I have been using this team for over three generations and managed to do well with it no matter how many new convoluted pokemon come out.
Building Process:
I begin with a simple Tyranitar. This opens up my team to utilizing sand, not to mention it is one of my favorite pokemon.
Next I needed a Wall Breaker, someone that breaks all the steels and fairies Tyranitar hates. I chose Nidoking due to his fairy resistances and ability to absorb toxic, toxic spikes and thunder wave.
I now needed something to combat waters, most notable rotom W. So I chose celebi (the greates rotom counter I know) whose main job its to eliminate bulky waters which otherwise pose a big threat to my team.Also its worth to note that celebi and nidoking together break virutally any wall not named Mandibuzz.
Celebi isn't enough to deal with the waters, so I chose Mega Blastoise with rapid spin support to help celebi out. He also contributes a ridiculous array of atks to destroy some of the most annoying threats (Aegislash/Mandibuzz).
Tyranitar, while a specially defensive juggernaut, lacks in defense. Therefore I chose Skarmory as my phaser and to to provide defensive support, not to mention it fits well with the sand theme.
Finally, its obvious that my team is slow. So naturally I would need a speedy pokemon to help revenge kill any unfinished business. So I chose gengar, who conveniently acts as a spin blocker as well (Though that was not the main driving force).
Well here is the team:
Sandman (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Atk / 56 Def / 56 SDef
Adamant Nature
- Substitute
- Focus Punch
- Crunch
- Ice Punch
Tyraniboah has always been one of my favorite sets, and it is still lethal in this generation. Max hp evs are so that a sub can tank a seismic toss from chansey/blissey, but all the other ev's are pretty arbitrary. He is bulky enough to get the job done so I opted for more atk. He loves to set up on stuff like lati@s, that thunder mega evolution thing, celebi. Sub mindgames Aegislash so hard, while icepunch is there specifically for when garchomp switches in on my sub. He's a beast but Im not adamant on him; I am also considering an assault vest set.
Dragon's Fire (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fire Blast
- Ice Beam
- Poison Jab
- Earthquake
This is my favorite set because of the raw surprise factor. I switch into ferrothorn and use poison jab, and virtually anything that comes out dies. Sometimes I just launch fireblast, not afraid of heatran because I outpace and ko virutally every set with eq. Rotom would force me to swtich, but poison jab is a 2hko after stealth rock. He has great synergy with Tyranitar against Aegislash because Ttar can step into shadowball and nidoking can step into knights shield or sacred sword without any worries and ko with eq. Togekiss, clefable, and the fairy ev all die in one hit from poison jab. When nidoking is out against a fairy, something almost always dies because steels who safely switch into poison jab will just get outpaced and koed with Fire Blast or EQ
Lies (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Shiny: Yes
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
