SwagPlay, evaluating potential bans (basic definition of "uncompetitive" in OP)

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We really shouldn't be limiting the number of options available. This is nothing like Double Team with it's incredible distribution or Moody with it's almost guaranteed payoff. SwagPlay is just an inconsistent but usable strategy that gives a small niche to a very small number of otherwise useless Pokemon like Liepard.

Leave it be. You can't honestly believe this is having a big enough impact on the metagame to justify a banning.
 
While this thread has devolved into utter garbodor, I feel like I have something invested in this conversation. The option to ban all forms of confusion is simply an outlandish offense to competitive battling due to the fact that confusion inducing moves are not the problem. Failing to notice the true issue is rather embarrassing as a whole, so let me make this clear. Confusion, used alone, is not only manageable, it is fair. Along with being fair, there are competitive uses. And although smogon may never choose a confusion move as the advertised set, there are reasons to use it. Before I continue, I reaffirm my stance to be that banning prankster/swagger as a combination is acceptable if really needed. However, I will point out in this preceding argument that this is a problem limited to teams that do not focus anything onto their defensive structuring.

The basis of the Pro-ban (All confusion) argument is that battling a swagger team is a coin flip. Not only this, but that coin flip is largely unfair, based towards the opponent. Not only that, but that this strategy is Unfair/uncompetitive. However, most of this is wrong. Confusion is, as we know, a 50/50 move. The power of the recoil from confusion is based on the attack stat hitting the defense stat, hence the larger the attack, the larger the hit. This is obvious and common knowledge. But what it means is that only offensive pokemon take large damage here. SpAtt pokemon are spared a bit, as are almost all strong defensive pokemon.

But, wins based on a coin flip? This is untrue. I can give you a team that is viable that will never, ever lose to a coin flip of Prankster/swagger. The amount of bad luck from a pure swagger team would be unachievable. The team is simply any standard stall team running a fairy cleric or pink blob for a cleric. Which, if you know stall, is essentially all of them. So the easy question of why stall wins is answered with "There is a defensive presence that simply cannot be killed by unboosted attacks". This is generally true of stall. And variant of stall will survive. Many defensive "balanced" teams will win above 70% of the time. The issue lies, as I've stated before, as you go up the offensive hierarchy. Pokemon such as Dragonite, Pinsir-mega and other HO/BO offensive based pokemon simply cannot stand this strategy. The coin flip only exists in the more offensive parts of teams.

I mention this specifically again because of the Kyurem-Black case, where a pokemon KNOWN to be an incredible detriment to a specific style was left in the game. This should be basis enough to recognize that one style being affected by a single pokemon is no longer enough for a ban. Say hi to Mega Garchomp, Kyurem-black and Charizard-Y, pokemon that still exist and can run holes through stall. Say hello to Talonflame, a pokemon that single handedly terrifies hyper offensive teams. And Mega Pinsir, who is probably the best at disrupting the 'cookie cutter' bulky team due to taking out Conkeldurr with ease (among other things).

Is this coin flip unfair? Well, the question of being unfair is much subjective, but I'd say it's no more unfair than me getting frozen on a crucial turn, therefore costing me the game. No more unfair than Jirachi, who could absolutely wreck teams in BW2 with that dreaded para-flinching set. While most people chose to run HO and avoid this issue, I ran stall for most of the generation and faced it endlessly. And certainly, no more unfair than Togekiss is this generation with paraflinching, offering near the same amount of chance for you to move (You have less chance to move under serene grace paraflinch fyi). The argument made, of course, is that in Paraflinch, the opponent has to focus on attacking. That's a drawback, sure. But so is handing the opponent a +2 and them snapping out of confusion. In fact, in terms of consistency, Paraflinch is FAR more consistent. But, we've dealt with "Unfair" parts of the meta for a long time. Evasion was eliminated because there was nothing you could do about it. You can switch out of confusion, cleric off a paralyze. Offensive teams can use ground/electric types.

