Belly X: Absolute Destruction!

Yo Yo! Shrapnel here to post an RMT so lets get right into it. Changes in Red.

6-Charizard-Mega-X.png

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 8 Atk / 252 Spd
Adamant Nature
- Belly Drum
- Dragon Claw
- Flame Charge
- Roost
This set uses Belly Drum to max out the physical attack stat. Once a Belly Drum has been set up, Charizard's attack will be launched to enormous heights. I normally set up while switched in on a wall or a pokemon which has a losing type such as Grass, Steel, Bug, Fire etc then go to town. Dragon Claw and Flame Charge are the main stabs. Flame Charge is there instead of Flare Blitz because I don't like the recoil damage with it and Belly drum and I can get a speed boost to compensate for it's poor speed. Roost is obviously to heal from the recoil. I'm invested in mainly HP so I can take hits and dish them out.

681-Aegislash.png

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Shadow Sneak​

Standard offensive Aegislash here to wreck shit with it's stabs, priority, and weakness policy. Shadow Ball cripples mostly anything since steel doesn't resist it anymore. Iron head is to kill those annoying fairies like Sylveon and Clefable. Shadow Sneak is to revenge kill some things at low health or to get some extra damage off if I'm about to die. Weakness Policy is a great item because I can take a hit it shield form and then dish out a lot of damage in blade form with the stat boosts.

645-Landorus-T-Dream.png


Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Rock Slide
- Earthquake
- U-turn

Landorus-T has one true main purpose...to alienate those stupid birds. Other than that he makes an excellent lead and pivot. Knock Off makes common switch-ins such as Rotom-Wash and Hippowdon easier to wear down and OHKOs Gengar. Earthquake severely dents everything that doesn't resist it while Rock Slide hits Flying types. I know what you're thinking....Why u no run Stone Edge? That's because I cannot rely on Stone Edge. Yea it may hit sometimes, however when I'm up against a Mega Pinsir with 3 stat boosts...I promise....It will miss. U-Turn is to turn out and get momentum.

479-Rotom-Wash-Rotom-Dream.png

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest

Standard defensive Rotom. Rotom is here to status, switch, and check the birds once Lando's Rock Slide misses. Hydro is it's main stab. Volt Switch is nice for waters/flying types but its mostly used for momentum. Resto Chesto is to keep me healthy and I'm invested in defensive to take some physical hits. 8 Speed outpaces Adamant Crawdaunt.

468-Togekiss-Dream.png


Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 140 Def / 120 SDef
Calm Nature
IVs: 0 Atk
- Defog
- Air Slash
- Thunder Wave
- Roost

A phenomenal retyping turned Togekiss into one of the best Garchomp checks and supplies Togekiss with more resists, leading to more opportunities to Thunder Wave and flinch opposing Pokemon. Defog is used to get then rocks away so Zard X won't take more unnecessary damage. Roost is to get some HP back.

248-Tyranitar-Dream.png

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stone Edge
- Pursuit
- Earthquake
- Ice Punch

A combination of great natural bulk, A special defense boost in the sand and Assault Vest provides Tyranitar with great special bulk. One of the main checks to Mega Zard are the Lati twins. This is my main answer to them. Stone Edge, Earthquake, Pursuit and Ice Punch provide perfect neutral coverage. Ice Punch is to catch Lando off guard.

Thanks for taking the time out to read my RMT! One of the main threats to this team is Quag. If you guys have suggestions please make comments below.





 
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I tried defog togekiss for long times. Is probably the worst defogger in the meta. 25% when switch in the rocks, and instead of t-wave on the switch, u are forced to defog... Meh. The paraflinch is not a strategy, is luck. Trying to find synergy with other mons in the team, and then pray for the parahax...
And i don't know how much can counter chomp with that evs spread:


252+ Atk Garchomp Stone Edge vs. 252 HP / 140 Def Togekiss: 216-256 (57.7 - 68.4%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Life Orb Garchomp Stone Edge vs. 252 HP / 140 Def Togekiss: 257-304 (68.7 - 81.2%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Togekiss Air Slash vs. 4 HP / 0 SpD Garchomp: 109-129 (30.4 - 36%) -- 41% chance to 3HKO

0 SpA Togekiss Dazzling Gleam vs. 4 HP / 0 SpD Garchomp: 234-276 (65.3 - 77%) -- guaranteed 2HKO

If u wanna counter chomp, u need gleam.

For charizard:
Charizard is slow. Running adamant over jolly without dragon dance is a suicide. He is already neutral to any priority move.

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature
- Belly Drum
- Dragon Claw
- Fire Punch
- Roost

And why using adamant with bellydrum? In 1 turn u get a +6.

Another thing: u lost 50% of hp with bellydrum, the sand is not synergic at all, even with roost.

This is the max i can do without changing mons.
 
I tried defog togekiss for long times. Is probably the worst defogger in the meta. 25% when switch in the rocks, and instead of t-wave on the switch, u are forced to defog... Meh. The paraflinch is not a strategy, is luck. Trying to find synergy with other mons in the team, and then pray for the parahax...
And i don't know how much can counter chomp with that evs spread:


252+ Atk Garchomp Stone Edge vs. 252 HP / 140 Def Togekiss: 216-256 (57.7 - 68.4%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Life Orb Garchomp Stone Edge vs. 252 HP / 140 Def Togekiss: 257-304 (68.7 - 81.2%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Togekiss Air Slash vs. 4 HP / 0 SpD Garchomp: 109-129 (30.4 - 36%) -- 41% chance to 3HKO

0 SpA Togekiss Dazzling Gleam vs. 4 HP / 0 SpD Garchomp: 234-276 (65.3 - 77%) -- guaranteed 2HKO

If u wanna counter chomp, u need gleam.

