong Rock-type that can take care of any Fire-type that may try to threaten Scizor. He can also be used to win the weather war.

Water-types pair well with Scizor as they can cover each other fairly well. One example of this is with Rotom-W. They cover each others weakness nice and can deal with what threatens the other. Also, Politoed makes a good teammate by bringing in rain. Rain will help lower the damage done to Scizor by Fire-type moves.

Another great partner for Scizor is Chandelure. Chandelure can take care of any Steel-type that opposes them as well as bringing in Flash Fire. Flash Fire will make the opponent think twice before using Heat Wave as giving a boost to Chandelure is not something they would wan to deal with.

Salamence makes a good teammate for Scizor as well, as it can take care of Steel-type Pokemon with either Flamethrower or Fire Blast. Furthermore, Intimidate can help prolong Scizor's time on the field.


Other Options
########

Scizor has a few other options in addition to what is listed on the set. As the Item Clause can be a pain, Scizor has three other viable item choices. Iron Plate can be used to bluff another item and increase the power of Bullet Punch. Life Orb provides a boost to all of Scizor's moves, but cannot be used to bluff another item due to the recoil damage it incurs with each attack. Lastly, Scizor can hold an Occa Berry, but it will still be KOed by Fire-type moves unless it is in rain.

Feint can break through Protect and deal some damage thanks to the Technician boost, but it does not make use of Scizor's power. (I'd clarify this sentence, perhaps with "but Scizor is better off utilizing stronger moves".) As Superpower is not available, Brick Break can be used as an alternative coverage option, but it lacks power. Thief becomes a 90 Base Power attack after the Technician boost but once again, it does not make use of Scizor's potential. ("Potential" is a pretty vague word, so I'd clarify it a little bit - do you mean offensive potential?) Quick Guard can deal with priority moves but is not really worth a moveslot, especially on an offensive Pokemon like Scizor.


Checks & Counters
########

**Will-O-Wisp**: Burning Scizor is usually the best way to slow it down, as it cannot recover from the setback. However, Lum Berry can alleviate the status condition once.

**Intimidate**: Intimidate reduces Scizor's offensive prowess, though differs from Will-O-Wisp in that Scizor can overcome the Attack drop with Swords Dance, which takes up a turn.

**Gyarados**: Gyarados has Intimidate and resists both of Scizor's STAB moves when not Mega Evolved.

**Fire-type Attacks**: Fire-type attacks are the most reliable in taking Scizor down. Due to its crippling 4x weakness to Fire, Scizor is likely to be KOed by any Fire-type attack, even if it holds an Occa Berry.

**Talonflame**: Talonflane resists both of Scizor's STAB moves and can OHKO it with Flare Blitz.

**Charizard**: Charizard resists both of Scizor's STAB moves, summons sun with Drought, and can OHKO it with Heat Wave.

**Manectric**: Manectric has Intimidate to weaken Scizor's attacks, resists Bullet Punch, and can OHKO it with Flamethrower.

**Chandelure**: Chandelure shrugs off both of Scizor's STAB attacks and can easily OHKO with a STAB Fire-type move.

**Rotom-W**: Rotom-W takes little damage from Bullet Punch and can burn Scizor with Will-O-Wisp or deal damage with Hydro Pump.

**Rotom-H**: Rotom-H does not fear either of Scizor's STAB moves and can burn or OHKO it with a STAB Fire-type move.
Ill take care of it in a moment. Is there a specific way you want me to do it?
 

blitzlefan

shake it off!
Ill take care of it in a moment. Is there a specific way you want me to do it?
Hmmm... actually to be honest, I'm not completely sure about this - I don't have anything specific in mind. Just try to state pros and cons rather than good/bad changes from last generation, if that makes sense. I'll keep working - brb dinner.
 
Hmmm... actually to be honest, I'm not completely sure about this - I don't have anything specific in mind. Just try to state pros and cons rather than good/bad changes from last generation, if that makes sense. I'll keep working - brb dinner.
Ok ill see what I can do.

Edit: Is that somewhat better? If not, I will just find a way to rewrite the entire section.
 
Last edited:

blitzlefan

shake it off!
Whew - took me a while, but GP 1/2.
Edit: Don't worry about it - I'm happy to help! :)

Overview
########

Scizor, the Bullet Punching battle bug is back for another round. With eight resistances, one immunity, and only one weakness, it can take almost any hit and retaliate with great power. Scizor has a few more obstacles in his path though. Scizor is now faces competition from Bisharp and Mega Mawile, because both of these Pokemon have more freedom to utilize their priority Sucker Punch, as Steel-types no longer resists Dark-type moves. Scizor has the downside of being completely crippled by burns, which have become a more common method of stopping physical sweepers. Furthermore, Intimidate is more common, and even though it can be avoided, it is another obstacle Scizor needs to play around. In addition to these setbacks, Scizor is missing some of its stronger moves due to the VGC 14 rule set. On the bright side, Scizor made the cut and received a Mega Evolution; Mega Scizor has better bulk and an extra 20 points in its base Attack stat, which strengthens its signature Technician-boosted STAB Bullet Punch. Despite some setbacks and obstacles, Scizor is still a premier Pokemon that can tear through opposing Pokemon before they even get a chance to attack.


Swords Dance
########
name: Swords Dance
move 1: Bullet Punch
move 2: X-Scissor
move 3: Swords Dance
move 4: Protect / Roost
ability: Technician
item: Lum Berry / Scizorite
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Scizor has fewer options this time around, but it's still great at what it does. Bullet Punch is the go-to attack for Scizor, as it has 90 Base Power after the boosts from STAB and Technician have been applied, making it an even stronger priority move than Extreme Speed. Due to its power, even Pokemon that resist Steel-type moves will take a good chunk of damage. As Bug Bite, Scizor's Bug-type STAB move of choice is unavailable this season, Scizor needs to be content with using X-Scissor. Thanks to its typing, Scizor usually has no issue setting up with Swords Dance, which increases the power of its attacking moves. The boost from Swords Dance can be used to overcome any drops incurred from opposing Pokemon with Intimidate. For the last slot, Scizor has two good choices: Protect and Roost. Protect, a general VGC move, can be used to keep Scizor out of harm's way while a teammate deals with a certain threat. On the other hand, Roost heals Scizor and prolongs its time on the battlefield.

