Talonflame and Thundurus can check/revengekill basicly everything in the meta I still dont think thats a valid point. Zapdos and Rotom-w are extremely shaky as checks/counters. Zapdos can be neutralized with a simple doubleswitch into a counter while rocks are up and Rotom cant even switch into Pinsir for fear of Moldbreaker. Terrakion and most scarfers rely on Stone Miss to take on Pinsir so using them can still get you killed. And even if it works, beeing revengekilled by something is bad reasoning to begin with imo.
Overall I havent read a good reason for demoting Pinsir so far. SR weak? Applys to 4 out of 5 S Rank mons and serveral A Rank mons. 1 good and 2 shaky counters? The other S Rank mons have far more than that. Ok he is predictable, cant argue about that but still, he doesnt need anything else to do his job and he does his job extremely well imo.
Pinsir doesn't have the versatility other pokemon have. Pinsir can't run as much sets as something like Charizard X.
As I already stated, yes. Question is why does that even matter if he is already perfectly equiped for his job? And Zardy for example also has just one set so Pinsir isnt the only one here.
Yes, but Pinsir is a one last shot kind of Pokemon. Yes Talonflame and thunderous revenge a lot of Pokemon, but many of these Pokemon can setup more than one time in a match like Mega Scizor or Mega Gyarados because of how good their typing is defensively or how bulky they are.Talonflame and Thundurus can check/revengekill basicly everything in the meta I still dont think thats a valid point. Zapdos and Rotom-w are extremely shaky as checks/counters. Zapdos can be neutralized with a simple doubleswitch into a counter while rocks are up and Rotom cant even switch into Pinsir for fear of Moldbreaker. Terrakion and most scarfers rely on Stone Miss to take on Pinsir so using them can still get you killed. And even if it works, beeing revengekilled by something is bad reasoning to begin with imo.
Overall I havent read a good reason for demoting Pinsir so far. SR weak? Applys to 4 out of 5 S Rank mons and serveral A Rank mons. 1 good and 2 shaky counters? The other S Rank mons have far more than that. Ok he is predictable, cant argue about that but still, he doesnt need anything else to do his job and he does his job extremely well imo.
Well that was quite the ignorant statement... Adamant zardX will run SD just to wall break.
I'm looking at charx's analysis right now and he has 3 sets. dragon dance, bulky dragon dance (which is the exact same set but with different ev's) and will-o-wisp.Well that was quite the ignorant statement... Adamant zardX will run SD just to wall break.
Yeah like anyone in his right mind is using SD or Bellydrum on ZardX... I think we should keep the discussion to sets that are actually used...
Maybe not bad but obviously very rare in usage. Fact is nobody maybe exept from you is using that set so its completely irrelevant to the discussion. This isnt about some gimmick sets but about relevant things used in high level play.
I think there is a lot more too it than just that though. You know what Pinsir is running. It's often difficult to even tell what kind of zard you are looking at based on team preview let alone what sets that zard could be running. This makes Pinsir much easier to check and counter than Charizard X or Y.Maybe I didnt even apply for posting rights there because I despise the whole idea behind it? But this isnt about me, its about Mega Pinsir and his S rank and if the ability to use stuff like SD and Bellydrum puts Charizard into S rank while Pinsir should be A+ i dont know what else to say...
I think you are very misguided about what puts the greatest versatile offensive pokemon in the tier in S rank. (fyi Zard X isn't what I'm talking about, I'm talking about Zard in general) Zard is a fantastic offensive pokemon in this metagame due to the reason because it can force so many mindgames pre and post mega. Not only that but all of it's sets are powerful and versatile. When you see Zard in team preview you will shit your pants because it can be any zard, and while looking around the team helps, it only alleviates a bit of pressure. Zard X can run any set from Bulky DD to Tank to Offensive DD to even wall break SD. While Char Y is basically uncounterable depending on it's coverage, if you don't have a blob on your team, prepare to lose, it's that good, and even then it can run tank WoW sets or Physical sets to beat chansey for other special sweeprs like Lati@s. There's more but I'm bored of writing this much about why the top pokemon in the tier is the top pokemon of the tier.Maybe I didnt even apply for posting rights there because I despise the whole idea behind it? But this isnt about me, its about Mega Pinsir and his S rank and if the ability to use stuff like SD and Bellydrum puts Charizard into S rank while Pinsir should be A+ i dont know what else to say...