Pretty Standard Skarmory, yet he is invaluable. He is needed to step into all the dragons, and scizors, and the infernal mega pinsir who is an animal. He also does a good job against bisharp, being able to phase it out and preventing a sweep. He does pretty well against mega mawile too if it lacks a +2 and fire fang. He also lays down stealth rock for much needed support. I opted against defog because I have that luxury with Blastoise, and all of these moves are absolutely needed.
Neverland (Celebi) @ Assault Vest
Ability: Natural Cure
EVs: 252 SAtk / 220 HP / 36 Spd
Modest Nature
- Giga Drain
- Earth Power
- Psychic
- U-turn
Celebi freely switches into rotom and inflicts sever damage with psychic (since no rotom would stay in) on opposing swtich ins. Im looking at you Talonflame. Earth power is needed to make sure I'm not setup bait for the degenerate Bisharp. It also catches Aegislash off guard if he thinks I will switch into ttar and uses Sacred Sword. So this is an offensive set with some serious bulk due to AV. I opted to go this way because I need the extra damage and coverage to ko bisharp, while maintaining the ability to tank enough hits from rotom. U-turn is just a support move that assault vest allows.
War (Blastoise) (M) @ Blastoisinite
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Aura Sphere
- Dark Pulse
- Scald
- Rapid Spin
Blastoise is an absolute monster. He switches into heatran beautifully and threatens to ko with scald AND aura sphere. Its worth a note that Aura sphere deals 40ish percent to rotom. The real beauty of this set is that it can beautifully counter Mandibuzz. Knock off does nothing, Foul play does nothing. If he gets hit by scald its over because after that he will roost and get koed by Aura Sphere. Happens every time. Rapid spin support is key because it gets rid of the accursed sticky web. Also dark pulse destroys literally any spin blocker in ou. Its beautiful.
Enter Night (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Shadow Ball
- Icy Wind
- Thunderbolt
- Trick
Finally, surprise surprise, Choice scarf Gengar. I chose this because I hate Dragon Dance sweepts. He out paces all dragons and gyaradoses after one dance and ko's them with icy win and thunderbolt respectively. Thunderbolt also sort of helps against the stupid +3 Manaphy who is ridiculous. I get a mini heart attack every time i see that. I also lol and gengar spin blocking starmie then koing it with shadowball. Its always fun.
Heres and importable version:
Sandman (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Atk / 56 Def / 56 SDef
Adamant Nature
- Substitute
- Focus Punch
- Crunch
- Ice Punch
Dragon's Fire (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fire Blast
- Ice Beam
- Poison Jab
- Earthquake
Lies (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Shiny: Yes
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
Neverland (Celebi) @ Assault Vest
Ability: Natural Cure
EVs: 252 SAtk / 220 HP / 36 Spd
Modest Nature
- Giga Drain
- Earth Power
- Psychic
- U-turn
War (Blastoise) (M) @ Blastoisinite
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Aura Sphere
- Dark Pulse
- Scald
- Rapid Spin
Enter Night (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Shadow Ball
- Icy Wind
- Thunderbolt
- Trick
If you haven't guessed, The Nicknames are key points of Metallica's song Enter Sandman. I wonder how many of you got that before reading this.
Building Process:
I begin with a simple Tyranitar. This opens up my team to utilizing sand, not to mention it is one of my favorite pokemon.

