Overview:
This is my team.
I started off trying to create a team not too awful long ago, it was a difficult road due to my many superficial issues. I don't like a lot of the "good" pokemon (Such as Rotom, Ferrothorn, and Chansey/Blissey to name a few), and I desire color schemes and other themes when doing any sort of thing like this. With some help from several people on the site and in IRC, this is the final version. In the end, the team is following a ROYGBV color scheme (Hence Rainbow) and it includes one pokemon from each of the six generations. In addition, there is one pokemon with one "horn" (Read: Pointy thing on their head, ears count), two pokemon with two "horns" and three pokemon with three "horns". The core of this team is Charizard and Tyranitar, and hence why the team is called Sirocco. The two work well together to cover each other's weaknesses, reset the weather, and take out problem pokemon for each other such as Latias and Ferrothorn respectively. Following those two I added Latias, who works as a fantastic hazard remover; a role that is basically required on this team. Gliscor came next as my physical wall as well as one of my answers to opposing Bisharp who attempt to come in on Defog. Then Keldeo was added in order to fully remove the Bisharp threat, as well as wreak havoc on other problem pokemon such as Chansey, Blissey and Mega-Mawile. Finally I noticed that I was a little weak defensively with no status inflicting moves, and thus Aegislash was added.
I have taken advice to swap Bisharp for Latias and Latios for Keldeo, this gives me more bulk and a better way of handling Bishap/Mawile, but I lose my set up sweeper. Should I make Aegislash my set up sweeper with Autotomize|Shadow Ball|Sacred Sword|HP Ice or leave him as a bulky attacker?
Thoughts on this? Comments, questions, concerns? Please post them.
Below you will find my sets and descriptions for each pokemon.
Latias
Levitate
^^^^^^^^^^^^^
Timid (+Spe| -Atk)
^^^^^^^^^^^^^^^^^^^
252 SpA | 4 SpD | 252 Spe
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Draco Meteor | Thunderbolt | Roost | Defog
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Latias is my Defogger, I use her to remove any hazards that threaten my team or Charizard specifically. She soaks up resisted hits from a lot of special attackers and hits back hard, taking out key threats such as opposing Charizard, Keldeo, Rotom-W, and Mandibuzz. I chose Roost over Healing Wish to give her the longevity to stand up to those threats, since Life Orb recoil and damage from Sandstorm can add up fast. I chose Thunderbolt over Psyshock because I don't really have any trouble with Mega-Venusaur or Chansey/Blissey thanks to Keldeo.
go
Charizard
Drought
^^^^^^^^^^^^^^^
Modest (+SpA | -Atk)
^^^^^^^^^^^^^^^^^^
252 SpA | 4 HP | 252 Spe
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Fire Blast | Solar Beam | Focus Blast | Roost
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Charizard is as standard as standard can be pretty much. He's a bulky special attacker like Latias, but hits much harder and with better coverage. I chose Focus Blast over my other options because I don't struggle with Mega-Venusaur enough to use Air Slash, and Dragon Pulse feels much too weak (Plus I have Tyranitar to deal with Dragonite and Lati@s). I chose roost over other coverage options because it helps tremendously late game, after Latias has died. It is fairly easy to come in on something that is afraid of Charizard, Roost, and be back at full health for whatever they throw at me.
Aegislash
Stance Change
^^^^^^^^^^^^
Quiet (+SpA | -Spe)
^^^^^^^^^^^^^^^^^^
244 HP | 12 Atk | 252 SpA
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
King's Shield | Shadow Ball | Iron Head | Toxic
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Aegislash works as sort of a bulky pivot generally. His power and defenses make him a significant threat while also spreading Toxic around. Toxic is the only status I have on my team, and it really helps wear down threats. I chose Iron Head over Sacred Sword due to the fact that I have no other Steel moves on my team, and Clefable is a pain otherwise. I decided against outspeeding Sassy Tyranitar with the 12 speed EVs as without Sacred Sword I have no chance of OHKOing it. This way Tyranitar will always 3HKO me, and during that time I can Toxic it and use Iron Head to weaken it significantly before switching out.
Keldeo
Justified
^^^^^^^^^^^^
Timid (+Spe | -Atk)
^^^^^^^^^^^^^^^^^^
252 SpA | 4 SpD | 252 Spe
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Hydro Pump | Secret Sword | HP Flying | Scald
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Keldeo works similar to Charizard, except with different coverage. Keldeo's moves allow it to threaten Charizard's main counters such as Blissey, Chansey, and Tyranitar, which helps a lot. He's also very powerful in his own right, and can threaten a ton of pokemon such as Bisharp and Mega-Mawile (Even at +2). I chose HP Flying over Icy Wind in order to take down Mega-Venusaur, as I have better ways of taking out opposing Lati@s.
Tyranitar
Sand Stream
^^^^^^^^^^^^^^
Naive (+Spe | -SpD)
^^^^^^^^^^^^^^^^^^
252 Atk | 4 SpA | 252 Spe
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Stone Edge | Pursuit | Ice Beam | Earthquake
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Tyranitar is my revenge killer and Pursuit trapper. He takes out threats notable threats such as Lati@s, Starmie, and Gengar. Lati@s is especially important, as it allows for Keldeo and Charizard to have a much better time. He carries Ice Beam over Crunch in order to surprise enemy Gliscor, Landorus, and Garchomp who think that it's a free switch in. I chose Icebeam over Fireblast since I have no trouble dealing with Ferrothorn or Skarmory with Charizard.
Gliscor
Poison Heal
^^^^^^^^^^^^^^
Impish (+Def |-SpA)
^^^^^^^^^^^^^^^^^^^
244 HP | 56 Spe | 208 Def
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Earthquake | Roost | Stealth Rock | Knock Off
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Gliscor is my physical tank and hazard setter. I chose this set over the SubToxic set as I needed a Stealth Rock setter. Between Sandstorm and Stealth Rock the opponent is taking quite a bit of damage. I chose Gliscor over other physical walls like Lando-T because I don't like relying on Intimidate, especially since my team relies so heavily on Defog, and I enjoy reliable recovery since I have no wish passers. Hippowdon wasn't considered either as I already had Sand via Tyranitar and overall I feel that Gliscor just fits better. I chose Knock Off here to screw over opponents such as Skarmory and Ferrothorn that come in on Gliscor expecting a free switch. The 56 Speed EVs are to outspeed Bisharp and other neutral base 70's. I choose
PS! Import:
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Roost
- Defog
Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Aegislash (M) @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Atk / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Toxic
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Pursuit
- Earthquake
- Ice Beam
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
- Scald
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 208 Def / 56 Spd
Impish Nature
- Earthquake
- Roost
- Stealth Rock
- Knock Off






