The Double Dragon Strategy ( Sitting at 1770 on showdown)

Hello guys, this is my second RMT, and the most offensive team I made so far, I guess I found a good balance between team support and offense. Check it out:

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 252 HP / 4 SDef
Bold Nature
- Foul Play
- Taunt
- Roost
- Defog

Just the classic Deffoger/Tank, not much to say, stops almost any physical attacker, supports the team with defog and can also kill with foul play. Taunt is also a nice way to force switches on things like chansey and ferrothorn, that and also prevents hazard setters from setting hazards (redundant lol).

Porygon2 @ Eviolite
Ability: Download
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Ice Beam
- Thunderbolt
- Thunder Wave
- Recover

The Duck tank. With the incredible ability to tank both charizards and paralyze them, and the capacity to laugh to any Special attacker, including the Mighty Keldeo, Porygon2 is a key piece to the team. Download lets me get some KOs, like gliscor and other things that could otherwise wall the entire team.

Roserade @ Black Sludge
Ability: Natural Cure
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Leaf Storm
- Sludge Bomb
- Aromatherapy
- Sleep Powder

This one is a great addition to the team, Roserade is a definite counter to most fairys, can support the team with aromatherapy, and also keeps offensive presence with both stabs. Has the ability to kill quagsire, put chansey to sleep and wall Rotom-W like there's no tomorrow, even trick is a bad move for rotom because of Black Sludge. So, why isn't Roserade OU? lol

Greninja @ Focus Sash
Ability: Protean
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Hidden Power [Fire]

Usually the lead, great coverage and power, and backed by a focus sash Greninja is great to damage some important things on the opponent's team, like skarmory and Venusaur, opening the way for the dragons to sweep.

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Earthquake

The first Dragon of the combo, Multiscale is just a great ability, it just gives me lots of opportunities to set up, Lum Berry makes chansey and others walls unable to paralyze me as I proceed to 2HKO them with a boosted Outrage. Extremespeed helps me avoid Thundurus' Thunder Wave, and also lets me setup on Talonflame with a guaranteed KO after tanking 1 BB.

Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake

The second Dragon. Immune to Will-O-Wisp, great stats, great typing, and tough claws make this guy the ultimate sweeper. The only thing that can stop after a DD is a Thunder wave. Enough bulk to tank the likes of greninja give this zard so many opportunities to setup it isn't even funny. Flare Blitz is just ridiculous, Venusaur cries in front of it, Aegislash is nothing in front of a boosted earthquake and dragon claw is the cleaning move.

The team focus on keeping good offensive pressure while also having a decent backup support, it has worked really great so far.

Replays:

http://replay.pokemonshowdown.com/ou-108679160

Any suggestions?
 
This is a pretty cool team! This said, strong rock types can simply run through you, such as CB Terrakion or Dragon Dance Mega Tyranitar, as you have no resists, and you have 3 weak mons and nothing to truly revenge kill them outside of Greninja. Another big problem you have is against offensive Fairy types. Simply put, Mega-Gardevoir 6-0's your team inclusive of Roserade, and Specs Sylveon can put you in for a throw as well. Overall, while the team is solid, major flaws like this make it so that the team can be easily shut down against specific threats.

Porygon2 seems to not fit in with the rest of your team. Instead, you could try Bulky Attacker Magnezone. Not only does it utilize similar coverage, but it loses less offensive momentum for your team, and deals with all of the previously stated issues. It beats all relavant Rock and Fairy types, and can also trap pesky Steel types for your two dragons (although Zard X has no issues).

Some smaller issues are as follows:
Greninja: Life Orb / Choice Scarf > Focus Sash
Roserade: Synthesis / Rest > Aromatherapy, 252 Speed Timid

Hope I helped!
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Magnezone @ Leftovers / Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 84 Spd / 172 HP
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
- Substitute / Volt Switch
 
This is a pretty cool team! This said, strong rock types can simply run through you, such as CB Terrakion or Dragon Dance Mega Tyranitar, as you have no resists, and you have 3 weak mons and nothing to truly revenge kill them outside of Greninja. Another big problem you have is against offensive Fairy types. Simply put, Mega-Gardevoir 6-0's your team inclusive of Roserade, and Specs Sylveon can put you in for a throw as well. Overall, while the team is solid, major flaws like this make it so that the team can be easily shut down against specific threats.