It's often difficult to even tell what kind of zard you are looking at based on team preview let alone what sets that zard could be running.
I think you are very misguided about what puts the greatest versatile offensive pokemon in the tier in S rank. (fyi Zard X isn't what I'm talking about, I'm talking about Zard in general) Zard is a fantastic offensive pokemon in this metagame due to the reason because it can force so many mindgames pre and post mega. Not only that but all of it's sets are powerful and versatile. When you see Zard in team preview you will shit your pants because it can be any zard, and while looking around the team helps, it only alleviates a bit of pressure. Zard X can run any set from Bulky DD to Tank to Offensive DD to even wall break SD. While Char Y is basically uncounterable depending on it's coverage, if you don't have a blob on your team, prepare to lose, it's that good, and even then it can run tank WoW sets or Physical sets to beat chansey for other special sweeprs like Lati@s. There's more but I'm bored of writing this much about why the top pokemon in the tier is the top pokemon of the tier.
Yeah, it's definitely the easiest sweeper to support right now. All you need is a Latios or Latias and then you can just ignore trying to support Pinsir when you build the rest of your team.
Maybe not bad but obviously very rare in usage. Fact is nobody maybe exept from you is using that set so its completely irrelevant to the discussion. This isnt about some gimmick sets but about relevant things used in high level play.
Talonflame and Thundurus can check/revengekill basicly everything in the meta I still dont think thats a valid point. Zapdos and Rotom-w are extremely shaky as checks/counters. Zapdos can be neutralized with a simple doubleswitch into a counter while rocks are up and Rotom cant even switch into Pinsir for fear of Moldbreaker. Terrakion and most scarfers rely on Stone Miss to take on Pinsir so using them can still get you killed. And even if it works, beeing revengekilled by something is bad reasoning to begin with imo.
Overall I havent read a good reason for demoting Pinsir so far. SR weak? Applys to 4 out of 5 S Rank mons and serveral A Rank mons. 1 good and 2 shaky counters? The other S Rank mons have far more than that. Ok he is predictable, cant argue about that but still, he doesnt need anything else to do his job and he does his job extremely well imo.
Maybe I didnt even apply for posting rights there because I despise the whole idea behind it? But this isnt about me, its about Mega Pinsir and his S rank and if the ability to use stuff like SD and Bellydrum puts Charizard into S rank while Pinsir should be A+ i dont know what else to say...
What gimmick nearly OHKOs the entire tier after a boost? Seriously, name one pokemon that's avoiding a 2hko after this thing gets an SD up.
+2 252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Hippowdon: 367-433 (87.3 - 103%) -- 56.3% chance to OHKO after Stealth Rock
252+ Atk Tough Claws Mega Charizard X Outrage vs. 252 HP / 252+ Def Unaware Quagsire: 229-271 (58.1 - 68.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Tough Claws Mega Charizard X Flare Blitz vs. 252 HP / 252+ Def Unaware Clefable: 252-297 (63.9 - 75.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Not to mention your main argument is usage here. Do I need to point out how flawed it is to base your argument around usage?
Terrakion and garchomp are scarfers, yes, and while I agree that terrakion needs stone edge, garchomp does not.
252+ Atk Garchomp Outrage vs. 4 HP / 0 Def Mega Pinsir: 184-217 (67.6 - 79.7%) -- guaranteed OHKO after Stealth Rock
Other scarfers, like Rotom-W and Kyu-B, have accurate moves to defeat you, like volt switch and fusion bolt/ice beam, respectively.
If you haven't tried scarf kyu-b out yet tho, give it a go. It's really good, pls don't pull the "no usage, it must suck" argument on this one.
