Aftermath would be a solid secondary ability for this strategy. If this enforcer goes down, this ability would be a kind of a last ditch effort on its way out. It would also make sense for a geyser-like explosive effect.
Considering that Aftermath requires that KO hit to be a contact move, it makes for a very unreliable ability. It doesn't overshadow Analytic, but it does not provide a solid support for CAP18 D:Aftermath would be a solid secondary ability for this strategy. If this enforcer goes down, this ability would be a kind of a last ditch effort on its way out. It would also make sense for a geyser-like explosive effect.
Alright fair enough! Sorry I'm new to this and still trying to figure everything out, but thank you for the feedbackConsidering that Aftermath requires that KO hit to be a contact move, it makes for a very unreliable ability. It doesn't overshadow Analytic, but it does not provide a solid support for CAP18 D:
I know there's fear of Infiltrator outclassing Analytic. Please tell me how that can be. With CAP's typing and great Special Attack stat, a ton of switches can be forced, which means the switch-in is going to get absolutely nuked unless it's Goodra or Chansey. The only truly important targets with Infiltrator are Mawile and Aegislash that run Substitute. These sets are actually good examples to compare to Infiltrator because these sets are designed to take on Pokemon that handle them normally, but lose some utility compared to standard sets. Aegislash only being able to use one attack and Mawile not being able to Swords Dance count as losses of utility. Infiltrator is in the same boat, only specializing in beating Substitute Mawile, Aegislash, and Gliscor while losing the nuclear power that Analytic provides. Though Infiltrator has useful perks, Analytic would usually be the more consistent option.
Out of the abilities proposed so far, Infiltrator and Marvel Scale are my personal favorites. The former has already been talked about sufficiently, so I'd like to focus on the latter instead.
For starters, Chansey and Blissey don't care about the Defense boost because their main forms of damage, Seismic Toss and Toxic, ignore Defense. Goodra, Latias, and Latios also don't care because all three are primarily special attackers. Offensively, Excadrill can ignore it thanks to Mold Breaker, but damage from a few other physical threats is reduced.
252+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def CAP 18: 470-554 (116.3 - 137.1%) -- guaranteed OHKO
252+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Marvel Scale CAP 18: 314-372 (77.7 - 92%) -- guaranteed 2HKO after toxic damage
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 252 HP / 0 Def CAP 18: 198-234 (49 - 57.9%) -- 96.9% chance to 2HKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 252 HP / 0 Def Marvel Scale CAP 18: 132-156 (32.6 - 38.6%) -- guaranteed 3HKO after toxic damage
So, Marvel Scale allows CAP 18 to better deal with some physical threats, but I think it's clearly overshadowed by Analytic, which is precisely what is called for in choosing this ability.
Counter Azumarill/Mawile: Out of the things we're supposed to counter, these are probably what we have the most problems with (bar ground types.) Abilities such as flame body give us a very nice chance to completely cripple them. While unsuggested, I think mummy would be the best option for this goal. Giving us a 100% chance to wall them after a hit without permanently taking them out of the match from hax just sounds so much more appealing.