Set Details
========

Scizor has two item options for this set. Considering that the sets for Mega Scizor and standard Scizor are currently identical, you can run Scizorite for the boosts that it provides. If you already have a Mega Evolution on your team, you can opt to run a Lum Berry instead, which can protect Scizor from a burn that comes its way. Regular Scizor has good stats, so Mega Evolving it is not a necessity. If you decide to just stick with regular Scizor, it must run Technician as its ability. There is no reason to use either of the other abilities: Swarm is pointless as Bullet Punch is the main attack whereas Light Metal does not help Scizor in any notable way.

Along with an Adamant nature, the given EV spread maximizes Scizor's Attack and makes it relatively bulky. 252 HP EVs increases Scizor's bulk, allowing it to better tank attacks, while 252 Attack EVs allows Scizor to deal as much damage as possible with Bullet Punch. Running Jolly does not allow Scizor to outspeed anything noticeable, and is not worth the decrease in power.

Usage Tips
========

Scizor should be used either as a lead or a late-game cleaner. If it is partnered with a Pokemon that can take care of its checks and counters, Scizor can make for a good lead, as it can possibly set up and wreak havoc early on. On the other hand, after the Pokemon that can stop it have been sufficiently weakened or KOed, Scizor can be a great late-game cleaner with its incredibly strong Bullet Punch. Regarding Mega Evolution, there is no reason to wait unless you are attempting to bluff having another Mega Evolved Pokemon. Scizor gets some nice boosts from Mega Evolution and so should be Mega Evolved as soon as possible.

Team Options
========

Tyranitar or Mega Tyranitar makes a great teammate, depending on whether you use Mega Scizor or regular Scizor. (I'm not sure how to word this; it sounds really awkward.) The sandstorm it summons does not harm Scizor and can help wear down opposing Pokemon. Tyranitar is a strong Rock-type that can take care of Fire-types that threaten Scizor, and can be used to win a weather war. Water-types pair well with Scizor as they have decent defensive synergy with it. Rotom-W and Scizor cover each other's weaknesses nicely, and one can deal with what threatens the other. Politoed makes a good partner as the rain it brings halves the damage done to Scizor by Fire-type moves. Another great partner for Scizor is Chandelure, as it can take care of opposing Steel-types with its Fire-type STAB moves. With Flash Fire, it can discourage the opponent from using Heat Wave, as the move will give Chandelure a free boost to its Fire-type moves. Salamence makes a good teammate for Scizor as well, as it can take care of Steel-type Pokemon with either Flamethrower or Fire Blast. Furthermore, Intimidate can help prolong Scizor's time on the field.


Other Options
########

Scizor has a few other options in addition to what is listed on the set. As the Item Clause can be a pain, Scizor has three other viable item choices. Iron Plate can be used to bluff another item and it increases the power of Bullet Punch. Life Orb provides a boost to all of Scizor's moves, but cannot be used to bluff another item due to the recoil damage it incurs with each attack. Lastly, Scizor can hold an Occa Berry, but it will still be KOed by Fire-type moves unless it is in rain. Feint can break through Protect and deal some damage thanks to the Technician boost, but it does not make use of Scizor's power. (I'd clarify this sentence, perhaps with "but Scizor is better off utilizing stronger moves".) As Superpower is not available, Brick Break can be used as an alternative coverage option, but it lacks power. Thief becomes a 90 Base Power attack after the Technician boost but once again, it does not make use of Scizor's offensive potential. Quick Guard can deal with priority moves but is not really worth a moveslot, especially on an offensive Pokemon like Scizor.


Checks & Counters
########

**Will-O-Wisp**: Burning Scizor is usually the best way to slow it down, as it cannot recover from the setback. However, Lum Berry can alleviate the status condition once.

**Intimidate**: Intimidate reduces Scizor's offensive prowess, though differs from Will-O-Wisp in that Scizor can overcome the Attack drop with Swords Dance, which takes up a turn.

**Gyarados**: Gyarados has Intimidate and resists both of Scizor's STAB moves when not Mega Evolved.

**Fire-type Attacks**: Fire-type attacks are the most reliable in taking Scizor down. Due to its crippling 4x weakness to Fire, Scizor is likely to be KOed by any Fire-type attack, even if it holds an Occa Berry.

**Talonflame**: Talonflame resists both of Scizor's STAB moves and can OHKO it with Flare Blitz.

**Charizard**: Charizard resists both of Scizor's STAB moves, summons sun with Drought, and can OHKO it with Heat Wave.

**Manectric**: Manectric has Intimidate to weaken Scizor's attacks, resists Bullet Punch, and can OHKO it with Flamethrower.

**Chandelure**: Chandelure shrugs off both of Scizor's STAB attacks and can easily OHKO with a STAB Fire-type move.

**Rotom-W**: Rotom-W takes little damage from Bullet Punch and can burn Scizor with Will-O-Wisp or deal damage with Hydro Pump.

**Rotom-H**: Rotom-H does not fear either of Scizor's STAB moves and can burn or OHKO it with a STAB Fire-type move.


Overview
########

Scizor, the bBullet pPunching battle bug is back for another round. HavingWith eight resistances, one immunity, and only one weakness, it can take almost any hit and retaliate back with great power. Scizor now has a few more obstacles in his path though. Scizor is now facing somees competition with the increase of usage infrom Bisharp and the mMega evolution that Mawile received. Due to , because bothe ofact that Steel-type no longer resists Dark-type moves, both those pPokemon have more freedom to ustilize their own STAB priority in Sucker Punch. Also, Scizor does ha, as Steel-types no longer resists Dark-type moves. Scizor has the downside of being completely crippled by burns, something thatwhich has nowve become a more common in methe world of stopping physical sweepers. On Furthe bright side, Scizrmore, Intimidate is more common, and even the cuough it cand received be a mega evolution Mega Scizorided, it is just a buffed upanother obstacle Scizor with more powerneeds to play around better bulk. Its signature Technician STAB Bullet Punch has gotten addition even stronger with the 20 extra base Attse setback that Megas, Scizor has obtained. Scizor does have a harder tiis missing some doing whatof it does best though. Being burned is not a goodronger moves due to thing, especially when it is Scizor, a pokemoe VGC 14 rule set. On that relies on strong priority. Also, Intimidate is me bright side, Scizore common and even though ie cut can be avoided, it is just another obstacled received a Mega Evolution; Mega Scizor needs to playhas better bulk around. In additio an extra 20 points in with these, Scizor is also missing out on some strong moves due to the VGC 14 ruless base Attack stat, which strengthens its signature Technician-boosted STAB Bullet Punch. Despite thesome setbacks and obstacles, Scizor is still a premier pPokemon forthat can tearing through teamsopposing Pokemon before they even get thea chance to Aattack.

