surprize! Skill Swap & Snatch dicussion (Read 1st post)

Boa1891

Ninja Researcher
is a Researcher Alumnus
These attacks are widely available to tons of Pokémon, yet I never see them used. Why not? As far as I can see, they have both great potential and great surprise factor, and rarely are they useless.

I'll start with Snatch, as it's not only a favorite of mine, but one that has personally saved my ass on a few occasions, before I lost my DS priveleges (Will be back very soon BTW).

My Blissey ran the oddest set you could imagine, hands down. It had Thunder Blizzard rather than BoltBeam, and Snatch rather than Aromatherapy or Calm Mind. It had serene grace for the insane Para-Thunder. It did, however, have standard softboiled.
I call this little story, the legend of Blissey's hilarious sweep. (This was over a month ago, so don't blame me for any little inaccuracies such as OHKO v 2HKO or whether or not I managed to freeze/para- This is to the best of my memory as accurate as possible. And no, it's not exaggerated.)

The score was something like 4-5 in my opponents' favor. I was fighting some random Serebii guy, who was actually making good predicitions and such.
'Let's see him predict this...' I said to myself, switching Blissey in on what I assumed was a Specsmence.
I was right. Draco Meteor probably did about 50% damage. I softboiled, and he brings out Manaphy. I suppose he thinks my Blissey will be a piece of cake to set up on, right? Predicting his Tail Glow perfectly, I use Snatch. That's BLISSEY'S +2 Sp.Atk, bitch.
"<randomserebiidude> wtf was that, snatch on blissey, are you nuts?"
I could tell this move had really sent him for a loop. He had NO clue how to respond to something so odd. He must have had a temporary lapse in Judgement and didn't expect an electric attack, but when he switched in his Skarm to try and PHaze me, It got raped in the anus by Thunder. Next came a Blissey. (I didn't see THAT coming... Not.) I hit it with Thunder, and what do you know? It's paralyzed. I then repeatedly wailed on it until it croaked- I'll admit I got lucky with Paralysis getting him often, and I only tried using Snatch once, and he was paralyzed that turn. Next turn, he managed to pull off a CM. I though for sure he was well and safe and I'd need to switch post haste, but then... CRITICAL HIT.
"<pissedoffserebiidude> fucking. hax."
Next came TTar, which went down easily. My opponent was obviously getting very frustrated, because forgetting about Snatch (or perhaps predicting that I'd over-predict and not snatch) he started off with a Dragon Dance- Which I snatched. The next turn, I froze TTar with Blizzard (I forget who moved first, but if TTar did he didn't kill me), and then he was a piece of cake. His last two Pokémon were Manaphy and Specsmence... Imagine how well that went for him. XD

So, that's one story of rape by snatch. Good predictions and some luck allowed me to sweep 5 Pokémon with a Blissey. It was completely and utterly lol.

So, that's Snatch in a nutshell. It's like Taunt, I suppose. It stops the foe from setting up (with good predicition), but in exchange for not stopping moves like Baton Pass, it also gives you free boostages.
Snatch is a piece of work, and I have no clue why it's not used a bit more often. I suppose I might not have won without that element of surprise, though...

On to Skill Swap. A thousand times more situational than Snatch, yet also 100 times more deadly. Often thought to be nothing but a gimmick for use in 2v2 on your own partner, there are a TON of opportunities to use it effectively.

How many Pokémon are on your team? 6, right? How many of them would take a large blow if they lost their abilities?
I used to use a Drifblim with Will-O-Wisp and Skill Swap. (I no longer do) It was a great combination, because even if the foe brought in a Heracross, I could skill swap away their Guts, leaving them horribly weakened! That was the exact scenario many times in Serebii battles. (I battle there if I want quick battles against noobs, for the most part.)
Other props to Skill Swap:
Once got Volt Absorb, making my Drifblim immune to FOUR types, weak to 4 (Ice >_>, Rock >_>, Ghost, and Dark), and resistant to Grass, Poison, and Bug4x. The funny part is that I had moved first, and the foe had used an electric attack. Thanks for the HP, nub!
Once nabbed Sand Veil off something on a Sandstream team, making Drifblim immune to the Sandstorm.
Once got Hydration off a Wet Rock Manaphy, on the turn it used Rain Dance.
(Okay, I made that last one up- But that would be nice, eh? XD)

Anyway, I think that's really all I need to say about Skill Swap. Stealing away Levitate could easily make the foe switch, swapping for Cholorophyl or Swift Swim or Rain Dish or any other weather-based effect could both put you on Steroids and make the foe switch... Really, the possiblities of Skill Swap is only limited by the extent of your imagination.

So, that's my two cents on these majorly underused moves. And the first person to steal my Blissey gets both a cookie for being smart and an asswhuppin' for STEALING MY BLISSEY.

PS: WONDER GUARD CANNOT BE SKILL SWAPPED
 
I love Skill Swap. I run it on my Wormadam. It really does cripple a lot of Pokemon, such as the Huge Power I stole from an Azumarill. Earthquake really hurts after that. ;D
 
I think the reason that these moves see little use is that there is a lot of risk involved in them. Whenever people are presented with the choice of either using a new, untested move to advance the game or using old moves to guarantee a win, they sadly almost always choose the latter.