As far as the "he's weak to SR, well, so are the others" argument, everything else has much more to offer.
Mega charizards have roost and bulk to compensate for SR weakness, and can actually come in multiple times and do what they do. Believe it or not, fire/flying is a pretty cool defensive typing too, and fire/dragon is ok defensive typing too.
Thundurus is actually versatile as hell. Though he lacks recovery, he also only takes 25% from SR instead of 50%, so he has much more to offer than Mega Pinsir.
Meanwhile, Pinsir has lackluster bulk, terrible defensive typing, and no recovery, leaving him unable to switch in more than twice per game really. It's quite difficult to come in safely more than twice a game with mega pinsir against a smart opponent who is using a balanced/offensive team.
So the "he's weak to SR, well, so are the others" argument sorta sucks. Everything else in the tier has more to offer.
What are you even trying to say here? Are you suggesting that Charizard is S rank because of Belly Drum? I'm not gonna talk about this until you rephrase that a little clearer :P
On that note, why do people avoid S --> A+ like the plague?
Next off, it's offensive capabilities are far from perfect, and set up opportunities are a tough find. Since you can barely even take a hit, you're gonna have a hard time setting up on anything, especially after rocks. From my personal experience, I can tell you it is VERY hard to set up in the first place. It's bulk is oh so amazing, but tell me, what does it even set up on?
It can't set up on any of the S ranked mons, that's for sure. It can barely even beat Air Balloon aegislash, if at all, which has been catching some popularity thanks to being able to semi-reliably spin-block excadrill.
IT can't set up on any of the A+ ranked mons except for Deo-D and Mega Venusaur. Deo-D is usually dead within the first 5 turns of the game, and may even get caught with a thunder wave even then. Mega Venusaur can actually hit back with sludge bomb or just cripple it with sleep powder if you want to predict/sack Mega Venusaur.
0 SpA Mega Venusaur Sludge Bomb vs. 4 HP / 0 SpD Mega Pinsir: 127-150 (46.6 - 55.1%) -- 62.5% chance to OHKO after Stealth Rock
Everything else in the ranking smacks it with some sort of move and leaves it super weakened, or just kills after rocks.
It can't set up on any of the A ranked mons except Clefable or Hippowdon. Clefable has unaware, and can survive any one hit, and can thunder wave or just moonblast for some damage. Hippowdon can tank a +2 Mega pinsir, Whirlwind it out, Toxic, or even just Stone Edge for the OHKO.
It cannot set up on any of the A- ranked mons except chansey and conkeldurr before mega evolution. Some conk carry rock slide, and Chansey can toxic for some damage, so there's no guarantee you're gonna get away with anything either.
By the time you've weakened a team up for Mega Pinsir to actually clean, (and this is ONCE it gets a boost, which is exceedingly difficult to get in the first place) any other competent sweeper, like DD mega tyranitar or DD mega gyarados, can clean up that same team. It might even do it better, considering that the aforementioned sweepers don't even have to rely on priority to deal with everything above its speed tier after a boost.
The thing is, gyara can set up on the things it walls till it eventually gets to the point where it DOES ohko everything.The point is that SD will hardly get you any relevant ohkos/2hkoes that you cant get with Dragon Dance which also boosts your speed and makes you far more versatile. SD limits you to wallbreaking and isnt even that much better at it than the DD set who cant be walled reliably anyway. And if something isnt used at all, neither on low nor on high level play I do indeed think that its a decent argument. Eitherway, you certainly dont have to worry about SD sets when your up against a Zard so its a rather bad argument for its versatility.
That requires SR on the field and your locked into Outrage afterwards, yeah thats much better than Stone Miss :D Kyu is ofc a decent choice as a scarfer/Pinsir stop but the problem remains that revengekilling is a bad argument to use against sweepers, as everything can be revenged.
Always having to roost after coming in also gives your counters a free switch every time and you wont find to many things outside of walls that cant kill you from 50%.