For charizard:
Charizard is slow. Running adamant over jolly without dragon dance is a suicide. He is already neutral to any priority move.

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature
- Belly Drum
- Dragon Claw
- Fire Punch
- Roost

And why using adamant with bellydrum? In 1 turn u get a +6.

Another thing: u lost 50% of hp with bellydrum, the sand is not synergic at all, even with roost.

This is the max i can do without changing mons.

As much as I admire originality, I have to agree with Dalai_Drama that Togekiss wants to do one thing usually, however, it can't do that AND Defog... its like the quandry with using a mon for both Rapid Spin and Stealth Rock.

You wan't them to spin Rocks AND set-up rocks which is 2 Turns you need, which is difficult enough as is since buying a free turn can prove arduous enough.

Unlike DD, I'm not afraid to say that Togekiss needs to go in favor of:

Latias @ Life Orb
EV: 252 SpA / 4 SpD / 252 Spe
Ability: Levitate
Timid Nature
IV: 0 Atk
- Draco Meteor
- HP Fighting
- Healing Wish
- Defog

With 3 Physical Attackers and 1 Mixed Attacker, moves like Will-o-Wisp and T-Wave can cause your team problems. However, with Nurse Joy here, you have someone who can drfgog hazards, drop a nuke when need and provided needed recovery for one of your late game sweepers. HP Fighting is the middle finger to Bisharp for trying to Pursuit trap you ^_^

Tell me what you think about this?
 
You said that dark does not resist ghost which is not true, they still do, it is steels that no longer resist ghost, also I have found that flash cannon is a lot of the time a better option on aegislash because it allows it to hit mandibuzz and most fairies are investing defensively so an invested flash cannon does more than a nearly uninvested iron head.
 
don't expect a full rate, but SD zard-x pretty much kos all the same shit that belly-x kos without having to cut his hp in half. you might want to consider it.
 
You said that dark does not resist ghost which is not true, they still do, it is steels that no longer resist ghost, also I have found that flash cannon is a lot of the time a better option on aegislash because it allows it to hit mandibuzz and most fairies are investing defensively so an invested flash cannon does more than a nearly uninvested iron head.
Yea, that was a mistake on my part. Thanks for the correction.
I tried defog togekiss for long times. Is probably the worst defogger in the meta. 25% when switch in the rocks, and instead of t-wave on the switch, u are forced to defog... Meh. The paraflinch is not a strategy, is luck. Trying to find synergy with other mons in the team, and then pray for the parahax...
And i don't know how much can counter chomp with that evs spread:


252+ Atk Garchomp Stone Edge vs. 252 HP / 140 Def Togekiss: 216-256 (57.7 - 68.4%) -- guaranteed 2HKO after Leftovers recovery

252 Atk Life Orb Garchomp Stone Edge vs. 252 HP / 140 Def Togekiss: 257-304 (68.7 - 81.2%) -- guaranteed 2HKO after Leftovers recovery

0 SpA Togekiss Air Slash vs. 4 HP / 0 SpD Garchomp: 109-129 (30.4 - 36%) -- 41% chance to 3HKO

0 SpA Togekiss Dazzling Gleam vs. 4 HP / 0 SpD Garchomp: 234-276 (65.3 - 77%) -- guaranteed 2HKO

If u wanna counter chomp, u need gleam.

For charizard:
Charizard is slow. Running adamant over jolly without dragon dance is a suicide. He is already neutral to any priority move.

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 8 Atk / 252 Spd
Jolly Nature
- Belly Drum
- Dragon Claw
- Fire Punch
- Roost

And why using adamant with bellydrum? In 1 turn u get a +6.

Another thing: u lost 50% of hp with bellydrum, the sand is not synergic at all, even with roost.

This is the max i can do without changing mons.

Alrighty, changed to jolly. You can suggest mon changes except for zard.

don't expect a full rate, but SD zard-x pretty much kos all the same shit that belly-x kos without having to cut his hp in half. you might want to consider it.

Yea ik, kinda just wanted to use something that isn't seen that often.

As much as I admire originality, I have to agree with Dalai_Drama that Togekiss wants to do one thing usually, however, it can't do that AND Defog... its like the quandry with using a mon for both Rapid Spin and Stealth Rock.

You wan't them to spin Rocks AND set-up rocks which is 2 Turns you need, which is difficult enough as is since buying a free turn can prove arduous enough.

Unlike DD, I'm not afraid to say that Togekiss needs to go in favor of:

Latias @ Life Orb
EV: 252 SpA / 4 SpD / 252 Spe
Ability: Levitate
Timid Nature
IV: 0 Atk
- Draco Meteor
- HP Fighting
- Healing Wish
- Defog

With 3 Physical Attackers and 1 Mixed Attacker, moves like Will-o-Wisp and T-Wave can cause your team problems. However, with Nurse Joy here, you have someone who can drfgog hazards, drop a nuke when need and provided needed recovery for one of your late game sweepers. HP Fighting is the middle finger to Bisharp for trying to Pursuit trap you ^_^

Tell me what you think about this?

I have thought about having latias, however togekiss is a decent answer to conkeldurr which kinda wrecks the rest of my team. I know a psyshock would hurt it, but a knock off would hurt latias more.
 
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