Regenerator Core Team

Hello ! Welcome to my third RMT !

I've been looking for a new team idea for weeks when I fought against a team on Showdown which used a Regenerator Core. And after I lose, I thought that it was a pretty good idea and decided to build mine.

Building Process:

First, the Regenerator Core : Tangrowth and Slowking. These guys have a very good synergy as they cover their weaknesses each other. Furthermore, Tangrowth is an amazing physical tank and Slowking an impressive special one.

470.png
199.png


Then, I thought I can go for a FWG Core. So I took Infernape because I love this mon it is a great anti-lead or revenge killer that can remove big threats that Tangrowth and Slowking can't ( Ferrothorn, other Plant types, Mixed sweepers, mons with a very good coverage... ).

470.png
199.png
395.png


As I will switch very often between my Regenerator Core, I needed a Spinner and as my opponent will also switch very often between his sweepers to try to get rid of my tanks, I needed a Stealth Rock setter. And I chose Excadrill because I wanted the powerful Earthquake and because he was the best for what I wanted him to do.

470.png
199.png
395.png
558.png


After, I discovered my team to be a little too weak against Ghost types. So I decided to use Blissey. She is a wonderful special wall with a good recovery move and that can Toxic my opponent very easily.

470.png
199.png
395.png
558.png
242.png


What does Chansey fear the most ? Fighting moves of course ! And I also needed a Mega. So I took Mega-Banette because it is very funny to use and can destroy any mon with Destiny Bond.

470.png
199.png
395.png
558.png
242.png
megabanette2_zpsf304da45.png



More details :

470.png

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
- Leech Seed
- Giga Drain
- Knock Off
- Synthesis

THE BEAST ! Bulky as hell, a lot of recovery to stay longer, an amazing ability... What else ? More seriously, Tangrowth helps me to get rid of my opponent's item with Knock Off and can resist any physical sweeper, Leech him and stall with Synthesis. Unfortunately, Sleep Powder would be very useful but I don't know what to cut for it as I would prefer to keep Synthesis in order to stay longer. But it's still something to test...
199.png

Slowking @ Assault Vest
Ability: Regenerator
EVs: 136 SAtk / 120 HP / 252 SDef
Modest Nature
- Scald
- Ice Beam
- Psyshock
- Fire Blast

Assault Vest Slowking is a great Regenerator user. Less bulky than Tangrowth, it can nevertheless kill mons more easily. Scald because STAB and Burn. Ice Beam for Gliscor and Dragons. Fire Blast against Plant types and Psyshock for an other STAB and to deal with special walls. Unfortunately, Greninja and other Water types wall him completely...

395.png

Infernape @ Focus Sash
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Naive Nature
- Fake Out
- Close Combat
- Thunder Punch
- Overheat

Infernape is a very good anti-lead IMO. Fake Out helps a lot, Close Combat for STAB, Thunder Punch against these annoying Water types. For the last slot, I chose Overheat to be Mixed and to kill physical wall. Focus Sash instead of Life Orb to be sure to take at least one hit. Jolly to outspeed very fast mons.
558.png

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide

This thing is not difficult to understand : set up SR, Spin to get rid of my opponent's hazards, Earthquake for STAB and Rock Slide against Talonflame, Volcarona... Choice Scarf allows to outspeed a lot of threat like Rotom-W and OHKO him.
242.png

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SpDef / 4 HP
Careful Nature
- Aromatherapy
- Toxic
- Soft-Boiled
- Seismic Toss

My second Special Wall. Eviolite and fast recovery with Soft-Boiled let her going throughout the match without diffilcuty. Aromatherapy and Natural Cure help me to avoid annoying status ( especially on Aegislash, Donphan and Tangrowth who are very often targeted... ), Toxic which can kill mons with all the stall my team gives to me and Seismic Toss to do some damages. Of course, Ghost types like Aegislash wall me as hell but it's not a big problem because I have :