Pinsirs bulk is very good actually, his typing sucks yeah but given his speed, power and priority he doesnt even need it. If everything dies before it can hit you you dont have to take hits and there is nothing else in the meta that can just roflstomp whole teams once its counters are gone. Lose your counter/check to Pinsir and you will most likely lose the game. ZardX/Y can be stopped somehow most of the time due to their lack of priority and speed.
No, i am saying that BD and SD dont realy matter as a moveset option (because they arent used and therefor you dont have to consider them) and shouldnt be used as arguments for Charizards S rank or flexibility.
Because he is the most powerful sweeper in the game and imo the most dangerous mon in the meta. Nothing else punishes you that hard for making a mistake or having bad luck while dealing with it. Imo it was a mistake to put Venu into A+ as its by far the best defensive mon in existence and Pinsir would be an even bigger mistake. Its dangerous as hell and should never be underestimated, not even for a second.
Those things can hurt Pinsir, yes, but they cant kill it and with its speed and priority Pinsir can sweep your ass at 1% life. It doesnt even matter how much dmg it takes as the only things that can hit are either heavy physical walls or faster revengekillers everything else just gets ohkoed. Unaware Clef is 2hkoed by Return and rarely has twave while Moonblast doesnt kill. Hippo can phaze it yes, but its severly crippled afterwards and will most likely get killed by whatever comes in for Pinsir who is still alive after that.
They are far easier to stop than Pinsir. They have more counters and dont even get half as many ohkoes as Pinsir. I dont have much experience with TTar but Gyara at +1 doesnt get many ohkoes, most of the time he will just 2hko, giving the opponent a chance to fight back. Something that Pinsir doesnt.
Because of that its far easier to stop Gyara after it gets going, even though its bulky as hell he can still be worn down. You might lose 2 or even 3 pokes in the process but most of the time you will manage to stop it somehow even without dedicated checks and counters.
Against Pinsir however once your counters/checks are damaged/removed Pinsir just outspeeds and ohkoes everything. You dont even get a chance to hit it, thats makes it so dangerous. I had games where half of my team was unharmed and I still got swept because Pinsir was faster than my remaining mons and just ohkoed them. Against most sweepers for example i can switch in my Gyarados for Intimidate, transform into Mega form and get at least some damage of. Pinsir just pulverizes it like its not there. Had to switch out your physical defensive Zapdos at 80% life while SR is on the field? Too bad Pinsir just ohkoes it now. Your Hippowdon just missed its Stone Edge? gg I guess. That power is just insane and he easily deserves S rank for his power and speed alone imo.
The thing is, gyara can set up on the things it walls till it eventually gets to the point where it DOES ohko everything.
S Rank: Reserved for Pokemon who can sweep or wall significant portions of the metagame with little support, and Pokemon who can support other Pokemon with very little opportunity cost ("free turns"). Also the home of Pokemon who can easily perform multiple roles effectively, increasing their versatility and unpredictability. If the Pokemon in this rank have any flaws, those flaws are thoroughly mitigated by their substantial strengths.
A Rank: Reserved for Pokemon who can sweep or wall significant portions of the metagame, but require some support or have some flaws that prevents them from doing this consistently. Supporting Pokemon in this rank may give opponents free turns or cannot create free turns easily themselves, but can still do their job most of the time.
