Hello ! Welcome to my third RMT !
I've been looking for a new team idea for weeks when I fought against a team on Showdown which used a Regenerator Core. And after I lose, I thought that it was a pretty good idea and decided to build mine.
Building Process:
First, the Regenerator Core : Tangrowth and Slowking. These guys have a very good synergy as they cover their weaknesses each other. Furthermore, Tangrowth is an amazing physical tank and Slowking an impressive special one.
Then, I thought I can go for a FWG Core. So I took Infernape becauseI love this mon it is a great anti-lead or revenge killer that can remove big threats that Tangrowth and Slowking can't ( Ferrothorn, other Plant types, Mixed sweepers, mons with a very good coverage... ).
As I will switch very often between my Regenerator Core, I needed a Spinner and as my opponent will also switch very often between his sweepers to try to get rid of my tanks, I needed a Stealth Rock setter. And I chose Excadrill because I wanted the powerful Earthquake and because he was the best for what I wanted him to do.
After, I discovered my team to be a little too weak against Ghost types. So I decided to use Blissey. She is a wonderful special wall with a good recovery move and that can Toxic my opponent very easily.
What does Chansey fear the most ? Fighting moves of course ! And I also needed a Mega. So I took Mega-Banette because it is very funny to use and can destroy any mon with Destiny Bond.
More details :
Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
- Leech Seed
- Giga Drain
- Knock Off
- Synthesis
THE BEAST ! Bulky as hell, a lot of recovery to stay longer, an amazing ability... What else ? More seriously, Tangrowth helps me to get rid of my opponent's item with Knock Off and can resist any physical sweeper, Leech him and stall with Synthesis. Unfortunately, Sleep Powder would be very useful but I don't know what to cut for it as I would prefer to keep Synthesis in order to stay longer. But it's still something to test...
Slowking @ Assault Vest
Ability: Regenerator
EVs: 136 SAtk / 120 HP / 252 SDef
Modest Nature
- Scald
- Ice Beam
- Psyshock
- Fire Blast
Assault Vest Slowking is a great Regenerator user. Less bulky than Tangrowth, it can nevertheless kill mons more easily. Scald because STAB and Burn. Ice Beam for Gliscor and Dragons. Fire Blast against Plant types and Psyshock for an other STAB and to deal with special walls. Unfortunately, Greninja and other Water types wall him completely...
Infernape @ Focus Sash
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Naive Nature
- Fake Out
- Close Combat
- Thunder Punch
- Overheat
Infernape is a very good anti-lead IMO. Fake Out helps a lot, Close Combat for STAB, Thunder Punch against these annoying Water types. For the last slot, I chose Overheat to be Mixed and to kill physical wall. Focus Sash instead of Life Orb to be sure to take at least one hit. Jolly to outspeed very fast mons.
Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide
This thing is not difficult to understand : set up SR, Spin to get rid of my opponent's hazards, Earthquake for STAB and Rock Slide against Talonflame, Volcarona... Choice Scarf allows to outspeed a lot of threat like Rotom-W and OHKO him.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SpDef / 4 HP
Careful Nature
- Aromatherapy
- Toxic
- Soft-Boiled
- Seismic Toss
My second Special Wall. Eviolite and fast recovery with Soft-Boiled let her going throughout the match without diffilcuty. Aromatherapy and Natural Cure help me to avoid annoying status ( especially on Aegislash, Donphan and Tangrowth who are very often targeted... ), Toxic which can kill mons with all the stall my team gives to me and Seismic Toss to do some damages. Of course, Ghost types like Aegislash wall me as hell but it's not a big problem because I have :
--->
Banette @ Banettite
Ability: Frisk
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Will-O-Wisp
- Protect
- Destiny Bond
- Shadow Sneak
The Mega of my team : Banette. This thing is really annoying. He can easily remove a big threat with Destiny Bond. WoW to shut up threatening physical sweepers that Tangrowth can't deal with. Protect to mega-evolve safely and to burn, toxic or leech stall. Shadow Sneak for very powerful STAB and priority. As all my moves are prio, I don't need any extra speed so I gave him Adamant Nature for more punch and 252 EVs HP to be sure to take a hit.
Thanks for reading my thread ! This team has been quite effective on Showdown but I will be very happy to get some advices ! Actually, I'm very weak to Substitute users, especially Kyurem-B and Gliscor. So if you have some idea...
I've been looking for a new team idea for weeks when I fought against a team on Showdown which used a Regenerator Core. And after I lose, I thought that it was a pretty good idea and decided to build mine.
Building Process:
First, the Regenerator Core : Tangrowth and Slowking. These guys have a very good synergy as they cover their weaknesses each other. Furthermore, Tangrowth is an amazing physical tank and Slowking an impressive special one.