Is the strategy "Uncompetitive" or even a strategy at all? Well, certainly it is a strategy. As stated previously, in multiple different ways, confusion performs multiple roles. Parafusion is just one of them. Phazing is by far one of the absolute best uses, having no minus priority, possibly causing the enemy to not attack next turn, and giving you free hazard damage/turns. Certainly, this is a strategy. Parafusion on non-prankster pokemon happens to be completely fair, as well. It's easy enough to counter, it serves a purpose, and there's no plus priority to cause every to start FTFO over it. Is a team of PranksterSwagger pokemon uncompetitive? Perhaps it is. But the key word here is PRANKSTERSwagger. This is NOT confusion alone causing the issue, it is the conjunction of prankster and swagger. Is CONFUSION uncompetitive? No, it is not. There are ways to outspeed the large majority of pokemon using confusion, it takes a slot, and it has strategic value.

Regardless of it being a "Normal" move, there is no reason to overextend the banning to confusion inducing moves. How often do you actually see Confusion outside of a prankster pokemon? It most definitely is rare. But not only is it not the reason, Smogon does not justify a ban saying "Well, it's a garbage move anyways, no one will miss it". As long as a pokemon move HAS uses, there will be people using it. And although PranksterSwagger may be seen as rage inducing, it's funny to see people try to wrap their rage on the whole part of Confusion in general. The fact that I can use confusion to phaze is such an undervalued asset to stall. I have a team on record using a confuse ray lanturn, which would not only help make up for lack of recovery, it gave me free hazard damage and time to heal bell. Mismagius, Quagsire, Umbreon and others all have reason to run ConfuseRay/Swagger respectively on teams for a niche role (Mismagius as a cleric, Umbreon as a cleric to take advantage of bulk, Quagsire taking advantage of Unaware).

Lastly, the issue I have, not only with the terrible arguments made on both sides, is the lack of recognizing the root of this issue. When you say "ban all confusion" without supporting, I can't help but feel it is simply a case of "Lol I don't use it, so why bother if I just ban it all?". I'm almost certain that no one runs into confusion outside of prankster on any regular basis. If priority is such an issue coupled with swagger, then take away the issue. There's no reason to ban Serene grace because shaymin-sky is overpowered. Why ban confusion when the issue isn't confusion?
 
SwagPlay is just an inconsistent but usable strategy that gives a small niche to a very small number of otherwise useless Pokemon like Liepard.

Leave it be. You can't honestly believe this is having a big enough impact on the metagame to justify a banning.

Seeing as how people are regularly making 1600 with full swagger+ditto teams (and apparently, some people even made suspect reqs with them), I'd say yes, it has enough of an impact to be relevant, and yes, it is consistent enough to be seriously looked upon. Were this some gimmicky low-ladder troll tactic of Showderp, I'd leave this be, but letting skill-less gamblers get suspect-voting powers crosses the line in a terrifying way.

EDIT: In fact, one person has posted empirical evidence that Swagplay is successful, which I shall reiterate here. (Yes, it was that guy, he apparently did it to prove a point)
 
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FRIENDS, I have discovered another counter to the plague of SwagPlay: Natu.
Flawless reasoning... just like every anti-ban argument from the Mega Gengar and Mega Kangaskahn threads!

At any rate, this thread has been up for hardly any time and it's already turned into troll/joke posts. I'll give my thoughts anyway though...

We really shouldn't be limiting the number of options available. This is nothing like Double Team with it's incredible distribution or Moody with it's almost guaranteed payoff. SwagPlay is just an inconsistent but usable strategy that gives a small niche to a very small number of otherwise useless Pokemon like Liepard.

Leave it be. You can't honestly believe this is having a big enough impact on the metagame to justify a banning.
Really? I completely disagree, it's having quite a large impact already. Worse, the fact that SwagPlay is taboo at the moment is attracting more and more abusers to the "strategy". It doesn't matter that it has less distribution than Evasion moves, it has enough abusers to be a viable strategy. Besides, distribution was never the problem with Evasion. Both of these strategies are completely uncompetitive. That's the problem.

I've skimmed through the thread and a lot of arguments are "swagplay is crappy, no need to ban it" or "this crap is so annoying, ban it". It doesn't matter how good or awful it is, all that matters is that it completely removes skill from the game, and leaves a bunch of troll players to "lel" after they win via 50/50 coin flips. It also doesn't matter what "counters" exist, or how you can play around it... there's simply no good reason for this strategy to exist. Period.