354.png
--->
megabanette2_zpsf304da45.png


Banette @ Banettite
Ability: Frisk
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Will-O-Wisp
- Protect
- Destiny Bond
- Shadow Sneak

The Mega of my team : Banette. This thing is really annoying. He can easily remove a big threat with Destiny Bond. WoW to shut up threatening physical sweepers that Tangrowth can't deal with. Protect to mega-evolve safely and to burn, toxic or leech stall. Shadow Sneak for very powerful STAB and priority. As all my moves are prio, I don't need any extra speed so I gave him Adamant Nature for more punch and 252 EVs HP to be sure to take a hit.

Thanks for reading my thread ! This team has been quite effective on Showdown but I will be very happy to get some advices ! Actually, I'm very weak to Substitute users, especially Kyurem-B and Gliscor. So if you have some idea...
 
Last edited:
Hey Adrima, nice team you have here. Just a few things:

1. Tangrowth: Drop Synthesis < HP Fire as Synthesis with Regenerator and Leftovers recovery combined with Tangrowth's bulk just seems redundant and a waste of a space that you can use for viable threats to your team like Scizor who can wreck Tangrowth AND Slowking with Bug Bite.

2. Infernape: Change his nature from Jolly < Naive so you can get more bang for your buck when your using Overheat.

3. Chansey: I would prefer using Blissey w/ Leftovers > Chansey w/ Eviolite. Granted Chansey is ony Bulky mon with Eviolite, but with all the Knock Off users running around, Chansey seems a bit risky. Especially if your using her as your cleric. Blissey can do everything Chansey does and run Leftovers for end turn recovery.

4. Donphan: I would use Mold Breaker Excadrill > Donphan. Excadrill can do everything you said with the exception of Ice Shard. However, I would gladly trade +1 priority SE Attack on Gliscor, Landorus-I & Landorus-T and Dragons for EQ that can hit Levitate users; especially the most popular one in Rotom-W, Gengar and to a lesser extent the Eon Twins and Hydreigon.

5. Aegislash: Mild Nature limits his bulk. Try Quiet > Mild as you can still hit hard on the special side while being pretty much assured your moving last as to avoid being hit while in Blade Forme.

Let me know if you implement any of these changes and how they work out for you.
 
Thank you for your reply Rafael !

About Infernape and Aegislash Nature, changes are done.

I will test Blissey instead of Chansey. I don't think I will miss Eviolite since I always switch out to Tangrowth when I see a physical move coming against Chansey. I will tell you after.

But I'm not sure about Excadrill... As I said before, I'm very weak to Gliscor and Ice Shard is often my only way to remove him or an annoying dragons like Garchomp... And Donphan is more bulky and has Sturdy. I will test Excadrill though but I don't think it will be very useful ( even if I agree Excadrill > Donphan in a lot of teams ).

Other ideas ?
 
Thank you for your reply Rafael !

About Infernape and Aegislash Nature, changes are done.

I will test Blissey instead of Chansey. I don't think I will miss Eviolite since I always switch out to Tangrowth when I see a physical move coming against Chansey. I will tell you after.

But I'm not sure about Excadrill... As I said before, I'm very weak to Gliscor and Ice Shard is often my only way to remove him or an annoying dragons like Garchomp... And Donphan is more bulky and has Sturdy. I will test Excadrill though but I don't think it will be very useful ( even if I agree Excadrill > Donphan in a lot of teams ).

Other ideas ?

I think your underselling your teams handling of Gliscor. Slowking can hit it with Ice Beam or Scald for SE damage and you have a cleric in Blissey who can heal Toxic.

If you really want to take it a step further, you can consider Air Balloon > Leftovers on Aegislash as most Poison Stall Gliscor sets run EQ for STAB.

That's some ideas that come to mind (other then telling Gliscor to go screw off) but yea... let me know what you think.
 
Nice team you got there!

But after reading your team I found that you have a lot of trouble against Sun teams especially Mega Char Y, since it can basically wreck your entire team with Solarbeam/Air Slash/Flamethrower you only hope is to stall until sun runs out but you could lose a lot of 'mons along the way.

To fixed that problem you could switch you Infernape for an Air Balloon Heatran since it can stop most sun teams and deal with Kyurem-B with flash cannon since it needs a turn to pop your ballon with ice beam or dragon claw, and Gliscors running Protect/Sub/Toxic/earthquake are also stopped. You don't really miss Infernape that much since Donphan already has priority. Plus Heatran is also a good switch to people that want to use a grass type move on you Slowking or Donphan.

Hoped I helped!
 
Rafael J. Feliciano

Thanks for your reply !

Air Balloon > Leftovers on Aesgislash seems a very good idea thanks ! I will test it.

After some matchs, I didn't see any difference between Chansey and Blissey so I think I will keep Blissey for Leftovers recovery. But just a question : is it better to play Blissey with 252 EVs Def and + Def Nature or to maximize special bulk ?

About Excadrill, I tried the classic set with SD, Rapid Spin, Rock Slide and EQ with Balloon but I didn't have been very effective for me. A few match after, Donphan's bulk saved me so I think I will keep it, even if I'm still hesitating since Excadrill is a better Talonflame counter...

Greenhorn

Thank you too !

Yes, M-Charizard Y is quite a threat to my team but I didn't have too many difficulty to deal with him actually. Stealth Rock and Slowking can deal with him and I can finish him with my priority moves.
Heatran seems to be a good idea and I wanted to add it at first but I will make this team in game and I don't have access to a strat Heatran unfortunately... But if it would have been just a showdown team I think I would have added him ^^
 
Last edited:
Rafael J. Feliciano

Thanks for your reply !

Air Balloon > Leftovers on Aesgislash seems a very good idea thanks ! I will test it.

After some matchs, I didn't see any difference between Chansey and Blissey so I think I will keep Blissey for Leftovers recovery. But just a question : is it better to play Blissey with 252 EVs Def and + Def Nature or to maximize special bulk ?

About Excadrill, I tried the classic set with SD, Rapid Spin, Rock Slide and EQ with Balloon but I didn't have been very effective for me. A few match after, Donphan's bulk saved me so I think I will keep it, even if I'm still hesitating since Excadrill is a better Talonflame counter...

Greenhorn

Thank you too !

Yes, M-Charizard Y is quite a threat to my team but I didn't have too many difficulty to deal with him actually. Stealth Rock and Slowking can deal with him and I can finish him with my priority moves.
Heatran seems to be a good idea and I wanted to add it at first but I will make this team in game and I don't have access to a strat Heatran unfortunately... But if it would have been just a showdown team I think I would have added him ^^

My bad... I should have prolly posted the specs for Mold Breaker Excadrill:

Excadrill @ Choice Scarf
EV: 252 Atk / 252 Spe / 4 HP
Ability: Mold Breaker
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide

Choice Scarf presents some intersting scenarios for you in that you can hit faster Base Speed Pokemon like Lati@s, Staraptor, Talonflame (the Natural Gift and Bulk Up variants) and others for surprise SE damage thinking they outspeed you. Classic set is for spinning hand praying you can get a +2 in so that you can hit hard as hell before being KO'd. Scarf Set makes for a great Revenge Killer and stupid fast SR Set Up and Rapid Spin use.

Try this set before fully giving up on Excadrill. After that if your not satisfied then you can kick Excadrill in the nuts and say to hell with him (making a cringe as Excadrill weeps in unceremonious pain)
 
Thanks Rafael but Choice Exca doesn't seem very useful. I don't want to be lock with SR or Rapid Spin, allowing my opponents to a free turn to boost, use a status move or whatever else.

As I said before, I have a very hard time against Sub users. Some thoughts about it ? I thought to Skarmory with Whirlwind instead of Aegislash. What do you think guys ?
 
you can still try Heatran with air balloon, still it stop a lot of sub users

Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature
- Lava Plume
- Flash Cannon
- Roar
- Stealth Rock/Earth Power
 
If sub sets give you so much concern this might alleviate your pains:

Crobat @ Black Sludge
Ability: Infiltrator
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Brave Bird
- Defog
- Roost
- U-turn

Thanks to the buff to Defog this Gen you can remove hazards on both sides of the field (but more importantly the crap on your side)

But Infiltrator allows you to assault Sub users like Kyurem and Gliscor right as they set up their Sub; hitting them hard with either Brave Bird or bugging out with U-Turn.

Also, Gliscor can't do anything to Crobat as its two primary methods of damage (Toxic and EQ) Crobat is immune to.

Try this out for a spin.
 
Greenhorn

This Heatran seems very cool but as I said before, it's a team ingame. Yet I will try to obtain this as soon as I will be able to... I think I can remove Aegislash for him and Infernape for another Ghost type ( Gengar for example... ). I will see if I can get one ^^

Rafael J. Feliciano

Crobat is great but is too weak to survive a lot of time. Furthermore, I need entry hazards to help me killing my opponent so Defog is not a very good to remove hazards in my team. I would prefer Rapid Spin. And Crobat is not very useful against Gliscor. OK, Gliscor can't do anything to him but it's not Brave Bird which will kill him fast. My opponent just have to switch Gliscor out... But thank you for the answer !
 
Since we want something in game then why not try this out:

Aggron @ Aggronite
Ability: Rock Head -> Filter
EV's: 252 HP / 252 SpD / 4 Atk
Careful Nature
- Stealth Rock
- Thunder Wave
- Iron Head
- Roar

This guy fills your vacant Mega slot, can phaze out mons behind a substitute (except for those with Soundproof... which aren't many and important to begin with), T-Wave balances off your overall team's lack of speed (excluding Infernape of course), you got your rocks and Iron Head provides a STAB attack with possible flinching for a poorer version of paraflinch if you want to go this route.

If you feel your in desperate need of a Rapid Spinner then try this:

Blastoise @ Blastoisinite
Ability: Torrent -> Mega Launcher
EVs: 252 SpA / 252 HP / 4 SpD
Modest Nature
- Rapid Spin
- Water Pulse
- Dark Pulse / Dragon Pulse
- Aura Sphere


Once again, this guy fills your vacant Mega slot, but unlike Aggron, is meant to go on the offensive. Mega Launcher makes all his Aura/Pulse attacks STUPID powerful and rapid spin is for hazard maintenance.

In combination with this, since this is in game team I don't know how feasible this is, but you can give either Blissey or Infernape Stealth Rock. Though not the most popular users of the move, if your finding it difficult to accomodate all these things in your team the last suggestion would be, reluctantly, to use Donphan again but that is up to you.

Let me know what you think.
 
Thank you Rafael !

Aggron seems a very good idea. It's exactly what I needed ! I will test it for sure and tell you after but I think he will be perfect ! Thanks a lot.

What about him instead of Aegislash, I will keep Donphan to Spin but will go with Rock Slide instead of SR. What do you think ?
 
Thank you Rafael !

Aggron seems a very good idea. It's exactly what I needed ! I will test it for sure and tell you after but I think he will be perfect ! Thanks a lot.

What about him instead of Aegislash, I will keep Donphan to Spin but will go with Rock Slide instead of SR. What do you think ?

Its hard to ask me about Aegislash cause he's my favorite Gen 6 pokemon by far. (I have a soft spot for Ghost Types to begin with... WHY DID WE BAN MEGA-GENGAR!?!)

But if you run Aggron, then I suppose you can keep Donphan as your Rapid Spinner and its Sturdy ability.

