Item Choice Band and Choice Specs (Viable Users, and Current Role in the Metagame)

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Kyurem's physical movepool is really bad, so it has to go mixed.

Also since you included my Keldeo set on the first post, please slash Hidden Power and Surf too. They are pretty viable, I use HP myself.
 
How can you forget the most powerful Choice Band user of all time, Kyurem-Black? That sweet 170 Attack stat...

Kyurem-Black @ Choice Band
Trait: Mold Breaker
EVs: 252 Atk / 252 Spe / 4 Def
Naive/Hasty Nature
- Outrage
- Dragon Claw
- Fusion Bolt
- Ice Beam/Earth Power

Kyurem-Black should be mentioned in the thread as one of the best Pokemon to abuse Choice Band in the history of OU

Because Sub / Ice Beam / Fusion Bolt / Earth Power or Iron Head is a far superior set to Choice Band and is much more versatile than CB.
 
I didn't say it couldn't, it isn't the best set though. And on the subject of Victini, I'm not sure what Adamant is so great for, but I guess against Venusaur:
252+ Atk Choice Band Victini V-create vs. 252 HP / 0 Def Thick Fat Mega Venusaur: 338-398 (92.8 - 109.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Victini Zen Headbutt vs. 252 HP / 0 Def Mega Venusaur: 302-356 (82.9 - 97.8%) -- 68.8% chance to OHKO after Stealth Rock
252 Atk Choice Band Victini V-create vs. 252 HP / 0 Def Thick Fat Mega Venusaur: 308-366 (84.6 - 100.5%) -- 81.3% chance to OHKO after Stealth Rock
252 Atk Choice Band Victini Zen Headbutt vs. 252 HP / 0 Def Mega Venusaur: 272-324 (74.7 - 89%) -- 6.3% chance to OHKO after Stealth Rock
 
not sure if this is the right place to post this but i had a question about choice scarf? .. which nature is best for choice scarf blastoise using water spout, modest or timid?

i read this from an earlier post dated 3 years ago..
"Choice Scarf is a viable option over Choice Specs if you want to transform Blastoise into a revenge killer of sorts. With a Modest nature and a spread of 16 HP / 8 Def / 252 SpA / 232 Spe it climbs near the top of the Speed tiers, outpacing all base 120s. Being faster than the likes of Sceptile and Alakazam will certainly surprise your opponent."

would this still be viable in x and y?

has anything changed about blastoise during these 3 years stats wise?
 
The best nature for Choice Scarf Blastoise is to change Choice Scarf to Blastoisinite and make it Modest, Choice Scarf Blastoise is a horrible scarfer.
but, with the use of water spout.. its crux is to use it at 100% health.. how to do that without scarf with such low base stat speed?

i also have run into many scarfed water spout blastoise in random wifi battles/showdown
 
but, with the use of water spout.. its crux is to use it at 100% health.. how to do that without scarf with such low base stat speed?

Because Blastoise shouldn't be running Water Spout, it should run Water Pulse / Ice Beam / Dark Pulse / Rapid Spin. Besides, if you insist on Scarf, here:
Modest / 252 = 125 Speed
Timid / 252 = 142 Speed
Now this may seem fast, but there are so many other Scarfers faster than Blastoise.
 
not sure if this is the right place to post this but i had a question about choice scarf? .. which nature is best for choice scarf blastoise using water spout, modest or timid?

i read this from an earlier post dated 3 years ago..
"Choice Scarf is a viable option over Choice Specs if you want to transform Blastoise into a revenge killer of sorts. With a Modest nature and a spread of 16 HP / 8 Def / 252 SpA / 232 Spe it climbs near the top of the Speed tiers, outpacing all base 120s. Being faster than the likes of Sceptile and Alakazam will certainly surprise your opponent."

would this still be viable in x and y?

has anything changed about blastoise during these 3 years stats wise?
That post was probably from DPP UU. So no, I seriously doubt it still works. :P
 
