Approved by Joim and Treecko
Remember back before Gen IV when a move's type determined whether it was physical or special? This metagame, called Classic Elements, goes back to those days and reverts move categories from their current status to what they would have been in Generation III and before. The game changes in no other way; Fairy-type still exists, Steel still doesn't resist Ghost and Dark, all moves and Pokemon introduced after Generation III are usable, etc. The only thing that changes is the category (physical or special) of moves. Here are the types and the categories they fall under:
Physical:
Normal
Fighting
Flying
Ground
Rock
Bug
Ghost
Poison
Steel
Special:
Water
Grass
Fire
Ice
Electric
Psychic
Dragon
Dark
Fairy
A few things of note:
Fairy-type: This didn't exist before the physical/special split, so it's worth noting that it has a place now, although that place is fairly obvious given that Fairy being special makes more sense flavor-wise and Special now has the same number of types as physical.
Psyshock/Psystrike/Secret Sword: These work as you would expect them to, working off the Special Attack stat but dealing Physical damage. It's worth noting that Secret Sword still behaves this way, despite being a Fighting type move which are normally Physical.
Refrigerate/Pixilate: This one is interesting. Anything running these abilities makes moves that are normally (heh) Physical moves into Special moves whatever type they are made into. For instance, Pixilate Sylveon using Return would use the Special Attack stat since Return becomes a Fairy-type move.
Foul Play: Since Dark-type moves are special, Foul Play will now use the target's Special Attack Stat instead of Attack.
Defensive Stat-lowering moves: Moves that had the secondary effect of lowering one of the opponent's defensive stats have changed in that they will now lower the stat they correspond with in this metagame.
List of Defense lowering moves:
Acid
Acid Spray
Bug Buzz
Crush Claw
Earth Power
Flash Cannon
Focus Blast
Iron Tail
Rock Smash
List of Special Defense lowering moves:
Crunch
Energy Ball
Luster Purge
Psychic
Seed Flare
Shadow Ball
Bold indicates that the effect has changed. Shadow Ball continues to lower Special Defense as it did so before the split despite being a Physical move.
Ban-list: Standard OU clauses and ban-list apply.
EXCEPTIONS: Zekrom and Lucarionite are currently unbanned.
Remember back before Gen IV when a move's type determined whether it was physical or special? This metagame, called Classic Elements, goes back to those days and reverts move categories from their current status to what they would have been in Generation III and before. The game changes in no other way; Fairy-type still exists, Steel still doesn't resist Ghost and Dark, all moves and Pokemon introduced after Generation III are usable, etc. The only thing that changes is the category (physical or special) of moves. Here are the types and the categories they fall under:
Physical:
Normal
Fighting
Flying
Ground
Rock
Bug
Ghost
Poison
Steel
Special:
Water
Grass
Fire
Ice
Electric
Psychic
Dragon
Dark
Fairy
A few things of note:
Fairy-type: This didn't exist before the physical/special split, so it's worth noting that it has a place now, although that place is fairly obvious given that Fairy being special makes more sense flavor-wise and Special now has the same number of types as physical.
Psyshock/Psystrike/Secret Sword: These work as you would expect them to, working off the Special Attack stat but dealing Physical damage. It's worth noting that Secret Sword still behaves this way, despite being a Fighting type move which are normally Physical.
Refrigerate/Pixilate: This one is interesting. Anything running these abilities makes moves that are normally (heh) Physical moves into Special moves whatever type they are made into. For instance, Pixilate Sylveon using Return would use the Special Attack stat since Return becomes a Fairy-type move.
Foul Play: Since Dark-type moves are special, Foul Play will now use the target's Special Attack Stat instead of Attack.
Defensive Stat-lowering moves: Moves that had the secondary effect of lowering one of the opponent's defensive stats have changed in that they will now lower the stat they correspond with in this metagame.
List of Defense lowering moves:
Acid
Acid Spray
Bug Buzz
Crush Claw
Earth Power
Flash Cannon
Focus Blast
Iron Tail
Rock Smash
List of Special Defense lowering moves:
Crunch
Energy Ball
Luster Purge
Psychic
Seed Flare
Shadow Ball
Bold indicates that the effect has changed. Shadow Ball continues to lower Special Defense as it did so before the split despite being a Physical move.
Ban-list: Standard OU clauses and ban-list apply.
EXCEPTIONS: Zekrom and Lucarionite are currently unbanned.
Last edited: