RicepigeonKKM, past gen tiers are locked in and will not be updated further.
Glicko.I'm confused. Is the cutoff value of 1760 referring to your ELO rating or your GLICKO rating?
Glicko.I'm confused. Is the cutoff value of 1760 referring to your ELO rating or your GLICKO rating?
Yes. It's entirely possible. Next month I'm going to have a talk with the councils about it, based on the analytics I generate.Isnt it possible that 1760 is too high to be deciding tiers off?
While your WEIGHT is less, your CONTRIBUTION is actually greater:Im speaking ss somebody who is really frustrated by this change with my rating of 1691+-42 i was weighted 1.0 previously but now only 0.05.
It's entirely conceivable that 98% of the people playing OU on Showdown are worse than the average competitive player (note I'm not saying that only 2% are competitive--I'm saying that 2% are better than the average competitive player--an important distinction).But in the usage stats thread you say that 1760 corresponds to the top 2% of the ladder, which would seem to be a substantially higher cutoff than an "average competitive player."
From what I gather, there will be monthly stats (and candles) generated every month, with tier updates occurring every three months as usual. But... will we use one candle/cutoff for the whole period, or will it be possible for the Council to choose one for each month and the stats be generated based on that?This means the cutoff won't always be 1760. Some months it might be lower, some higher.
But the uneducated people who don't know that Shadow Claw Gengar and Hyper Beam anything are bad are the exact people who we don't want influencing the usage stats. They are the people who will use Donphan in OU because they think that it is good. This is why we changed things in the first place.While I fully support this decision and think it is the right thing to do, I think you are understating a lot of people by dismissing them as not wanting to be competitive. Before I knew anything about competitive pokemon when I was playing pearl I specifically remember my giratina had hyper beam, and my gengar had both shadow claw and shadow ball. This is what is being dismissed as nonsensical, but it was simply uneducated. I legitimately thought that hyper beam was the best move in the game and used it for that reason. What appeals to the average pokemon fan in PS is the ability to use whatever pokemon they want at first, many of them don't even know what the competitive scene is. So please take note of this and don't dismiss newer players so fast.
Is random battles really that competitive of a ladder, though? Rated randoms vs. unrated randoms is kind of like the difference between firm and silken tofu: for people who know what they're talking about, they're different products with significantly different uses, but most people don't know the difference and just mentally refer to it as that blobby tasteless hippie stuff.For example I just looked at random battles: 812 rated to 31 not rated.
This is a legitimate concern, but I honestly feel that the raw number of battles the OU ladder sees every month makes this an appropriate sample size. The 1760 cutoff corresponds to about the top 2% of the ladder, which is still ~51,000 battles based on last month's stats. Just to put this into perspective, this number is similar to what we saw on the entire ladder of some other official metagames back in BW, sometimes even surpassing them depending on the metagame/month. Besides, Antar has said before that the number might be adjusted each month as the need arises, and I'm sure that the sample size will be one of the factors taken into account regarding these adjustments.While I'm okay with the idea of raising the cutoff, one thing I'm worried about is that the pool of players that tiers are based off of is too small. Metagames revolve around players checking one another, and if the pool is only 10 players (exaggeration), the OU and UU tiers are going heavily based on random error and player preferences. I'd say even though we want tiers decided by competitive players, we need to make sure the pool is large.
It sounds like the number of players accounted for in the 1760 stats is much, much larger than 30-40, as a result of exponential growth of the community in recent years.Seems a bit drastic. How many people will have a "significant" impact? Seems like only 30-40, and the most weight will be given to someone who battles frequently. Seems like it could be easily distorted, no?
Especially when you factor that these 30-40 people are using the same team for most of the month, or for most of the battles (afterall, we will continue to use the team as long as there's a "hot streak"). Antar you could probably give me a better picture I might be misunderstanding the #s.
If a 1500 player accounts for 2% the weight of a 1900 player... that's a narrow range no? Then I'll estimate that a player with 1700 will have 30% the weight of a 1900 player...It sounds like the number of players accounted for in the 1760 stats is much, much larger than 30-40, as a result of exponential growth of the community in recent years.