However, I don't really like any of the options presented in the OP. I agree with a few others who have posted here; I'd rather see a "Confusion clause" where all direct Confusion-inducing moves (including Confuse Ray) are banned. EDIT: Since Prankster is the main issue here, simply Banning Swagger will eliminate the biggest abusers without major changes for other mons.
 
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We really shouldn't be limiting the number of options available. This is nothing like Double Team with it's incredible distribution or Moody with it's almost guaranteed payoff. SwagPlay is just an inconsistent but usable strategy that gives a small niche to a very small number of otherwise useless Pokemon like Liepard.

Leave it be. You can't honestly believe this is having a big enough impact on the metagame to justify a banning.
They aren't that useless, the genies have amazing stats even if prankster gets banned, Liepard has some great speed even if it lacks natural attack stats outside of Nasty Plot. I'm more worried about Sableye who's main use is willowisp and that's perfectly avoidable. If this goes wrong he will be as useless as Mawille w/o her mega.
 
Quite easily the most rational post of all from the anti-ban side, and quite likely the only rational one. I really feel that presenting confusion as a means to phaze has not been mentioned before, and I find it interesting myself. However, I still feel that it's not competitive, despite your compelling argument.

It rips HO apart.
It makes stall have to play extremely extended and long battles where they fight against the confusion chance and the paralysis chance while the prankster subs.
Balanced teams suffer a mix of the above.

I revise my position that confusion should be banned- I'll go for the Swagger+Prankster complex ban myself.
 
Quite easily the most rational post of all from the anti-ban side, and quite likely the only rational one. I really feel that presenting confusion as a means to phaze has not been mentioned before, and I find it interesting myself. However, I still feel that it's not competitive, despite your compelling argument.

It rips HO apart.
It makes stall have to play extremely extended and long battles where they fight against the confusion chance and the paralysis chance while the prankster subs.
Balanced teams suffer a mix of the above.

I revise my position that confusion should be banned- I'll go for the Swagger+Prankster complex ban myself.
Please don't encourage the trolls and idiots, it hard enough to communicate as it is.
 
Classy guy (that is sarcasm, btw).

Something doesn't have to be "good" to be uncompetitive. We could have complex banned sandveil + Garchomp, since it was the only relevant offender of it in OU, but because evasion as a whole was considered uncompetitive, the sandveil and snow cloak as a whole were banned. In the same vein, I don't think it's unreasonable to ban confusion, since it does nothing but add an unnecessary luck factor to the game, whether or not it is a reliable way to win. No need to be an ass.
The evasion abilities had little drawbacks and shouldnt be looked at in the same way, especially since that ban was done in order to avoid complex bans. Confusion is a waste of move space and is rendered null by a switch. Evasion cant be stopped so easily and allows the opponent to cause damage easily, of their own power. These strategies are reliant on the power of the opponent, thats why theyre matchup oriented.
 
1600 is a garbage rating and I would argue that a successfully consistent SwagPlay team does indeed require a level of skill. You can't simply have your Liepard use Swagger on Turn 1 and hope for the best...you need to engineer free turns and free Substitutes.

My problem is I do believe that SwagPlay is a 'low-ladder troll tactic of Showderp' and I expect the 1800+ statistics (or their modern equivalents) will back me up on that.

A complex ban should be reserved only for the most game-shattering of mechanics and this is not one of them. Either ban confusion moves entirely (even though they've not been a problem for um...6 generations) or ban the offending 'mons. Don't blanket ban stuff.

edit: you fuckers made me put up with Serene Grace Iron Head Jirach for literally years and NOW you decide THIS is a problem? #priorities
 
Please don't encourage the trolls and idiots, it hard enough to communicate as it is.
Ajwf put out a really good explanation on why he thinks it shouldn't be banned, and I've seen plenty of his posts around the forums to know that he is one of the more rational ones, and not one of those "git gud" kids who think they're real smart for coming up with Own Tempo as a method of countering.
 
I've skimmed through the thread and a lot of arguments are "swagplay is crappy, no need to ban it" or "this crap is so annoying, ban it". It doesn't matter how good or awful it is, all that matters is that it completely removes skill from the game, and leaves a bunch of troll players to "lel" after they win via 50/50 coin flips. It also doesn't matter what "counters" exist, or how you can play around it... there's simply no good reason for this strategy to exist. Period.
Lots of things in the world, beyond Pokemon, have no good reason for existing. But still, SwagPlay is a part of the game mechanics and that is why it should exist, and a conservative approach to banning would at least try to preserve SwagPlay's viability, unless it causes much consternation among competitive players or cripple teambuilding throughout the entire metagame.