Then, I thought I can go for a FWG Core. So I took Infernape because



As I will switch very often between my Regenerator Core, I needed a Spinner and as my opponent will also switch very often between his sweepers to try to get rid of my tanks, I needed a Stealth Rock setter. And I chose Excadrill because I wanted the powerful Earthquake and because he was the best for what I wanted him to do.




After, I discovered my team to be a little too weak against Ghost types. So I decided to use Blissey. She is a wonderful special wall with a good recovery move and that can Toxic my opponent very easily.





What does Chansey fear the most ? Fighting moves of course ! And I also needed a Mega. So I took Mega-Banette because it is very funny to use and can destroy any mon with Destiny Bond.






More details :

Tangrowth @ Leftovers
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
- Leech Seed
- Giga Drain
- Knock Off
- Synthesis
THE BEAST ! Bulky as hell, a lot of recovery to stay longer, an amazing ability... What else ? More seriously, Tangrowth helps me to get rid of my opponent's item with Knock Off and can resist any physical sweeper, Leech him and stall with Synthesis. Unfortunately, Sleep Powder would be very useful but I don't know what to cut for it as I would prefer to keep Synthesis in order to stay longer. But it's still something to test...

Slowking @ Assault Vest
Ability: Regenerator
EVs: 136 SAtk / 120 HP / 252 SDef
Modest Nature
- Scald
- Ice Beam
- Psyshock
- Fire Blast
Assault Vest Slowking is a great Regenerator user. Less bulky than Tangrowth, it can nevertheless kill mons more easily. Scald because STAB and Burn. Ice Beam for Gliscor and Dragons. Fire Blast against Plant types and Psyshock for an other STAB and to deal with special walls. Unfortunately, Greninja and other Water types wall him completely...

Infernape @ Focus Sash
Ability: Iron Fist
EVs: 252 Spd / 252 Atk / 4 SDef
Naive Nature
- Fake Out
- Close Combat
- Thunder Punch
- Overheat
Infernape is a very good anti-lead IMO. Fake Out helps a lot, Close Combat for STAB, Thunder Punch against these annoying Water types. For the last slot, I chose Overheat to be Mixed and to kill physical wall. Focus Sash instead of Life Orb to be sure to take at least one hit. Jolly to outspeed very fast mons.

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Stealth Rock
- Rapid Spin
- Earthquake
- Rock Slide
This thing is not difficult to understand : set up SR, Spin to get rid of my opponent's hazards, Earthquake for STAB and Rock Slide against Talonflame, Volcarona... Choice Scarf allows to outspeed a lot of threat like Rotom-W and OHKO him.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SpDef / 4 HP
Careful Nature
- Aromatherapy
- Toxic
- Soft-Boiled
- Seismic Toss
My second Special Wall. Eviolite and fast recovery with Soft-Boiled let her going throughout the match without diffilcuty. Aromatherapy and Natural Cure help me to avoid annoying status ( especially on Aegislash, Donphan and Tangrowth who are very often targeted... ), Toxic which can kill mons with all the stall my team gives to me and Seismic Toss to do some damages. Of course, Ghost types like Aegislash wall me as hell but it's not a big problem because I have :


Banette @ Banettite
Ability: Frisk
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Will-O-Wisp
- Protect
- Destiny Bond
- Shadow Sneak
The Mega of my team : Banette. This thing is really annoying. He can easily remove a big threat with Destiny Bond. WoW to shut up threatening physical sweepers that Tangrowth can't deal with. Protect to mega-evolve safely and to burn, toxic or leech stall. Shadow Sneak for very powerful STAB and priority. As all my moves are prio, I don't need any extra speed so I gave him Adamant Nature for more punch and 252 EVs HP to be sure to take a hit.
Thanks for reading my thread ! This team has been quite effective on Showdown but I will be very happy to get some advices ! Actually, I'm very weak to Substitute users, especially Kyurem-B and Gliscor. So if you have some idea...
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