Next I needed a Wall Breaker, someone that breaks all the steels and fairies Tyranitar hates. I chose Nidoking due to his fairy resistances and ability to absorb toxic, toxic spikes and thunder wave.


I now needed something to combat waters, most notable rotom W. So I chose celebi (the greates rotom counter I know) whose main job its to eliminate bulky waters which otherwise pose a big threat to my team.Also its worth to note that celebi and nidoking together break virutally any wall not named Mandibuzz.



Celebi isn't enough to deal with the waters, so I chose Mega Blastoise with rapid spin support to help celebi out. He also contributes a ridiculous array of atks to destroy some of the most annoying threats (Aegislash/Mandibuzz).




Tyranitar, while a specially defensive juggernaut, lacks in defense. Therefore I chose Skarmory as my phaser and to to provide defensive support, not to mention it fits well with the sand theme.





Finally, its obvious that my team is slow. So naturally I would need a speedy pokemon to help revenge kill any unfinished business. So I chose gengar, who conveniently acts as a spin blocker as well (Though that was not the main driving force).
Well here is the team:
Sandman (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Atk / 56 Def / 56 SDef
Adamant Nature
- Substitute
- Focus Punch
- Crunch
- Ice Punch
Tyraniboah has always been one of my favorite sets, and it is still lethal in this generation. Max hp evs are so that a sub can tank a seismic toss from chansey/blissey, but all the other ev's are pretty arbitrary. He is bulky enough to get the job done so I opted for more atk. He loves to set up on stuff like lati@s, that thunder mega evolution thing, celebi. Sub mindgames Aegislash so hard, while icepunch is there specifically for when garchomp switches in on my sub. He's a beast but Im not adamant on him; I am also considering an assault vest set.
Dragon's Fire (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fire Blast
- Ice Beam
- Poison Jab
- Earthquake
This is my favorite set because of the raw surprise factor. I switch into ferrothorn and use poison jab, and virtually anything that comes out dies. Sometimes I just launch fireblast, not afraid of heatran because I outpace and ko virutally every set with eq. Rotom would force me to swtich, but poison jab is a 2hko after stealth rock. He has great synergy with Tyranitar against Aegislash because Ttar can step into shadowball and nidoking can step into knights shield or sacred sword without any worries and ko with eq. Togekiss, clefable, and the fairy ev all die in one hit from poison jab. When nidoking is out against a fairy, something almost always dies because steels who safely switch into poison jab will just get outpaced and koed with Fire Blast or EQ
Lies (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Shiny: Yes
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
Pretty Standard Skarmory, yet he is invaluable. He is needed to step into all the dragons, and scizors, and the infernal mega pinsir who is an animal. He also does a good job against bisharp, being able to phase it out and preventing a sweep. He does pretty well against mega mawile too if it lacks a +2 and fire fang. He also lays down stealth rock for much needed support. I opted against defog because I have that luxury with Blastoise, and all of these moves are absolutely needed.
Neverland (Celebi) @ Assault Vest
Ability: Natural Cure
EVs: 252 SAtk / 220 HP / 36 Spd
Modest Nature
- Giga Drain
- Earth Power
- Psychic
- U-turn
Celebi freely switches into rotom and inflicts sever damage with psychic (since no rotom would stay in) on opposing swtich ins. Im looking at you Talonflame. Earth power is needed to make sure I'm not setup bait for the degenerate Bisharp. It also catches Aegislash off guard if he thinks I will switch into ttar and uses Sacred Sword. So this is an offensive set with some serious bulk due to AV. I opted to go this way because I need the extra damage and coverage to ko bisharp, while maintaining the ability to tank enough hits from rotom. U-turn is just a support move that assault vest allows.
War (Blastoise) (M) @ Blastoisinite
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Aura Sphere
- Dark Pulse
- Scald
- Rapid Spin
Blastoise is an absolute monster. He switches into heatran beautifully and threatens to ko with scald AND aura sphere. Its worth a note that Aura sphere deals 40ish percent to rotom. The real beauty of this set is that it can beautifully counter Mandibuzz. Knock off does nothing, Foul play does nothing. If he gets hit by scald its over because after that he will roost and get koed by Aura Sphere. Happens every time. Rapid spin support is key because it gets rid of the accursed sticky web. Also dark pulse destroys literally any spin blocker in ou. Its beautiful.
Enter Night (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Shadow Ball
- Icy Wind
- Thunderbolt
- Trick
Finally, surprise surprise, Choice scarf Gengar. I chose this because I hate Dragon Dance sweepts. He out paces all dragons and gyaradoses after one dance and ko's them with icy win and thunderbolt respectively. Thunderbolt also sort of helps against the stupid +3 Manaphy who is ridiculous. I get a mini heart attack every time i see that. I also lol and gengar spin blocking starmie then koing it with shadowball. Its always fun.
Heres and importable version:
Sandman (Tyranitar) (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Atk / 56 Def / 56 SDef
Adamant Nature
- Substitute
- Focus Punch
- Crunch
- Ice Punch
Dragon's Fire (Nidoking) (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 Spd / 4 SAtk
Naughty Nature
- Fire Blast
- Ice Beam
- Poison Jab
- Earthquake
Lies (Skarmory) (M) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Shiny: Yes
- Stealth Rock
- Roost
- Brave Bird
- Whirlwind
Neverland (Celebi) @ Assault Vest
Ability: Natural Cure
EVs: 252 SAtk / 220 HP / 36 Spd
Modest Nature
- Giga Drain
- Earth Power
- Psychic
- U-turn
War (Blastoise) (M) @ Blastoisinite
Ability: Torrent
Shiny: Yes
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Aura Sphere
- Dark Pulse
- Scald
- Rapid Spin
Enter Night (Gengar) @ Choice Scarf
Ability: Levitate
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Shadow Ball
- Icy Wind
- Thunderbolt
- Trick
If you haven't guessed, The Nicknames are key points of Metallica's song Enter Sandman. I wonder how many of you got that before reading this.
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