I've personally tried to think of some ways to use Snatch, but none of them have been as effective as Snatch Blissey. Kudos to you.

Kudos.gif
 
Hehe, I used to use that set too, got it from Blueshirt's guide which Donut linked to. It was loads of fun. But for me, the best exponent of Snatch has always been the so called piece-of-crap-set-up-bait Umbreon. Everything comes in and tries to set up on it. It's so much fun snatching DDs, Agilities, SDs, Subs, CMs etc. and BPing them to your sweepers. I loved BPing Agilities and DDs to Breloom, Subs to CBTar, and CMs to Starmie.

Umbreon@Lefties
252 HP/176 Def/80 SpDef
Calm Nature
-Toxic
-Snatch
-Moonlight
-Mean Look/BP

Mean Look if you want to kill Blissey, BP if you want to reap the benefits of what you snatch. BTW, I know that the set with Mean Look is already in Blueshirt's guide so credits to K1ng0fn0o13s for that. But he didn't use BP.

Snatch+BP is an amazing combo.

And a friend of mine recently came up with the perfect Vire counter. Vire came in on Starmie! Starmie used Skill Swap. Vire used TBolt/TPunch! Starmie got a speed boost. Vire ran away crying!
 
I've enjoyed using Snatch now and again myself as well the fact it has a priority modifier helps.

I found two major problems with the move though.
-The limit of effect, it only applies to self afflicting moves and not all non-offensive moves this can be a problem as they can status you when you attempt a Snatch.
-The obvious getting thrashed head on, even bigger problem now with the existance of moves like Close Combat.

I used it in the same way as gmax on Umbreon that is during Advance except I had a offensive Umbreon. As he mentioned Umbreon = free setup so what better pokemon to take advantage of it.

Secondly being is that I mentioned the problem of being open to status moves. Umbreon has Synchronize so even in a bad scenario it can still come out having status an opponent. Finally the fun part was to setup on something bulky as you could snatch their recovers and rests.

However in the D/P game I can only see two pokemon I'd risk Snatch on at all. Spiritomb as anything it can snatch outside an Agility is useful and its lack of weakness. Dusknoir since its sturdy enough but has better things to do.


Skill Swap however is a far more fun move and much easier used with some very hard to deal with scenarios. As long your on your toes than Skill Swap's effect can vary, only problem being that its a on the fly thing. Many prefer to go in with a solid game plan.
 
While these ideas can reap huge benefits, its their situational nature that prevents widespread use.

For all the Porygon2 usage I've been through I've pulled off some very cool stuff with Trace, however none of it would have worked if Trace took a turn to use. Still ability manipulating moves can be very cool when used against the right pokes.
 
Technically, YOU stole my Blissey. :)
lolwut
You must be shitting me. >_>
I came up with it on my own randomly looking through Blissey's Serebiidex page, so I didn't 'steal' anything. >_> Just kind of... Came to the same conclusion :P I like odd/gimmick sets, ya know?
 
It'd be better if no-one claimed a set as their creation...since theres always gonna be somebody else at there with the same idea. If a set is named after you then its usually with good reason like the old Druidcruel was named after its creator.
 
For all the Porygon2 usage I've been through I've pulled off some very cool stuff with Trace, however none of it would have worked if Trace took a turn to use. Still ability manipulating moves can be very cool when used against the right pokes.

Imho, Trace > Skill Swap, though it only belongs to Porygon2 and the much overlooked Gardevoir. Though you don't steal the ability from their pokemon, copying seems just as good. Skill Swap is, as everyone else has said, very conditional, but if you can jump in with P2 or Gardy at the right moment, it can change the flow of a battle more efficiently than Skill Swap.

The 2 biggest issues would be that it only belongs to 2 pokes and it's uncontrolable. That aside, I enjoy using/abusing Trace without having to sacrifice a move-slot.

Good argument though. Comedic situations need to appear more in serious battles.
 
Well problem in Pory's case is that its new trait is so much better even on 2. Pory is gonna prefer a possible s.atk boost over a new trait.
 
I used Snatch/Thunder Blissey in Advanced Ubers, it was fun stealing Kyogre/Mewtwo Calm Minds/Substitutes who thought they could set up on me, and eventually hitting them hard with a +1 Special Attack Thunder. It's definitely a surprise for people since everyone just assumes the old Ice Beam/Seismic Toss/Softboiled/[status move] sets.
 
The fact that they're very situational is pretty much the only reason nobody uses them. Still, you've shown they can effectively screw your opponent over if they aren't careful.

Swapping for Hydration could be one of the greatest things ever.
 
Well problem in Pory's case is that its new trait is so much better even on 2. Pory is gonna prefer a possible s.atk boost over a new trait.

well i have seen some porygon2 and gardevoirs get a motor drive then get hit by a thunder punch, works like a charm.
 
Aromatherapy/Heal Bell/Substitute/Recover/Softboiled/Moonlight/Morning Sun/Rest/etc. Essentially Sub, healing moves, and stat up moves.
 
Aromatherapy/Heal Bell/Substitute/Recover/Softboiled/Moonlight/Morning Sun/Rest/etc. Essentially Sub, healing moves, and stat up moves.

Holy christ Boa.

I know you'll have a shitload of fun with that.

Blissey substitutes?!

CM+Snatch sub, oh wow.
 
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