Swords Dance
########
name: Swords Dance
move 1: Bullet Punch
move 2: X-Scissor
move 3: Swords Dance
move 4: Protect / Roost
ability: Technician
item: Lum Berry / Scizorite
evs: 252 HP / 252 Atk / 4 SpDef
nature: Adamant

Moves
========

Scizor has fewer options this time around, but it's still is great at what it does. Bullet Punch is the go -to attack for Scizor. It become, as it has a 90 BP attackase Power after the boosts from STAB and Technician boosts arhave been applied, a movemaking it an even stronger priority move than Extremes Speed. EDue to its power, even pPokemon that resist itSteel-type moves will take a good chunk of damage due to the power it has. Since. As Bug Bite, Scizor's general Bug-type STAB move of choice is unavailable this season, Scizor needs to be happy and just gecontent on with using X-Scissor. Thanks to its typing, Scizor usually has no issue setting up awith Swords Dance. T, which increases the power of its attacking moves. The boost from Swords Dance can be used to undovercome any drops incurred from Intimidate as well as just bopposting Scizors power, making for a stronger Bullet PunchPokemon with Intimidate. For the last slot, Scizor has two good choices. One of them being: Protect and Roost. Protect, a general VGC move that, can be used to stall a turnkeep Scizor out. This could be used so your of harm's way while a teammate can getdeals with a certain threat out of. On the way while you can not be hit. If you prefer, you may go Roost instead. hand, Roost will help heals Scizor and prolongs its time on the playing battlefield.

Set Details
========

Scizor has two item options for this set. Considering that the msets for Mega Scizor and standard Scizor sets are currently identical, you maycan run the Scizorite to have a strong mega on your teamfor the boosts that it provides. If you already have a mMega forEvolution on your team, you maycan opt to use therun a Lum Berry. Sinstead, which can protect Scizor alreadyfrom a burn that comes its way. Regular Scizor has good stats, mso Mega eEvolving it is not a necessity. Therefore, you can run the Lum Berry which would help protect from any burn that may come Scizors way.

If you have decided to just stick with regular Scizor, ithe must have ability isrun Technician as its ability. There is no reason to use anyeither of the other ones.abilities: Swarm is pointless asince Bullet Punch is the main choice of attack whilereas Light Metal really does nothing to help Scizor in any notable way.

The standard set for Scizor uses Along withis EV spread as well as an Adamant nature. Running Jolly does not , the given EV spreally outspeed anything that would be worth themaximizes Scizor's Attack drop. Then, this EV spreaand is done make Scizors it relatively bulky while still maximizing its Attack power. 252 in HP makes sure thatEVs increases Scizor has as much health as possible's bulk, allowing it to better tank attacks, while the 252 in Attack makeEVs allowsure that Scizor canto deal as much damage as possible with Bullet Punch. Running Jolly does not allow Scizor to outspeed anything noticeable, and is not worth the decrease in power.

Usage Tips
========

Scizor canshould be used in a few different ways. First off, ifeither as a lead or a late-game cleaner. If it is partnered with a Pokemon that can take right pokemon, itcare of its checks and counters, Scizor can make for a good lead giving, as it the chance to possibly set up early on and wreak havoc early on. On the other side, it can be a great late game cleanhand, after due to the incredibly strong Bullet Punch it possesses. The time to bring it in late game is eokemon that can stop ither when you have gottbeen rid of all things that could stop itsufficiently weakened or a lead scenario, you havKOed, Scizor can be a partner thgreat can taklate-game care of anything that blocks it. On the note of mleaner with its incredibly strong Bullet Punch. Regarding Mega Evolvingution, there is no reason to wait unless you are goattempting to try to bluff having another mMega Evolved Pokemon. Scizor gets some nice boosts from the mMega eEvolution and none of whichso should be put off until laterMega Evolved as soon as possible.

Team Options
========

Tyranitar, m or Mega oTyranitar makes a gregularat teammate, depending on which Scizoether you use, make a great teammate fo Mega Scizor or regular Scizor. It brings inThe sand which can help stall thanks tostorm it summons does not harm Scizor being immune to sand residual damage. Also,and can help wear down opposing Pokemon. Tyranitar is a strong Rock-type that can take care of any Fire-types that may try to threaten Scizor. He can also, and can be used to win thea weather war.

Water-types pair well with Scizor as they can cover each other fairly well. One example of have decent defensive synergy withis is with. Rotom-W. They and Scizor cover each other's weaknesses nicely, and one can deal with what threatens the other. Also, Politoed makes a good teammate by bringpartner as the raing in rain. Rain will help lowert brings halves the damage done to Scizor by Fire-type moves.

Another great partner for Scizor is Chandelure. Chandelure, as it can take care of anyopposing Steel-types withat opposes them as well as bringing in its Fire-type STAB moves. With Flash Fire. Flash Fire will mak, it can discourage the opponent think twice beforefrom using Heat Wave, as giving a boost tothe move will give Chandelure is not something they would wana free boost to deal with.

Lastly,
s Fire-type moves. Salamence makes a good teammate for Scizor as well. I, as it can take care of Steel-type pPokemon with either Flamethrower or Fire Blast. In addition to that, it bringsFurthermore, Intimidate which couldan help prolong Scizor's time on the field.


Other Options
########

Scizor has a few other options. In the case of items, Scizor in addition to what is listhreed on ther viable choices. set. As the Item cClause can be a pain and all, Scizor has threse items make good alternativother viable item choices. Iron Plate can be used to bluff another item as well as boostingnd it increases the power of Bullet Punch. Life Orb canprovides a boost to all of Scizor's moves, but there is ncannot be used to bluff another item due to the recoil damage it dealsincurs with each attack. Lastly, Scizor can hold an Occa Berry can be used but unless in rain,, but it will still be KOed by Fire-type moves will kill Scizor anyway.