Rotom W need so bad 248 EVs on HP or can't count pokemons like Talonflame

EVs: 112 SAtk / 248 HP / 148 Spd
Modest Nature
- Hydro Pump
- Thunderbolt
- Trick
- Volt Switch

112 EVs on SAtk and modest nature makes like feel 252EVs 100 SAtk base power (like Starmie) and rest on speed.
 
So just V-Create/Bolt Strike/U-turn/Brick Break? That's it?
252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 240+ Def Tentacruel: 370-436 (101.6 - 119.7%) -- guaranteed OHKO
252+ Atk Choice Band Victini Zen Headbutt vs. 252 HP / 240+ Def Tentacruel: 342-404 (93.9 - 110.9%) -- 62.5% chance to OHKO

252+ Atk Choice Band Victini V-create vs. 4 HP / 0 Def Gengar: 609-717 (232.4 - 273.6%) -- guaranteed OHKO
252+ Atk Choice Band Victini Zen Headbutt vs. 4 HP / 0 Def Gengar: 542-638 (206.8 - 243.5%) -- guaranteed OHKO

252+ Atk Choice Band Victini V-create vs. 252 HP / 0 Def Conkeldurr: 421-496 (101.6 - 119.8%) -- guaranteed OHKO
252+ Atk Choice Band Victini Zen Headbutt vs. 252 HP / 0 Def Conkeldurr: 374-444 (90.3 - 107.2%) -- 43.8% chance to OHKO

Toxicroak is the only pokemon I can think of that is hit harder by Zen Headbutt... but it's still one shotted any way. I honestly don't see a reason to use it.
 
Because Blastoise shouldn't be running Water Spout, it should run Water Pulse / Ice Beam / Dark Pulse / Rapid Spin. Besides, if you insist on Scarf, here:
Modest / 252 = 125 Speed
Timid / 252 = 142 Speed
Now this may seem fast, but there are so many other Scarfers faster than Blastoise.
thanks for the calculations on base speed stats.
using blastoisnite and blastoise as a rapid spinner, would this be a better choice over starmie in any scenario?
That post was probably from DPP UU. So no, I seriously doubt it still works. :P
ic. thanks. is there a difference in stats between the blastoise within the last 3 years? you didnt answer the question at the bottom of OP :3
 
252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 240+ Def Tentacruel: 370-436 (101.6 - 119.7%) -- guaranteed OHKO
252+ Atk Choice Band Victini Zen Headbutt vs. 252 HP / 240+ Def Tentacruel: 342-404 (93.9 - 110.9%) -- 62.5% chance to OHKO

252+ Atk Choice Band Victini V-create vs. 4 HP / 0 Def Gengar: 609-717 (232.4 - 273.6%) -- guaranteed OHKO
252+ Atk Choice Band Victini Zen Headbutt vs. 4 HP / 0 Def Gengar: 542-638 (206.8 - 243.5%) -- guaranteed OHKO

252+ Atk Choice Band Victini V-create vs. 252 HP / 0 Def Conkeldurr: 421-496 (101.6 - 119.8%) -- guaranteed OHKO
252+ Atk Choice Band Victini Zen Headbutt vs. 252 HP / 0 Def Conkeldurr: 374-444 (90.3 - 107.2%) -- 43.8% chance to OHKO

Toxicroak is the only pokemon I can think of that is hit harder by Zen Headbutt... but it's still one shotted any way. I honestly don't see a reason to use it.

Do you think by any stretch of the imagination quick attack could be slashed in somewhere?
 
Do you think by any stretch of the imagination quick attack could be slashed in somewhere?
The only non mandatory move is brick break, as it only provides super effective coverage against Heatran and Rock-types (and Bolt Strike is only 13/15 as strong). The last slot could be Brick Break/Quick Attack, if you really want to. Tbh I didn't even know it learned quick attack.
 