Heatran....Entering the Pinsir conversation about moving to A+ rank.. before I get on about Mega Pinsir and all that shenanigans, let me put up the ranks:
Now to begin with the writing. Before you begin reading this, keep in mind this is my opinion about Mega Pinsir. Anyway, people have been comparing, or been talking about Char X and Mega Pinsir, some saying that Mega Pinsir is somewhat outclassed for many reasons, such as no recovery, seemingly harder to set-up with, and common sets. Now, while all of this is true, Mega Pinsir has it's upsides. You should first realize that in general, Mega Pinsir has much more spammable moves in Return, where as Char X only has... Outrage and Flare Blitz. Charizard X is more powerful, but due to the fairy types (Azumaril...) Outrage can be quite reckless, and Flare Blitz gives you large recoil damage. Regardless, depending on if you choose to use Flare Blitz/Outrage, you will be hitting weaker or harder then Mega Pinsir, and you will always be hitting slightly weaker if you meet up with a random Pinsir with Double-Edge. Now, both of them have extremely powerful attacks that are comparable. Pinsir does have worse speed on the first turn, but better base speed after Mevo, while Mega Charizard sits at a 100 Base Speed. Mega Pinsir also likes packing Quick Attack, which, paired with STAB and the Aerilate boost, is only about one point weaker than Extreme Speed. Both Mevos also share an identical Stealth Rock weakness, that is somewhat the opposite of eachother. Charizard loses about half of it's health on switch in on Stealth Rock, but after words only about 25%. Where as Pinsir loses 25%, then loses about half of it's health after Mega Evolving, meaning that this is usually better. Obviously, both of them have their counters, but putting that aside we can usually see that Pinsir is only a hair better is matters of power, but what makes it seem worse? It's absolutely horrid typing. Bug-Flying has five weaknesses, including one that is 4x Effective, while only having 3 resistances and 1 immunity, two of which, aren't even very common (Grass and Bug). While the types themselves are decent, together they are.. horrible. What I mostly hate though, is Mega Pinsir's power of killing things. Mega Pinsir can easily destroy offensive teams, or 2HKO many Pokemon of the Tier with just a Quick Attack, but it's wallbreaking capabilities aren't very impressive. What I think stops it is that it gets walled pretty hard by the god known as Skarmory (Which is found in almost every stall team). Here's a calc to prove it:
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 232+ Def Skarmory: 142-168 (42.5 - 50.2%) -- guaranteed 3HKO after Leftovers recovery
Even if you're lucky enough to get a +2, Skarmory will phase you out before you can get any more SD's up. Did I mention that Air Balloon Heatran can deal with Mega Pinsir well too (If it's not carrying CC)? What I personally think that makes Mega Charizard X so dangerous is that it can safely run through a majority of OU, and close to nothing switches in on Dragon/Fire STABS except Azumarill (As long as Charizard doesn't have a +1 boost up). Also, no priority is super effective against it, the strongest priority against it is Choice Banded Talonflame Brave Bird, but Talonflame dies from a Dragon Claw without Boost (Factoring Recoil damage). The only safe way to counter it is by revenge-killing, good luck with that though! The safest to use are Terrakion, Garchomp, and Deoxys-S. But let it get +2 speed on you and... well let's say it's not the best sight for you.
But enough with that, let's actually look at Mega Pinsir by itself, instead of comparing it to Charizard X. Pinsir has reliable coverage, boasts stupidly high attack, is most definitely worth a Mega Slot, and can just cause lot's of chaos to the opposing team in general, with or without a SD up. It destroys almost everything on offensive teams (especially HO teams). It al- Wait. I realized something. I was just about to babble on about Pinsir and it's pros and cons. But there's something I noticed in the middle of writing this (Don't blame me, my mind is chaotic). It isn't Pinsir, it's the game. In Generation 5, Mega Pinsir would've easily been something that is so frightening, possibly even more so then Ubers Pokemon. But Mega Pinsir decided to come at the wrong moment, where Azumarill gets insane Dual-Stab, where Talonflame flies overtop of about 15% of all teams, where Stealth Rock is found on any team, where Stall Teams are slowly but surely getting more prevalent. Pinsir just doesn't have the strength to pull through, it's like a lawnmower that was going just fine, but breaks. Every single reason that I put down on this post, weather you noticed it or not, are the reason I think that Mega Pinsir should drop down to A+ Rank. Oh yeah, I forgot to mention is also fits pretty nicely under the A Rank definition too. Just another reminder, I would like if you wouldn't talk smack on me and nitpick every single god damn thing I did wrong or whatever. Keep in mind that this post is MY opinion, and I rather not get into fights (A little racist here, but this no fighting nature is what comes along with you being Canadian) :D