On the move choice, Scizor has four other choices. First off,
unless it is in rain. Feint can break through Protect and deal some damage thanks to the Technician boost, but Scizor is betterit does not make use off utilizing strongScizor's power. As Superpower moves.is not available, Brick Break can be used as an alternative since Superpower is not availablecoverage option, but is not really strong. Also,lacks power. Thief becomes a 90 Base Power attack after the Technician boost but once again, it does not make use of Scizor's offensive ability. Lastly,potential. Quick Guard can deal with priority moves but is not really worth a move slot, especially on an offensive Pokemon like Scizor.


Checks & Counters
########

**Will-oO-Wisp**: Burning a physical attackeScizor is usually the best way to slow ithem down, and this is no different for Scizor as he can not really recover from the set back. However, Lum Berry protects from this but only forcan alleviate the firstatus conditimon once.

**Intimidate**: This is sIntimilar to burning him butdate reduces Scizor can recover from this. In th's offensive procwess, though, it w differs from Will cause it to waste a turn using-O-Wisp in that Scizor can overcome the Attack drop with Swords Dance, which takes up a turn.

**Gyarados**: HGyarados has Intimidate and resists both of Scizor's STAB moves when not mMega eEvolved.

**Fire-type Attacks**: This isFire-type attacks are the most reliable way toin takeing Scizor down. It has aDue to its crippling 4x weakness to Fire and will most, Scizor is likely die fromto be KOed by any Fire-type attack, even if using theit holds an Occa Berry.

**Talonflame**: Talonflanme resists both of Scizor's STAB moves and can ohkoOHKO it with Flare Blitz.

**Charizard**: RCharizard resists both of Scizor's STAB moves, bringsummons sun with Drought, and ohkoscan OHKO it with Heat Wave.

**Manectric**: RManectric has Intimidate to weaken Scizor's attacks, resists Bullet Punch as well as bringing Intimidate. C, and can also ohkoOHKO it with Flamethrower.

**Chandelure**: SChandelure shrugs off both of Scizor's STAB attacks and can easily ohko backOHKO with a STAB Fire-type move.

**Rotom-W**: TRotom-W takes little damage from Bullet Punch and can burn Scizor withrough Will-oO-Wisp or deal damage with Hydro Pump.

**Rotom-H**: DRotom-H does not fear either of Scizor's STAB moves and can burn or ohkoOHKO it with a STAB Fire-type move.
 
Last edited:
Whew - took me a while, but GP 1/2.

Overview
########

Scizor, the Bullet Punching battle bug is back for another round. With eight resistances, one immunity, and only one weakness, it can take almost any hit and retaliate with great power. Scizor has a few more obstacles in his path though. Scizor is now faces competition from Bisharp and Mega Mawile, because both of these Pokemon have more freedom to utilize their priority Sucker Punch, as Steel-types no longer resists Dark-type moves. Scizor has the downside of being completely crippled by burns, which have become a more common method of stopping physical sweepers. Furthermore, Intimidate is more common, and even though it can be avoided, it is another obstacle Scizor needs to play around. In addition to these setbacks, Scizor is missing some of its stronger moves due to the VGC 14 rule set. On the bright side, Scizor made the cut and received a Mega Evolution; Mega Scizor has better bulk and an extra 20 points in its base Attack stat, which strengthens its signature Technician-boosted STAB Bullet Punch. Despite some setbacks and obstacles, Scizor is still a premier Pokemon that can tear through opposing Pokemon before they even get a chance to attack.


Swords Dance
########
name: Swords Dance
move 1: Bullet Punch
move 2: X-Scissor
move 3: Swords Dance
move 4: Protect / Roost
ability: Technician
item: Lum Berry / Scizorite
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

Scizor has fewer options this time around, but it's still great at what it does. Bullet Punch is the go-to attack for Scizor, as it has 90 Base Power after the boosts from STAB and Technician have been applied, making it an even stronger priority move than Extreme Speed. Due to its power, even Pokemon that resist Steel-type moves will take a good chunk of damage. As Bug Bite, Scizor's Bug-type STAB move of choice is unavailable this season, Scizor needs to be content with using X-Scissor. Thanks to its typing, Scizor usually has no issue setting up with Swords Dance, which increases the power of its attacking moves. The boost from Swords Dance can be used to overcome any drops incurred from opposing Pokemon with Intimidate. For the last slot, Scizor has two good choices: Protect and Roost. Protect, a general VGC move, can be used to keep Scizor out of harm's way while a teammate deals with a certain threat. On the other hand, Roost heals Scizor and prolongs its time on the battlefield.

Set Details
========

Scizor has two item options for this set. Considering that the sets for Mega Scizor and standard Scizor are currently identical, you can run Scizorite for the boosts that it provides. If you already have a Mega Evolution on your team, you can opt to run a Lum Berry instead, which can protect Scizor from a burn that comes its way. Regular Scizor has good stats, so Mega Evolving it is not a necessity. If you decide to just stick with regular Scizor, it must run Technician as its ability. There is no reason to use either of the other abilities: Swarm is pointless as Bullet Punch is the main attack whereas Light Metal does not help Scizor in any notable way.

Along with an Adamant nature, the given EV spread maximizes Scizor's Attack and makes it relatively bulky. 252 HP EVs increases Scizor's bulk, allowing it to better tank attacks, while 252 Attack EVs allows Scizor to deal as much damage as possible with Bullet Punch. Running Jolly does not allow Scizor to outspeed anything noticeable, and is not worth the decrease in power.

Usage Tips
========

Scizor should be used either as a lead or a late-game cleaner. If it is partnered with a Pokemon that can take care of its checks and counters, Scizor can make for a good lead, as it can possibly set up and wreak havoc early on. On the other hand, after the Pokemon that can stop it have been sufficiently weakened or KOed, Scizor can be a great late-game cleaner with its incredibly strong Bullet Punch. Regarding Mega Evolution, there is no reason to wait unless you are attempting to bluff having another Mega Evolved Pokemon. Scizor gets some nice boosts from Mega Evolution and so should be Mega Evolved as soon as possible.

Team Options
========

Tyranitar or Mega Tyranitar makes a great teammate, depending on whether you use Mega Scizor or regular Scizor. (I'm not sure how to word this; it sounds really awkward.) The sandstorm it summons does not harm Scizor and can help wear down opposing Pokemon. Tyranitar is a strong Rock-type that can take care of Fire-types that threaten Scizor, and can be used to win a weather war. Water-types pair well with Scizor as they have decent defensive synergy with it. Rotom-W and Scizor cover each other's weaknesses nicely, and one can deal with what threatens the other. Politoed makes a good partner as the rain it brings halves the damage done to Scizor by Fire-type moves. Another great partner for Scizor is Chandelure, as it can take care of opposing Steel-types with its Fire-type STAB moves. With Flash Fire, it can discourage the opponent from using Heat Wave, as the move will give Chandelure a free boost to its Fire-type moves. Salamence makes a good teammate for Scizor as well, as it can take care of Steel-type Pokemon with either Flamethrower or Fire Blast. Furthermore, Intimidate can help prolong Scizor's time on the field.