Still, there are ways to play around an individual SwagPlay user, such as Klefki. I used a SwagPlay Klefki before and it can be managed by plenty of OU viable teams that did not bother to prepare against SwagPlay tactics.

As I said before, it is fairly easy to check a given SwagPlay user, but it is much harder to do so against an entire team of them. I think it would be fairly conservative to only allow one Prankster + Swagger user per team. This allows the opponent some fairly good counterplay against it.

Klefki fears Ground types, and Liepard fears Volt-Turn users who can break its sub and reset the counter.
 
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We really shouldn't be limiting the number of options available. This is nothing like Double Team with it's incredible distribution or Moody with it's almost guaranteed payoff. SwagPlay is just an inconsistent but usable strategy that gives a small niche to a very small number of otherwise useless Pokemon like Liepard.

Leave it be. You can't honestly believe this is having a big enough impact on the metagame to justify a banning.

If we get rid of SwagPlay, you still have a huge number of options available to you. You can use Hyper Offense, Bulky Offense, Balanced, Semi-Stall, Stall, VoltTurn, Rain, Sand, Sun, Hail, Multi-Weather, Weatherless, Trick Room, Gravity and a bunch of other team types that I'm sure I'm forgetting, PLUS combinations of different types of teams and variants of said team types. I don't buy into the argument that we'd limit creativity by getting rid of SwagPlay because there's already so much you can do whenever you decide to build a team, especially if you count stuff like SwagPlay as viable. One less option, if that option is not fun to face and extremely inconsistent, seems totally reasonable when you can still do so much.

As for the impact thing, Sidakarya basically went over that.

Lotsa words.

I agree with you on some of what you're saying, but not all of it.

First, I agree on not banning all forms of Confusion. That seems akin to getting rid of an anthill by nuking it to me. However, the idea that a team can only be taken out by SwagPlay if the team is poorly constructed from a defensive standpoint doesn't hold water. There are certainly Pokemon that stop SwagPlay (like the blobs,) but no team should be forced to run those Pokemon to stop crappy luck-based teams. You mentioned that SwagPlay mainly hurts more offensive teams (particularly Hyper Offense,) but I don't know why you feel that isn't problematic. Yes, other mons severely hurt other playstyles. In many ways they are manageable though, and you don't need to rely on coin flips to do it.

Speaking of coin flips, you asked if it's unfair and likened it to a critical freeze. I hate those freezes as much as the next player, but we can't change the mechanics of the game. Believe me, if there were a community for a "luckless," Pokemon with no random crits, no damage variation, no chance secondary effects, no accuracy rolls, no chance abilities and such, I'd totally check it out. It might not end up as good as real Pokemon, but I'd sure as hell give it a shot. However, we can't/won't modify the game's internal workings. We can absolutely dictate what we can use on our simulators though, and if we have the power to forbid a luck-based strategy/move/whatever that stops games from being fun, why would we not do just that?
 
1600 is a garbage rating and I would argue that a successfully consistent SwagPlay team does indeed require a level of skill. You can't simply have your Liepard use Swagger on Turn 1 and hope for the best...you need to engineer free turns and free Substitutes.

My problem is I do believe that SwagPlay is a 'low-ladder troll tactic of Showderp' and I expect the 1800+ statistics (or their modern equivalents) will back me up on that.

A complex ban should be reserved only for the most game-shattering of mechanics and this is not one of them. Either ban confusion moves entirely (even though they've not been a problem for um...6 generations) or ban the offending 'mons. Don't blanket ban stuff.
Skill? You confuse them and let the coin flip. Substitute spamming is just the longer safer way, at the end of that you just throw out something and hope for the best.
On another note, I feel it would be unjustified to ban anything that could cause a chance of confusion. Dizzy punch with it's low 70 power and 20% confusion isn't even worth using in the first place, Signal Beam (a good move) has only 10% and is used more for spare coverage, Water Pulse is the main reason for Blastoise Mega to exist, Hurricane would have to go because of it's 30%. Sorry Moltress, you can go out in the rain, a Poliwrath might appear and you know you can't use Hurricane anymore.
 