This is my team.
I started off trying to create a team not too awful long ago, it was a difficult road due to my many superficial issues. I don't like a lot of the "good" pokemon (Such as Rotom, Ferrothorn, and Chansey/Blissey to name a few), and I desire color schemes and other themes when doing any sort of thing like this. With some help from several people on the site and in IRC, this is the final version. In the end, the team is following a ROYGBV color scheme (Hence Rainbow) and it includes one pokemon from each of the six generations. In addition, there is one pokemon with one "horn" (Read: Pointy thing on their head, ears count), two pokemon with two "horns" and three pokemon with three "horns". The core of this team is Charizard and Tyranitar, and hence why the team is called Sirocco. The two work well together to cover each other's weaknesses, reset the weather, and take out problem pokemon for each other such as Latias and Ferrothorn respectively. Following those two I added Latias, who works as a fantastic hazard remover; a role that is basically required on this team. Gliscor came next as my physical wall as well as one of my answers to opposing Bisharp who attempt to come in on Defog. Then Keldeo was added in order to fully remove the Bisharp threat, as well as wreak havoc on other problem pokemon such as Chansey, Blissey and Mega-Mawile. Finally I noticed that I was a little weak defensively with no status inflicting moves, and thus Aegislash was added.
I have taken advice to swap Bisharp for Latias and Latios for Keldeo, this gives me more bulk and a better way of handling Bishap/Mawile, but I lose my set up sweeper. Should I make Aegislash my set up sweeper with Autotomize|Shadow Ball|Sacred Sword|HP Ice or leave him as a bulky attacker?
Thoughts on this? Comments, questions, concerns? Please post them.
Below you will find my sets and descriptions for each pokemon.