Other Options
########

Scizor has a few other options in addition to what is listed on the set. As the Item Clause can be a pain, Scizor has three other viable item choices. Iron Plate can be used to bluff another item and it increases the power of Bullet Punch. Life Orb provides a boost to all of Scizor's moves, but cannot be used to bluff another item due to the recoil damage it incurs with each attack. Lastly, Scizor can hold an Occa Berry, but it will still be KOed by Fire-type moves unless it is in rain. Feint can break through Protect and deal some damage thanks to the Technician boost, but it does not make use of Scizor's power. (I'd clarify this sentence, perhaps with "but Scizor is better off utilizing stronger moves".) As Superpower is not available, Brick Break can be used as an alternative coverage option, but it lacks power. Thief becomes a 90 Base Power attack after the Technician boost but once again, it does not make use of Scizor's offensive potential. Quick Guard can deal with priority moves but is not really worth a moveslot, especially on an offensive Pokemon like Scizor.


Checks & Counters
########

**Will-O-Wisp**: Burning Scizor is usually the best way to slow it down, as it cannot recover from the setback. However, Lum Berry can alleviate the status condition once.

**Intimidate**: Intimidate reduces Scizor's offensive prowess, though differs from Will-O-Wisp in that Scizor can overcome the Attack drop with Swords Dance, which takes up a turn.

**Gyarados**: Gyarados has Intimidate and resists both of Scizor's STAB moves when not Mega Evolved.

**Fire-type Attacks**: Fire-type attacks are the most reliable in taking Scizor down. Due to its crippling 4x weakness to Fire, Scizor is likely to be KOed by any Fire-type attack, even if it holds an Occa Berry.

**Talonflame**: Talonflame resists both of Scizor's STAB moves and can OHKO it with Flare Blitz.

**Charizard**: Charizard resists both of Scizor's STAB moves, summons sun with Drought, and can OHKO it with Heat Wave.

**Manectric**: Manectric has Intimidate to weaken Scizor's attacks, resists Bullet Punch, and can OHKO it with Flamethrower.

**Chandelure**: Chandelure shrugs off both of Scizor's STAB attacks and can easily OHKO with a STAB Fire-type move.

**Rotom-W**: Rotom-W takes little damage from Bullet Punch and can burn Scizor with Will-O-Wisp or deal damage with Hydro Pump.

**Rotom-H**: Rotom-H does not fear either of Scizor's STAB moves and can burn or OHKO it with a STAB Fire-type move.


Overview
########

Scizor, the bBullet pPunching battle bug is back for another round. HavingWith eight resistances, one immunity, and only one weakness, it can take almost any hit and retaliate back with great power. Scizor now has a few more obstacles in his path though. Scizor is now facing somees competition with the increase of usage infrom Bisharp and the mMega evolution that Mawile received. Due to , because bothe ofact that Steel-type no longer resists Dark-type moves, both those pPokemon have more freedom to ustilize their own STAB priority in Sucker Punch. Also, Scizor does ha, as Steel-types no longer resists Dark-type moves. Scizor has the downside of being completely crippled by burns, something thatwhich has nowve become a more common in methe world of stopping physical sweepers. On Furthe bright side, Scizrmore, Intimidate is more common, and even the cuough it cand received be a mega evolution Mega Scizorided, it is just a buffed upanother obstacle Scizor with more powerneeds to play around better bulk. Its signature Technician STAB Bullet Punch has gotten addition even stronger with the 20 extra base Attse setback that Megas, Scizor has obtained. Scizor does have a harder tiis missing some doing whatof it does best though. Being burned is not a goodronger moves due to thing, especially when it is Scizor, a pokemoe VGC 14 rule set. On that relies on strong priority. Also, Intimidate is me bright side, Scizore common and even though ie cut can be avoided, it is just another obstacled received a Mega Evolution; Mega Scizor needs to playhas better bulk around. In additio an extra 20 points in with these, Scizor is also missing out on some strong moves due to the VGC 14 ruless base Attack stat, which strengthens its signature Technician-boosted STAB Bullet Punch. Despite thesome setbacks and obstacles, Scizor is still a premier pPokemon forthat can tearing through teamsopposing Pokemon before they even get thea chance to Aattack.

Swords Dance
########
name: Swords Dance
move 1: Bullet Punch
move 2: X-Scissor
move 3: Swords Dance
move 4: Protect / Roost
ability: Technician
item: Lum Berry / Scizorite
evs: 252 HP / 252 Atk / 4 SpDef
nature: Adamant

Moves
========

Scizor has fewer options this time around, but it's still is great at what it does. Bullet Punch is the go -to attack for Scizor. It become, as it has a 90 BP attackase Power after the boosts from STAB and Technician boosts arhave been applied, a movemaking it an even stronger priority move than Extremes Speed. EDue to its power, even pPokemon that resist itSteel-type moves will take a good chunk of damage due to the power it has. Since. As Bug Bite, Scizor's general Bug-type STAB move of choice is unavailable this season, Scizor needs to be happy and just gecontent on with using X-Scissor. Thanks to its typing, Scizor usually has no issue setting up awith Swords Dance. T, which increases the power of its attacking moves. The boost from Swords Dance can be used to undovercome any drops incurred from Intimidate as well as just bopposting Scizors power, making for a stronger Bullet PunchPokemon with Intimidate. For the last slot, Scizor has two good choices. One of them being: Protect and Roost. Protect, a general VGC move that, can be used to stall a turnkeep Scizor out. This could be used so your of harm's way while a teammate can getdeals with a certain threat out of. On the way while you can not be hit. If you prefer, you may go Roost instead. hand, Roost will help heals Scizor and prolongs its time on the playing battlefield.

Set Details
========

Scizor has two item options for this set. Considering that the msets for Mega Scizor and standard Scizor sets are currently identical, you maycan run the Scizorite to have a strong mega on your teamfor the boosts that it provides. If you already have a mMega forEvolution on your team, you maycan opt to use therun a Lum Berry. Sinstead, which can protect Scizor alreadyfrom a burn that comes its way. Regular Scizor has good stats, mso Mega eEvolving it is not a necessity. Therefore, you can run the Lum Berry which would help protect from any burn that may come Scizors way.