However, you also increase your teams weakness to Fighting type moves to 3. If you include Conkeldurr's coverage moves in Ice Punch and Knock Off, he can do massive damage to your team: (All calcs assume Stealth Rock and Guts activation either via Paralysis, Scald Burn or Toxic)

252+ Atk Guts Conkeldurr Drain Punch vs. 0 HP / 0 Def Infernape: 282-333 (96.2 - 113.6%) -- guaranteed OHKO after Stealth Rock

252+ Atk Guts Conkeldurr Ice Punch vs. 252 HP / 252+ Def Tangrowth: 176-208 (43.5 - 51.4%) -- 99.6% chance to 2HKO after Stealth Rock

252+ Atk Guts Conkeldurr Knock Off (97.5 BP) vs. 120 HP / 0 Def Slowking: 442-522 (122.4 - 144.5%) -- guaranteed OHKO

252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 252+ Def Blissey: 774-912 (108.4 - 127.7%) -- guaranteed OHKO

252+ Atk Guts Conkeldurr Drain Punch vs. 252 HP / 0 Def Filter Mega Aggron: 153-181 (44.4 - 52.6%) -- 81.3% chance to 2HKO after Stealth Rock

252+ Atk Guts Conkeldurr Ice Punch vs. 252 HP / 0 Def Donphan: 244-288 (63.5 - 75%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

This is why if you drop Aegislash, I feel like your team is in for a tough fight; even with him:

252+ Atk Guts Conkeldurr Knock Off (97.5 BP) vs. 252 HP / 0 Def Aegislash-Shield: 260-306 (80.2 - 94.4%) -- 6.3% chance to OHKO after Stealth Rock

But at least you have the luxury of switching into an incoming Drain Punch & Mach Punch for no damage or Ice Punch for minimal damage AND you have King's Shield which is your best weapon against Conk.

Even though these calcs are done with Guts activiated, the point is, Guts or no Guts, Conk is hitting all your team members for considerable damage. With M-Aggron and Tangrowth having the best shot at combatting him thanks to Giga Drain and (if your going to activate Guts then at least cut his speed in half with T-Wave). Slowking can hit him hard with Psyschock:

136+ SpA Slowking Psyshock vs. 252 HP / 0 Def Conkeldurr: 228-270 (55 - 65.2%) -- guaranteed 2HKO after Stealth Rock

But you need to be able to outspeed him to do it. (Weird saying Conkeldurr can outspeed something... but yea... he does 45 > 30)

So though I'm not a fan of Donphan, in reality, I believe the calcs show you where the real problem may lurk.
 
I really like this team, but do not you think it's a tad slow?
Tangrouth Slowbro domphan aegislash and Blissey .... they are slow, I would replace immediately domphan to put Excadrill. Regarding tangrouth is a risk ... Pokemon as talonflame can make a irreparably damage to your team, including slowking that is specially defensive pokemon and tangrouth the same Blissey ... sure domphan resist a little 'more, but I do not think that ice shards can hit hard talon despite the bad defenses ... Scarf Excadrill can throw it out with Rock slide or you can replace slowking to put Slowbro or Rotom-W
 
Major changes after testing. Tell me what you think now.
After a few tests, I won every time but I lost my last match. I was 6-2 but I absolutely couldn't do anything against this mon :

Clefable @ Leftovers
Ability : Magic Guard
Evs: 252 HP / 252 SpAtk / 4 Def OR 4 SpDef ( I don't know )
Modest Nature
- Flamethrower
- Moonblast
- Soft-Boiled
- ... ( don't remember )
 
Last edited:
Major changes after testing. Tell me what you think now.
After a few tests, I won every time but I lost my last match. I was 6-2 but I absolutely couldn't do anything against this mon :

Clefable @ Leftovers
Ability : Magic Guard
Evs: 252 HP / 252 SpAtk / 4 Def OR 4 SpDef ( I don't know )
Modest Nature
- Flamethrower
- Moonblast
- Soft-Boiled
- ... ( don't remember )
Cosmic Power?
 
You should change shadow sneak on dusclops with night shade because it is guaranteed damage as opposed to a weak 40 power move. Also dusclops ability says stance change.
 