It forces people to use more balanced team setups, which make the game more fun.

So not having the option of going HO is more fun?
SwagPlay is just an inconsistent but usable strategy that gives a small niche to a very small number of otherwise useless Pokemon like Liepard.

Liepard is pretty useless outside of prankster, but it's not useless outside of swagplay. I played a team in gen V UU where a Liepard consistently summoned powerful moves like v-create with prankster assist, because all of its teammates' other moveslots were taken up by moves that couldn't be called by assist.

Thundurus still has prankster thunder wave, nasty plot, and rain dance, as well, which all help it or teammates out greatly.

Sableye has prankster hypnosis, will-o-wisp, taunt, recover, and trick.

Klefki has spikes, dual screens, and thunder wave. Same for the last two with meowstic.

All of the prankster swag-players have other things they can be doing that are useful to their team, so they won't be left in the lurch if prankster swagger or just swagger gets banned.
 
Problem with banning confusion-inducing moves altogether is that it's harder to draw a line on this than it appears. If we're banning Confuse Ray and Flatter, then what about Chatot (lel) or Machamp's Dynamicpunch? Even Swagger itself has no perfect accuracy (85%). What about Sweet Kiss (an even worse move with only 75% accuracy)? Or Serene Grace + I don't know, Water Pulse?

The simplest solution, for now, appears to be just to ban Swagger. I don't really see priority regular Confusion being as exploitable - you can't freeload off +2 Atk with Foul Play, and the best you can probably do with it is Toxic-stall, which is much slower and riskier. Confuse Ray is also not nearly as ubiquitously learned as Swagger, so you'd probably have to deal with one of these at most. (Granted, you could probably get past one swagplayer on a team, but a full team+ditto is just cancer, and probably what prompted this discussion in the first place)
 
Note that I said successfully consistent (I meant consistently successful but whatever heh) - 'confusing them and hoping for the coin flip' will never, ever be that. Engineering scenarios where you can attack from behind the safety of a Substitute is the way to go and if you're able to do that, well, fair play to you. 'Hoping for the coin flip' should be saved for emergencies only.

I don't buy into the argument that we'd limit creativity by getting rid of SwagPlay

It's kinda inarguable. Removing any tactic from the game limits creativity. The only exception would be if the banned tactic was having a surpressing force on other tactics and I don't think that's the case here.
 
It's not a mistake of not banning it. Never before has confusion been a broken mechanic.

Not even with Prankster is it a broken mechanic.

Have a problem with Swagger specifically? Switch to a SpA based team member that can handle it, switch out, or carry Own Tempo.

Confusion isn't broken.
No one said Confusion was broken. It is unhealthy for a competitive metagame, is the argument being made. Something that turns a battle into a coin flip should not be allowed.
 
I say ban swagger in conjuction with prankster. Swagger alone isn't bad and neither is prankster. One problem with strategies involving swagger plus prankster is that because of prankster, you get to go first and also commonly use moves like thunder wave and substitute, which gives your opponent an even less chance to be successful and there's no way to control the outcome of hax. There are a few things that you can do to prevent this such as own tempo or magic bounce, but those abilities have very little distrubution and lum berry only work one time. Banning certain pokemon that makes this strategies successful isn't a good idea because as previously mentioned those pokemon can use non-broken/non-lucked based sets and that would be unfair to those specific pokemon.
 
Problem with banning confusion-inducing moves altogether is that it's harder to draw a line on this than it appears. If we're banning Confuse Ray and Flatter, then what about Chatot (lel) or Machamp's Dynamicpunch? Even Swagger itself has no perfect accuracy (85%). What about Sweet Kiss (an even worse move with only 75% accuracy)? Or Serene Grace + I don't know, Water Pulse?

The simplest solution, for now, appears to be just to ban Swagger. I don't really see priority regular Confusion being as exploitable - you can't freeload off +2 Atk with Foul Play, and the best you can probably do with it is Toxic-stall, which is much slower and riskier. Confuse Ray is also not nearly as ubiquitously learned as Swagger, so you'd probably have to deal with one of these at most. (Granted, you could probably get past one swagplayer on a team, but a full team+ditto is just cancer, and probably what prompted this discussion in the first place)

Dizzy punch with it's low 70 power and 20% confusion isn't even worth using in the first place, Signal Beam (a good move) has only 10% and is used more for spare coverage, Water Pulse is the main reason for Blastoise Mega to exist, Hurricane would have to go because of it's 30%. Sorry Moltress, you can go out in the rain, a Poliwrath might appear and you know you can't use Hurricane anymore.
 