If you have decided to just stick with regular Scizor, ithe must have ability isrun Technician as its ability. There is no reason to use anyeither of the other ones.abilities: Swarm is pointless asince Bullet Punch is the main choice of attack whilereas Light Metal really does nothing to help Scizor in any notable way.

The standard set for Scizor uses Along withis EV spread as well as an Adamant nature. Running Jolly does not , the given EV spreally outspeed anything that would be worth themaximizes Scizor's Attack drop. Then, this EV spreaand is done make Scizors it relatively bulky while still maximizing its Attack power. 252 in HP makes sure thatEVs increases Scizor has as much health as possible's bulk, allowing it to better tank attacks, while the 252 in Attack makeEVs allowsure that Scizor canto deal as much damage as possible with Bullet Punch. Running Jolly does not allow Scizor to outspeed anything noticeable, and is not worth the decrease in power.

Usage Tips
========

Scizor canshould be used in a few different ways. First off, ifeither as a lead or a late-game cleaner. If it is partnered with a Pokemon that can take right pokemon, itcare of its checks and counters, Scizor can make for a good lead giving, as it the chance to possibly set up early on and wreak havoc early on. On the other side, it can be a great late game cleanhand, after due to the incredibly strong Bullet Punch it possesses. The time to bring it in late game is eokemon that can stop ither when you have gottbeen rid of all things that could stop itsufficiently weakened or a lead scenario, you havKOed, Scizor can be a partner thgreat can taklate-game care of anything that blocks it. On the note of mleaner with its incredibly strong Bullet Punch. Regarding Mega Evolvingution, there is no reason to wait unless you are goattempting to try to bluff having another mMega Evolved Pokemon. Scizor gets some nice boosts from the mMega eEvolution and none of whichso should be put off until laterMega Evolved as soon as possible.

Team Options
========

Tyranitar, m or Mega oTyranitar makes a gregularat teammate, depending on which Scizoether you use, make a great teammate fo Mega Scizor or regular Scizor. It brings inThe sand which can help stall thanks tostorm it summons does not harm Scizor being immune to sand residual damage. Also,and can help wear down opposing Pokemon. Tyranitar is a strong Rock-type that can take care of any Fire-types that may try to threaten Scizor. He can also, and can be used to win thea weather war.

Water-types pair well with Scizor as they can cover each other fairly well. One example of have decent defensive synergy withis is with. Rotom-W. They and Scizor cover each other's weaknesses nicely, and one can deal with what threatens the other. Also, Politoed makes a good teammate by bringpartner as the raing in rain. Rain will help lowert brings halves the damage done to Scizor by Fire-type moves.

Another great partner for Scizor is Chandelure. Chandelure, as it can take care of anyopposing Steel-types withat opposes them as well as bringing in its Fire-type STAB moves. With Flash Fire. Flash Fire will mak, it can discourage the opponent think twice beforefrom using Heat Wave, as giving a boost tothe move will give Chandelure is not something they would wana free boost to deal with.

Lastly,
s Fire-type moves. Salamence makes a good teammate for Scizor as well. I, as it can take care of Steel-type pPokemon with either Flamethrower or Fire Blast. In addition to that, it bringsFurthermore, Intimidate which couldan help prolong Scizor's time on the field.


Other Options
########

Scizor has a few other options. In the case of items, Scizor in addition to what is listhreed on ther viable choices. set. As the Item cClause can be a pain and all, Scizor has threse items make good alternativother viable item choices. Iron Plate can be used to bluff another item as well as boostingnd it increases the power of Bullet Punch. Life Orb canprovides a boost to all of Scizor's moves, but there is ncannot be used to bluff another item due to the recoil damage it dealsincurs with each attack. Lastly, Scizor can hold an Occa Berry can be used but unless in rain,, but it will still be KOed by Fire-type moves will kill Scizor anyway.

On the move choice, Scizor has four other choices. First off,
unless it is in rain. Feint can break through Protect and deal some damage thanks to the Technician boost, but Scizor is betterit does not make use off utilizing strongScizor's power. As Superpower moves.is not available, Brick Break can be used as an alternative since Superpower is not availablecoverage option, but is not really strong. Also,lacks power. Thief becomes a 90 Base Power attack after the Technician boost but once again, it does not make use of Scizor's offensive ability. Lastly,potential. Quick Guard can deal with priority moves but is not really worth a move slot, especially on an offensive Pokemon like Scizor.


Checks & Counters
########

**Will-oO-Wisp**: Burning a physical attackeScizor is usually the best way to slow ithem down, and this is no different for Scizor as he can not really recover from the set back. However, Lum Berry protects from this but only forcan alleviate the firstatus conditimon once.

**Intimidate**: This is sIntimilar to burning him butdate reduces Scizor can recover from this. In th's offensive procwess, though, it w differs from Will cause it to waste a turn using-O-Wisp in that Scizor can overcome the Attack drop with Swords Dance, which takes up a turn.

**Gyarados**: HGyarados has Intimidate and resists both of Scizor's STAB moves when not mMega eEvolved.

**Fire-type Attacks**: This isFire-type attacks are the most reliable way toin takeing Scizor down. It has aDue to its crippling 4x weakness to Fire and will most, Scizor is likely die fromto be KOed by any Fire-type attack, even if using theit holds an Occa Berry.

**Talonflame**: Talonflanme resists both of Scizor's STAB moves and can ohkoOHKO it with Flare Blitz.

**Charizard**: RCharizard resists both of Scizor's STAB moves, bringsummons sun with Drought, and ohkoscan OHKO it with Heat Wave.

**Manectric**: RManectric has Intimidate to weaken Scizor's attacks, resists Bullet Punch as well as bringing Intimidate. C, and can also ohkoOHKO it with Flamethrower.

**Chandelure**: SChandelure shrugs off both of Scizor's STAB attacks and can easily ohko backOHKO with a STAB Fire-type move.

**Rotom-W**: TRotom-W takes little damage from Bullet Punch and can burn Scizor withrough Will-oO-Wisp or deal damage with Hydro Pump.