Latias

Levitate
Timid (+Spe| -Atk)
252 SpA | 4 SpD | 252 Spe
Draco Meteor | Thunderbolt | Roost | Defog
Latias is my Defogger, I use her to remove any hazards that threaten my team or Charizard specifically. She soaks up resisted hits from a lot of special attackers and hits back hard, taking out key threats such as opposing Charizard, Keldeo, Rotom-W, and Mandibuzz. I chose Roost over Healing Wish to give her the longevity to stand up to those threats, since Life Orb recoil and damage from Sandstorm can add up fast. I chose Thunderbolt over Psyshock because I don't really have any trouble with Mega-Venusaur or Chansey/Blissey thanks to Keldeo.
go

Charizard

Drought
Modest (+SpA | -Atk)
252 SpA | 4 HP | 252 Spe
Fire Blast | Solar Beam | Focus Blast | Roost
Charizard is as standard as standard can be pretty much. He's a bulky special attacker like Latias, but hits much harder and with better coverage. I chose Focus Blast over my other options because I don't struggle with Mega-Venusaur enough to use Air Slash, and Dragon Pulse feels much too weak (Plus I have Tyranitar to deal with Dragonite and Lati@s). I chose roost over other coverage options because it helps tremendously late game, after Latias has died. It is fairly easy to come in on something that is afraid of Charizard, Roost, and be back at full health for whatever they throw at me.

Aegislash

Stance Change
Quiet (+SpA | -Spe)
244 HP | 12 Atk | 252 SpA
King's Shield | Shadow Ball | Iron Head | Toxic
Aegislash works as sort of a bulky pivot generally. His power and defenses make him a significant threat while also spreading Toxic around. Toxic is the only status I have on my team, and it really helps wear down threats. I chose Iron Head over Sacred Sword due to the fact that I have no other Steel moves on my team, and Clefable is a pain otherwise. I decided against outspeeding Sassy Tyranitar with the 12 speed EVs as without Sacred Sword I have no chance of OHKOing it. This way Tyranitar will always 3HKO me, and during that time I can Toxic it and use Iron Head to weaken it significantly before switching out.

Keldeo

Justified
Timid (+Spe | -Atk)
252 SpA | 4 SpD | 252 Spe
Hydro Pump | Secret Sword | HP Flying | Scald
Keldeo works similar to Charizard, except with different coverage. Keldeo's moves allow it to threaten Charizard's main counters such as Blissey, Chansey, and Tyranitar, which helps a lot. He's also very powerful in his own right, and can threaten a ton of pokemon such as Bisharp and Mega-Mawile (Even at +2). I chose HP Flying over Icy Wind in order to take down Mega-Venusaur, as I have better ways of taking out opposing Lati@s.

Tyranitar

Sand Stream
Naive (+Spe | -SpD)
252 Atk | 4 SpA | 252 Spe
Stone Edge | Pursuit | Ice Beam | Earthquake
Tyranitar is my revenge killer and Pursuit trapper. He takes out threats notable threats such as Lati@s, Starmie, and Gengar. Lati@s is especially important, as it allows for Keldeo and Charizard to have a much better time. He carries Ice Beam over Crunch in order to surprise enemy Gliscor, Landorus, and Garchomp who think that it's a free switch in. I chose Icebeam over Fireblast since I have no trouble dealing with Ferrothorn or Skarmory with Charizard.

Gliscor

Poison Heal
Impish (+Def |-SpA)
244 HP | 56 Spe | 208 Def
Earthquake | Roost | Stealth Rock | Knock Off
Gliscor is my physical tank and hazard setter. I chose this set over the SubToxic set as I needed a Stealth Rock setter. Between Sandstorm and Stealth Rock the opponent is taking quite a bit of damage. I chose Gliscor over other physical walls like Lando-T because I don't like relying on Intimidate, especially since my team relies so heavily on Defog, and I enjoy reliable recovery since I have no wish passers. Hippowdon wasn't considered either as I already had Sand via Tyranitar and overall I feel that Gliscor just fits better. I chose Knock Off here to screw over opponents such as Skarmory and Ferrothorn that come in on Gliscor expecting a free switch. The 56 Speed EVs are to outspeed Bisharp and other neutral base 70's. I choose
PS! Import:
Latias (F) @ Life Orb
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunderbolt
- Roost
- Defog
Charizard-Mega-Y (M) @ Charizardite Y
Ability: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Roost
Aegislash (M) @ Leftovers
Ability: Stance Change
EVs: 244 HP / 12 Atk / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Toxic
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature
- Stone Edge
- Pursuit
- Earthquake
- Ice Beam
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
- Scald
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 208 Def / 56 Spd
Impish Nature
- Earthquake
- Roost
- Stealth Rock
- Knock Off
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