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Pokémon Rotom-Wash

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I should've said that 144 guarantees to outspeed all Azumarill and Mawile-Mega. Rotom-W will need to move before both of them for the Will-O-Wisp, and it's a matter of a better safe than sorry speed creep.

As for slashing Pain Split/Rest with T-Wave, eh..I don't think Rotom-W should ever be run without some way to recover lost health unless choiced, obviously. Honestly, I don't see the benefits of T-Wave over Will-O-Wisp either (apart from crippling Charizard), but apparently it's an option that some people take.

44 Speed is all you need, Jolly Azumarill should die out soon anyway as Rotom-W effortlessly speedcreeps it and not being Adamant and max HP is actually a pretty major drawback for Azumarill.
 
252+ Atk Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Rotom-W: 254-300 (83.5 - 98.6%) -- guaranteed 2HKO after Leftovers recovery. So no, it doesnt OHKO and what not.

252+ Atk Expert Belt Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Rotom-W: 305-360 (100.3 - 118.4%) -- guaranteed OHKO

252+ Atk Life Orb Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Rotom-W: 330-390 (108.5 - 128.2%) -- guaranteed OHKO

Not entirely uncommon items for Excadrill to hold. Also Jolly + LO kills any Rotom w as well. It can't switch into Hpump/will o wisp, so check.

252 Atk Life Orb Mold Breaker Excadrill Earthquake vs. 252 HP / 252+ Def Rotom-W: 304-359 (100 - 118%) -- guaranteed OHKO
 
I am surprised that I have not seen people talk about a set with both Thunder Wave and Will-O-Wisp used. I run these two move alongside Volt Switch and Hydro Pump, and it does great. Depending on what the opponent has on their team, it is sometimes obvious they are going to switch to something that can take a Will-O-Wisp. I just proceed to Thunder Wave the switch and now I have paralyzed something. This also works for burning a paralysis switch in too! I think that it makes a great lead (I almost always lead with it). While your recovery isn't as good without Pain Split, I think the extra status' you apply make up for it. I used to run Pain Split instead of Thunder Wave, and I have found that I paralyzed pokemon many more times with Thunder Wave than I got to heal/cause damage with Pain Split.
 
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I am surprised that I have not seen people talk about a set with both Thunder Wave and Will-O-Wisp used. I run these two move alongside Volt Switch and Hydro Pump, and it does great. Depending on what the opponent has on their team, it is sometimes obvious they are going to switch to something that can take a Will-O-Wisp. I just proceed Thunder Wave the switch and now I have paralyzed something. This also works for burning a paralysis switch in too! I think that it makes a great lead (I almost always lead with it). While your recovery isn't as good without Pain Split, I think the extra status' you apply make up for it. I used to run Pain Split instead of Thunder Wave, and I have found that I paralyzed pokemon many more times with Thunder Wave than I got to heal/cause damage with Pain Split.

The biggest Will-o 'bait' in OU is probably Conkeldurr, which doesn't care all that much about being Paralyzed either, that being said T-Wave is definitely a viable option, although I wouldn't run it alongside Will-o-Wisp but rather instead of it (well I wouldn't run it at all on Rotom-W but it isn't the worst move).
 
The biggest Will-o 'bait' in OU is probably Conkeldurr, which doesn't care all that much about being Paralyzed either, that being said T-Wave is definitely a viable option, although I wouldn't run it alongside Will-o-Wisp but rather instead of it (well I wouldn't run it at all on Rotom-W but it isn't the worst move).
I definitely agree with the point about Conkeldurr, and unfortunately against him there isn't much you can do. I tend to just Volt Switch when it comes in for a pseudo double switch. But I just really like the choice to choose between the passive damage and attack drop, and the free turns and speed drop. I just think that people underestimate the viability of running both Will-O-Wisp and Thunder Wave. It actually catches a fair amount of people off guard as well, as once one is used, they don't expect the other as well. I definitely don't mean to say that Pain Split is bad though, as it definitely still found its uses when I used it, and it is still a great choice.
 