In the past Smogon really attempted to create a metagame that was more balanced so that overpowered Pokemon and over powered strategies were banned from standard Pokemon play, but they lived with possibilities that were annoying or luck based. I feel that Smogon has began to change for the good or the bad to remove more luck based strategies from its metagames. While swagplay in combination with prankster is a very annoying strategy for certain teams, it hardly fazes stall teams, or teams that tend to focus on special attacking. This means that swagplay is luck based, in favor of the swagplay team, when the opposing team is very physically offensive. I do not see this play style as overpowering - with smart plays even with offensive teams you still are usually able to handily able to beat this play style. This means, as many of you have often said, that this strategy is up for ban because it does have a luck component to it. Many of the people who want this strategy banned are people that have never used this strategy and just find it as an annoyance that they want to remove. Over the more recent years the Smogon community has really drifted in what they feel is appropriate to ban, and in general has become really ban happy. The Smogon community or perhaps the leaders or the elite of the Smogon community has will decide what should be banned and what should stay, and in general create a metagame that they favor. I just am concerned about when these changes to Pokemon will stop, when will they end? How long will it take for then to be annoyed with paraflinch and then to remove the flinching mechanic as it is luck based, and only especially luck-based against certain team types, similarly to swagplay. How long will it take to remove the full paralysis message as that is likewise luck based? How long will it take to change focus miss into a 100% accuracy move? How long will it take to remove critical hits? While not all of these changes will happen based on Smogon's past (they will never remove accuracy because they have never done that), I feel as if a lot of Smogons ideas come from the fact that they don't want their game to change. Smogon does not like the ideas of Megas being more powerful then other Pokemon. Smogon does not like luck based occurrences from happening (especially the new ones that Gamefreak has just came out with). In general I think many of Smogon elite do not want huge changes in the game as that will take away the advantage they have over newer players: experience. While each new generation might have small twists such as new Pokemon and abilities and now more recently types in general the Smogon metagame has remained very similar to gen 4, when the rise of competitive Pokemon began to happen as well as the physical/special split happened. In the Gamefreak game many huge things have happened that we are not allowed to use and as such we are pulling ourselves away from the real game. I really encourage this community to take changes more openly, to allow for many more new strategies to develop otherwise we will end up with a game that no longer resembles the game that most recently came out. If you are okay with the fact that we no longer have a game that resembles the one we just bought, make all the changes you like.
 
We really shouldn't be limiting the number of options available. This is nothing like Double Team with it's incredible distribution or Moody with it's almost guaranteed payoff. SwagPlay is just an inconsistent but usable strategy that gives a small niche to a very small number of otherwise useless Pokemon like Liepard.

Leave it be. You can't honestly believe this is having a big enough impact on the metagame to justify a banning.

last time I checked the Swift Swim + Drizzle ban in Gen 5 left shit like Beartic useless. so I really don't get the 'keep it viable' option.

And yes, a lot of people of people honestly believe this is having a great enough impact on the metagame. If people can peak ubers ladders (yes this has happened) get shit like suspect reqs with prankster mon teams spamming swagger +para/foul play this really deserves to be looked into. At least moody required you to look for an opportunity to bring in otherwise terrible pkmn like bidoof, and pray you got the speed+evasion boosts early, no one's questioning the fact that you usually got them fast enough, but that's nothing compared to Prankster Swag. Here the payoff is immediate, as you immediately force your opponent into a 50/50, and you basically win if you win the first one.
 
If any of you are trolling, I'm truly sorry, but I can't tell anymore

Thundurus counters

the -sey's stop, but can't do much back either and can still be taken down with enough luck

Rotom and Gliscor don't "stop" it at all, just is immune to Twave and takes small damage from foul play, but can still fall to a lucky bastard
Trevenant

8 Atk Liepard Foul Play vs. 252 HP / 0 Def Trevenant: 282-332 (75.4 - 88.7%) -- guaranteed 2HKO

I hardly count that as a healthy counter, as it can either have a lum berry to be immune to status, or get pwned by foul play.

