Thread will be moderated, keep discussion on track and sensible. Thanks!
Minimize got an update moving into Gen 6! Now we need to figure out how we're implementing it, since some of the moves that don't currently rely on weight in ASB now do so.
For the time being, use Akela's post as a basis for discussion - in particular we need to figure out if we should update moves that are now influenced by minimise to be size/weight based.
Minimize got an update moving into Gen 6! Now we need to figure out how we're implementing it, since some of the moves that don't currently rely on weight in ASB now do so.
Akela said:It once was that only Stomp and Steamroller received double BAP against Minimized targets. But now with Generation 6, Body Slam, Phantom Force, Dragon Rush, and Flying Press also receive double BAP against Minimized targets. Normally this would not be an issue, however, the way Stomp, Steamroller, and Body Slam's BAP are calculated (by weight) differs from Dragon Rush, Flying Press, and Phantom Force's BAP calculation (a fixed BAP). We seem to have already implemented Phantom Force, but not Dragon Rush and Flying Press. Before we go any further, I feel that we need to discuss the most appropriate manner to implement the increased BAP against Minimized targets. Mainly, do we go with two (2) more BAP against Minimized targets for all 6 moves, Doubled BAP against Minimized targets for all 6 moves, or a combination of the two (+2 BAP for weight based moves and doubled BAP for non weight based moves)?
For the time being, use Akela's post as a basis for discussion - in particular we need to figure out if we should update moves that are now influenced by minimise to be size/weight based.
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