Thunder wave is quite viable if your opponent has mega charizard x with the dragon dance set or simply crippling a scarfed pokemon, but overall with so many physical attacker threats in the ou meta game will-o-wisp for the most part will be the superior option
 
I definitely agree with the point about Conkeldurr, and unfortunately against him there isn't much you can do. I tend to just Volt Switch when it comes in for a pseudo double switch. But I just really like the choice to choose between the passive damage and attack drop, and the free turns and speed drop. I just think that people underestimate the viability of running both Will-O-Wisp and Thunder Wave. It actually catches a fair amount of people off guard as well, as once one is used, they don't expect the other as well. I definitely don't mean to say that Pain Split is bad though, as it definitely still found its uses when I used it, and it is still a great choice.
It catches people off guard because will-o-wisp is way better.
 
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Interesting set, Thunder. Just wondering, my friend was also planning on running T-bolt on a Chesto-Rest set, and wanted to partner it with a M-Heracross. Would you recommend that, or would you recommend another set/teammate?
 
Generally Discharge is preferred over Thunderbolt for the same reasons people use Scald instead of Surf and Lava Plume instead of Flamethrower. Any set that you'd consider using T-bolt on should be using Discharge instead.
 
This is life:

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick

Willo to get the quick burn on excas, gyars, and any other physical dood, everything else is standard I believe. Trust me when I say this, it works like a charm and has won me many games
 
SpDef Rotom-W is most common because it's the recommended spread that appears when you pick Rotom on PS!. Nothing to do with viability.
 
This is life:

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick

Willo to get the quick burn on excas, gyars, and any other physical dood, everything else is standard I believe. Trust me when I say this, it works like a charm and has won me many games

I second this set. Will-o-wisp needs a slash on the scarf set in the OP. It catches a lot of people off guard, and after tricking your scarf to something to cripple it it has a lot more utility than another electric move or HP. This is a staple on almost every 6gen team I've built.
 
I second this set. Will-o-wisp needs a slash on the scarf set in the OP. It catches a lot of people off guard, and after tricking your scarf to something to cripple it it has a lot more utility than another electric move or HP. This is a staple on almost every 6gen team I've built.
I agree. Trick is an awesome move. Sometimes I have a poke with trick that carries something like a flame orb.
 
I agree. Trick is an awesome move. Sometimes I have a poke with trick that carries something like a flame orb.
Trick+Flame Orb is (almost) never worth it, sacrificing an item for something that will hurt you if you don't have Magic Guard, are a Fire type or use it immediately (can't switch in either, except when smth dies) is rather stupid IMO.

Lopunny and Swoobat can do it cause of Klutz but neither of them has any place in OU and are probably better off tricking a choice item or an assault vest anyway.
 
Trick+Flame Orb is (almost) never worth it, sacrificing an item for something that will hurt you if you don't have Magic Guard, are a Fire type or use it immediately (can't switch in either, except when smth dies) is rather stupid IMO.
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Not flame orb. Choice scarf
 
I didn't reply to you did I....

Flame Orb Trick would be absolutely pointless on something that gets will-o-wisp anyway, I thought that would be obvious....
Sorry i didnt fully read what he said but i assumed he meant on a pokemon without will o wisp
 
Trick+Flame Orb is (almost) never worth it, sacrificing an item for something that will hurt you if you don't have Magic Guard, are a Fire type or use it immediately (can't switch in either, except when smth dies) is rather stupid IMO.

Lopunny and Swoobat can do it cause of Klutz but neither of them has any place in OU and are probably better off tricking a choice item or an assault vest anyway.
I said sometimes I have a pokemon with trick flame orb. Not rotom-wash. My rotom set is earlier in the forum.
 
I personally think that RestoChesto is very powerful since you can feign a Choice Scarf in many situations. I personally have been running Sleep Talk in lieu of a status inducing move to great success, but my team is equipped to accommodate with the loss of utility/new counters that have to be taken care of, and it makes Rotom-W a pretty safe sleep absorber.
 
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