Noivern can't do anything to stop Twave and swagger, so I have no clue why you mentioned him.


There is no "variety." Klefki has 1 true counter, and 1 reliable check (sort of ish in magic bounce), and a lot of "checks" that require a coin toss to work.

Broken, course not! Just uncompetitive and bad for the meta.

Seriously, if one more person brings up Own Tempo, I might just find my shotgun and shoot my computer, then track them down and *Insert highly illegal action* them

Do you even realize how many Pokemon carry Own Tempo and how many of them simply do not give two shits about Klefki?

Or maybe have people forgotten that the Lum Berry is a very nice item to have if you're scared of ANY type of status.

EDIT: Gotta add a second reply.

No one said Confusion was broken. It is unhealthy for a competitive metagame, is the argument being made. Something that turns a battle into a coin flip should not be allowed.

Well if things that are decided on a coin flip shouldn't be allowed then maybe we should ban any and all Paralysis moves as well! (Your logic here, not mine)

Shit, let's also ban Flinch + Serene Grace!

Or no even better, Flinch in general! Coin flips and RNG be damned! Damned straight to Uber!
 
It's kinda inarguable. Removing any tactic from the game limits creativity. The only exception would be if the banned tactic was having a surpressing force on other tactics and I don't think that's the case here.

I will rephrase that then. I don't think that getting rid of SwagPlay limits creativity in a meaningful way.

Am I wrong in saying that there are a lot of possible strategies and team layouts? Like, a huge number of team layouts? Getting rid of SwagPlay teams/Swagger gets rid of a few options and doesn't bring much of anything to the table in terms of what's viable, but that doesn't need to be a bad thing. The entire reason we want variety is because it makes things fun. SwagPlay teams (and SwagPlay users in general,) aren't fun to play against, even if you find them easy to dispose of or don't lose the coin flips. I don't know how fun they are to use, but I'd run a Gravity-based team long before I got bored enough to try SwagPlay.

I think the general idea is that competitive Pokemon players have fun by playing to win with and against variable teams using strategy, prediction and good teambuilding. SwagPlay hinders the "play to win," part and changes the win conditions away from strategy, prediction and teambuilding. If we have to take one option away from the currently large pool of options to better achieve our goal of a "healthy metagame," is that so bad?
 
Do you even realize how many Pokemon carry Own Tempo and how many of them simply do not give two shits about Klefki?

Or maybe have people forgotten that the Lum Berry is a very nice item to have if you're scared of ANY type of status.

Yes, most of the users of Own Tempo are bloody terrible, and the ones that aren't (i.e. the Slows) had better used other abilities. We have been through this before.

Lum Berry would in this situation only work on Electric-types or Ground-types, and the only common thing, that fits the criterion, is Lum Berry Garchomp. And why assume, Klefki won't put up a Sub as you switch, protecting from the first turn of swagger and leaving you bare to the next coinflip? Or just Swagger on the predicted switch to the same effect?
 
I have been laddering quite a bit over the last few weeks, and I haven't noticed a prevalence of this strategy at all. I've been mainly in the range of 1600-1800 on Showdown and don't recall seeing it even once since even quite a bit before the most recent suspect test. Perhaps that could be a testament to the fact that it is only really seen at the bottom of the ladder, for whatever reason. Last time I saw one was over a month ago, near when the ladders reset. I have seen the power and experienced the frustration of Swagplay (See: http://replay.pokemonshowdown.com/ou-78087726 which I won solely due to a lucky 5 hit bullet seed) but I still find myself on the side of No Ban. If anything I would say ban Klefki, but again I find that unnecessary.

I don't have a specific way to counter it, but I solely argue from the view that I have simply not found it overwhelming, overcentralizing, nor overpowered. Simply annoying.

Many top threats don't need to worry about Twaves (Thundurus, Garchomp, Excadrill, Conk, Mamo, Rotom, etc.) which ends up simply meaning that the problem becomes the dice-roll of confusion which, barring heavy luck, won't consistently fall on the Swag user's side. I am aware that as a strategy it doesn't take much skill, but I still have not found it to be sculpting the metagame at all, especially at upper levels where I have not even seen it being used.
 
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