I don't see how the Thundurus-t drop made Suicune s-rank.
These are some changes that I made in response to the Thundurus-T drop and bans:
I don't see how the Thundurus-t drop made Suicune s-rank.
I know, but how did the bans make Suicune s-rank? I don't feel like any of the banned mons made Suicune less viable.These are some changes that I made in response to the Thundurus-T drop and bans:
I have a nomination of my own and this will likely get fairly lengthy, so there's your warning:
I'd like to nominate Mega Ampharos to A rank. (A- at worst) This thing is so damn good right now. Its two primary sets play so much differently from each other, but both are quite good. The bulky attacker set can easily open holes in opposing teams with its great STAB combination. The low Speed also lets the set play in Trick Room effectively as well, and M-Ampharos has good synergy with many TR abusers in the tier (Slowbro, Escavalier, Cresselia, etc.) and Mold Breaker ensures M-Aggron can't harass the team. Outside of Trick Room, it can utilize Heal Bell to provide Cleric support without losing a ton in terms of coverage or power. With just minimal Speed investment, M-Ampharos can outpace and 2HKO Hippowdon to remove it from play, thus letting physical attackers have a much easier time. Its slow Volt Switch lets stuff like Tornadus-T, Nidoking, and Mienshao have additional opportunities to pressure defensive cores.
Now, the other set is a physically defensive set. PhysDef M-Ampharos is able to check or outright counter so many things right now. Tornadus-T, Crawdaunt, Victini, Magnezone, most Grass-types, and most Electric-types get checked or outright countered by physically defensive M-Ampharos. Even though it has to resort to RestTalk for recovery, it pairs well with Florges and has a 33% chance to draw Volt Switch, thus letting it still switch out and build momentum to keep sweepers from setting up. Here's some M-Ampharos calcs for a 248/252+ spread:
252 Atk Choice Band Victini V-create vs. 248 HP / 252+ Def Mega Ampharos: 127-150 (33.1 - 39.1%) -- guaranteed 3HKO after Stealth Rock
252 Atk Darmanitan Earthquake vs. 248 HP / 252+ Def Mega Ampharos: 160-190 (41.7 - 49.6%) -- 85.9% chance to 2HKO after Stealth Rock
252 SpA Life Orb Tornadus-T Hurricane vs. 248 HP / 8 SpD Mega Ampharos: 95-113 (24.8 - 29.5%) -- 0.1% chance to 3HKO after Stealth Rock
252 SpA Mega Manectric Hidden Power Ice vs. 248 HP / 8 SpD Mega Ampharos: 124-148 (32.3 - 38.6%) -- guaranteed 3HKO after Stealth Rock
Well most of them were physical attackers that could easily break through crocunes weaker defensive stat after boosts or use him as free set up. So without that it makes him much harder to deal with and a much better poke.I know, but how did the bans make Suicune s-rank? I don't feel like any of the banned mons made Suicune less viable.
Just slap a storm drain Gastrodon infront of Sleep Talk Calm Mind Suicune. Hell Lapras works too.Well most of them were physical attackers that could easily break through crocunes weaker defensive stat after boosts or use him as free set up. So without that it makes him much harder to deal with and a much better poke.
Just slap a storm drain Gastrodon infront of Sleep Talk Calm Mind Suicune. Hell Lapras works too.
Just slap a storm drain Gastrodon infront of Sleep Talk Calm Mind Suicune. Hell Lapras works too.
Is Florges lower in rank now that 3 powerhouse dragons are gone?
Actually, except for Haxorus and Magnezone, they all couldn't do much to Suicune, so they were rather set-up bait for Suicune than the other way around. some examples:Well most of them were physical attackers that could easily break through crocunes weaker defensive stat after boosts or use him as free set up. So without that it makes him much harder to deal with and a much better poke.
http://www.smogon.com/forums/threads/np-xy-uu-stage-1-reload.3502404/Where can I find all the most recent bans? I'm interested to see where they are
And especially with the addition of Thundurus-t (which will also make Gastrodon more common), I feel like Suicune has only gone down in viability.
I feel like Celebi just got QUITE a bit better and should be moved into A+ or even S. All the bans were favorable to it and it can stop Thundy-T pretty reliably as well with the SPd set. It's offensive set is also really good but the defensive set walls a good portion of the metagame and has perish song to make sure last mon Suicune doesn't sweep. The offensive set is particularly deadly right now, being able to blow past may walls but I think Bi's greatest strength is its versatility. You don't really know what set it's running until it's actually in battle. Mispredicting the set could cost you a pokemon and potentially the game (Especially if you let it setup and you don't have scarf tini/darm)
Edit: Also, Gen 3 OU throwback anyone? Celebi with Suicune/Swampert is great in this new meta (Insert Celebi/Suicune sprites in here which I don't know how to do >.> if anyone knows please pm me haha) Suicune/Swampert can take the Fire attacks that Celebi doesn't want to take while Celebi takes those grass and electric type attacks. Celebi's weakness's are suddenly way more uncommon with all those dark type bans and Hawlucha ban. It really just has to watch out for that fire weakness and I guess defensive sets for poison types (Offensive sets don't care cause psychic). Obviously, it doesn't like taking Knock off's or being hit with Ice beam but actual STAB users of its weakness's are really not all that popular besides fire which makes pairing it with Suicune/Swampert a great idea.
So I was about to write up yet another lengthy, somewhat ranty article about Qwilfish (everyone's favorite, I know), and how it should probably be moved up to B/B+ in light of the tier changes. But then something struck me.
The UU metagame is in a constant flux at the minute. With changes happening at a fairly rapid rate as well as the scale of the changes being enormous at this point (e.g. six pokes being moved out of the tier at once, etc), there's going to be a ton of shifting in viability. This is expected. As you can see over the last two pages, the vast majority of it focuses around A-ranked and S-ranked pokes and their shifting between it due to the moving of top-tier threats. This, as well, is expected, and just. It is the primary duty of the thread to show how top-tier threats react to the changes and how viable they are in the metagame.
However, the B and C ranked threats have not seen, and probably will not see, any change from the tier shifts. It's quite honestly unrealistic to go through every single B and C rank and adjust it to a + or a - based on the banning of Salamence or Klefki; we just don't have the resources in terms of manpower and sample size, and it's also rather useless, as the next shift of drops/bans will once again shift their respective viabilities.
As such, isn't it slightly misleading to have +/neutral/- delineations in B and C rank? It's sort of undeniable that those rankings are incredibly subjective, and most of them are relatively outdated on the micro scale. The recent changes alone were so incredibly polarizing themselves that most of the things in the lower B and C rankings would almost certainly shift up a rank or down a rank.
In a balanced metagame that has existed for a long time, in which suspect tests occur occasionally and only have one poke in them, it's perfectly acceptable to assume this kind of precision in viability. However, it's slightly misleading for people who read the original thread and assume that the standards of precision that we've set ourselves are constantly met. Rather than show an unrealistic ability to delineate lower-tier threats to this extent in such a rapidly changing metagame, it makes more sense to temporarily eliminate the + and - rankings from all but the A tier.
If the general consensus is against the idea expressed in this post, however, you can expect a lovely, long rant about why Qwilfish just got a whole lot better, coming soon to theatres near you.