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To answer WildAces question, it is always best to make direct, low risk moves in the beginning of the battle. While doing so, you will be able to learn which pokemon and strategies your opponent is using and how they will react to your attacks.

If I use Close Combat on a blissey, and it switches out to say, Gliscor, I neither gain nothing, nor do I lose anything. This is because, although I didnt do any damage to the enemies gliscor, my opponent lost a turn through switching, so we're still even. You may even find yourself in a beneficial situation if your opponent thinks your going to predict the obvious switch, and foolishly leaves blissey in to capitalize on your mistake.

However, if I try to predict a switch to gliscor and use ice punch or switch out to a gliscor counter, my opponent may leave blissey in and use thunder wave, or might send out a different type of pokemon altogether, which would then leave me much worse off then the nodamage/loss of a turn exchange from the first scenario.

To summarize - Trying to anticipate what an opponent is going to do before you know what their tactics are is not prediction; it's just guessing. Be wary of tangrowth and gyarados though, as using a direct approach to these pokemon could indeed leave you in a bad position.

question: how do stat boost stages translate into numerical terms. I knew that 1 stage equaled a 1.5x boost, and so I thought that 2 stages boost equaled 2.25, but I recently learned that it's only x2. Could someone post how much the different stages are? Also, I read that the max boost you can only increase your stats by x4, which by common sense means that the max boosts you can get is +4, even though we all know the max is +6.

1 stage = 1.5x
2 stages = 2x
3 stages = ??
etc.
 
By do "no" damage I presume you mean does very little damage (close combat to gliscor)?

Anyway, from the awesome damage formula thread (http://www.smogon.com/forums/showthread.php?t=25175):

Stat Modifier is -6: SM = 2/8 (0.25)
Stat Modifier is -5: SM = 2/7 (0.2857)
Stat Modifier is -4: SM = 2/6 (0.3333)
Stat Modifier is -3: SM = 2/5 (0.4)
Stat Modifier is -2: SM = 2/4 (0.5)
Stat Modifier is -1: SM = 2/3 (0.6667)
Stat Modifier is 0: SM = 2/2 (1)
Stat Modifier is 1: SM = 3/2 (1.5)
Stat Modifier is 2: SM = 4/2 (2)
Stat Modifier is 3: SM = 5/2 (2.5)
Stat Modifier is 4: SM = 6/2 (3)
Stat Modifier is 5: SM = 7/2 (3.5)
Stat Modifier is 6: SM = 8/2 (4)

That applies for any stat. So a pokemon with two swords dances is at stage +4, and its attack will be multiplied by 6/2 = 3.
 
Does minimize have some weird different effect than double team? It raises evade, acting the same, but I vaguely seem to recall reading somewhere that minimize affected something else (maybe how some move worked).
 
@Blizzard, Minimize has 5 more PP but other than that i don't know of any differences.

I hope i'm not crossing any lines by asking this here, but Shoddy Battle's 'forums' aren't helpful at all...can someone more skilled in PCs than myself (read: everyone) tell me what program you open .jnlp files with? I'm guessing that it's a Java file but i still get that 'windows cannot open this file' crap even though I have Java installed on Firefox.
 
@Blizzard, Minimize has 5 more PP but other than that i don't know of any differences.

I hope i'm not crossing any lines by asking this here, but Shoddy Battle's 'forums' aren't helpful at all...can someone more skilled in PCs than myself (read: everyone) tell me what program you open .jnlp files with? I'm guessing that it's a Java file but i still get that 'windows cannot open this file' crap even though I have Java installed on Firefox.

Straight from the shoddybattle download page:

Alternatively, if the download link does not work, and you are using Windows, choose Run from the Start menu and enter the following before clicking OK:

javaws http://shoddybattle.com/client/shoddybattle.php
 
Does minimize have some weird different effect than double team? It raises evade, acting the same, but I vaguely seem to recall reading somewhere that minimize affected something else (maybe how some move worked).

I believe that in RBY, Stomp did double damage on a foe that had used Minimise. It may have just been a rumour now that I think about it, but either way, it doesn't happen anymore.
 
Anyone know the exact chance of Tri Attack doing something? A percentage for each condition would be nice but the overall chance of it working would be good too. Serebii says it's 20% but I want to confirm if this is true.
 
Anyone know the exact chance of Tri Attack doing something? A percentage for each condition would be nice but the overall chance of it working would be good too. Serebii says it's 20% but I want to confirm if this is true.

[NAME]
Tri Attack
[SHORT DESC]
20% chance to Burn, Freeze, or Paralyze.
[LONG DESC]
Has a 20% chance to status the target. If this check passes, the target is Burned, Frozen, or Paralyzed with equal probabilities for each.

From the Move Desctiption thread.

So I think it is 20% for getting a condition and then it gives it a condition out of the three with an equal chance for each.
 
I believe that in RBY, Stomp did double damage on a foe that had used Minimise. It may have just been a rumour now that I think about it, but either way, it doesn't happen anymore.

That started in GSC, and it still works like that. But Stomp doesn't surpass the evasion modifiers...

Did no one do the tutorial in stadium two?
 
Leaving Pokemon in Daycare Centre

Hi i'm new to all aspects of breeding. So if anyone would kindly advise me on any bad effects of leaving a pokemon while breeding in daycare centre.
I'm breeding tangela's. I have one tangela with decent stats hp-29 atk-27 def-26 spatk-21 spdef-25 speed-28 (average stats 26) and using ditto with Hp31 and Def 31 to get tangela with Hp31 Def 31 and hopefully other decent stats. However while i'm aware both pokemon level up in daycare and gain moves etc if for any reason i wanted to use my average stat 26 tangela for battling etc would leaving in daycare effect him/her in anyway ie mess up their ev training. thanks
 
Terminology

Ever since the D/P gen, I have heard people calling certain pokes a "revenge killer." What is a revenge killer?
 
If one of your Pokemon dies, you bring in a Revenge Killer, and he kills the Pokemon that killed yours.
 
peachy: no

Itakio: A revenge killer is something that comes in and kills whatever killed your pokemon, usually by preventing them from switching via an attack or an ability. Dugtrio is the archetypal revenge killer because of Arena Trap. Weavile, Tyranitar, Heracross, Metagross are revenge killers because of pursuit. ScarfChomp and pokemon with CScarfs are considered revenge killers because they threaten to kill whatever they're sent out against before the opponent can attack, and switching into them is difficult because you will be forced to take a double hit from a high base attack.
 
thanks for your help tvboycanti . Finally anyone i forgot to ask if i transfer my tangela from leafgreen to Pearl/Diamond i've read it evolves into TANGROWTH once it knows Ancientpower a Level 33 learned move. If a tangela is above Level 33 what happens ie i send over from pal-park a level 40 tangela does it learn ancientpower automatically or at next level up. Or do i transfer tangela's under level 33. thanks in advance
 
If you transfer over a level 40 Tangela, you are going to have to visit the Move Relearner in Pastoria, spend a Heart Scale and get the Tangela to relearn AncientPower, then level it.
 
can someone list the ingame-trades possible in pearl? i can only remember that guy calling himself the meister.
 
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