On Keldeo, in its last slot, a Hidden Power, either Flying or Ghost should be added. While Jellicent has fallen out of usage, I find HP Ghost is still a good option to get past the many Ghost-types present in this metagame. HP Flying is obviously a great option to pick off (weakened) Mega Venusaur, and provides coverage against various fighting, bug, and grass types. As for other commom HP types, HP Ice is only marginally more powerful than Icy Wind now (it also doesn't get that nifty speed drop), and HP Bug is no longer viable, as Celebi is not the prominent threat it once was. If you still want to include Surf or Scald, I'd slash that in Hydro Pump's slot. While running both Surf/Scald and Hydro Pump may have its merits, running a Hidden Power on Keldeo is a massive help in hitting common switch-ins.
 
The only non mandatory move is brick break, as it only provides super effective coverage against Heatran and Rock-types (and Bolt Strike is only 13/15 as strong). The last slot could be Brick Break/Quick Attack, if you really want to. Tbh I didn't even know it learned quick attack.
Actually no I don't think it's a good idea because I did a few calcs against sweepers it may want to quickly take out (Latios, keldeo etc) and it only does just under 30% which I don't think is enough to use over predicted u turn switches
 
Actually no I don't think it's a good idea because I did a few calcs against sweepers it may want to quickly take out (Latios, keldeo etc) and it only does just under 30% which I don't think is enough to use over predicted u turn switches
I didn't really think it was worth it either. :P
 
thanks for the calculations on base speed stats.
using blastoisnite and blastoise as a rapid spinner, would this be a better choice over starmie in any scenario?

ic. thanks. is there a difference in stats between the blastoise within the last 3 years? you didnt answer the question at the bottom of OP :3
Blastoise is a bulkier spinner that can get past common spin blockers, while Starmie is a faster, more offensive spinner that gets beat by most spinblockers. Blastoise's Mega Evolution outclasses its normal form, adding to its bulk and power. Normal Blastoise's stats haven't changed, but with the amount of priority running around OU, you'll be hard-pressed to keep this guy at 100% health. In UU, where priority is less common, the Scarf set may still have a small niche, but the Mega Evolution is still better, in my humble opinion.
 
Scarf on Blastoise could only work in RU, or UU. The guy's not stupid for saying it, and you guys are making it seem like he is.

Otherwise, would it be logical to put a support set on the thread? Something like a ninjask/Baton Passer?
 
Scarf on Blastoise could only work in RU, or UU. The guy's not stupid for saying it, and you guys are making it seem like he is.

Otherwise, would it be logical to put a support set on the thread? Something like a ninjask/Baton Passer?

What would baton pass or ninjask have to do with choice band/specs?

Or like, support set along the lines of trick Latios or trick rotom



Also, since notable choice band/spec users have been identified, we should talk about what kind of teammates fit them best.
 
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Before we do that, we need to discuss some of the sets...
  • Why is Close Combat not even mentioned on the Infernape set? It's its most powerful Fighting STAB, and is better than Earthquake. Earthquake, is still viable, I guess, but Close Combat definitely needs to be on the set somewhere.
  • Why is Double-Edge the last slash on Staraptor's set? Why is Return even mentioned? Also, Staraptor should not run 4 HP EV's--that puts it at an even number.
  • Why is Waterfall the first slash on Dragonite's set?
  • Kingdra should run HP Fire over Flash Cannon if it's being used outside the rain so it isn't hard-countered by Ferrothorn.
  • Crawdaunt needs to run Superpower in its last moveslot, not "some random filler".
  • On a Specs set, Rotom should run a Hidden Power, perhaps Ice or Fire
  • And, finally, the most heinous of all of these... How the hell did you decide that Azumarill was a duck? :]
Garchomp should also be added to the OP, as it's extremely hard hitting and a very good user of Choice Band. I can't believe it hasn't been mentioned! Maybe something like:

445.png

Garchomp @ Choice Band
Ability: Rough Skin
EVs: 4 HP/252 Atk/252 Spe
Jolly Nature
  • Dragon Claw
  • Earthquake
  • Fire Fang
  • Stone Edge/Outrage
Outrage isn't the primary Dragon STAB because of Fairies.
 
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