Porygon2 seems to not fit in with the rest of your team. Instead, you could try Bulky Attacker Magnezone. Not only does it utilize similar coverage, but it loses less offensive momentum for your team, and deals with all of the previously stated issues. It beats all relavant Rock and Fairy types, and can also trap pesky Steel types for your two dragons (although Zard X has no issues).

Some smaller issues are as follows:
Greninja: Life Orb / Choice Scarf > Focus Sash
Roserade: Synthesis / Rest > Aromatherapy, 252 Speed Timid

Hope I helped!
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Magnezone @ Leftovers / Choice Specs
Ability: Magnet Pull
EVs: 252 SAtk / 84 Spd / 172 HP
- Thunderbolt
- Flash Cannon
- Hidden Power [Ice]
- Substitute / Volt Switch

Well, about magnezone, don't you think an air baloon would be better? it could make me switch against earthquakes, specially from the likes of excadrill, and also help me against the rock types you said, as most of them carry earthquake. Also HP fire just seems better for scizor and excadrill. The thing is, even with Magnezone, Terrakion is still a problem.
 
Well, about magnezone, don't you think an air baloon would be better? it could make me switch against earthquakes, specially from the likes of excadrill, and also help me against the rock types you said, as most of them carry earthquake. Also HP fire just seems better for scizor and excadrill. The thing is, even with Magnezone, Terrakion is still a problem.
Air Balloon could definitely be an option over Leftovers! In terms of Terrakion, Magnezone at leasts gives you a pivot to sponge the incoming rock attack when the rest of your team needs not. To be honest, Im not worried for your team when it comes to non-banded Terrakions, as they can still be stopped. It is the sheer force of banded that I'm worried about for your team, so a pivot is what I feel the team needs. Its your choice though! :]
 
Air Balloon could definitely be an option over Leftovers! In terms of Terrakion, Magnezone at leasts gives you a pivot to sponge the incoming rock attack when the rest of your team needs not. To be honest, Im not worried for your team when it comes to non-banded Terrakions, as they can still be stopped. It is the sheer force of banded that I'm worried about for your team, so a pivot is what I feel the team needs. Its your choice though! :]

I honestly didn't like the Item changing suggestions, the items have been pretty important recently. But the Magnezone I'll try, but tomorrow, here where I live is kinda late already, tomorrow I'll give feedback, thanks!
 
Minor nitpick here, but you should move those 4 HP EVs on Mandibuzz, Zard and Dragonite somewhere else to hit a SR number (Mandibuzz's spead would look something like 248 HP / 252 Def / 8 somewhere). I'd also suggest replacing DD Dragonite with CB Dragonite. CB Dragonite has immediate power and functions as a powerful wallbreaker without setting up. You'd then have Dragonite punching holes in the opponent's team and Zard X sweeps. The only downside is that you lock yourself into a move which may sometimes prove unfavorable. The changes Brawlfest suggested are great as well, as Magnezone gives you a DragMag core which traps Steels and picks of Fairies paving ways for your dragons to sweep.
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Outrage / Dragon Claw
- Earthquake
- Extremespeed
- Fire Punch
Hope I helped and good luck with your team!
 
Nicea team. The only thing i can say is to change foul play for knock off:

Mandibuzz (F) @ Leftovers
Ability: Overcoat
EVs: 252 Def / 248 HP / 8 SDef
Bold Nature
- Knock Off
- Taunt
- Roost
- Defog

U can shut down who try to set up with taunt, so u don't do more damages. Removing eviolite from chansey/porygon, the scarf from chomp and exca imho is better. Greninja is your real fast mon.

What brawlfest says is right: using the old dragmag is still a good strategy, even better now, because magnezone can even kill fairy.
 
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