**Rotom-H**: DRotom-H does not fear either of Scizor's STAB moves and can burn or ohkoOHKO it with a STAB Fire-type move.
Holy shit. I am sorry for making you go through all this and hopefully I can make it better next time. Thanks a lot!
 

Blue Frog

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Overview
########

Scizor, the Bullet Punching battle bug,(AC) is back for another round. With eight resistances, one immunity, and only one weakness, it can take almost any hit and retaliate with great power. Scizor has a few more obstacles in his its path,(AC) though. Scizor is now faces competition from Bisharp and Mega Mawile, because both of these Pokemon both of which have more freedom to utilize their priority Sucker Punch,(RC) as Steel-types no longer resists resist Dark-type moves. Scizor has the downside of being completely crippled by burns, which have become a more common method of stopping physical sweepers. Furthermore, Intimidate is more common as well, and even though it can be avoided, it is another obstacle Scizor needs to play around. In addition to these setbacks, Scizor is missing some of its stronger moves due to the VGC '(add apostrophe)14 rule set. On the bright side, Scizor made the cut and received a Mega Evolution; Mega Scizor has better bulk and an extra 20 points in its base Attack stat, which strengthens its signature Technician-boosted STAB Bullet Punch. Despite some setbacks and obstacles, Scizor is still a premier Pokemon that can tear through opposing Pokemon before they even get a chance to attack.

Swords Dance
########
name: Swords Dance
move 1: Bullet Punch
move 2: X-Scissor
move 3: Swords Dance
move 4: Protect / Roost
ability: Technician
item: Lum Berry / Scizorite
evs: 252 HP / 252 Atk / 4 SpDef
nature: Adamant

Moves
========

Scizor has fewer options this time around, but it's still great at what it does. Bullet Punch is the go-to attack for Scizor, as it has 90 Base Power after the boosts from STAB and Technician have been applied, making it an even stronger priority move than Extreme Speed. Due to its power, even Pokemon that resist Steel-type moves will take a good chunk of damage from it. As Bug Bite, Scizor's Bug-type STAB move of choice,(AC) is unavailable this season, Scizor needs to must be content with using X-Scissor. Thanks to its typing, Scizor usually has no issue setting up with Swords Dance, which increases the power of its attacking moves greatly. The boost from Swords Dance can also be used to overcome any drops incurred from opposing Pokemon with Intimidate. For the last slot, Scizor has two good choices: Protect and Roost. Protect, a general VGC move, can be used to keep Scizor out of harm's way while a teammate deals with a certain threat. On the other hand, Roost heals Scizor and prolongs its time on the battlefield.


Set Details
========

Scizor has two item options for this set. Considering that the sets for Mega Scizor and standard Scizor are currently identical, you can run Scizorite for the boosts that it provides. If you already have a Mega Evolution on your team, you can opt to run a Lum Berry instead, which can protect Scizor from if a burn that comes its way. Regular Scizor has good stats, so Mega Evolving it is not a necessity. If you decide to just stick with regular Scizor, it must run Technician as its ability. There is no reason to use either of the other abilities: Swarm is pointless as Bullet Punch is the main attack whereas Light Metal does not help Scizor in any notable way. (Are there any reasons to use Swarm and Light Metal on Mega Scizor?)

Along with an Adamant nature, the given EV spread maximizes Scizor's Attack and makes it relatively bulky. 252 HP EVs increases increase Scizor's bulk, allowing it to better tank attacks, while 252 Attack EVs allows allow Scizor to deal as much damage as possible with Bullet Punch its attacking moves. Running Jolly does not allow Scizor to outspeed anything noticeable, and is not worth the decrease in power.

Usage Tips
========

Scizor should be used either as a lead or a late-game cleaner. If it is partnered with a Pokemon that can take care of its checks and counters, Scizor can make for a good lead, as it can possibly set up and wreak havoc early on. On the other hand, after the Pokemon that can stop it have been sufficiently weakened or KOed, Scizor can be a great late-game cleaner with its incredibly strong Bullet Punch. Regarding Mega Evolution, there is no reason to wait unless you are attempting to bluff having another Mega Evolved Pokemon. Scizor gets some nice boosts from its Mega Evolution and so should be Mega Evolved as soon as possible.

Team Options
========

Mega Tyranitar and regular Tyranitar make a great team mate teammates for Scizor and Mega Scizor,(AC) repectively respectively. The sandstorm it Tyranitar summons does not harm Scizor,(AC) and can help wear down opposing Pokemon, and can be used to win a weather war. Tyranitar is a strong Rock-type that can also take care of the Fire-types that threaten Scizor,(RC) and can be used to win a weather war. Water-types pair well with Scizor as they have decent defensive synergy with it. Rotom-W and Scizor cover each other's weaknesses nicely;(add semicolon),(RC) and one can deal with what threatens the other. Politoed makes a good partner as the rain it brings halves the damage done to Scizor by Fire-type moves. Another great partner for Scizor is Chandelure, as it can take care of opposing Steel-types with its Fire-type STAB moves. With Also, with Flash Fire, it can discourage the opponent from using Heat Wave, as the move will give Chandelure a free boost to its Fire-type moves. Salamence makes a good teammate for Scizor as well, as it can take care of Steel-type Pokemon with either Flamethrower or Fire Blast. Furthermore, it has Intimidate can to help prolong Scizor's time on the field.

Other Options
########

Scizor has a few other options in addition to what is listed on the set. As the Item Clause can be a pain, Scizor has three other viable item choices. Iron Plate can be used to bluff another item and it increases the power of Bullet Punch. Life Orb provides a boost to all of Scizor's moves, but cannot be used to bluff another item due to the recoil damage it incurs causes with each attack. Lastly, Scizor can hold an Occa Berry, but it will still be KOed by most Fire-type moves unless it is in rain. Feint can break through Protect and deal some damage thanks to the Technician boost, but Scizor is better off utilizing stronger moves. As Superpower is not available, Brick Break can be used as an alternative coverage option, but it lacks power. Thief becomes a 90 Base Power attack after the Technician boost but once again,(RC) it does not make use of Scizor's offensive potential. Quick Guard can deal with priority moves but is not really worth a moveslot, especially on an offensive Pokemon like Scizor.

Checks & Counters
########

**Will-O-Wisp**: Burning Scizor is usually the best way to slow it down stop it, as it cannot recover from the setback. However, Lum Berry can alleviate the status condition once.

