This thread will be tightly moderated to keep discussion focused, or something to that effect.
Post #280 of the Feedback thread. User deadfox081 raises some questions of the ambiguity of Double Team. The following ten posts in response to this proposal kinda warranted a discussion on Double Team in general, whether your own Earthquakes should take out your own clones or not, should weather take out your own clones or not, & some other facets of the move that you want to bring up/were brought up that I cannot be bothered talking about.
Double Team data:
So I guess I have to throw some discussion points?Double Team said:The user moves with incredible speed, creating several illusory clones to foil the aim of its opponents. Attacks against the user first check their accuracy as normal. If they are successful, a check is made to see if the real target was struck (100 % divided by number of targets). If the stricken target was a clone, it vanishes. If the real user is struck, all of its clones are lost. Moves make as many checks as they have targets (e.g. a move that hits all targets always strikes the real user). A Pokemon is limited to four clones at a time.
Normal | Other | User | -- | -- | Energy Cost Formula: 4 * Clones Created | -- | No | 0 | Passive | Yes | No
- All Clone dissipation: What should, or should not wipe out all clones upon use? What damage should the user take for all their clones to dissipate?
- Double Team Clones: How should we interpret Double Team Clones? Post #288 from Dogfish44 provides a possible interpretation for this.
- Double Team mechanics: Should we actually replace the clone system & overhaul the mechanics of the move?
- Any other points you want to bring up that are relevant to Double Team?
Stay on topic... Otherwise, have fun discussing Double Team I guess?