I'd recommend giving Excadrill an Air Balloon, since it gives it an additional immunity and very good resistance against all entry hazards. A Jolly nature honestly seems better for it, since you'll want to be able to get off a final SR/Spin before going down.
 
Nuanda92

Maybe... Can't remember...

nkhlshnd99

Thank you ! Night Shade seems to be better on Dusclops. And Stance Change is just my mistake. Its ability is Pressure of course.

Albacore

Thanks for your reply ! Air Balloon is an option on Excadrill but I love the speed boost Scarf gives me. Will test but I'm not convinced. And Jolly isn't very useful if I'm Scarfed. I would prefer keeping the Atk boost of Adamant Nature to have a very power EQ that can OHKO a lot of threats.
 
Thanks for your reply ! Air Balloon is an option on Excadrill but I love the speed boost Scarf gives me. Will test but I'm not convinced. And Jolly isn't very useful if I'm Scarfed. I would prefer keeping the Atk boost of Adamant Nature to have a very power EQ that can OHKO a lot of threats.
Actually, Scarfers ae almost always given a +Speed nature to outspeed other Scafers with lower base speed. Anything else is a little counter productive. Besides, your Speed stat affect all of your moves, while your Attack stat only matters for 50% of them. If Excadrill's main use is spinning and setting up rocks, Speed is the most important stat.

Then again, I don't think Jolly outspeed anything too common in OU, so you may not need the extra Speed.
 
I agree Albacore. Jolly Nature is not needed on Excadrill since I can't outspeed a lot more things than with an Adamant Nature.

After a few matches on PS, I found myself to be very weak to Knock Off users ( Bisharp, Azumarill, Sableye... ). If I loose my recovery items, some of my mons can become useless. Idea to fix this weakness ?
 
After a few matches on PS, I found myself to be very weak to Knock Off users ( Bisharp, Azumarill, Sableye... ). If I loose my recovery items, some of my mons can become useless. Idea to fix this weakness ?
Well, the only good answer to Knock Off is a Mega, obviously. But I have no idea what Mega would fit your team.
 
Thanks Rafael but Choice Exca doesn't seem very useful. I don't want to be lock with SR or Rapid Spin, allowing my opponents to a free turn to boost, use a status move or whatever else.

As I said before, I have a very hard time against Sub users. Some thoughts about it ? I thought to Skarmory with Whirlwind instead of Aegislash. What do you think guys ?

Nuanda92

Maybe... Can't remember...

nkhlshnd99

Thank you ! Night Shade seems to be better on Dusclops. And Stance Change is just my mistake. Its ability is Pressure of course.

Albacore

Thanks for your reply ! Air Balloon is an option on Excadrill but I love the speed boost Scarf gives me. Will test but I'm not convinced. And Jolly isn't very useful if I'm Scarfed. I would prefer keeping the Atk boost of Adamant Nature to have a very power EQ that can OHKO a lot of threats.

So after saying you didn't like Choice Exca cause you were locked into a move, now you yield to the stupidity of its brokeness (muahahaha... welcome to the dark side!!! :-) & FACE PALM!!!

Naw but seriously, very nice alterations...

Your team could really use a Mega... I personally would drop Dusclops... Since Knock Off is practically killing him for:

Banette @ Banettite
EV: 252 HP / 252 Atk / 4 Def
Ability: Insomnia -> Prankster
Adamant Nature
- Destiny Bond
- Protect
- Will-o-Wisp
- Shadow Sneak

This is the "Take you with me!" set with Protect to ensure a first turn Mega, as well as to by turns for WoW to take effect. Banette's monstrous 167 Base Attack with a priority Shadow Sneak is bordering on Huge Power territory. WoW cripples physical attackers and of course, the reason for the set's name: Priority Destiny Bond. This makes many users tentative of going for the killing blow as they don't want their main man to get dragged down with this demonic play toy.

Try this out for a spin.
 
Back
Top