**Intimidate**: Intimidate reduces Scizor's offensive prowess, though differs from Will-O-Wisp in that Scizor can overcome the Attack drop with Swords Dance, which takes up a turn.

**Gyarados**:Gyarados has Intimidate and resists both of Scizor's STAB moves when not Mega Evolved.

**Fire-type Attacks**: Fire-type attacks are the most reliable in taking Scizor down. Due to its crippling 4x weakness to Fire, Scizor is likely to be KOed by any Fire-type attack, even if it holds an Occa Berry.

**Talonflame**: Talonflame resists both of Scizor's STAB moves and can OHKO it with Flare Blitz.

**Charizard**: Charizard resists both of Scizor's STAB moves, summons sun with Drought, and can OHKO it with Heat Wave.

**Manectric**: Manectric has Intimidate (only Mega Manectric does, so you may have to specify that) to weaken Scizor's attacks, resists Bullet Punch, and can OHKO it with Flamethrower.

**Chandelure**: Chandelure shrugs off both of Scizor's STAB attacks and can easily OHKO with a STAB Fire-type move.

**Rotom-W**: Rotom-W takes little damage from Bullet Punch and can burn Scizor with Will-O-Wisp or deal damage with Hydro Pump.

**Rotom-H**: Rotom-H does not fear either of Scizor's STAB moves and can burn or OHKO it Scizor with a STAB Fire-type move.
 
Last edited:

GatoDelFuego

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Follow Blue Frog's check with these extra changes Pokemasta77

Overview
########

Scizor, the Bullet Punching battle bug is back for another round. With eight resistances, one immunity, and only one weakness, it can take almost any many hits and retaliate with great power.



Set Details
========

Along with an Adamant nature, the given EV spread maximizes Scizor's Attack and makes it relatively bulky. 252 HP EVs increases Scizor's bulk, allowing it to better tank attacks, while 252 Attack EVs along with an Adamant nature allows Scizor to deal as much damage as possible with Bullet Punch. Running Jolly does not allow Scizor to outspeed anything noticeable, and is not worth the decrease in power.



Usage Tips
========

Scizor should be used either as a lead or a late-game cleaner. If it is partnered with a Pokemon that can take care of its checks and counters, Scizor can make for a good lead, as it can possibly set up and wreak havoc early on. On the other hand, after the Pokemon that can stop it have been sufficiently weakened or KOed, Scizor can be a great late-game cleaner with its incredibly strong Bullet Punch. Regarding Mega Evolution, there is no reason to wait unless you are attempting to bluff having another Mega Evolved Pokemon. Scizor gets some nice boosts from Mega Evolution and so should be Mega Evolved as soon as possible.




Other Options
########

Scizor has a few other options in addition to what is listed on the set. As the Item Clause can be a pain, Scizor has three other viable item choices. Iron Plate can be used to bluff another item and it increases the power of Bullet Punch.




**Gyarados**: Gyarados has Intimidate and resists both of Scizor's STAB moves when not Mega-Evolved.

**Fire-types Attacks**: Fire-type attacks are the most reliable in taking Scizor down. Due to its crippling 4x weakness to Fire, Scizor is likely to be KOed by any Fire-type attack, even if it holds an Occa Berry. Fire-types in general are also great at countering Scizor. Talonflame, Charizard, and Talonflame resist both of Scizor's STAB moves and can OHKO it with their respective attacks.

**Talonflame**: Talonflame resists both of Scizor's STAB moves and can OHKO it with Flare Blitz.

**Charizard**: Charizard resists both of Scizor's STAB moves, summons sun with Drought, and can OHKO it with Heat Wave.


**Chandelure**: Chandelure shrugs off both of Scizor's STAB attacks and can easily OHKO with a STAB Fire-type move.


2/2

Good work Blue Frog as well!
 
Follow Blue Frog's check with these extra changes Pokemasta77

Overview
########

Scizor, the Bullet Punching battle bug is back for another round. With eight resistances, one immunity, and only one weakness, it can take almost any many hits and retaliate with great power.



Set Details
========

Along with an Adamant nature, the given EV spread maximizes Scizor's Attack and makes it relatively bulky. 252 HP EVs increases Scizor's bulk, allowing it to better tank attacks, while 252 Attack EVs along with an Adamant nature allows Scizor to deal as much damage as possible with Bullet Punch. Running Jolly does not allow Scizor to outspeed anything noticeable, and is not worth the decrease in power.



Usage Tips
========

Scizor should be used either as a lead or a late-game cleaner. If it is partnered with a Pokemon that can take care of its checks and counters, Scizor can make for a good lead, as it can possibly set up and wreak havoc early on. On the other hand, after the Pokemon that can stop it have been sufficiently weakened or KOed, Scizor can be a great late-game cleaner with its incredibly strong Bullet Punch. Regarding Mega Evolution, there is no reason to wait unless you are attempting to bluff having another Mega Evolved Pokemon. Scizor gets some nice boosts from Mega Evolution and so should be Mega Evolved as soon as possible.




Other Options
########

Scizor has a few other options in addition to what is listed on the set. As the Item Clause can be a pain, Scizor has three other viable item choices. Iron Plate can be used to bluff another item and it increases the power of Bullet Punch.




**Gyarados**: Gyarados has Intimidate and resists both of Scizor's STAB moves when not Mega-Evolved.

**Fire-types Attacks**: Fire-type attacks are the most reliable in taking Scizor down. Due to its crippling 4x weakness to Fire, Scizor is likely to be KOed by any Fire-type attack, even if it holds an Occa Berry. Fire-types in general are also great at countering Scizor. Talonflame, Charizard, and Talonflame resist both of Scizor's STAB moves and can OHKO it with their respective attacks.

**Talonflame**: Talonflame resists both of Scizor's STAB moves and can OHKO it with Flare Blitz.

**Charizard**: Charizard resists both of Scizor's STAB moves, summons sun with Drought, and can OHKO it with Heat Wave.


**Chandelure**: Chandelure shrugs off both of Scizor's STAB attacks and can easily OHKO with a STAB Fire-type move.


2/2

Good work Blue Frog as well!
Thank you very much!
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
IK its done, but it has been a little while sinse this analysis was finished and the metagame has shifted a little sinse (although that is irrelevant to this point). An EV spread of 172 HP / 252 Atk / 84 SpD is best for its ability to take banded Brave Birds from Talonflame (which will not usually choose to lock itself into Flare Blitz) and the like while maximizing the efficiency of the EVs.
 

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